tldraw/lib/shapes/polyline.tsx

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import { v4 as uuid } from "uuid"
import * as vec from "utils/vec"
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import { PolylineShape, ShapeType } from "types"
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import { createShape } from "./index"
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import { intersectPolylineBounds } from "utils/intersections"
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import {
boundsCollide,
boundsContained,
boundsContainPolygon,
} from "utils/bounds"
import { getBoundsFromPoints, translateBounds } from "utils/utils"
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const polyline = createShape<PolylineShape>({
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boundsCache: new WeakMap([]),
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create(props) {
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return {
id: uuid(),
type: ShapeType.Polyline,
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isGenerated: false,
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name: "Polyline",
parentId: "page0",
childIndex: 0,
point: [0, 0],
points: [[0, 0]],
rotation: 0,
style: {},
...props,
}
},
render({ id, points }) {
return <polyline id={id} points={points.toString()} />
},
getBounds(shape) {
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if (!this.boundsCache.has(shape)) {
const bounds = getBoundsFromPoints(shape.points)
this.boundsCache.set(shape, bounds)
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}
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return translateBounds(this.boundsCache.get(shape), shape.point)
},
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getRotatedBounds(shape) {
return this.getBounds(shape)
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},
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getCenter(shape) {
const bounds = this.getBounds(shape)
return [bounds.minX + bounds.width / 2, bounds.minY + bounds.height / 2]
},
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hitTest(shape, point) {
let pt = vec.sub(point, shape.point)
let prev = shape.points[0]
for (let i = 1; i < shape.points.length; i++) {
let curr = shape.points[i]
if (vec.distanceToLineSegment(prev, curr, pt) < 4) {
return true
}
prev = curr
}
return false
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},
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hitTestBounds(this, shape, brushBounds) {
const b = this.getBounds(shape)
const center = [b.minX + b.width / 2, b.minY + b.height / 2]
const rotatedCorners = [
[b.minX, b.minY],
[b.maxX, b.minY],
[b.maxX, b.maxY],
[b.minX, b.maxY],
].map((point) => vec.rotWith(point, center, shape.rotation))
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return (
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boundsContainPolygon(brushBounds, rotatedCorners) ||
intersectPolylineBounds(
shape.points.map((point) => vec.add(point, shape.point)),
brushBounds
).length > 0
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)
},
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rotate(shape) {
return shape
},
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translate(shape, delta) {
shape.point = vec.add(shape.point, delta)
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return shape
},
scale(shape, scale: number) {
return shape
},
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transform(
shape,
bounds,
{ initialShape, initialShapeBounds, isFlippedX, isFlippedY }
) {
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shape.points = shape.points.map((_, i) => {
const [x, y] = initialShape.points[i]
return [
bounds.width *
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(isFlippedX
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? 1 - x / initialShapeBounds.width
: x / initialShapeBounds.width),
bounds.height *
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(isFlippedY
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? 1 - y / initialShapeBounds.height
: y / initialShapeBounds.height),
]
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})
shape.point = [bounds.minX, bounds.minY]
return shape
},
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transformSingle(shape, bounds, info) {
return this.transform(shape, bounds, info)
},
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canTransform: true,
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})
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export default polyline