Stop editing frame headers when clicking inside a frame. (#1955)
Before (notice how we stay in `editing_shape`: https://github.com/tldraw/tldraw/assets/2523721/d4553675-8412-41d9-b300-bbe87b719caa After: https://github.com/tldraw/tldraw/assets/2523721/e9788b1c-f2d9-473d-ba4c-cec7f822547a It selects the shape, similar to what we do with geo shapes: https://github.com/tldraw/tldraw/assets/2523721/a6210577-aec0-4fc0-892a-eedfed6f737b The only downside is that we also stop editing shape if we click on the frame header. That said that case is currently a bit broken. We'd probably want to insert caret at the clicked position (which we currently don't do). ### Change Type - [x] `patch` — Bug fix ### Test Plan 1. Insert a frame. 2. Double click the frame header to edit it. 3. Click inside the frame. 4. This should now stop editing the header. - [ ] Unit Tests - [ ] End to end tests Closes #1965 ### Release Notes - Stop editing frame headers when clicking inside of a frame. --------- Co-authored-by: Lu[ke] Wilson <l2wilson94@gmail.com>
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2 changed files with 16 additions and 1 deletions
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@ -31,6 +31,10 @@ export const FrameHeading = function FrameHeading({
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const handlePointerDown = useCallback(
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(e: React.PointerEvent) => {
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const event = getPointerInfo(e)
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// If we're editing the frame label, we shouldn't hijack the pointer event
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if (editor.editingShapeId === id) return
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editor.dispatch({
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type: 'pointer',
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name: 'pointer_down',
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@ -1,4 +1,11 @@
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import { Group2d, StateNode, TLArrowShape, TLEventHandlers, TLGeoShape } from '@tldraw/editor'
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import {
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Group2d,
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StateNode,
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TLArrowShape,
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TLEventHandlers,
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TLFrameShape,
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TLGeoShape,
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} from '@tldraw/editor'
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import { getHitShapeOnCanvasPointerDown } from '../../selection-logic/getHitShapeOnCanvasPointerDown'
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import { updateHoveredId } from '../../selection-logic/updateHoveredId'
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@ -85,6 +92,10 @@ export class EditingShape extends StateNode {
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}
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} else {
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if (shape.id === editingShape.id) {
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// If we clicked on a frame, while editing its heading, cancel editing
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if (this.editor.isShapeOfType<TLFrameShape>(shape, 'frame')) {
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this.editor.setEditingShape(null)
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}
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// If we clicked on the editing shape (which isn't a shape with a label), do nothing
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} else {
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// But if we clicked on a different shape of the same type, edit it instead
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