tldraw/state/shape-utils/polyline.tsx

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import { uniqueId } from 'utils/utils'
import vec from 'utils/vec'
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import { PolylineShape, ShapeType } from 'types'
import { intersectPolylineBounds } from 'utils/intersections'
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import {
boundsContainPolygon,
getBoundsFromPoints,
translateBounds,
} from 'utils'
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import { defaultStyle, getShapeStyle } from 'state/shape-styles'
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import { registerShapeUtils } from './register'
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const polyline = registerShapeUtils<PolylineShape>({
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boundsCache: new WeakMap([]),
defaultProps: {
id: uniqueId(),
type: ShapeType.Polyline,
name: 'Polyline',
parentId: 'page1',
childIndex: 0,
point: [0, 0],
points: [[0, 0]],
rotation: 0,
style: defaultStyle,
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},
shouldRender(shape, prev) {
return shape.points !== prev.points || shape.style !== prev.style
},
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render(shape) {
const { id, points } = shape
const styles = getShapeStyle(shape.style)
return (
<polyline
id={id}
points={points.toString()}
stroke={styles.stroke}
strokeWidth={styles.strokeWidth}
fill={shape.style.isFilled ? styles.fill : 'none'}
/>
)
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},
getBounds(shape) {
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if (!this.boundsCache.has(shape)) {
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this.boundsCache.set(shape, getBoundsFromPoints(shape.points))
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}
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return translateBounds(this.boundsCache.get(shape), shape.point)
},
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getRotatedBounds(shape) {
return this.getBounds(shape)
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},
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getCenter(shape) {
const bounds = this.getBounds(shape)
return [bounds.minX + bounds.width / 2, bounds.minY + bounds.height / 2]
},
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hitTest(shape, point) {
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const pt = vec.sub(point, shape.point)
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let prev = shape.points[0]
for (let i = 1; i < shape.points.length; i++) {
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const curr = shape.points[i]
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if (vec.distanceToLineSegment(prev, curr, pt) < 4) {
return true
}
prev = curr
}
return false
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},
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hitTestBounds(this, shape, brushBounds) {
const b = this.getBounds(shape)
const center = [b.minX + b.width / 2, b.minY + b.height / 2]
const rotatedCorners = [
[b.minX, b.minY],
[b.maxX, b.minY],
[b.maxX, b.maxY],
[b.minX, b.maxY],
].map((point) => vec.rotWith(point, center, shape.rotation))
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return (
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boundsContainPolygon(brushBounds, rotatedCorners) ||
intersectPolylineBounds(
shape.points.map((point) => vec.add(point, shape.point)),
brushBounds
).length > 0
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)
},
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transform(shape, bounds, { initialShape, scaleX, scaleY }) {
const initialShapeBounds = this.getBounds(initialShape)
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shape.points = shape.points.map((_, i) => {
const [x, y] = initialShape.points[i]
return [
bounds.width *
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(scaleX < 0
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? 1 - x / initialShapeBounds.width
: x / initialShapeBounds.width),
bounds.height *
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(scaleY < 0
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? 1 - y / initialShapeBounds.height
: y / initialShapeBounds.height),
]
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})
shape.point = [bounds.minX, bounds.minY]
return this
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},
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transformSingle(shape, bounds, info) {
this.transform(shape, bounds, info)
return this
},
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canTransform: true,
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canChangeAspectRatio: true,
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canStyleFill: false,
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})
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export default polyline