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alex 79f46da199
expanded highlighter geometry (#1929)
Currently, the highlighter shape uses a single 0-width line for its
geometry, same as the draw tool. For the draw tool this works ok - the
visual line is thin enough that unless you zoom right in, it's hard to
find areas where the hover should trigger but isn't. As the highlighter
tool is much thicker though, it's relatively easy to find those areas.

The fix is for the geometry to represent the line including its thick
stroke, instead of at 0-width. There are two possible approaches here:
1. Update the polyline geometry to allow passing a stroke width.
2. Instead of a polyline, make the highlighter shape be a polygon that
traces _around_ the stroke

1 is the more accurate approach, but is hard to fit into our geometry
system. Our geometry is based around two primitives: `getVertices` which
returns an array of points around the shape, and `nearestPoint` which
returns the nearest point on the geometry to a vector we pass in. We can
account for a stroke in `nearestPoint` pretty easily, including it in
`getVertices` is hard - we'd have to expand the vertices and handle line
join/caps etc. Just making the change in `nearestPoint` does fix the
issue here, but i'm not sure about the knock-on effect elsewhere and
don't really want to introduce 1-off hacks into the core geometry
system.

2 actually means addressing the same hard problem around outlining
strokes as 1, but it lets us do it in a more tightly-scoped one-off
change just to the highlighter shape, instead of trying to come up with
a generic solution for the whole geometry system. This is the approach
I've taken in this diff. We outline the stroke using perfect-freehand,
which works pretty well but produces inaccurate results at edge-cases,
particularly when a line rapidly changes direction:

![Kapture 2023-09-19 at 13 45
01](https://github.com/tldraw/tldraw/assets/1489520/1593ac5c-e7db-4360-b97d-ba66cdfb5498)

I think that given this is scoped to just the highlighter shape and is
imo an improvement over the stroke issue from before, it's a reasonable
solution for now. If we want to in the future we could implement real
non-freehand-based outlining.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Create a highlight shape
2. Zoom in
3. Make sure you can interact with the shape at its edges instead of
right in the center
2023-09-26 11:21:37 +00:00
.github Add cloud shape (#1708) 2023-07-07 15:32:08 +00:00
.husky Fix VS Code commits failing on bublic? (#1680) 2023-06-30 12:25:16 +00:00
.yarn Styles API (#1580) 2023-06-16 10:33:47 +00:00
apps [feature] Include sources in TLExternalContent (#1925) 2023-09-19 15:33:54 +00:00
assets Update community translations (#1889) 2023-09-18 16:50:43 +00:00
config Revert "Update dependencies (#1613)" (#1617) 2023-06-19 09:49:44 +00:00
docs update currentPageShapesSorted reference in docs (#1851) 2023-09-06 14:08:28 +00:00
packages expanded highlighter geometry (#1929) 2023-09-26 11:21:37 +00:00
scripts Add next cache to clean command (#1811) 2023-08-18 12:52:51 +00:00
.eslintignore untrack generated files (#1646) 2023-06-24 08:22:42 +00:00
.eslintplugin.js transfer-out: transfer out 2023-04-25 12:01:25 +01:00
.eslintrc.js tldraw zero - package shuffle (#1710) 2023-07-17 21:22:34 +00:00
.gitignore untrack generated files (#1646) 2023-06-24 08:22:42 +00:00
.ignore untrack generated files (#1646) 2023-06-24 08:22:42 +00:00
.prettierignore untrack generated files (#1646) 2023-06-24 08:22:42 +00:00
.prettierrc Revert "Update dependencies (#1613)" (#1617) 2023-06-19 09:49:44 +00:00
.yarnrc.yml lite: tweak lockfile name 2023-04-25 12:01:38 +01:00
CHANGELOG.md Update CHANGELOG.md [skip ci] 2023-07-04 14:21:37 +00:00
CODE_OF_CONDUCT.md transfer-out: transfer out 2023-04-25 12:01:25 +01:00
CONTRIBUTING.md Add contributor license agreement. (#1556) 2023-06-08 12:45:44 +00:00
lazy.config.ts untrack generated files (#1646) 2023-06-24 08:22:42 +00:00
lerna.json (2/2) Add content to Tools docs page. (#1721) 2023-07-10 08:43:58 +00:00
LICENSE transfer-out: transfer out 2023-04-25 12:01:25 +01:00
package.json (chore) bump (#1744) 2023-07-18 10:19:28 +00:00
public-yarn.lock remove yjs example (#1795) 2023-08-04 16:23:38 +00:00
README.md tldraw zero - package shuffle (#1710) 2023-07-17 21:22:34 +00:00

tldraw

tldraw

Welcome to the public monorepo for tldraw.

What is tldraw?

tldraw is a collaborative digital whiteboard available at tldraw.com. Its editor, user interface, and other underlying libraries are open source and available in this repository. They are also distributed on npm. You can use tldraw to create a drop-in whiteboard for your product or as the foundation on which to build your own infinite canvas applications.

Learn more at tldraw.dev.

Note

This repo contains source code for the current version of tldraw. You can find the source for the original version here.

Installation & Usage

To learn more about using tldraw in your React application, follow our guide here or see the examples sandbox.

import { Tldraw } from '@tldraw/tldraw'
import '@tldraw/tldraw/tldraw.css'

export default function () {
	return (
		<div style={{ position: 'fixed', inset: 0 }}>
			<Tldraw />
		</div>
	)
}

Local development

To run the local development server, first clone this repo.

Install dependencies:

yarn

Start the local development server:

yarn dev

Open the example project at localhost:5420.

Examples

Our development server contains several examples that demonstrates different ways that you can customize tldraw or use its APIs. Each example is found in the apps/examples folder.

  • eg: localhost:5420 for the basic example.
  • eg: localhost:5420/api for the API example.

To learn more about using tldraw, visit our docs.

About this repository

Top-level layout

This repository's contents is divided across four primary sections:

  • /apps contains the source for our applications
  • /packages contains the source for our public packages
  • /scripts contains scripts used for building and publishing
  • /assets contains icons and translations relied on by the app
  • /docs contains the content for our docs site at tldraw.dev

Applications

Packages

  • assets: a library for working with tldraw's fonts and translations
  • editor: the tldraw editor
  • state: a signals library, also known as signia
  • store: an in-memory reactive database
  • tldraw: the main tldraw package containing both the editor and the UI
  • tlschema: shape definitions and migrations
  • utils: low-level data utilities shared by other libraries
  • validate: a validation library used for run-time validation

Community

Have questions, comments or feedback? Join our discord or start a discussion.

Distributions

You can find tldraw on npm here.

At the moment the tldraw package is in alpha. We also ship a canary version which is always up to date with the main branch of this repo.

License

The source code for various apps and packages in this repository (as well as our 2.0+ distributions and releases) are currently licensed under Apache-2.0. These licenses are subject to change in our upcoming 2.0 release. If you are planning to use tldraw in a commercial product, please reach out at hello@tldraw.com.

Contribution

Please see our contributing guide. Found a bug? Please submit an issue.

Contact

Find us on Twitter at @tldraw or email hello@tldraw.com. You can also join our discord for quick help and support.