2021-05-12 21:11:17 +00:00
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import { v4 as uuid } from "uuid"
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import * as vec from "utils/vec"
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import { BaseLibShape, PolylineShape, ShapeType } from "types"
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2021-05-12 22:08:53 +00:00
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import { boundsCache } from "./index"
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2021-05-12 21:11:17 +00:00
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const Polyline: BaseLibShape<ShapeType.Polyline> = {
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create(props): PolylineShape {
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return {
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id: uuid(),
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type: ShapeType.Polyline,
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name: "Polyline",
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parentId: "page0",
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childIndex: 0,
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point: [0, 0],
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points: [[0, 0]],
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rotation: 0,
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style: {},
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...props,
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}
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},
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render({ id, points }) {
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return <polyline id={id} points={points.toString()} />
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},
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getBounds(shape) {
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2021-05-12 22:08:53 +00:00
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if (boundsCache.has(shape)) {
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return boundsCache.get(shape)
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}
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2021-05-12 21:11:17 +00:00
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let minX = 0
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let minY = 0
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let maxX = 0
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let maxY = 0
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for (let [x, y] of shape.points) {
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minX = Math.min(x, minX)
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minY = Math.min(y, minY)
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maxX = Math.max(x, maxX)
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maxY = Math.max(y, maxY)
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}
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2021-05-12 22:08:53 +00:00
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const bounds = {
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2021-05-12 21:11:17 +00:00
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minX: minX + shape.point[0],
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minY: minY + shape.point[1],
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maxX: maxX + shape.point[0],
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maxY: maxY + shape.point[1],
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width: maxX - minX,
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height: maxY - minY,
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}
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2021-05-12 22:08:53 +00:00
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boundsCache.set(shape, bounds)
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return bounds
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2021-05-12 21:11:17 +00:00
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},
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hitTest(shape) {
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return true
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},
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rotate(shape) {
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return shape
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},
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2021-05-13 06:44:52 +00:00
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translate(shape, delta) {
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shape.point = vec.add(shape.point, delta)
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2021-05-12 21:11:17 +00:00
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return shape
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},
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scale(shape, scale: number) {
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return shape
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},
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stretch(shape, scaleX: number, scaleY: number) {
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return shape
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},
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}
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export default Polyline
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