Commit graph

1465 commits

Author SHA1 Message Date
Steve Ruiz
53a8fd6c69
Update readme (#2027)
This PR updates the tldraw readme.

### Change Type

- [x] `patch` — Bug fix
2023-10-06 12:10:33 +00:00
Steve Ruiz
9c1dc00740
Debugging cleanup / misc cleanup (#2025)
This PR:
- removes feature flags for people menu, highlighter shape
- removes debugging for cursors
- adds a debug flag for hiding shapes
- changes Canvas to use `useValue` rather than `track`
- removes the default background color on `tl-background`
- in the editor components, makes `Background` null by default

### Change Type

- [x] `minor` — New feature
2023-10-06 08:57:46 +00:00
alex
a9236bcbb0
fix screen bounds not updating (#2022)
There are a lot of cases (eg when interacting with the ui) where the
editor loses focus. This check was preventing us from updating the
viewport screen bounds when appropriate. This function is throttled and
pretty cheap anyway (if the viewport is equal its a no-op) so let's just
remove the condition

### Change Type

- [x] `patch` — Bug fix
2023-10-05 12:31:36 +00:00
David Sheldrick
647977ceec
frame label fix (#2016)
Frame labels lost their editing outline at some point. 🤷🏼 any idea how
this happened?

## Before
![Kapture 2023-10-04 at 13 47
28](https://github.com/tldraw/tldraw/assets/1242537/5da612e3-6456-493d-a4d7-4a5b953284bb)

## After
![Kapture 2023-10-04 at 13 49
55](https://github.com/tldraw/tldraw/assets/1242537/1608af3b-aac8-4f1c-8a9b-09aab19b07fb)


### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2023-10-04 15:46:59 +00:00
Steve Ruiz
fcef86320e
[improvement] Refactor curved arrows (#2019)
This PR refactors our curved arrows to use a more reliable filter for
intersections. Its mostly visible on arrows that connect to draw shapes.

Before (tldraw and staging):
<img width="744" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/81903e53-ab23-4ea0-a849-fb396e490018">

After:
<img width="668" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/67e8615e-11f1-4207-96ad-b8cc8ff92c7b">


### Change Type

- [x] `patch` — Bug fix
2023-10-04 15:45:38 +00:00
Steve Ruiz
d715fa3a2e
[fix] Focus events (actually) (#2015)
This PR restores the controlled nature of focus. Focus allows keyboard
shortcuts and other interactions to occur. The editor's focus should
always / entirely be controlled via the autoFocus prop or by manually
setting `editor.instanceState.isFocused`.

Design note: I'm starting to think that focus is the wrong abstraction,
and that we should instead use a kind of "disabled" state for editors
that the user isn't interacting with directly. In a page where multiple
editors exit (e.g. a notion page), a developer could switch from
disabled to enabled using a first interaction.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

- [x] End to end tests
2023-10-04 09:01:48 +00:00
Steve Ruiz
6b19d70a9e
[fix] Minimap interactions (#2012)
This PR improves the dragging interactions on the minimap.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Click and drag the minimap.
2. Click outside of the viewport bounds.
3. Click inside of the viewport bounds.
2023-10-03 18:08:58 +00:00
Steve Ruiz
1f21f11886
[fix] focus events (#2013)
Somehow the previous focus PR snuck through with broken tests.

### Change Type

- [x] `patch` — Bug fix
2023-10-03 17:55:51 +00:00
Steve Ruiz
6ce1f8e66f
Re-focus on focus. (#2010)
This PR improves the focus handling (I think!) in the editor.

### Change Type

- [x] `patch` — Bug fix
2023-10-03 15:33:43 +00:00
Steve Ruiz
c63126ba5f
Contain all the things (#1999)
This PR adds some css containment where possible.

### Change Type

- [x] `patch` — minor
2023-10-03 14:26:36 +00:00
Steve Ruiz
7a8e47cf8c
[fix] Image size (#2002)
This PR fixes an issue where images would overflow the shape's true
height or width.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Create an image shape.
2. Resize the image shape and look at the edges.
2023-10-03 14:26:24 +00:00
alex
92886e1f40
fix text in geo shapes not causing its container to grow (#2003)
We got things sliggghhhtly wrong in #1980. That diff was attempting to
fix a bug where the text measurement element would refuse to go above
the viewport size in safari. This was most obvious in the case where
there was no fixed width on a text shape, and that diff fixed that case,
but it was also happening when a fixed width text shape was wider than
viewport - which wasn't covered by that fix. It turned out that that fix
also introduced a bug where shapes would no longer grow along the y-axis
- in part because the relationship between `width`, `maxWidth`, and
`minWidth` is very confusing.

The one-liner fix is to just use `max-content` instead of `fit-content`
- that way, the div ignores the size of its container. But I also
cleared up the API for text measurement to remove the `width` property
entirely in favour of `maxWidth`. I think this makes things much clearer
and as far as I can tell doesn't affect anything.

Closes #1998 

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Create an arrow & geo shape with labels, plus a note and text shape
2. Try to break text measurement - overflow the bounds, make very wide
text, experiment with fixed/auto-size text, etc.
2023-10-03 14:26:13 +00:00
Steve Ruiz
f414548347
[fix] tool lock button in toolbar (#2009)
This PR fixes a missing tool lock button in the toolbar.

### Change Type

- [x] `patch` — Bug fix
2023-10-03 14:23:45 +00:00
Mitja Bezenšek
f7b325c48c
Fix an issue with arrow creation. (#2004)
Fixes an issue with creating arrows. Currently we create an arrow that
has both `start` and `end` handles set to the same point. This causes
`NaN` issues in some of our functions / svg rendering. After this change
we only create the arrow after we start dragging, which ensures the
start and the end handle won't have the same coordinates. This probably
feels the best way to approach it: arrow of length 0 doesn't really make
sense.

Resolves [#2005](https://github.com/tldraw/tldraw/issues/2005)

Before


https://github.com/tldraw/tldraw/assets/2523721/6e83c17e-21bd-4e0a-826b-02fad9c21ec6



After


https://github.com/tldraw/tldraw/assets/2523721/29359936-b673-4583-89c8-6d1728ab338c



### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Create an arrow.
2. You should not see any errors in the console.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-10-03 14:21:07 +00:00
David Sheldrick
4260f499c6
fix cloud rendering (#2008)
Fixes #1996 

This fixes a few issues with cloud rendering:

- At small sizes the arcs could get kind of inverted after being
mutated, so you'd end calculating the outline using the large arc
instead of the small arc and it would balloon the size of the bounds
(that was what Mitja was seeing in #1996
- While working on the above I noticed that there are some situations
where we were actually supposed to be using the large arc for rendering
the svg paths but we were using the small arcs instead, making the
bounds appear larger than the cloud shape when in fact the cloud shape
was too small.
- I also fixed some other issues related to rendering clouds with tiny
width/height. It now draws straight lines instead of arcs if the arcs
are essentially flat, and it increases the number of lumps when width or
height are very small to avoid certain kinds of weirdness.


### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Improves cloud shape rendering
2023-10-03 13:52:26 +00:00
Mitja Bezenšek
4ca4aeebe4
Fix hooks error. (#2000)
We were conditionally using hooks, which caused the minified error when
running the prod build of React. We now use hooks before the early
returns.

Fixes [#2001](https://github.com/tldraw/tldraw/issues/2001)

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
2023-10-03 12:08:59 +00:00
Steve Ruiz
82d10d34a5
[fix] X box shape arrow intersections (#2006)
This PR fixes an issue with curved arrows binding to shapes with lines
(xbox, checkbox).

### Change Type

- [x] `patch` — Bug fix
2023-10-03 12:08:24 +00:00
Steve Ruiz
fb2f515b74
[improvement] prevent editing in readonly (#1990)
This PR prevents certain shapes from being edited while in readonly
mode. It adds `ShapeUtil.canEditInReadOnly` to allow developers to opt
in to editing shapes. It's currently applied only to embed shapes.

### Change Type

- [x] `major`

### Test Plan

1. In a readonly mode, try to edit text / sticky notes / arrow labels
via double click / enter. You should not be able to edit them.
2. Try to edit an embed. You should be able to edit it.

### Release Notes

- Prevent editing text shapes in readonly mode.
2023-10-03 11:03:01 +00:00
David Sheldrick
a635145f2a
Fix group opacity (#1997)
@SomeHats I'll leave this assigned to you in case you want to compare
the perf of using consts/lets scoped to the visitor function. Or just do
that anyway regardless of microperf. Either is fine with me.
2023-10-03 10:42:34 +00:00
Steve Ruiz
2694a7ab48
[fix] Escape key exiting full screen while editing shapes (#1986)
This PR prevents the escape key from exiting full screen when a shape is
being edited or when shapes are selected. Basically, if the select tool
is going to use the escape key, then don't let it be used for its normal
purpose.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Open a firefox full screen tab.
2. Start editing a text shape.
3. Press escape. It should stop editing.
4. Press escape again. It should deselect the shape.
5. Press escape again. It should exit full screen mode.
2023-10-02 15:24:43 +00:00
Steve Ruiz
07fec633af
[fix] Hovered indicators shown when coarse pointer (#1985)
This PR hides hovered indicators when using a coarse pointer.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. On an iPad or touch device, use the draw tool.
2. Select the select tool.
3. You should not see the hovered indicator on the drawn shape.


### Release Notes

- Hide hovered indicators on mobile / coarse pointer devices.
2023-10-02 15:21:28 +00:00
Lu Wilson
de2bf5419f
[fix] Right click groups (#1975)
@steveruizok 
I only added one test in the end and then I got distracted by chatting
text stuff

### Change Type

- [x] `tests` — Changes to any test code only[^2]

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-10-02 14:43:41 +00:00
Taha
512696c1ab
Fix style panel opening when disabled (#1983)
Closes #1982

When choosing whether to disable the mobile style menu, we now also
check if the select tool is active and whether any shapes have been
selected.

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. On a small screen
2. Choose the select tool
3. Deselect all shapes
4. Click on the disabled style menu button

Expected: Nothing should happen
Actual: The style menu opens

### Release Notes

- When select tool is active, the style menu shouldn't be openable
unless a shape is also selected.

Before/After

<img width="300"
src="https://github.com/tldraw/tldraw/assets/98838967/91ea55c8-0fcc-4f73-b61e-565829a5f25e"
/>
<img width="300"
src="https://github.com/tldraw/tldraw/assets/98838967/ee4070fe-e236-4818-8fb4-43520210102b"
/>

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-10-02 14:23:51 +00:00
Steve Ruiz
f2833b52c9
Sliiiightly darken muted-2 color. (#1981)
This PR slightly darkens the muted-2 color, shown when hovering menu
items.

<img width="881" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/ffe5f0c6-323e-4e78-a4eb-0a28a4b026c0">


### Change Type

- [x] `patch` — Bug fix
2023-10-02 11:48:34 +00:00
Steve Ruiz
401075d719
[fix] pinch events (#1979)
This PR improves pinch events on touch screens.

It tries to avoid zooming unless we're sure that the user is zooming (or
at least, that they've started zooming). It removes behavior that snaps
the pinch to a certain zoom (e.g. 100%, 50%).

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. On iPad, try to two-finger pan without zooming.
2. Perform a zoom.
3. Perform a two-finger pan, then a zoom.

### Release Notes

- Improve pinch gesture events.
2023-10-02 11:31:46 +00:00
Taha
f73bf9a7fe
Fix text-wrapping on Safari (#1980)
Co-authored-by: Alex Alex@dytry.ch

closes [#1978](https://github.com/tldraw/tldraw/issues/1978)

Text was wrapping on Safari because the measure text div was rendered
differently on different browsers. Interestingly, when forcing the
text-measure div to be visible and on-screen in Chrome, the same
text-wrapping behaviour was apparent. By setting white-space to 'pre'
when width hasn't been set by the user, we can ensure that only line
breaks the user has inputted are rendered by default on all browsers.

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. On Safari
2. Make a new text shape and start typing
3. At a certain point the text starts to wrap without the width having
been set


### Release Notes

- Fix text wrapping differently on Safari and Chrome/Firefox

Before/After

<image width="350"
src="https://github.com/tldraw/tldraw/assets/98838967/320171b4-61e0-4a41-b8d3-830bd90bea65">
<image width="350"
src="https://github.com/tldraw/tldraw/assets/98838967/b42d7156-0ce9-4894-9692-9338dc931b79">
2023-10-02 11:30:53 +00:00
Steve Ruiz
da33179a31
Remove focus management (#1953)
This PR removes the automatic focus events from the editor.

The `autoFocus` prop is now true by default. When true, the editor will
begin in a focused state (`editor.instanceState.isFocused` will be
`true`) and the component will respond to keyboard shortcuts and other
interactions. When false, the editor will begin in an unfocused state
and not respond to keyboard interactions.

**It's now up to the developer** using the component to update
`isFocused` themselves. There's no predictable way to do that on our
side, so we leave it to the developer to decide when to turn on or off
focus for a container (for example, using an intersection observer to
"unfocus" components that are off screen).

### Change Type

- [x] `major` — Breaking change

### Test Plan

1. Open the multiple editors example.
2. Click to focus each editor.
3. Use the keyboard shortcuts to check that the correct editor is
focused.
4. Start editing a shape, then select the other editor. The first
editing shape should complete.

- [x] Unit Tests
- [x] End to end tests

### Release Notes

- [editor] Make autofocus default, remove automatic blur / focus events.

---------

Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
2023-10-02 11:29:54 +00:00
Steve Ruiz
3fa7dd359d
[fix] text shape outline (#1974)
This PR fixes the text shape outline.

### Change Type

- [x] `patch` — Bug fix
2023-10-02 11:14:37 +00:00
Steve Ruiz
852187058a
[fix] Drawing tool touch for first pen mark (#1977)
This PR fixes a bug where a touch from a palm received at the start of a
drawing operation, when that operation was the first entry into pen
mode, would cause the line to fail.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. On an iPad with a pencil, select the draw tool. Ensure that you're
not yet in pen mode.
2. Place your palm on the iPad and immediately place the pencil on the
screen.
3. Previously, you would get a line between your palm and the pencil
point. Now, you should get only the pencil point.

### Release Notes

- [fix] Accidental palm inputs when using iPad pencil
2023-10-02 09:46:59 +00:00
Steve Ruiz
0d21e8aad2
[fix] Screen bounds offset after editing text (#1976)
This PR fixes an issue where the screen bounds could be wrong after
editing text on iOS / mobile.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. On iOS, create a text shape at the bottom of the screen.
2. Edit the text shape.
3. Stop editing.
4. Drag a selection box to confirm that the page bounds is still
correct.
2023-09-30 21:39:09 +00:00
Lu Wilson
b149fe7e98
Remove targeted editing from text (#1962)
This PR has been tested on Mac Chrome, iOS Safari, and Android Chrome.

---
 
This PR removes 'targeted editing' from text.
This affects when you're:
* using the text tool
* editing a text shape
* editing a text label
* editing an arrow label

When in one of these modes, you were able to click on some other text to
immediately start editing it (as long as that text is the same type).

It was a bit broken with some of the newer changes, so this PR removes
it. The issues included:
* selected text 'flashing'
* caret going to the start of the text
* empty text shapes not disappearing
* inconsistent behaviour when clicking near a shape VS on a shape

It feels a bit simpler now too, I like it... 🤔💭 


![2023-09-28 at 15 36 15 - Beige
Parrotfish](https://github.com/tldraw/tldraw/assets/15892272/955e80b7-71d4-4f5d-9647-423dde5f279b)



### Change Type

- [x] `patch` — Bug fix

### Test Plan



- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Fixed some cases where text would get selected in the wrong place.
- Changed the behaviour of text selection. Removed 'deep editing'.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-09-29 15:59:33 +00:00
Steve Ruiz
5668209b01
Make state node methods arrow functions (#1973)
This PR fixes some cases where, if a member function (like `onEnter`)
was not an arrow function, it would not run.

### Change Type

- [x] `patch` — Bug fix
2023-09-29 15:29:02 +00:00
David Sheldrick
3d30f77ac1
Make user preferences optional (#1963)
This PR makes it so that user preferences can be in a 'null' state,
where we use the default values and/or infer from the system
preferences.

Before this PR it was impossible to allow a user to change their locale
via their system config rather than selecting an explicit value in the
tldraw editor menu. Similarly, it was impossible to adapt to changes in
the user's system preferences for dark/light mode.

That's because we saved the full user preference values the first time
the user loaded tldraw, and the only way for them to change after that
is by saving new values.

After this PR, if a value is `null` we will use the 'default' version of
it, which can be inferred based on the user's system preferences in the
case of dark mode, locale, and animation speed. Then if the user changes
their system config and refreshes the page their changes should be
picked up by tldraw where they previously wouldn't have been.

Dark mode inference is opt-in by setting a prop `inferDarkMode: true` on
the `Editor` instance (and the `<Tldraw />` components), because we
don't want it to be a surprise for existing library users.


### Change Type

- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [x] `major` — Breaking change

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
2023-09-29 15:20:39 +00:00
Steve Ruiz
9dac6862bf
Arrows followup (#1972)
This PR includes a few followup small fixes for arrows.

### Change Type

- [x] `patch` — Bug fix
2023-09-29 15:14:50 +00:00
Taha
73e61727cc
fix line bugs (#1936)
closes #1913 

Some lines aren't rendering:
<img width="500" alt="shapes"
src="https://github.com/tldraw/tldraw/assets/98838967/bd01bb0f-a967-46ce-9056-a81421224931">

When we begin drawing a line it's nice for the user to be able to see a
dot, so we put down two points. The end point for a new line was set to
the same position as the first point, which was causing a bunch of
divide by zero errors. Offsetting it slightly fixes that.

Now when two handles are too close together we extend the second one
instead of drawing a third. This will probably only ever happen with the
first two points of a line.

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Select the Line tool and set spline to line and dash to draw
2. Click around the canvas
3. You should now be able to actually see a line
4. Now set spline to cubic and dash to solid
5. shift click around the canvas
6. You should be able to see a line!

### Release Notes

- This PR patches a couple of bugs which led to straight draw lines and
beziered dash lines not rendering on the canvas

Before & After:

<image width="250"
src="https://github.com/tldraw/tldraw/assets/98838967/e0ca7d54-506f-4014-b65a-6b61a98e3665"
/>
<image width="250"
src="https://github.com/tldraw/tldraw/assets/98838967/90c9fa12-1bcb-430d-80c7-97e1faacea16"
/>

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-09-29 15:07:14 +00:00
Lu Wilson
a176522c57
Allow right clicking selection backgrounds (#1968)
This PR fixes not being able to right-click the selection background of
shapes.
* It still lets you right-click outside of a selection to deselect.
* It still lets you right-click a different shape inside the selection
bounds.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Draw a squiggle.
2. Select it.
3. Right-click somewhere inside the selection bounds (but NOT on the
squiggle itself).
4. The context menu should open.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Improved right click behaviour.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-09-29 12:31:43 +00:00
Steve Ruiz
230212028f
Mark an undo before toggling lock (#1969)
This PR adds a history mark before toggling locked.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Create a shape.
2. Use the menu or a shortcut to toggle locked.
3. Undo.
4. The locked should undo but the shape should still be there.

### Release Notes

- Mark an undo before toggling locked.
2023-09-29 11:04:06 +00:00
Mitja Bezenšek
56e5bfdd71
Stop editing frame headers when clicking inside a frame. (#1955)
Before (notice how we stay in `editing_shape`:


https://github.com/tldraw/tldraw/assets/2523721/d4553675-8412-41d9-b300-bbe87b719caa

After:



https://github.com/tldraw/tldraw/assets/2523721/e9788b1c-f2d9-473d-ba4c-cec7f822547a

It selects the shape, similar to what we do with geo shapes:



https://github.com/tldraw/tldraw/assets/2523721/a6210577-aec0-4fc0-892a-eedfed6f737b


The only downside is that we also stop editing shape if we click on the
frame header. That said that case is currently a bit broken. We'd
probably want to insert caret at the clicked position (which we
currently don't do).

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Insert a frame.
2. Double click the frame header to edit it.
3. Click inside the frame. 
4. This should now stop editing the header.

- [ ] Unit Tests
- [ ] End to end tests

Closes #1965 

### Release Notes

- Stop editing frame headers when clicking inside of a frame.

---------

Co-authored-by: Lu[ke] Wilson <l2wilson94@gmail.com>
2023-09-29 09:27:45 +00:00
Steve Ruiz
fbf9469b46
[improvement] improve arrows (for real) (#1957)
This PR improves handling of edge cases in arrows.
![Kapture 2023-09-27 at 21 59
25](https://github.com/tldraw/tldraw/assets/23072548/ff761ed5-14cd-4a0e-af0b-6490f3198217)
![Kapture 2023-09-27 at 22 09
23](https://github.com/tldraw/tldraw/assets/23072548/42ddaaf5-5b09-466f-a77b-6f3b51af0fb7)


### Change Type

- [x] `patch` — Bug fix

### Test Plan

Make arrows short, overlapping, etc. There should be no "flipped" arrows
or wrong arrows.

- [x] Unit Tests

### Release Notes

- Improve arrows.
2023-09-28 16:13:14 +00:00
Steve Ruiz
9e4dbd1901
[fix] geo shape text label placement (#1927)
This PR fixes the text label placement for geo shapes. (It also fixes
the way an ellipse renders when set to dash or dotted).

There's still the slightest offset of the text label's outline when you
begin editing. Maybe we should keep the indicator instead?

### Change Type

- [x] `patch` — Bug fix

### Test Plan

Create a hexagon shape
hit enter to type
indicator is offset, text label is no longer offset

---------

Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
2023-09-26 14:05:05 +00:00
alex
398bd352ae
fix clipping on nested non-intersecting frames (#1934)
Previously, if a shape had two frame parents and those frames didn't
intersect, we'd render the shape without any clipping. This is because
in the case that we don't find an intersection we were returning
undefined (meaning nothing is masked out) instead of an empty array
(meaning everything is masked out)

![Kapture 2023-09-19 at 16 34
08](https://github.com/tldraw/tldraw/assets/1489520/3192c3df-5a71-4dea-a720-6319a803cd1c)

Fixes #1933 

### Change Type

- [x] `patch` — Bug fix


### Test Plan

1. create a frame (A)
2. create a shape (B) to the left of frame A
3. create a frame (C) with another shape (D) inside to the left of shape
B
4. select shape B and frame C
5. drag shape B into frame A
6. make sure both frame C and shape D are completely clipped
2023-09-26 12:58:39 +00:00
alex
79f46da199
expanded highlighter geometry (#1929)
Currently, the highlighter shape uses a single 0-width line for its
geometry, same as the draw tool. For the draw tool this works ok - the
visual line is thin enough that unless you zoom right in, it's hard to
find areas where the hover should trigger but isn't. As the highlighter
tool is much thicker though, it's relatively easy to find those areas.

The fix is for the geometry to represent the line including its thick
stroke, instead of at 0-width. There are two possible approaches here:
1. Update the polyline geometry to allow passing a stroke width.
2. Instead of a polyline, make the highlighter shape be a polygon that
traces _around_ the stroke

1 is the more accurate approach, but is hard to fit into our geometry
system. Our geometry is based around two primitives: `getVertices` which
returns an array of points around the shape, and `nearestPoint` which
returns the nearest point on the geometry to a vector we pass in. We can
account for a stroke in `nearestPoint` pretty easily, including it in
`getVertices` is hard - we'd have to expand the vertices and handle line
join/caps etc. Just making the change in `nearestPoint` does fix the
issue here, but i'm not sure about the knock-on effect elsewhere and
don't really want to introduce 1-off hacks into the core geometry
system.

2 actually means addressing the same hard problem around outlining
strokes as 1, but it lets us do it in a more tightly-scoped one-off
change just to the highlighter shape, instead of trying to come up with
a generic solution for the whole geometry system. This is the approach
I've taken in this diff. We outline the stroke using perfect-freehand,
which works pretty well but produces inaccurate results at edge-cases,
particularly when a line rapidly changes direction:

![Kapture 2023-09-19 at 13 45
01](https://github.com/tldraw/tldraw/assets/1489520/1593ac5c-e7db-4360-b97d-ba66cdfb5498)

I think that given this is scoped to just the highlighter shape and is
imo an improvement over the stroke issue from before, it's a reasonable
solution for now. If we want to in the future we could implement real
non-freehand-based outlining.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Create a highlight shape
2. Zoom in
3. Make sure you can interact with the shape at its edges instead of
right in the center
2023-09-26 11:21:37 +00:00
Steve Ruiz
5cd74f4bd6
[feature] Include sources in TLExternalContent (#1925)
This PR adds the source items from a paste event to the data shared with
external content handlers. This allows developers to customize the way
certain content is handled.

For example, pasting text sometimes incudes additional clipboard items,
such as the HTML representation of that text. We wouldn't want to create
two shapes—one for the text and one for the HTML—so we still treat this
as a single text paste. The `registerExternalContentHandler` API allows
a developer to change how that text is handled, and the new `sources`
API will now allow the developer to take into consideration all of the
items that were on the clipboard.
 
![Kapture 2023-09-19 at 12 25
52](https://github.com/tldraw/tldraw/assets/23072548/fa976320-cfec-4921-b481-10cae0d4043e)

### Change Type

- [x] `minor` — New feature

### Test Plan

1. Try the external content source example.
2. Paste text that includes HTML (e.g. from VS Code)

### Release Notes

- [editor / tldraw] add `sources` to `TLExternalContent`
2023-09-19 15:33:54 +00:00
Steve Ruiz
b6ebe1e274
[improvement] quick actions (#1922)
This PR:

- improves the quick actions bar, enabling undo / redo actions when the
eraser is selected.
- for actions that effect selected shapes, calling the action when the
select tool is not selected will select the select tool and run the
action
- actions that effect selected shapes are hidden from the menu when the
select tool is not selected

### Change Type

- [x] `major`

### Test Plan

1. Select the eraser tool, the undo / redo buttons should still be
there.

1. Select two shapes
2. Select the draw tool
3. The menu should not display most options, e.g. cut or paste, but
should display undo / redo
4. Press Shift+H
5. The shapes should not move, but the select tool should be selected
again

### Release Notes

- Improve the menu / kbds behavior when select tool is not active
2023-09-19 15:33:39 +00:00
David Sheldrick
386a2396d1
Fix shape drag perf (#1932)
This prevents geometry from being recalculated when dragging shapes
around. It uses an equality check on the shape props to opt out of
recalculations. This still allows bounds to be calculated based on other
reactive values, so if folks really want to use x,y values or opacity or
whatever, they can call editor.getShape(id) when making their
calculation.

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version


### Release Notes

- Fixes a perf regression for dragging shapes around
2023-09-19 15:29:13 +00:00
Lu Wilson
db58d9c54f
Firefox: Fix dropdowns not opening with touch (#1923)
Fixes #1921

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. On firefox...
2. Use a touch device (or devtools)...
3. Try to open a dropdown menu, eg: main menu, styles menu, more tools
menu.
4. Make sure the menu opens correctly.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Firefox: Fixed dropdown menus not opening with touch.
2023-09-19 14:58:10 +00:00
David Sheldrick
0e621e3de1
Use smarter rounding for shape container div width/height (#1930)
This is a follow up to #1915 which caused the shape container div
dimensions to be wildly inaccurate. We thought it wouldn't matter but we
had a note on discord from someone who was relying on the div container
being accurate.

This rounds the shape dimensions to the nearest integer that is
compatible with the user's device pixel ratio, using the method
pioneered in #1858 (thanks @BrianHung)

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version


### Release Notes

- Improves the precision of the shape dimensions rounding logic
2023-09-19 13:14:51 +00:00
Lu Wilson
5dc1436d80
Fix lines being draggable via their background (#1920)
Fixes #1914 

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Draw a line shape at a 45 degree angle.
2. Select the line.
3. Click and drag the empty space next to the line.
4. It should select the canvas.

- [x] Unit Tests
- [ ] End to end tests

### Release Notes

- None - unreleased bug
2023-09-19 12:16:38 +00:00
Lu Wilson
52a838f3ff
Fix first handle of line snapping to itself (#1912)
This PR stops the first handle of a line snapping to itself.

This is an extra fix that I noticed while testing #1910
![2023-09-18 at 16 00 56 - Maroon
Crab](https://github.com/tldraw/tldraw/assets/15892272/f09e18f7-efdd-4b6d-acaf-272f44b98644)


### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Draw a line.
2. Switch to the select tool.
3. Create another segment in the line by dragging out its 'middle'
handle.
4. Move the **first** handle of the line.
5. ... while holding ctrl/cmd.
6. Make sure the handle doesn't try to snap to itself.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Fixed a bug where the first handle of a line shape could snap to
itself.
2023-09-19 12:16:22 +00:00
Takuto Mori Gump
f510dc2452
[fix] Moving group items inside of a frame (dropping) (#1886)
closes: #1884 

Fix bug: ungroup when moving a shape in a group in a frame.

### before 


https://github.com/tldraw/tldraw/assets/24749358/994a871a-5da2-4d8b-b80e-a4db43e66142


### after

https://github.com/tldraw/tldraw/assets/24749358/4395d416-b7f6-4af0-a4c2-0bf77c29d7e2



### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Fix bug: ungroup when moving a shape in a group in a frame.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
2023-09-19 13:14:04 +01:00
Hana
b22c68be54
[fix] id properties of undefined (#1730) (#1919)
This PR fixes id properties of undefined.

```js
PageMenu.mjs:89 Uncaught TypeError: Cannot read properties of undefined (reading 'id')
    at PageMenu2 (webpack-internal:///(app-pages-browser)/./node_modules/.pnpm/@tldraw+tldraw@2.0.0-canary.c52ba35ee89f_@types+react-dom@18.2.7_@types+react@18.2.21_react-dom@18.2.0_react@18.2.0/node_modules/@tldraw/tldraw/dist-esm/lib/ui/components/PageMenu/PageMenu.mjs:99:32)
    at renderWithHooks (webpack-internal:///(app-pages-browser)/./node_modules/.pnpm/next@13.4.19_@opentelemetry+api@1.4.1_react-dom@18.2.0_react@18.2.0_sass@1.66.1/node_modules/next/dist/compiled/react-dom/cjs/react-dom.development.js:10697:18)
    at updateFunctionComponent (webpack-internal:///(app-pages-browser)/./node_modules/.pnpm/next@13.4.19_@opentelemetry+api@1.4.1_react-dom@18.2.0_react@18.2.0_sass@1.66.1/node_modules/next/dist/compiled/react-dom/cjs/react-dom.development.js:15180:20)
```

![스크린샷 2023-09-19 오후 6 06
26](https://github.com/tldraw/tldraw/assets/59823089/8161c599-3554-4671-86fb-cf303bf60311)


### Change Type

- [x] `patch` — Bug fix

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version


### Test Plan
- [x] Use google chrome force reload

![hard-refresh-browser-chrome](https://github.com/tldraw/tldraw/assets/59823089/0d0cf030-92b3-48db-bbef-252fc813ea03)

- [x] 2\~3 Tldraw pages, 2\~3 peers

1. [tldraw-yjs-example](https://github.com/tldraw/tldraw-yjs-example)
quickly reload
2. Apply it to
[tldraw-yjs-example](https://github.com/tldraw/tldraw-yjs-example) and
then quickly reload
3. Compare the two versions

### Release Notes

- Fixed a bug similar #1730
2023-09-19 10:02:01 +00:00
Takuto Mori Gump
cc3bd1d114
♻️ fix: editing is not terminated after the conversion is confirmed. (#1885)
closes: #1883 

Fix bug: editing is not terminated after the conversion is confirmed.

### before 


https://github.com/tldraw/tldraw/assets/24749358/7821a8b1-70a8-448f-802b-2a791c2fe159


### after


https://github.com/tldraw/tldraw/assets/24749358/2104f3bd-75c5-4551-bd41-315957d1a533


### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

-  fix: editing is not terminated after the conversion is confirmed.

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-09-18 16:54:22 +00:00
David Sheldrick
1b8c15316a
Fix line wobble (#1915)
Closes #1911 

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Fixes an issue where lines would wobble as you dragged the handles
around
2023-09-18 16:17:49 +00:00
Taha
6b37e9d0f5
Fix selecting one shape from selection group (#1905)
relates [#1906](https://github.com/tldraw/tldraw/issues/1906)

When clicking a shape within a selection group, that shape should be
selected.

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add two shapes
2. Select both
3. Click on one to select it, it should deselect the other

- [x] Unit Tests
- [ ] End to end tests

### Release Notes

- Fix bug when selecting a single shape from a selection group

Before


https://github.com/tldraw/tldraw/assets/98838967/1412f9c6-d466-42b3-af94-d08cbc1656be

After
![Kapture 2023-09-18 at 14 15
10](https://github.com/tldraw/tldraw/assets/98838967/70a7336d-7905-4b4c-b684-d5d62f2383b3)
2023-09-18 15:03:01 +00:00
Steve Ruiz
7fecf82423
[fix] help menu css (#1888)
This PR fixes the help menu CSS in certain embedded views.

### Change Type

- [x] `patch` — Bug fix
2023-09-18 15:02:38 +00:00
Lu Wilson
f3af81bf34
Fix highlighter dots not being clickable (#1903)
This PR fixes highlighter shapes not having the correct geometry when
they're a dot. It uses the same approach as Draw shapes.

Closes #1901


![image](https://github.com/tldraw/tldraw/assets/15892272/4bd47bc8-6ee4-4ea4-8a07-099c96e325b9)


![2023-09-18 at 13 57 03 - Fuchsia
Cephalopod](https://github.com/tldraw/tldraw/assets/15892272/bf2d28d5-e09e-47f6-b754-969736e0a11a)

### Change Type

- [x] `patch` — Bug fix


[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Click with the highlighter tool to draw a single dot.
2. With the select tool, try to click the dot to select it.

You should be able to select the dot by clicking it.

- [x] Unit Tests
- [ ] End to end tests

### Release Notes

- None - unreleased bug
2023-09-18 15:02:03 +00:00
Steve Ruiz
10f6818a79
[fix] right click (#1891)
This PR fixes right clicks.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Right click a shape. The context menu should show information
relevant to the shape.
2. Lock a shape.
3. Right click to get to the unlock from the context menu.
2023-09-18 15:00:38 +00:00
Steve Ruiz
beb9db8eb7
Fix arrow handle snapping, snapping to text labels, selection of text labels (#1910)
This PR:
- adds `canSnap` as a property to handle and ignores snapping when
dragging a handle that does not have `canSnap` set to true. Arrows no
longer snap.
- adds `isLabel` to Geometry2d
- fixes selection on empty text labels
- fixes vertices / snapping for empty text labels

### Change Type

- [x] `minor` — New feature

### Test Plan

- [x] Unit Tests
2023-09-18 14:59:27 +00:00
David Sheldrick
5458362829
Fix video shape controls (#1909)
The video shape was not interactive in it's editing mode, so I just
updated it to have `pointer-events: all` when editing.

closes #1908 

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Fixes pointer events for editing video shapes.
2023-09-18 14:36:48 +00:00
David Sheldrick
d059183586
Fix line handles (#1904)
closes https://github.com/tldraw/brivate/issues/2876

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Fixes an issue where line handles were slightly offset from the
indicator line.
2023-09-18 13:19:36 +00:00
David Sheldrick
d9ce936ed0
Fix pinch start with toolbar open (#1895)
closes #1893 

Normally when you start a pinch it does the following within a few
frames:

- first finger goes down, begins a drawing gesture, adds a mark to the
undo stack
- second finger goes down, cancels the drawing gesture, bails to the
mark

but when the toolbar is open, it follows the same process without adding
a mark to the undo stack, so that when it bails it bails to the previous
mark.

This PR updates the logic to create a mark ID when setting the mark, and
only bail if the mark id was set on enter.

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Fixes a bug that could trigger undo by accident when closing the style
toolbar via a pinch gesture on mobile.
2023-09-18 10:50:15 +00:00
Taha
c52ba35ee8
[wip] Viewport focus of editing shapes (#1873)
When editing shapes the viewport would be reset to the shape whenever it
moved out of camera bounds, it looked kinda janky. We're now going to
let the user scroll away if they'd like.


### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

Removed a feature to reset the viewport back to a shape that is being
edited.

(Before) Don't be held back by the past
![Kapture 2023-09-15 at 10 57
29](https://github.com/tldraw/tldraw/assets/98838967/d8891621-766e-46a2-b1ca-afa968b7f08c)

(After) You are free to find new avenues of exploration
![Kapture 2023-09-15 at 11 02
36](https://github.com/tldraw/tldraw/assets/98838967/82f318ab-944b-41bd-8297-a35467a15987)
2023-09-15 12:51:01 +00:00
Steve Ruiz
20704ea417
[fix] iframe losing focus on pointer down (#1848)
This PR fixes a bug that would cause an interactive iframe (e.g. a
youtube video) to lose its editing state once clicked.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Create an interactive iframe.
2. Begin editing.
3. Click inside of the iframe
2023-09-09 09:41:06 +00:00
Steve Ruiz
48a1bb4d88
Migrate snapshot (#1843)
Add `Store.migrateSnapshot`, another surface API alongside getSnapshot
and loadSnapshot.

### Change Type

- [x] `minor` — New feature

### Release Notes

- [editor] add `Store.migrateSnapshot`
2023-09-08 17:04:53 +00:00
Steve Ruiz
0b3e83be52
Add snapshot prop, examples (#1856)
This PR:
- adds a `snapshot` prop to the <Tldraw> component. It does basically
the same thing as calling `loadSnapshot` after creating the store, but
happens before the editor actually loads.
- adds a largeish example (including a JSON snapshot) to the examples

We have some very complex ways of juggling serialized data between
multiplayer, file formats, and the snapshot APIs. I'd like to see these
simplified, or at least for our documentation to reflect a narrow subset
of all the options available.

The most common questions seem to be:

Q: How do I serialize data?
A: Via the `Editor.getSnapshot()` method

Q: How do I restore serialized data?
A: Via the `Editor.loadSnapshot()` method OR via the `<Tldraw>`
component's `snapshot` prop

The store has an `initialData` constructor prop, however this is quite
complex as the store also requires a schema class instance with which to
migrate the data. In our components (<Tldraw> and <TldrawEditor>) we
were also accepting `initialData`, however we weren't accepting a
schema, and either way I think it's unrealistic to also expect users to
create schemas themselves and pass those in.

AFAIK the `initialData` prop is only used in the file loading, which is
a good example of how complex it looks like to create a schema and
migrate data outside of the components.

### Change Type

- [x] `minor` — New feature
2023-09-08 14:48:55 +00:00
Steve Ruiz
f21eaeb4d8
[fix] zero width / height bounds (#1840)
This PR fixes zero width or height on Geometry2d bounds. It adds the
`zeroFix` helper to the `Box2d` class.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Create a straight line
2. Create a straight arrow that binds to the straight line

- [x] Unit Tests

### Release Notes

- Fix bug with straight lines / arrows
2023-09-08 14:45:30 +00:00
David Sheldrick
9d8a0b0a8d
clamp x-box and check-box lines to stay within box at small scales (#1860)
Closes [#2737](https://github.com/tldraw/brivate/issues/2737)

For the checkbox and x-box the inner lines are inset slightly from the
edges to account for the stroke width. Alas at tiny box sizes (the box
is creates as w:1,h:1 during a drag-to-create interaction) this was
ending up with the insets overflowing such that they left the box on the
other side, creating miscalculations during the initial resizing.

This PR clamps the positions of the x-box and checkbox inner lines so
they don't escape the bounds of the box.

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Fixes a regression introduced by the geometry refactor related to
x-box and checkbox resizing.
2023-09-08 11:37:50 +00:00
Brian Hung
930abaf5d7
avoid pixel rounding / transformation miscalc for overlay items (#1858)
Fixes pixel rounding when calculating css transformations for overlay
items. Also fixes issue where `editor.instanceState.devicePixelRatio`
wasn't properly updating.

TLDR; `width * window.devicePixelRatio` should be integer to avoid
rounding. `--tl-dpr-multiple` is smallest integer to multiply
`window.devicePixelRatio` such that its product is an integer.

#1852 
#1836 
#1834

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

Would need to add a test checking when `window.devicePixelRatio`
changes, that `editor.instanceState.devicePixelRatio` is equal.

---------

Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
2023-09-08 10:47:14 +00:00
David Sheldrick
ac593b2ac2
Fix paste transform (#1859)
This PR fixes a bug where pasted content would be placed incorrectly if
pasted into a parent frame.

Closes #1857 

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [x] Unit Tests
- [ ] End to end tests

### Release Notes

- Fixes a bug affecting the position of pasted content inside frames.
2023-09-08 08:26:55 +00:00
David Sheldrick
c1f896b042
Fix indicator transform miscalculation (#1852)
Before

![image](https://github.com/tldraw/tldraw/assets/1242537/3bd21dda-2dab-4e1b-8c57-f90799b98f53)


After

![image](https://github.com/tldraw/tldraw/assets/1242537/8e55e154-a4dc-4f46-ac5a-4b322926733b)

follow up to https://github.com/tldraw/tldraw/pull/1836 should fix the
caveat raised by @leolorenzoluis #1834

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Release Notes

- Fixes indicator transform miscalculation on android and windows
2023-09-07 12:37:22 +00:00
Steve Ruiz
7c208e4225
[fix] pointer events in shapes (#1855)
This PR fixes a bug that would effect pointer events inside of shapes.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Create a frame
2. Try to edit its title by double clicking on it
2023-09-07 11:29:58 +00:00
Steve Ruiz
cf00eade9c
[fix] exit penmode (#1847)
This PR fixes the "Exit Pen Mode" button (see first commit).

There are some other "wrap some stuff in editor.batch" changes in the
"follow up changes" commit.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Use an ipad / pencil to enter pen mode
2. Click the Exit pen mode button
2023-09-07 08:09:09 +00:00
Steve Ruiz
046718f241
[fix] overlays stacking (#1849)
This PR fixes a small bug introduced by #1842 where overlays would be
stacked behind shapes.

### Change Type

- [x] `patch` — Bug fix
2023-09-06 13:55:40 +00:00
Steve Ruiz
3bc79260d8
[fix] assets and content handlers (#1846)
This PR fixes a bug where external content handlers etc defined in an
`onMount` were being overwritten by the default external content
handlers.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Try adding images to rooms in our dot com staging environement
(sorry).
2023-09-06 10:07:18 +00:00
Steve Ruiz
227c97a057
[fix] awful rendering issue (#1842)
This PR fixes an extremely performance-crushing bug that was happening
in Safari and Chrome when iframes were present.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Create one hundred shapes
2. Create a gist or maps embed
3. Select all

If the app crashes or the rendering layers list grows to lots and lots
of layers, that's the bug.

### Release Notes

- [fix] iframe rendering issue
2023-09-05 12:41:57 +00:00
Steve Ruiz
e7ad05fbf5
[fix] line tool bug with tool locked (#1841)
This PR fixes a bug where tool lock would cause the line tool to not
work properly.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Turn on tool lock.
2. Draw two line shapes

- [x] Unit Tests
2023-09-05 08:33:56 +00:00
Steve Ruiz
249bacf50b
[fix] svg overlays when browser zoom is not 100% (#1836)
This PR fixes the effect of browser zoom on SVG overlays. I don't know
why this works.

Should fix https://github.com/tldraw/tldraw/issues/1834

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Draw a rectangle.
2. Change your browser's zoom level (note: not tldraw's zoom level, just
your browser's).
3. Select the rectangle.
2023-09-01 13:34:03 +00:00
Steve Ruiz
a3a780414a
[fix] arrows bind to locked shapes (#1833)
This PR fixes a bug where arrows would bind to locked shapes.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Lock a shape.
2. Confirm that an arrow can neither begin bound to the shape
3. Confirm that an arrow cannot bind to the shape

- [ ] Unit Tests
- [ ] End to end tests

---------

Co-authored-by: Mitja Bezenšek <mitja.bezensek@gmail.com>
2023-08-31 08:48:39 +00:00
alex
3bde22a482
Allow setting user as a prop (#1832)
Add `user` as a prop to `TldrawEditor`

### Change Type

- [x] `patch` — Bug fix
2023-08-30 13:26:14 +00:00
Steve Ruiz
81b8e65741
export asset stuff (#1829)
This PR adds several new exports related to assets.

### Change Type

- [x] `minor` — New feature
2023-08-26 08:30:29 +00:00
Steve Ruiz
bd6ed1e00c
Add className as prop to Canvas (#1827)
This PR adds a `className` to the <Canvas> element.

### Change Type

- [x] `minor` — New feature
2023-08-25 17:40:18 +00:00
Steve Ruiz
57fcb3d07b
[feature] Asset props (#1824)
This PR adds additional props to the <Tldraw> component for setting the
maximum asset size, maximum image dimensions, accepted image types, and
accepted video types. It adds an example for using these properties and
for uploading image assets.

### Change Type

- [x] `minor` — New feature

### Test Plan

1. Try (and fail) to upload image types other than the default types.
2. Try (and fail) to upload images / videos larger than 10mb.
3. Use the example to customize the properties.

### Release Notes

- [@tldraw/tldraw] add asset props
2023-08-25 17:30:09 +00:00
Steve Ruiz
e76de88668
[fix] text editing outline when scaled (#1826)
This PR counter-scales the outline of editing text shapes.

<img width="410" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/7a6652b9-10d3-42a5-a4b3-58508b862f8a">
<img width="654" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/7d536dd8-e40f-495f-b059-cbcd450134c2">


### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Create a text shape
2. Scale it up
3. Edit it
4. Check that the outline isn't ridiculously big
2023-08-25 17:27:32 +00:00
Steve Ruiz
ba7a95d5f0
[fix] Line shape rendering (#1825)
This PR fixes several bugs in the line shape, both rendering in the app
and in SVG exports.

<img width="634" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/473db62f-2f18-40ef-992a-f5dac895d4ae">
<img width="525" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/0673767c-b0e5-415c-962c-92bb1249261e">


### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Make line shapes.
2. Export them as SVGs.
2023-08-25 17:24:30 +00:00
Steve Ruiz
b203967341
[fix] remove CSS radius calculations (#1823)
This PR fixes some creative use of CSS in setting the radius property of
various SVGs. While this use is supported in all browsers, it was
confusing CSS processors. Moving these out of CSS and into JavaScript
seems to be a pretty minor trade. Closes
https://github.com/tldraw/tldraw/issues/1775.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Ensure that borders and handles adjust their radii correctly when
zoomed in or out.
2023-08-25 16:22:52 +00:00
Steve Ruiz
162f68b71a
[fix] snapping bug (#1819)
This PR fixes a crash that was happening with certain snapping
interactions. Closes https://github.com/tldraw/tldraw/issues/1815

### Change Type

- [x] `patch` — Bug fix

### Test Plan

Create a series of equally spaced shapes like this:
 
<img width="870" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/416a42af-d8b0-4013-9d3c-341e374e96a4">

Drag the right group into position with the left group while snapping.

### Release Notes

- [fix] crash that could occur when snapping
2023-08-25 15:19:40 +00:00
Steve Ruiz
fd71bd1b5f
[fix] Replace findLast for browser compat (#1822)
Previously, we'd used `Array.findLast` in `getSelectedShapeAtPoint`.
This PR removes that newish JS call and replaces it with a `replace` and
`find` instead. Closes bug mentioned in
https://github.com/tldraw/tldraw/issues/1798.

### Change Type

- [x] `patch` — Bug fix
2023-08-25 05:57:20 +00:00
Steve Ruiz
57b2cf6955
[fix] editing video shapes (#1821)
This PR fixes editing video shapes. The controls are now interactive
again.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Create a video shape.
2. Double click to edit the shape.
3. Use the controls to pause, change time, etc.

### Release Notes

- Fix bug with editing video shapes.
2023-08-25 05:49:06 +00:00
Steve Ruiz
af573bac51
[feature] unlock all action (#1820)
This PR adds an "Unlock all" action to the edit menu. 

- Selecting `unlock all` sets `isLocked` to false for all shapes on the
current page
- The option is disabled if the page is empty; but we don't check
whether there are locked shapes on the page (juice < squeeze)

Closes https://github.com/tldraw/tldraw/issues/1809

### Change Type

- [x] `minor` — New feature

### Test Plan

1. Create locked shapes
2. Select menu > edit > unlock all

### Release Notes

- Adds the unlock all feature.
2023-08-24 12:25:04 +00:00
Steve Ruiz
df9f4254c4
[fix] bug with eventemitter3 default export (#1818)
This PR switches from the default export to a named export in event
emitter 3. Should close https://github.com/tldraw/tldraw/issues/1817.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Hard to test ahead of time, but try [this
reproduction](https://stackblitz.com/edit/github-6vmn42?file=src%2FEditor.jsx,src%2Fpages%2Findex.astro,package.json&on=stackblitz)
with the new version.

### Release Notes

- [@tldraw/editor] updates eventemitter3 import to fix issue with Astro
builds.
2023-08-24 09:19:46 +00:00
Steve Ruiz
2c7c97af9c
[fix] style changes (#1814)
This PR updates the way that styles are changed. It splits `setStyle`
and `setOpacity` into `setStyleForNext Shape` and
`setOpacityForNextShape` and `setStyleForSelectedShapes` and
`setOpacityForSelectedShapes`. It fixes the issue with setting one style
re-setting other styles.

### Change Type

- [x] `major` — Breaking change

### Test Plan

1. Set styles when shapes are not selected.
2. Set styles when shapes are selected.
3. Set styles when shapes are selected and the selected tool is not
select.

- [x] Unit Tests
2023-08-23 10:14:49 +00:00
Steve Ruiz
1dc76fe32b
[fix] Sticky text content / hovered shapes (#1808)
This PR improves the UX around sticky notes. It fixes were some bugs
related to the editing / hovered shape after cloning a sticky note
shape.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Use the sticky note tool
2. Alt-drag to clone sticky notes
3. Use the Enter key to edit the selected shape.
4. Double click an editable shape and then click once to edit a shape of
the same type.

- [x] Unit Tests
2023-08-15 16:25:50 +00:00
Steve Ruiz
22329c51fc
[improvement] More selection logic (#1806)
This PR includes further UX improvements to selection.

- clicking inside of a hollow shape will no longer select it on pointer
up
- clicking a shape's filled label will select it on pointer down
- clicking a shape's empty label will select it on pointer up
- clicking and dragging a selected arrow is now better limited to its
body, not its bounds
- arrows will no longer bind to labels

### Text labels

A big change here relates to text labels. Previously, we had listeners
set on the text label elements; I've removed these and we now check the
actual label bounds geometry for a hit. For geo shapes, this geometry is
now placed correctly based on the alignment / vertical alignment of the
label.

- Clicking on a label with text in it will select the shape on pointer
down.
- Clicking on an empty text label will select the shape on pointer up.

## Hollow shapes

Previously, shapes with `fill: none` were also being selected on pointer
up. I've removed that logic because it was producing wrong-feeling
selections too often. We now select these shapes only when clicking on
the label (as mentioned above) or when clicking on the edges of the
shape. This is in line with the original behavior (currently on
tldraw.com, prior to the earlier PR that updated selection logic).

## Arrows

Arrows still hit the inside of hollow shapes, using the "smallest
hovered" logic previously used for pointer-up selection on hollow
shapes. They also now correctly do so while ignoring text labels.

### Change Type

- [x] `minor` — New feature

### Test Plan

1. try selecting geo shapes, nested geo shapes, arrows and shapes with
labels or without labels

- [x] Unit Tests
2023-08-13 15:55:24 +00:00
Steve Ruiz
eaba3c8f2a
[fix] Collaborator scribble on tldraw (#1804)
This PR fixes the collaborator scribble in the laser pointer, etc.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. In a multiplayer room, have a peer use the laser tool or eraser tool.
2023-08-10 13:48:30 +00:00
Steve Ruiz
13ef8be58d
Cleanup page state commands (#1800)
This PR cleans up some APIs around the editor's current page state:

- `setEditingShapeId` -> `setEditingShape`
- `setHoveredShapeId` -> `setHoveredShape`
- `setCroppingShapeId` -> `setCroppingShape`
- `setFocusedGroupId` -> `setFocusedGroup`
- `setErasingShapeIds` -> `setErasingShapes`
- `setHintingShapeIds` -> `setHintingShapes`

It also adds some additional computed getters, e.g.
`Editor.croppingShape`.

It also adds some errors around `setCroppingShape`.

### Change Type

- [x] `major` — Breaking change

### Test Plan

- [x] Unit Tests
2023-08-06 12:05:35 +00:00
Steve Ruiz
eabb0d52f8
Rendering / cropping side-effects (#1799)
This PR:
- improves the logic for computing `renderingShapes`
- improves the handling of side effects related to cropping

We might use the same side effect logic to edit / re-edit shapes, though
this may be more complicated with inputs that steal focus.

### Change Type

- [x] `major` — Breaking change

### Test Plan

1. Crop an image
2. Change the crop
3. Stop cropping
4. Undo — you should be cropping again!
5. Undo until you're not cropping anymore
6. Redo until you're cropping again
7. etc.

- [x] Unit Tests
2023-08-06 11:23:16 +00:00
Steve Ruiz
16e696ed03
[fix] page to screen (#1797)
This PR fixes our page to screen conversion.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Drop an image onto the screen while the camera is panned and zoomed.

- [x] Unit Tests
2023-08-06 08:27:28 +00:00
Steve Ruiz
8991468446
history options / markId / createPage (#1796)
This PR:

- adds history options to several commands in order to allow them to
support squashing and ephemeral data (previously, these commands had
boolean values for squashing / ephemeral)

It also:
- changes `markId` to return the editor instance rather than the mark id
passed into the command
- removes `focus` and `blur` commands
- changes `createPage` parameters
- unifies `animateShape` / `animateShapes` options

### Change Type

- [x] `major` — Breaking change

### Test Plan

- [x] Unit Tests
2023-08-05 11:21:07 +00:00
Steve Ruiz
c7ae756c0b
[fix] Don't make arrows shapes to arrows (#1793)
This PR turns off snapping between shapes and arrows.

### Change Type

- [x] `patch` 

### Test Plan

1. Drag a shape while snapping
2. The shape should not snap to the position of arrows
2023-08-03 15:22:40 +00:00
Steve Ruiz
4191e23a56
Fix text editing in page menu popover (#1790)
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Resize the page so that the page menu scrolls
2. Edit the title of the last item
3. Click around the titles

### Release Notes

- (fix) page menu editing
2023-08-03 15:02:59 +00:00