annotate meta onchange
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- annotate meta onchange
VS code version bump.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
Looks like tests fail on `main` ([example of a
PR](https://github.com/tldraw/tldraw/actions/runs/7475025477/job/20342349739?pr=2438)
that should not be failing). This fixes them.
For some reason this [line didn't update
it](https://github.com/tldraw/tldraw/blob/main/scripts/lib/publishing.ts#L61).
Will look into it, but I guess we can merge this to unblock stuff.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
Before introducing url / src validation [we allowed
nulls](https://github.com/tldraw/tldraw/pull/2428/files#diff-28a9f0a3d4797d7addd1d61d336fc00acdec878273ac09f048e2e2dfaf77a037L30)
for src so I updated validations to reflect that.
Fixes [#2437](https://github.com/tldraw/tldraw/issues/2437)
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Copy an image in tldraw in one browser (`cmd + c`)
2. Paste it to a different browser (or at least private mode of the same
browser)
3. Paste should work and you should not see any errors in the console.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixes url validations.
---------
Co-authored-by: alex <alex@dytry.ch>
In #2198, we introduced a regression on ios around image exports. ios
will block copys if they're not called syncronously in a UI event. It's
important to make ios copys like this:
```ts
navigator.clipboard.write(new ClipboardItem(getStuffToCopyAsAPromise())
```
instead of
```ts
getStuffToCopyAsAPromise().then(stuff => {
navigator.clipboard.write(new ClipboardItem(stuff))
})
```
We've written and fixed this bug a few times, which i think is because
of how our export/copy code is written: the formatting is interspersed
with interacting with the browser APIs, which makes it hard to change
one without accidentally affecting the other.
This diff fixes the bug, but also restructures our export/copy code: all
the formatting is handled by `exportToBlob` and related which just
return `Blob`s. This leaves `copyAs`, `exportAs` etc. to just handle
interacting with the browser APIs.
Fixes#2312
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Test copy/export as on all browsers
### Release Notes
- Fix a bug preventing copying as an image on iOS
---------
Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
Adds validation for urls we use for our shapes and assets. This PR
includes a migration so we should check that existing rooms still load
correctly. There might be some that won't, but that means that they had
invalid url set.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Existing rooms should still load correctly (there should be no
validation errors).
2. Adding new images and videos should also work (test both local and
multiplayer rooms as they handle assets differently).
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
- Add validation to urls.
---------
Co-authored-by: alex <alex@dytry.ch>
setStyleForNextShapes had a comment describing how
setStyleForSelectedShapes worked. This PR fixes that.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fix error in setStyleForNextSelectedShapes comment
Annotates error boundary example
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add annotation to error boundary example
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
We were blocking scrolling on touch devices with `touch-action: none`.
This diff moves that from the `<body>` onto just the editor itself.
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
Adds example descriptions to active examples. Some examples only have
descriptions and no details, so we should show both on the example
details
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
Fixes an issue with frame clipping paths. In fact, this should also
solve other issues we might have with intersect. Seems like our
`pointInPolygon` did not correctly detect that points in the corners or
on the edges of the polygon are in fact part of the polygon.
When calculating the intersection of two regular, intersecting
rectangles the`intersectPolygonPolygon` was returning a polygon with 2,
3, or sometimes even 0 points, which also could result in an error when
dragging one frame out of another frame.
It seems that for all intents and purposes the `pointInPolygon` function
should also consider corners and edges, but maybe we might want to
rename it?
Before:
https://github.com/tldraw/tldraw/assets/2523721/155d351d-8ceb-47c3-a263-024cab487d03
After:
https://github.com/tldraw/tldraw/assets/2523721/338b923a-f902-4dc4-a1b7-e954f906fb8d
Fixes https://github.com/tldraw/tldraw/issues/2387
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
Adds annotation to the custom styles example
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add annotation to the custom styles example
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Annotates the custom config example with more detail
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Adds annotation to the custom config example with a bit more detail
This PR adds an example that shows how a user could customize tldraw's
default color theme.
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
Annotates the asset props example
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Annotates the asset props example and fixes a mistake in the existing
comments
This example refactors the store events example to use the store.listen
method and adds annotations to explain the code.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Update store events example to use store.listen method
- Annotate with explanations of the code
Adds annotation to the canvas events example
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Adds annotation to the canvas events example
This PR updates edge scrolling to take into account situations where the
component's top left corner is not 0,0.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Open up the scrolling container example
2. Edge scroll on the left near the sidebar
- [x] Unit Tests
### Release Notes
- Add a brief release note for your PR here.
Annotates the API example, updates from calling it app to calling it
editor.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Annotate API example
Adds comments to speech bubble example in a similar vein to the
screenshot tool example. it also refactors the code to make it easier to
parse.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add annotations to the speech bubble example
- Refactor code for clarity
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR fixes a bug where the `version` was not updated during our last
release. This causes the assets not to load.
### Change Type
- [x] `patch` — Bug fix
Adds descriptions to examples.
![Kapture 2023-12-22 at 17 08
32](https://github.com/tldraw/tldraw/assets/1489520/d78657cf-b3c3-4160-b58b-7c08ed27823d)
They show as a list on the index page, and on individual examples they
show in a three-js style sidebar. For now, this is disabled completely
on mobile. Examples can still be opened in 'standalone' mode to get rid
of the sidebar.
Note: the 'view code' link won't work until after these changes are
merged.
There's a small impact on authoring examples: each one needs to live in
a folder with a README.md. At a minimum, the readme needs to look like
this:
```md
---
title: My Example
component: ./MyExample.tsx
---
Here is a 1-liner about my example
```
Optionally, you can:
- Add `hide: true` to the frontmatter to remove the example from the
list (you can skip the description this way)
- Add `order: 3` to control the order in which the example appears.
They're alphabetical otherwise
- Add some more description or links to docs below a `---`. This won't
show in the listing, but will be visible on GitHub and on the example
page itself.
As a follow-up, I'd like to add an 'Open in CodeSandbox' link to each
example. These won't work until we've made a release with these examples
(as our special examples codesandbox is tied to our release process) but
the code is there & ready to go!
Have a play, let me know what you think!
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Changes `TRANDEMARK` -> `TRADEMARK` in docs links so they work.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
- Confirm the links now work.
### Release Notes
- Fixes broken links in a number of docs files.
This PR fixes the bounds calculation for polygons. It solves the bug
reported here: https://github.com/tldraw/tldraw/issues/2309 . Note that
this may produce visual changes for hexagons and other shapes.
![Kapture 2023-12-24 at 10 35
13](https://github.com/tldraw/tldraw/assets/23072548/773e89ee-f8c3-4875-b942-30860b1cdf22)
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create a hexagon shape with a label.
2. The label should be correctly centered.
### Release Notes
- Fixed a bug with the bounds calculation for polygons.
This PR prevents importing `editor.css` twice. Looks like we currently
import all the css files for all the routes in the examples app. This
means that we were importing both `tldraw.css` (which includes
`editor.css`) as well as `editor.css` directly (this last one we
imported from `OnlyEditor.tsx`).
This caused all the classes to be defined twice and it made it harder to
debug things - you might have disabled the styles in one of the
definitions but you didn't see any changes because the other definitions
still applied.
![image](https://github.com/tldraw/tldraw/assets/2523721/8d84a145-bfc6-49c1-af44-7f456510b884)
I don't think importing `editor.css` is needed as we do import the full
`tldraw.css` anyway.
![image](https://github.com/tldraw/tldraw/assets/2523721/ccc22af5-1c3a-4ac4-b24e-ee3959c99d3c)
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Prevent importing `editor.css` twice which should help when debugging
the styles via developer console.
Adds an example of adding an image shape from the public folder.
### Change Type
- [ ] `patch` — Bug fix
- [x] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Adds a simple image example.
VS Code version bump.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
Adds an example for making a custom shape with handles
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
### Release Notes
- Add an example for making a custom shape with handles, this one is a
speech bubble with a movable tail.
Fixes https://github.com/tldraw/tldraw/issues/2357
This PR fixes not being able to close the context menu by clicking
- your selected shape
- the ui
It seems like the Radix's `modal` setting causes trouble for us. I think
we're better off turning it off.
We now show an indicator on hovered shapes when the context menu. This
is consistent with how our other menus currently work.
![2023-12-19 at 14 19 14 - Cyan
Bovid](https://github.com/tldraw/tldraw/assets/15892272/88b492c2-8f3b-40bc-9dec-744fe72cda3b)
![2023-12-19 at 14 21 36 - Amaranth
Vulture](https://github.com/tldraw/tldraw/assets/15892272/1f19751d-499b-40c3-9b28-9f41a2f27ab2)
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fix not being able to close the context menu by clicking on the UI or
your selected shape.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR fixes pages in the pages menu being squished in read only rooms
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
---------
Co-authored-by: Lu[ke] Wilson <l2wilson94@gmail.com>
I standardized the definition of the `useEditor hook` by changing it
from an `arrow function` to a `regular function`, in line with other
editor-related hooks.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [x] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [x] Unit Tests
- [x] End to end tests
### Release Notes
- Add a brief release note for your PR here.
Fixes#2353
so it turns out
- when you click a button that becomes the active element
- when you disable a button which is the active element, the button
blurs and the active element becomes document.body
### Change Type
- [x] `patch` — Bug fix
### Release Notes
- Prevents losing focus when clicking the trash button
Fixes https://github.com/tldraw/tldraw/issues/2351
This css change shouldn't affect any other interactions.
Tested on:
- Mac Chrome
- Mac Chrome with touch
- Mac Safari
- Mac Firefox
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Right click to open context menu.
2. Click on a filled shape's text label.
3. Make sure the context menu has closed.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
This PR adds our custom version of Shantell Sans. Not sure if we need to
keep the old file around for backwards compat?
### Change Type
- [x] `major`
### Release Notes
- Add a brief release note for your PR here.
---------
Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
Only allow edges resizing on mobile when a single text shape is
selected. Disabled it for all other cases.
Fixes [#2349](https://github.com/tldraw/tldraw/issues/2349)
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Don't allow edges resizing on mobile. The only exception is a single
text shape.
When we handle pixel ratios in .png files, we were rounding the pixel
ratio to the nearest integer. This mean that if an image had a pixel
ration less than 0.5, it would get rounded to zero. This would cause a
divide-by-zero on the width & height of the image which would crash the
app.
This has a couple fixes:
- we ignore pixel ratios less that 1
- we perform rounding _after_ we apply the pixel ratio to the
width/height
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Upload this funky image:
![shapes_5](https://github.com/tldraw/tldraw/assets/1489520/80fb41fa-3be1-4dbd-8e2f-d81013b09780)
2. Check the app doesn't crash
This PR fixes the issue outlined in issue #2329
### Change Type
- [x] `patch` — Bug fix
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Fix for `Matrix2d.Scale` function
This PR updates the licenses across tldraw to a bespoke tldraw license.
The idea here is leverage dual licensing for revenue from companies
using tldraw. The source code and its distributions are provided under a
non-commercial license (tldraw) while we offer to sell / give out an
alternative exclusive-use license for companies who wish to use the
product for commercial purposes.
- [x] Add new license
- [x] Change licenses in package.jsons
- [x] Update READMEs
- [x] Update docs (separate repo PR)
- [x] Have alternative license in hand (US)
- [ ] Have alternative license in hand (UK)
- [x] Have sales contract in hand (US)
- [ ] Have sales contract in hand (UK)
### Change Type
- [x] `major` — Breaking change
This PR allows dragging a selection on top of a locked shape. This
should work when clicking inside of the selection, but not directly on a
shape.
Before:
https://github.com/tldraw/tldraw/assets/2523721/53583ae9-9ed7-455e-bdc4-ba13804dd8a3
After:
https://github.com/tldraw/tldraw/assets/2523721/81d8f8bf-5474-4a09-abac-75059a089851
Fixes https://github.com/tldraw/tldraw/issues/2316
Fixes https://github.com/tldraw/tldraw/issues/2315
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Create a big shape and lock it.
2. Create two shapes on top of the locked shape and select them.
3. Start dragging the selected shapes by clicking inside the selection
(but not directly on any of the shapes). This should allow you to
translate the selection.
4. Should also work if the shapes are behind the locked shape.
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
- Allow translating of shapes on top of a locked shape by clicking
inside of selection and moving the mouse.