tldraw/lib/shapes/polyline.tsx

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import { v4 as uuid } from "uuid"
import * as vec from "utils/vec"
import { BaseLibShape, PolylineShape, ShapeType } from "types"
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import { boundsCache } from "./index"
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const Polyline: BaseLibShape<ShapeType.Polyline> = {
create(props): PolylineShape {
return {
id: uuid(),
type: ShapeType.Polyline,
name: "Polyline",
parentId: "page0",
childIndex: 0,
point: [0, 0],
points: [[0, 0]],
rotation: 0,
style: {},
...props,
}
},
render({ id, points }) {
return <polyline id={id} points={points.toString()} />
},
getBounds(shape) {
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if (boundsCache.has(shape)) {
return boundsCache.get(shape)
}
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let minX = 0
let minY = 0
let maxX = 0
let maxY = 0
for (let [x, y] of shape.points) {
minX = Math.min(x, minX)
minY = Math.min(y, minY)
maxX = Math.max(x, maxX)
maxY = Math.max(y, maxY)
}
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const bounds = {
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minX: minX + shape.point[0],
minY: minY + shape.point[1],
maxX: maxX + shape.point[0],
maxY: maxY + shape.point[1],
width: maxX - minX,
height: maxY - minY,
}
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boundsCache.set(shape, bounds)
return bounds
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},
hitTest(shape) {
return true
},
rotate(shape) {
return shape
},
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translate(shape, delta) {
shape.point = vec.add(shape.point, delta)
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return shape
},
scale(shape, scale: number) {
return shape
},
stretch(shape, scaleX: number, scaleY: number) {
return shape
},
}
export default Polyline