tldraw/lib/shapes/polyline.tsx

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import { v4 as uuid } from "uuid"
import * as vec from "utils/vec"
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import { PolylineShape, ShapeType } from "types"
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import { createShape } from "./index"
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import { intersectPolylineBounds } from "utils/intersections"
import { boundsCollide, boundsContained } from "utils/bounds"
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const polyline = createShape<PolylineShape>({
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boundsCache: new WeakMap([]),
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create(props) {
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return {
id: uuid(),
type: ShapeType.Polyline,
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isGenerated: false,
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name: "Polyline",
parentId: "page0",
childIndex: 0,
point: [0, 0],
points: [[0, 0]],
rotation: 0,
style: {},
...props,
}
},
render({ id, points }) {
return <polyline id={id} points={points.toString()} />
},
getBounds(shape) {
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if (this.boundsCache.has(shape)) {
return this.boundsCache.get(shape)
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}
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let minX = 0
let minY = 0
let maxX = 0
let maxY = 0
for (let [x, y] of shape.points) {
minX = Math.min(x, minX)
minY = Math.min(y, minY)
maxX = Math.max(x, maxX)
maxY = Math.max(y, maxY)
}
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const bounds = {
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minX: minX + shape.point[0],
minY: minY + shape.point[1],
maxX: maxX + shape.point[0],
maxY: maxY + shape.point[1],
width: maxX - minX,
height: maxY - minY,
}
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this.boundsCache.set(shape, bounds)
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return bounds
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},
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hitTest(shape, point) {
let pt = vec.sub(point, shape.point)
let prev = shape.points[0]
for (let i = 1; i < shape.points.length; i++) {
let curr = shape.points[i]
if (vec.distanceToLineSegment(prev, curr, pt) < 4) {
return true
}
prev = curr
}
return false
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},
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hitTestBounds(this, shape, bounds) {
const shapeBounds = this.getBounds(shape)
return (
boundsContained(shapeBounds, bounds) ||
(boundsCollide(shapeBounds, bounds) &&
intersectPolylineBounds(
shape.points.map((point) => vec.add(point, shape.point)),
bounds
).length > 0)
)
},
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rotate(shape) {
return shape
},
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translate(shape, delta) {
shape.point = vec.add(shape.point, delta)
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return shape
},
scale(shape, scale: number) {
return shape
},
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transform(
shape,
bounds,
{ initialShape, initialShapeBounds, isFlippedX, isFlippedY }
) {
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shape.points = shape.points.map((_, i) => {
const [x, y] = initialShape.points[i]
return [
bounds.width *
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(isFlippedX
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? 1 - x / initialShapeBounds.width
: x / initialShapeBounds.width),
bounds.height *
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(isFlippedY
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? 1 - y / initialShapeBounds.height
: y / initialShapeBounds.height),
]
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})
shape.point = [bounds.minX, bounds.minY]
return shape
},
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canTransform: true,
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})
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export default polyline