This PR fixes some cases where, if a member function (like `onEnter`)
was not an arrow function, it would not run.
### Change Type
- [x] `patch` — Bug fix
This PR makes it so that user preferences can be in a 'null' state,
where we use the default values and/or infer from the system
preferences.
Before this PR it was impossible to allow a user to change their locale
via their system config rather than selecting an explicit value in the
tldraw editor menu. Similarly, it was impossible to adapt to changes in
the user's system preferences for dark/light mode.
That's because we saved the full user preference values the first time
the user loaded tldraw, and the only way for them to change after that
is by saving new values.
After this PR, if a value is `null` we will use the 'default' version of
it, which can be inferred based on the user's system preferences in the
case of dark mode, locale, and animation speed. Then if the user changes
their system config and refreshes the page their changes should be
picked up by tldraw where they previously wouldn't have been.
Dark mode inference is opt-in by setting a prop `inferDarkMode: true` on
the `Editor` instance (and the `<Tldraw />` components), because we
don't want it to be a surprise for existing library users.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [x] `major` — Breaking change
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
closes#1913
Some lines aren't rendering:
<img width="500" alt="shapes"
src="https://github.com/tldraw/tldraw/assets/98838967/bd01bb0f-a967-46ce-9056-a81421224931">
When we begin drawing a line it's nice for the user to be able to see a
dot, so we put down two points. The end point for a new line was set to
the same position as the first point, which was causing a bunch of
divide by zero errors. Offsetting it slightly fixes that.
Now when two handles are too close together we extend the second one
instead of drawing a third. This will probably only ever happen with the
first two points of a line.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Select the Line tool and set spline to line and dash to draw
2. Click around the canvas
3. You should now be able to actually see a line
4. Now set spline to cubic and dash to solid
5. shift click around the canvas
6. You should be able to see a line!
### Release Notes
- This PR patches a couple of bugs which led to straight draw lines and
beziered dash lines not rendering on the canvas
Before & After:
<image width="250"
src="https://github.com/tldraw/tldraw/assets/98838967/e0ca7d54-506f-4014-b65a-6b61a98e3665"
/>
<image width="250"
src="https://github.com/tldraw/tldraw/assets/98838967/90c9fa12-1bcb-430d-80c7-97e1faacea16"
/>
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR fixes not being able to right-click the selection background of
shapes.
* It still lets you right-click outside of a selection to deselect.
* It still lets you right-click a different shape inside the selection
bounds.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Draw a squiggle.
2. Select it.
3. Right-click somewhere inside the selection bounds (but NOT on the
squiggle itself).
4. The context menu should open.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Improved right click behaviour.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR adds a history mark before toggling locked.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create a shape.
2. Use the menu or a shortcut to toggle locked.
3. Undo.
4. The locked should undo but the shape should still be there.
### Release Notes
- Mark an undo before toggling locked.
follow up to #1950
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [x] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
This last day or two our npm publish script has been randomly failing
due to npm flakiness. I'm seeing the following error:
Failed to save packument. A common cause is if you try to publish a new
package before the previous package has been fully processed.
This doesn't seem to be our fault since we're publishing things in the
right order, the version numbers and package.json files are all correct,
and we're waiting for things to appear in the registry after publishing
before moving on to the next package.
So I'm thinking maybe npm is a little tired right now or something and
needs a little extra time to handle things.
So I've wrapped our publish command inside a retry block.
At the same time I noticed that the `--tolerate-republish` flag does not
seem to be working for canary version numbers, so I've added some extra
logic for that too. Hopefully this means if things fail due to
persistent npm flake we can just run the action again.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [x] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
This PR fixes the text label placement for geo shapes. (It also fixes
the way an ellipse renders when set to dash or dotted).
There's still the slightest offset of the text label's outline when you
begin editing. Maybe we should keep the indicator instead?
### Change Type
- [x] `patch` — Bug fix
### Test Plan
Create a hexagon shape
hit enter to type
indicator is offset, text label is no longer offset
---------
Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
Previously, if a shape had two frame parents and those frames didn't
intersect, we'd render the shape without any clipping. This is because
in the case that we don't find an intersection we were returning
undefined (meaning nothing is masked out) instead of an empty array
(meaning everything is masked out)
![Kapture 2023-09-19 at 16 34
08](https://github.com/tldraw/tldraw/assets/1489520/3192c3df-5a71-4dea-a720-6319a803cd1c)
Fixes#1933
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. create a frame (A)
2. create a shape (B) to the left of frame A
3. create a frame (C) with another shape (D) inside to the left of shape
B
4. select shape B and frame C
5. drag shape B into frame A
6. make sure both frame C and shape D are completely clipped
Currently, the highlighter shape uses a single 0-width line for its
geometry, same as the draw tool. For the draw tool this works ok - the
visual line is thin enough that unless you zoom right in, it's hard to
find areas where the hover should trigger but isn't. As the highlighter
tool is much thicker though, it's relatively easy to find those areas.
The fix is for the geometry to represent the line including its thick
stroke, instead of at 0-width. There are two possible approaches here:
1. Update the polyline geometry to allow passing a stroke width.
2. Instead of a polyline, make the highlighter shape be a polygon that
traces _around_ the stroke
1 is the more accurate approach, but is hard to fit into our geometry
system. Our geometry is based around two primitives: `getVertices` which
returns an array of points around the shape, and `nearestPoint` which
returns the nearest point on the geometry to a vector we pass in. We can
account for a stroke in `nearestPoint` pretty easily, including it in
`getVertices` is hard - we'd have to expand the vertices and handle line
join/caps etc. Just making the change in `nearestPoint` does fix the
issue here, but i'm not sure about the knock-on effect elsewhere and
don't really want to introduce 1-off hacks into the core geometry
system.
2 actually means addressing the same hard problem around outlining
strokes as 1, but it lets us do it in a more tightly-scoped one-off
change just to the highlighter shape, instead of trying to come up with
a generic solution for the whole geometry system. This is the approach
I've taken in this diff. We outline the stroke using perfect-freehand,
which works pretty well but produces inaccurate results at edge-cases,
particularly when a line rapidly changes direction:
![Kapture 2023-09-19 at 13 45
01](https://github.com/tldraw/tldraw/assets/1489520/1593ac5c-e7db-4360-b97d-ba66cdfb5498)
I think that given this is scoped to just the highlighter shape and is
imo an improvement over the stroke issue from before, it's a reasonable
solution for now. If we want to in the future we could implement real
non-freehand-based outlining.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create a highlight shape
2. Zoom in
3. Make sure you can interact with the shape at its edges instead of
right in the center
This PR adds the source items from a paste event to the data shared with
external content handlers. This allows developers to customize the way
certain content is handled.
For example, pasting text sometimes incudes additional clipboard items,
such as the HTML representation of that text. We wouldn't want to create
two shapes—one for the text and one for the HTML—so we still treat this
as a single text paste. The `registerExternalContentHandler` API allows
a developer to change how that text is handled, and the new `sources`
API will now allow the developer to take into consideration all of the
items that were on the clipboard.
![Kapture 2023-09-19 at 12 25
52](https://github.com/tldraw/tldraw/assets/23072548/fa976320-cfec-4921-b481-10cae0d4043e)
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Try the external content source example.
2. Paste text that includes HTML (e.g. from VS Code)
### Release Notes
- [editor / tldraw] add `sources` to `TLExternalContent`
This PR:
- improves the quick actions bar, enabling undo / redo actions when the
eraser is selected.
- for actions that effect selected shapes, calling the action when the
select tool is not selected will select the select tool and run the
action
- actions that effect selected shapes are hidden from the menu when the
select tool is not selected
### Change Type
- [x] `major`
### Test Plan
1. Select the eraser tool, the undo / redo buttons should still be
there.
1. Select two shapes
2. Select the draw tool
3. The menu should not display most options, e.g. cut or paste, but
should display undo / redo
4. Press Shift+H
5. The shapes should not move, but the select tool should be selected
again
### Release Notes
- Improve the menu / kbds behavior when select tool is not active
This prevents geometry from being recalculated when dragging shapes
around. It uses an equality check on the shape props to opt out of
recalculations. This still allows bounds to be calculated based on other
reactive values, so if folks really want to use x,y values or opacity or
whatever, they can call editor.getShape(id) when making their
calculation.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Fixes a perf regression for dragging shapes around
Fixes#1921
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. On firefox...
2. Use a touch device (or devtools)...
3. Try to open a dropdown menu, eg: main menu, styles menu, more tools
menu.
4. Make sure the menu opens correctly.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Firefox: Fixed dropdown menus not opening with touch.
This is a follow up to #1915 which caused the shape container div
dimensions to be wildly inaccurate. We thought it wouldn't matter but we
had a note on discord from someone who was relying on the div container
being accurate.
This rounds the shape dimensions to the nearest integer that is
compatible with the user's device pixel ratio, using the method
pioneered in #1858 (thanks @BrianHung)
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Improves the precision of the shape dimensions rounding logic
Fixes#1914
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Draw a line shape at a 45 degree angle.
2. Select the line.
3. Click and drag the empty space next to the line.
4. It should select the canvas.
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
- None - unreleased bug
This PR stops the first handle of a line snapping to itself.
This is an extra fix that I noticed while testing #1910
![2023-09-18 at 16 00 56 - Maroon
Crab](https://github.com/tldraw/tldraw/assets/15892272/f09e18f7-efdd-4b6d-acaf-272f44b98644)
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Draw a line.
2. Switch to the select tool.
3. Create another segment in the line by dragging out its 'middle'
handle.
4. Move the **first** handle of the line.
5. ... while holding ctrl/cmd.
6. Make sure the handle doesn't try to snap to itself.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixed a bug where the first handle of a line shape could snap to
itself.
closes: #1884
Fix bug: ungroup when moving a shape in a group in a frame.
### before
https://github.com/tldraw/tldraw/assets/24749358/994a871a-5da2-4d8b-b80e-a4db43e66142
### after
https://github.com/tldraw/tldraw/assets/24749358/4395d416-b7f6-4af0-a4c2-0bf77c29d7e2
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fix bug: ungroup when moving a shape in a group in a frame.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
This PR fixes id properties of undefined.
```js
PageMenu.mjs:89 Uncaught TypeError: Cannot read properties of undefined (reading 'id')
at PageMenu2 (webpack-internal:///(app-pages-browser)/./node_modules/.pnpm/@tldraw+tldraw@2.0.0-canary.c52ba35ee89f_@types+react-dom@18.2.7_@types+react@18.2.21_react-dom@18.2.0_react@18.2.0/node_modules/@tldraw/tldraw/dist-esm/lib/ui/components/PageMenu/PageMenu.mjs:99:32)
at renderWithHooks (webpack-internal:///(app-pages-browser)/./node_modules/.pnpm/next@13.4.19_@opentelemetry+api@1.4.1_react-dom@18.2.0_react@18.2.0_sass@1.66.1/node_modules/next/dist/compiled/react-dom/cjs/react-dom.development.js:10697:18)
at updateFunctionComponent (webpack-internal:///(app-pages-browser)/./node_modules/.pnpm/next@13.4.19_@opentelemetry+api@1.4.1_react-dom@18.2.0_react@18.2.0_sass@1.66.1/node_modules/next/dist/compiled/react-dom/cjs/react-dom.development.js:15180:20)
```
![스크린샷 2023-09-19 오후 6 06
26](https://github.com/tldraw/tldraw/assets/59823089/8161c599-3554-4671-86fb-cf303bf60311)
### Change Type
- [x] `patch` — Bug fix
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
- [x] Use google chrome force reload
![hard-refresh-browser-chrome](https://github.com/tldraw/tldraw/assets/59823089/0d0cf030-92b3-48db-bbef-252fc813ea03)
- [x] 2\~3 Tldraw pages, 2\~3 peers
1. [tldraw-yjs-example](https://github.com/tldraw/tldraw-yjs-example)
quickly reload
2. Apply it to
[tldraw-yjs-example](https://github.com/tldraw/tldraw-yjs-example) and
then quickly reload
3. Compare the two versions
### Release Notes
- Fixed a bug similar #1730
closes: #1883
Fix bug: editing is not terminated after the conversion is confirmed.
### before
https://github.com/tldraw/tldraw/assets/24749358/7821a8b1-70a8-448f-802b-2a791c2fe159
### after
https://github.com/tldraw/tldraw/assets/24749358/2104f3bd-75c5-4551-bd41-315957d1a533
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- fix: editing is not terminated after the conversion is confirmed.
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Closes#1911
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixes an issue where lines would wobble as you dragged the handles
around
relates [#1906](https://github.com/tldraw/tldraw/issues/1906)
When clicking a shape within a selection group, that shape should be
selected.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add two shapes
2. Select both
3. Click on one to select it, it should deselect the other
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
- Fix bug when selecting a single shape from a selection group
Before
https://github.com/tldraw/tldraw/assets/98838967/1412f9c6-d466-42b3-af94-d08cbc1656be
After
![Kapture 2023-09-18 at 14 15
10](https://github.com/tldraw/tldraw/assets/98838967/70a7336d-7905-4b4c-b684-d5d62f2383b3)
This PR fixes highlighter shapes not having the correct geometry when
they're a dot. It uses the same approach as Draw shapes.
Closes#1901
![image](https://github.com/tldraw/tldraw/assets/15892272/4bd47bc8-6ee4-4ea4-8a07-099c96e325b9)
![2023-09-18 at 13 57 03 - Fuchsia
Cephalopod](https://github.com/tldraw/tldraw/assets/15892272/bf2d28d5-e09e-47f6-b754-969736e0a11a)
### Change Type
- [x] `patch` — Bug fix
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Click with the highlighter tool to draw a single dot.
2. With the select tool, try to click the dot to select it.
You should be able to select the dot by clicking it.
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
- None - unreleased bug
This PR fixes right clicks.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Right click a shape. The context menu should show information
relevant to the shape.
2. Lock a shape.
3. Right click to get to the unlock from the context menu.
This PR:
- adds `canSnap` as a property to handle and ignores snapping when
dragging a handle that does not have `canSnap` set to true. Arrows no
longer snap.
- adds `isLabel` to Geometry2d
- fixes selection on empty text labels
- fixes vertices / snapping for empty text labels
### Change Type
- [x] `minor` — New feature
### Test Plan
- [x] Unit Tests
The video shape was not interactive in it's editing mode, so I just
updated it to have `pointer-events: all` when editing.
closes#1908
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixes pointer events for editing video shapes.
closes https://github.com/tldraw/brivate/issues/2876
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixes an issue where line handles were slightly offset from the
indicator line.
closes#1893
Normally when you start a pinch it does the following within a few
frames:
- first finger goes down, begins a drawing gesture, adds a mark to the
undo stack
- second finger goes down, cancels the drawing gesture, bails to the
mark
but when the toolbar is open, it follows the same process without adding
a mark to the undo stack, so that when it bails it bails to the previous
mark.
This PR updates the logic to create a mark ID when setting the mark, and
only bail if the mark id was set on enter.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixes a bug that could trigger undo by accident when closing the style
toolbar via a pinch gesture on mobile.
When editing shapes the viewport would be reset to the shape whenever it
moved out of camera bounds, it looked kinda janky. We're now going to
let the user scroll away if they'd like.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
Removed a feature to reset the viewport back to a shape that is being
edited.
(Before) Don't be held back by the past
![Kapture 2023-09-15 at 10 57
29](https://github.com/tldraw/tldraw/assets/98838967/d8891621-766e-46a2-b1ca-afa968b7f08c)
(After) You are free to find new avenues of exploration
![Kapture 2023-09-15 at 11 02
36](https://github.com/tldraw/tldraw/assets/98838967/82f318ab-944b-41bd-8297-a35467a15987)
This PR fixes a bug that would cause an interactive iframe (e.g. a
youtube video) to lose its editing state once clicked.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create an interactive iframe.
2. Begin editing.
3. Click inside of the iframe
Add `Store.migrateSnapshot`, another surface API alongside getSnapshot
and loadSnapshot.
### Change Type
- [x] `minor` — New feature
### Release Notes
- [editor] add `Store.migrateSnapshot`
This PR:
- adds a `snapshot` prop to the <Tldraw> component. It does basically
the same thing as calling `loadSnapshot` after creating the store, but
happens before the editor actually loads.
- adds a largeish example (including a JSON snapshot) to the examples
We have some very complex ways of juggling serialized data between
multiplayer, file formats, and the snapshot APIs. I'd like to see these
simplified, or at least for our documentation to reflect a narrow subset
of all the options available.
The most common questions seem to be:
Q: How do I serialize data?
A: Via the `Editor.getSnapshot()` method
Q: How do I restore serialized data?
A: Via the `Editor.loadSnapshot()` method OR via the `<Tldraw>`
component's `snapshot` prop
The store has an `initialData` constructor prop, however this is quite
complex as the store also requires a schema class instance with which to
migrate the data. In our components (<Tldraw> and <TldrawEditor>) we
were also accepting `initialData`, however we weren't accepting a
schema, and either way I think it's unrealistic to also expect users to
create schemas themselves and pass those in.
AFAIK the `initialData` prop is only used in the file loading, which is
a good example of how complex it looks like to create a schema and
migrate data outside of the components.
### Change Type
- [x] `minor` — New feature
This PR fixes zero width or height on Geometry2d bounds. It adds the
`zeroFix` helper to the `Box2d` class.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create a straight line
2. Create a straight arrow that binds to the straight line
- [x] Unit Tests
### Release Notes
- Fix bug with straight lines / arrows
Closes [#2737](https://github.com/tldraw/brivate/issues/2737)
For the checkbox and x-box the inner lines are inset slightly from the
edges to account for the stroke width. Alas at tiny box sizes (the box
is creates as w:1,h:1 during a drag-to-create interaction) this was
ending up with the insets overflowing such that they left the box on the
other side, creating miscalculations during the initial resizing.
This PR clamps the positions of the x-box and checkbox inner lines so
they don't escape the bounds of the box.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixes a regression introduced by the geometry refactor related to
x-box and checkbox resizing.
Fixes pixel rounding when calculating css transformations for overlay
items. Also fixes issue where `editor.instanceState.devicePixelRatio`
wasn't properly updating.
TLDR; `width * window.devicePixelRatio` should be integer to avoid
rounding. `--tl-dpr-multiple` is smallest integer to multiply
`window.devicePixelRatio` such that its product is an integer.
#1852#1836#1834
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
Would need to add a test checking when `window.devicePixelRatio`
changes, that `editor.instanceState.devicePixelRatio` is equal.
---------
Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
This PR fixes a bug where pasted content would be placed incorrectly if
pasted into a parent frame.
Closes#1857
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixes a bug affecting the position of pasted content inside frames.
Before
![image](https://github.com/tldraw/tldraw/assets/1242537/3bd21dda-2dab-4e1b-8c57-f90799b98f53)
After
![image](https://github.com/tldraw/tldraw/assets/1242537/8e55e154-a4dc-4f46-ac5a-4b322926733b)
follow up to https://github.com/tldraw/tldraw/pull/1836 should fix the
caveat raised by @leolorenzoluis #1834
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Fixes indicator transform miscalculation on android and windows
This PR fixes a bug that would effect pointer events inside of shapes.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create a frame
2. Try to edit its title by double clicking on it
This PR fixes the "Exit Pen Mode" button (see first commit).
There are some other "wrap some stuff in editor.batch" changes in the
"follow up changes" commit.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Use an ipad / pencil to enter pen mode
2. Click the Exit pen mode button
Updates currentPageShapesSorted reference in docs.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
This PR fixes a bug where external content handlers etc defined in an
`onMount` were being overwritten by the default external content
handlers.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Try adding images to rooms in our dot com staging environement
(sorry).
This PR fixes an extremely performance-crushing bug that was happening
in Safari and Chrome when iframes were present.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create one hundred shapes
2. Create a gist or maps embed
3. Select all
If the app crashes or the rendering layers list grows to lots and lots
of layers, that's the bug.
### Release Notes
- [fix] iframe rendering issue
This PR fixes a bug where tool lock would cause the line tool to not
work properly.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Turn on tool lock.
2. Draw two line shapes
- [x] Unit Tests