A basic test for each of the menu areas
fixes TLD-2251
- [x] `tests` — Changes to any test code only[^2]
### Release Notes
- Add a brief release note for your PR here.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR adds an example that shows you how to make your dialogs pop
outside of the Tldraw component and go fullscreen.
Closes TLD-2191
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Try out the "External dialog" example.
2. Open the keyboard shortcuts dialog (or any dialog).
3. The dialog should be centered in the browser window, not just the
tldraw component.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Dev: Added an example for dialogs that go outside the component.
When the people menu grew too large it would [overlap the document
name](https://github.com/orgs/tldraw/projects/38/views/1?pane=issue&itemId=54609134)
This PR checks if the right layout panel has grown beyond the style
panel width (plus the width of the button) and includes the button width
in the calculation if so.
- [x] `patch` — Bug fix
### Release Notes
- Fix people menu overlapping with document name when it grew too large.
Handle's days are numbered, and in the line shape we've moved away from
storing `TLHandle` directly. This diff updates the speech bubble shape
to rename the 'handle' prop to 'tail' and make it just be the
coordinates. The handle props are derived at runtime.
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
This PR fixes a check on whether the dot com multiplayer editor has been
loaded in an iframe.
It tries to keep it working on tldraw.com itself.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Load me in an iframe
This PR refreshes the docs content (the API json files will change after
the API extractor bump).
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
The log statements in this were confusing me when I was inspecting style
changes the other day because when you changed some value from A
(before) to B (after) it only logged out the A value. I tried
experimenting with logging both A and B but it didn't feel necessary,
switching to only B feels fine.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package[^2]
<img width="428" alt="Screenshot 2024-02-16 at 16 46 28"
src="https://github.com/tldraw/tldraw/assets/469604/334cd0db-d9d5-4993-8012-c6985173edfb">
- re-orders to be the normative New / Open / Save order — we shouldn't
be messing with this conventional ordering
- removes the "Don't ask again" from New/Open dialogs because they're
non-undoable and not what _anybody_ should ever select. we shouldn't
offer users a loaded footgun! :P
- makes File menu be part of the default menu — it's presence is
glaringly missing for regular development
- along with that, make the pieces of that menu available as lego pieces
to use - it can't just be `DefaultMainMenuContent`, all or nothing,
forcing downstream users to import everything from scratch
- finally, adds the Export menu as initially intended by this PR!
@steveruizok let's discuss if you have some notes on this and we can
talk about the shape of things here.
### Change Type
- [x] `patch` — Bug fix
### Release Notes
- Composable UI: makes File items be more granularly accessible / usable
- Menu: show Export under the File menu.
I had some free time at the end of the week so I investigated the idea
of deriving the vercel routing config from the react-router config, then
storing the derived vercel route info in a jest snapshot, and then
loading the jest snapshot during the build script.
Seems to work well!
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package[^2]
This PR bumps TypeScript to 5.3.3 and API extractor. We started getting
some weird behavior in CI due to different versions of the two
libraries, ie where the CI api.jsons would differ from those built
locally.
### Change Type
- [x] `dependencies` — Changes to package dependencies[^1]
This PR adds an example for how to add external UI components.
It's something that I've been asked for help with in the past, and it's
something I wish more consumers would do when using tldraw inline - it
would help the editor feel less cramped. Therefore, I'd like to have it
is as an example we can point people to.
![2024-02-19 at 11 53 18 - Maroon
Boar](https://github.com/tldraw/tldraw/assets/15892272/f043bb77-3181-4a7d-b736-2b6a5012e208)
> Some other context:
> We've talked about giving this sorta thing more first-class support in
the future, eg: with a `useEditorInstance` hook or something.
Closes TLD-2128
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Try out the External UI example.
2. Make sure you can change tool by pressing the toolbar buttons.
3. Make sure you can change tool by pressing keys (eg: d, e)
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Docs: Added external UI example.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Removes references to the vite template
- [x] `documentation` — Changes to the documentation only[^2]
### Release Notes
- changes the doc site so it no longer references the site template
This PR moves the focus
### Change Type
- [x] `minor`
### Test Plan
1. Select an element.
2. Press the delete quick action menu button.
3. Undo the delete with a keyboard shortcut.
1. Create a geo shape
2. Use the style panel to change the geo type
3. Undo so that it deletes
4. Try to redo
### Release Notes
- [Fix] Keyboard shortcut focus bug
---------
Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
This PR adds E2E tests for the style panel.
It checks that:
- the style panel opens and closes as expected on mobile
- the style panel button is disabled for the eraser tool on mobile
- selecting a style hints the button
- changing a style changes the appearance of the shape
- It also moves a test from the toolbar tests that checks the correct
styles are exposed for the right tools
fixes tld-2222
- [x] `tests` — Changes to any test code only[^2]
### Release Notes
- Add style panel E2E tests
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR adds a custom static assets example.
It also:
- extracts preloadFont into a async function to make custom preloading
easier
- accounts for file-based formats
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Test the example.
### Release Notes
- Docs, added custom static assets example.
### The problem
Right now we use a catchall path in Vercel routing config to rewrite all
requests that don't match existing assets to `/index.html`, which is
needed for client side routing to work. This, however, messes up 404
errors for truly non-existing files which won't be handled by the SPA,
because they get redirected to index.html.
Even worse, this interacts very poorly with caching. Normally if we
request a non-existent file, then put the file in place, and request the
file again, we'll get 404 the first time and the actual file the second
time. However, in our case we instead return `/index.html` after the
first attempt and cache that response, making it impossible to correct a
missing file without cache flush.
### The solution
One way to fix this is to make the regex in Vercel config precise, so
that they only match our SPA routes. However, it can be dangerous,
because this means we'll need to manually update the config with new SPA
routes every time we add any. This PR tests that regexes we're using in
Vercel match all routes that we set in the SPA router.
### Potential future improvements
It's very possible to generate Vercel's config from React Router routing
objects, but at the moment it's not done because that would require
importing most of dotcom during the build phase, which seem to cause
errors.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package[^2]
### Test Plan
1. Might need a light smoke test after deployment to dotcom.
- [x] End to end tests
This PR adds an example of how to use the new getBoundsSnapGeometry
method to get custom snapping behaviour on your shapes.
![2024-02-21 at 15 58 23 - Purple
Bovid](https://github.com/tldraw/tldraw/assets/98838967/8d7e73bb-ea29-45f6-98ed-141a8ce17065)
- [x] `documentation` — Changes to the documentation only[^2]
### Release Notes
- Adds a custom bounds snapping shape
This PR fixes and improves the appearance on dialogs on small tldraw
components, eg: Inline components.
Fixes TLD-2232
![image](https://github.com/tldraw/tldraw/assets/15892272/0fae3be9-4a52-45f3-a107-529e101aa4bd)
![image](https://github.com/tldraw/tldraw/assets/15892272/eb0ad67f-b390-4738-885a-65c968d7c989)
![image](https://github.com/tldraw/tldraw/assets/15892272/24946c06-4762-4e51-8113-797be2203f79)
![image](https://github.com/tldraw/tldraw/assets/15892272/0d646044-c8a5-4b05-9530-5f3758767d0d)
Marking as minor instead of patch because it adds a new prop to
`TldrawUiKbd`.
### Change Type
- [ ] `patch` — Bug fix
- [x] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Open the "Inset editor" example.
2. Open the keyboard shortcuts dialog.
3. Shrink the window down.
4. Make sure the dialog remains visible at all window sizes.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Dev: Made default dialogs work better when used in small components.
Moves the article content above the iframe and adds the description to
the title.
- [x] `documentation` — Changes to the documentation only[^2]
### Release Notes
- Adds more info to the examples section of the docs.
VS Code version bump.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
- the company links appear back in the burger menu. they could be
selectively shown if mobile but i'd argue they should just always be
there.
- add the `track` to LanguageMenu to make the menu update. however, i'm
a little annoyed that i don't understand why the Help menu already works
without this :-/
### Change Type
- [x] `patch` — Bug fix
### Release Notes
- Add company menu links back in and make sure the Language menu is
updated on change.
"Invite others" button in the people menu looked off - icon was in the
wrong place and it was messing up the layout.
### Change Type
- [x] `patch` — Bug fix
Closes#2800
This PR makes it so that `check-scripts` will error out if you forget to
add a "references" entry to a tsconfig file when adding an internal
dependency in our monorepo.
If these project references are missed it can prevent TS from
building/rebuilding things when they need to be built/rebuilt.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package[^2]
This PR fixes the custom keyboard shortcut dialog example.
Previously, the custom menu item wasn't appearing in the menu because it
didn't have a shortcut associated with it. (we filter out any actions
without one).
I fixed it by adding a smiley face. I tried adding a real shortcut, but
I think it made the example too complicated. So I decided on a fake
smiley face instead! After all, the example is demonstrating how to
customise the UI, not how to add an action.
![image](https://github.com/tldraw/tldraw/assets/15892272/e521c603-9978-439b-8f51-684c2e2d3f97)
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
- [x] `internal` — Any other changes that don't affect the published
package[^2]
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Open the custom keyboard shortcuts dialog example.
2. Open the keyboard shortcuts menu.
3. Check that it says "Like my posts" in the dialog.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Docs: Fixed custom keyboard shortcut dialog example.
This PR converts all example titles and categories to sentence case, to
make them consistent with our UI and the other examples.
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Look at the examples app.
2. Check that all the titles of examples make you feel calm and good
inside.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Docs: Made the examples titles sentence case.
- scrolling to a section was hiding the header under the top layout when
clicking on the sidebar
- dark mode wasn't hydrating correctly and we only render on client, for
now
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
This PR adds a validation mode whereby previous known-to-be-valid values
can be used to speed up the validation process itself. At the same time
it enables us to do fine-grained equality checking on records much more
quickly than by using something like lodash isEqual, and using that we
can prevent triggering effects for record updates that don't actually
alter any values in the store.
Here's some preliminary perf testing of average time spent in
`store.put()` during some common interactions
| task | before (ms) | after (ms) |
| ---- | ---- | ---- |
| drawing lines | 0.0403 | 0.0214 |
| drawing boxes | 0.0408 | 0.0348 |
| translating lines | 0.0352 | 0.0042 |
| translating boxes | 0.0051 | 0.0032 |
| rotating lines | 0.0312 | 0.0065 |
| rotating boxes | 0.0053 | 0.0035 |
| brush selecting boxes | 0.0200 | 0.0232 |
| traversal with shapes | 0.0130 | 0.0108 |
| traversal without shapes | 0.0201 | 0.0173 |
**traversal** means moving the camera and pointer around the canvas
#### Discussion
At the scale of hundredths of a millisecond these .put operations are so
fast that even if they became literally instantaneous the change would
not be human perceptible. That said, there is an overall marked
improvement here. Especially for dealing with draw shapes.
These figures are also mostly in line with expectations, aside from a
couple of things:
- I don't understand why the `brush selecting boxes` task got slower
after the change.
- I don't understand why the `traversal` tasks are slower than the
`translating boxes` task, both before and after. I would expect that
.putting shape records would be much slower than .putting pointer/camera
records (since the latter have fewer and simpler properties)
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
This PR adds an example for an editable shape. I wanted to show the
onEditEnd method so I just made the shape do a little wiggle.
Closes#2592
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
### Release Notes
- Adds an editable shape example
This one is a roundup of superficial changes, apologies for having them
in a single PR.
This PR:
- does some chair re-arranging for one of our hotter paths related to
updating shapes
- changes our type exports for editor components
- adds shape indicator to editor components
- moves canvas to be an editor component
- fixes a CSS bug with hinted buttons
- fixes CSS bugs with the menus
- fixes bad imports in examples
### Change Type
- [x] `major`
Adds the ability to change document names in the top center part of the
UI. This mostly brings back the functionality we already had in the
past.
This is basically a port of what @SomeHats did a while back. I changed
the dropdown options and removed some of the things (we are not dealing
with network requests directly so some of that logic did not apply any
longer). We did have autosave back then, not sure if we want to bring
that back?
Changes the `exportAs` api, thus braking.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [x] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Top center should now show a new UI element. It has a dropdown with a
few actions.
2. Double clicking the name should also start editing it.
3. The name should also be respected when exporting things. Not if you
select some shapes or a frame. In that case we still use the old names.
But if you don't have anything selected and then export / save a project
it should have the document name.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Allow users to name their documents.
fix typo in examples
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- fix typo in examples
This PR adds some e2e tests for the toolbar.
Fixtures have been set up for the toolbar and style panel, and are
fairly barebones at the moment. Eventually each menu should have a
fixture associated with it, and all tests will use the class defined in
the fixtures file.
### Change Type
- [x] `tests` — Changes to any test code only[^2]
### Release Notes
- Add e2e tests for the toolbar
This PR adds the `TldrawImage` component that displays a tldraw snapshot
as an SVG image.
![2024-02-15 at 12 29 52 - Coral
Cod](https://github.com/tldraw/tldraw/assets/15892272/14140e9e-7d6d-4dd3-88a3-86a6786325c5)
## Why
We've seen requests for this kind of thing from users. eg: GitBook, and
on discord:
<img width="710" alt="image"
src="https://github.com/tldraw/tldraw/assets/15892272/3d3a3e9d-66b9-42e7-81de-a70aa7165bdc">
The component provides a way to do that.
This PR also untangles various bits of editor state from image
exporting, which makes it easier for library users to export images more
agnostically. (ie: they can now export any shapes on any page in any
theme. previously, they had to change the user's state to do that).
## What else
- This PR also adds an **Image snapshot** example to demonstrate the new
component.
- We now pass an `isDarkMode` property to the `toSvg` method (inside the
`ctx` argument). This means that `toSvg` doesn't have to rely on editor
state anymore. I updated all our `toSvg` methods to use it.
- See code comments for more info.
## Any issues?
When you toggle to editing mode in the new example, text measurements
are initially wrong (until you edit the size of a text shape). Click on
the text shape to see how its indicator is wrong. Not sure why this is,
or if it's even related. Does it ring a bell with anyone? If not, I'll
take a closer look. (fixed, see comments --steve)
## Future work
Now that we've untangled image exporting from editor state, we could
expose some more helpful helpers for making this easier.
Fixes tld-2122
### Change Type
- [x] `minor` — New feature
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Open the **Image snapshot** example.
2. Try editing the image, saving the image, and making sure the image
updates.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Dev: Added the `TldrawImage` component.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [x] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
no tests
### Release Notes
- Fixed a typo in the description in the hosted-images example.
This PR:
- replaces the `shareZone` prop with `SharePanel` component
- replaces the `topZone` prop with `TopPanel` components
- replaces the `Button` component with `TldrawUiButton` and
subcomponents
- adds `TldrawUi` prefix to our primitives
- fixes a couple of bugs with the components
### Change Type
- [x] `major` — Breaking change
This PR refactors our menu systems and provides an interface to hide or
replace individual user interface elements.
# Background
Previously, we've had two types of overrides:
- "schema" overrides that would allow insertion or replacement of items
in the different menus
- "component" overrides that would replace components in the editor's
user interface
This PR is an attempt to unify the two and to provide for additional
cases where the "schema-based" user interface had begun to break down.
# Approach
This PR makes no attempt to change the `actions` or `tools`
overrides—the current system seems to be correct for those because they
are not reactive. The challenge with the other ui schemas is that they
_are_ reactive, and thus the overrides both need to a) be fed in from
outside of the editor as props, and b) react to changes from the editor,
which is an impossible situation.
The new approach is to use React to declare menu items. (Surprise!)
```tsx
function CustomHelpMenuContent() {
return (
<>
<DefaultHelpMenuContent />
<TldrawUiMenuGroup id="custom stuff">
<TldrawUiMenuItem
id="about"
label="Like my posts"
icon="external-link"
readonlyOk
onSelect={() => {
window.open('https://x.com/tldraw', '_blank')
}}
/>
</TldrawUiMenuGroup>
</>
)
}
const components: TLComponents = {
HelpMenuContent: CustomHelpMenuContent,
}
export default function CustomHelpMenuContentExample() {
return (
<div className="tldraw__editor">
<Tldraw components={components} />
</div>
)
}
```
We use a `components` prop with the combined editor and ui components.
- [ ] Create a "layout" component?
- [ ] Make UI components more isolated? If possible, they shouldn't
depend on styles outside of themselves, so that they can be used in
other layouts. Maybe we wait on this because I'm feeling a slippery
slope toward presumptions about configurability.
- [ ] OTOH maybe we go hard and consider these things as separate
components, even packages, with their own interfaces for customizability
/ configurability, just go all the way with it, and see what that looks
like.
# Pros
Top line: you can customize tldraw's user interface in a MUCH more
granular / powerful way than before.
It solves a case where menu items could not be made stateful from
outside of the editor context, and provides the option to do things in
the menus that we couldn't allow previously with the "schema-based"
approach.
It also may (who knows) be more performant because we can locate the
state inside of the components for individual buttons and groups,
instead of all at the top level above the "schema". Because items /
groups decide their own state, we don't have to have big checks on how
many items are selected, or whether we have a flippable state. Items and
groups themselves are allowed to re-build as part of the regular React
lifecycle. Menus aren't constantly being rebuilt, if that were ever an
issue.
Menu items can be shared between different menu types. We'll are
sometimes able to re-use items between, for example, the menu and the
context menu and the actions menu.
Our overrides no longer mutate anything, so there's less weird searching
and finding.
# Cons
This approach can make customization menu contents significantly more
complex, as an end user would need to re-declare most of a menu in order
to make any change to it. Luckily a user can add things to the top or
bottom of the context menu fairly easily. (And who knows, folks may
actually want to do deep customization, and this allows for it.)
It's more code. We are shipping more react components, basically one for
each menu item / group.
Currently this PR does not export the subcomponents, i.e. menu items. If
we do want to export these, then heaven help us, it's going to be a
_lot_ of exports.
# Progress
- [x] Context menu
- [x] Main menu
- [x] Zoom menu
- [x] Help menu
- [x] Actions menu
- [x] Keyboard shortcuts menu
- [x] Quick actions in main menu? (new)
- [x] Helper buttons? (new)
- [x] Debug Menu
And potentially
- [x] Toolbar
- [x] Style menu
- [ ] Share zone
- [x] Navigation zone
- [ ] Other zones
### Change Type
- [x] `major` — Breaking change
### Test Plan
1. use the context menu
2. use the custom context menu example
3. use cursor chat in the context menu
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
(pending landing on: "Going to wait to land this one until the Google
SEO 'soft 404' validation finishes. I want to make sure we're testing
separate things.")
- removes Loading text
- adds sitemap to try to get Google to play nice
### Change Type
- [x] `patch` — Bug fix
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Currently, we type our fractional index keys as `string` and don't have
any validation for them. I'm touching some of this code for my work on
line handles and wanted to change that:
- fractional indexes are now `IndexKey`s, not `string`s. `IndexKey`s
have a brand property so can't be used interchangeably with strings
(like our IDs)
- There's a new `T.indexKey` validator which we can use in our
validations to make sure we don't end up with nonsense keys.
This PR is part of a series - please don't merge it until the things
before it have landed!
1. #2827 (you are here)
2. #2831
3. #2793
4. #2841
5. #2845
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Mostly relying on unit & end to end tests here - no user facing
changes.
- [x] Unit Tests
As discussed offline, just making `yarn test` do what we expect it to.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package[^2]
#2720
This PR makes it so that the editor defaults to the hand tool in read
only mode
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Open the editor in readonly mode
2. It should default to the hand tool
### Release Notes
- Shared projects in read only mode now default to the hand tool
Fixes#2826, extracted from #2680
The problem is that we had two different articles whose ids were being
derived as `persistence`, the `persistence.mdx` file and the
`persistence/` example.
I've
1. Made it an error for two articles to have the same id
2. Renamed the `persistence/` article to `local-storage` since that's
the API it's using.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
3.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
Huppy was expecting `LICENCE`, while the actual filename is now
`LICENCE.md`. This PR fixes the oversight.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package
VS Code version bump.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
This PR has some superficial style changes for the docs.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
This PR fixes the overlays / custom brush example
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
This PR changes the way that viewport bounds are calculated by using the
canvas element as the source of truth, rather than the container. This
allows for cases where the canvas is not the same dimensions as the
component. (Given the way our UI and context works, there are cases
where this is desired, i.e. toolbars and other items overlaid on top of
the canvas area).
The editor's `getContainer` is now only used for the text measurement.
It would be good to get that out somehow.
# Pros
We can inset the canvas
# Cons
We can no longer imperatively call `updateScreenBounds`, as we need to
provide those bounds externally.
### Change Type
- [x] `major` — Breaking change
### Test Plan
1. Use the examples, including the new inset canvas example.
- [x] Unit Tests
### Release Notes
- Changes the source of truth for the viewport page bounds to be the
canvas instead.
Uses sandpack in all places so we can do richer code snippets.
Also, drive-by fix to fix sidebar logic.
Also, drive-by fix to hide keyboard hint (Cmd+K) for search on mobile.
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
### Release Notes
- Docs: reworks code snippets
Following on from #2686, this PR replaces the introduction page with a
Quick Start guide.
Next Steps:
- Better UX around the code blocks, throughout the site. A copy button
would be great.
- Collapsible extra info on the release version and rendering an inline
component
- Maybe remove the embed
- [x] `documentation` — Changes to the documentation only[^2]
### Release Notes
- Add a quick start guide
---------
Co-authored-by: Mime Čuvalo <mimecuvalo@gmail.com>
This was an annoying change. Next.js feels like it should be preserving
the scroll position but it doesn't, it re-renders.
Drive-by change to make the transition at the bottom not animate
everything (this might have been the CPU usage you were seeing @si14
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
### Release Notes
- Docs: fix up scrolling.
Previously, our UI changed appearance based on your browser's **window
size**.
This PR makes it change appearance based on tldraw's **component size**
instead.
It makes the UI behave as we intend in small inline components.
See the **Inline component** example for a comparison of different
screen sizes.
See code comments for more info.
### Change Type
- [x] `patch` — Bug fix
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Open the inline component example.
2. Gradually change the width of the browser window.
3. The UI of the components shouldn't change when you do this.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Dev: Fixed the default tldraw UI not matching the size of the
component.
This PR changes the direction of the actions menu popover when it's at
the bottom of the screen.
It's now consistent with all other menu dropdowns (or dropups?).
This PR also adds an example that demonstrates the Tldraw component at
various different size points. It was helpful when trying out this
change. And I'm using it to demonstrate more incoming changes.
![image](https://github.com/tldraw/tldraw/assets/15892272/bca34e47-9612-44f0-b432-e5e6dc4dda35)
### Change Type
- [x] `patch` — Bug fix
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Open the inline example.
2. Click the actions overflow button.
3. Make sure it appears above the button, instead of below.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Dev: Fixed the actions menu opening in the wrong direction.
Biome as it is now didn't work out for us 😢
Summary for posterity:
* it IS much, much faster, fast enough to skip any sort of caching
* we couldn't fully replace Prettier just yet. We use Prettier
programmatically to format code in docs, and Biome's JS interface is
officially alpha and [had legacy peer deps
set](https://github.com/biomejs/biome/pull/1756) (which would fail our
CI build as we don't allow installation warnings)
* ternary formatting differs from Prettier, leading to a large diff
https://github.com/biomejs/biome/issues/1661
* import sorting differs from Prettier's
`prettier-plugin-organize-imports`, making the diff even bigger
* the deal breaker is a multi-second delay on saving large files (for us
it's
[Editor.ts](https://github.com/tldraw/tldraw/blob/main/packages/editor/src/lib/editor/Editor.ts))
in VSCode when import sorting is enabled. There is a seemingly relevant
Biome issue where I posted a small summary of our findings:
https://github.com/biomejs/biome/issues/1569#issuecomment-1930411623
Further actions:
* reevaluate in a few months as Biome matures
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package
Taking the opportunity for some last-minute low-consequence breaking
changes before 2.0, this diff does some prep work for adding a new
snapping API by making the distinction between the two types of snapping
a bit clearer and cleaning up some naming.
- `SnapManager` has had most of the actual snapping logic moved into two
properties: `shapeBounds` (for snapping shape bounds on translate and
resize) and `handles` (for snapping handles)
- `SnapLine`s are renamed to `SnapIndicator`s. The 'line' name was a bit
confusing because not all of these indicators are lines (the new vertex
snap type will be a single point)
I'm not too worried about this being a breaking change as it touches an
area of the API that I'd be very surprised if more than a couple of
people were using.
### Change Type
- [x] `major` — Breaking change
### Test Plan
- No user-facing changes.
### Release Notes
- `SnapLine`s are now called `SnapIndicator`s
- Snapping methods moved from `editor.snaps` to
`editor.snaps.shapeBounds` and `editor.snaps.handles` depending on the
type of snapping you're trying to do.
VS Code version bump.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package[^2]
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Make sure search (AI and regular) still works as expected.
### Release Notes
- Docs: Add full-text search.
This PR tweaks the styling in the autocomplete. It removes icons and
matches styles to the sidebar. It improves the mobile design to hide the
search bar on mobile.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
Biome seems to be MUCH faster than Prettier. Unfortunately, it
introduces some formatting changes around the ternary operator, so we
have to update files in the repo. To make revert easier if we need it,
the change is split into two PRs. This PR introduces a Biome CI check
and reformats all files accordingly.
## Change Type
- [x] `minor` — New feature
Biome seems to be MUCH faster than Prettier. Unfortunately, it
introduces some formatting changes around the ternary operator, so we
have to update files in the repo. To make revert easier if we need it,
the change is split into two PRs. This PR has only config/package
changes and is expected to fail the CI.
## Change Type
- [x] `minor` — New feature
This PR is a small but mighty improvement to our docs.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
---------
Co-authored-by: Mime Čuvalo <mimecuvalo@gmail.com>
Reworks search to not be a page and instead to be inline dropdown.
<img width="763" alt="Screenshot 2024-02-05 at 13 22 58"
src="https://github.com/tldraw/tldraw/assets/469604/4e5a8076-62cd-44bb-b8e7-7f5ecdc4af24">
- rework search completely
- rm Search Results css
- uses Ariakit and add appropriate hooks / styling
- I couldn't use Radix unfortunately since they're still working on
adding a Combox: https://github.com/radix-ui/primitives/issues/1342
- I'm open to other suggestions but Ariakit plays nicely with Radix and
keeps things open to migrate to Radix in the future
- fixes bug with not scrolling to right place when having a direct link
- adds categories in the search results - examples / reference / learn
- and adds category icons. Let me know if there's a better policy for
adding new SVG icons cc @steveruizok
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Test searches using normal method for each type (examples, docs,
refs)
2. Test searches using AI for each type (ditto)
### Release Notes
- Docs: rework the search to be an inline dropdown.
Our snapshot tests have been acting strange. It turned out that there's
a change in prettier that is incompatible with prettier's inline
snapshots.
This PR:
- updates jest to a compatible alpha
- updates dependencies
### Change Type
- [x] `tests` — Changes to any test code only[^2]
### Test Plan
- [x] Unit Tests
### Change Type
- [x] `documentation` — Changes to the documentation only
### Release Notes
Add `newMenuItem` creation in "Toolbar and Menus" example
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
- add TOC for Reference section
- make external links use _blank to open a new tab
- fix some more /gen links spots I missed, oops
- add a general redirect from old /gen links → /reference
- some more stylistic touchups
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
### Release Notes
- Docs: further cleanup following restructure.
This PR starts putting in place the high-level changes we want to make
to the docs site.
- It makes separate sections for Reference and Examples and Community.
- Gets rid of the secondary sidebar and integrates it into the main
sidebar.
- Groups the reference articles by type.
- Pulls in the examples alongside code and a live playground so people
don't have to visit examples.tldraw.com separately.
<img width="1458" alt="Screenshot 2024-01-30 at 09 43 46"
src="https://github.com/tldraw/tldraw/assets/469604/4f5aa339-3a69-4d9b-9b9f-dfdddea623e8">
Again, this is the top-level changes and there's more to be done for the
next PR(s):
- create quick start page
- clean up installation page
- add accordion to Examples page prbly
- put fun stuff in header (from footer)
- landing page
- something for landing page of API
- search cmd-k and border
- cleanup _sidebarReferenceContentLinks
- external links _blank
- address potential skew issue with code examples
- have a link to other examples (next.js, etc.)
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
### Test Plan
1. Make sure examples work!
### Release Notes
- Rework our docs site to pull together the examples app and reference
section more cohesively.
---------
Co-authored-by: Taha <98838967+Taha-Hassan-Git@users.noreply.github.com>
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Co-authored-by: Mitja Bezenšek <mitja.bezensek@gmail.com>
Co-authored-by: alex <alex@dytry.ch>
Co-authored-by: Lu Wilson <l2wilson94@gmail.com>
Co-authored-by: Dan Groshev <git@dgroshev.com>
This PR removes the examples app landing page, the home route now shows
the basic example.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Remove examples app landing page
@si14 you might know a better way to wire this up! lemme know if there's
something more clever here.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package[^2]
### Release Notes
- Adds easier testing command for individual packages.
This PR adds collapsible groups to the examples app.
it's not finished, but I'd like a review before continuing as I've made
a few decisions I'd like feedback on. I'd like to make a separate issue
for abstracting the accordion component, as I wasn't sure how I would do
it and I thought it would be best to prioritise the functionality first.
Especially considering there are more pressing issues to be getting on
with.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Add collapsible categories to the examples app
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR introduces a new Cloudflare worker for health checks.
At the moment the worker only translates Updown webhooks into Discord
webhooks. In the future we can teach this worker to check more things.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Occasionally the auto-built items, such as Sections.json, will be
flagged as having changes in a commit. This is because we generate that
file using spaces but our formatting uses tabs.
This PR changes all JSON.stringify({}, null, 2) to JSON.stringify({},
null, '\t'). Problem solved!
### Change Type
- [x] `patch` — Bug fix
Adds positional keyboard shortcuts to the toolbar. Use the 1, 2, 3, 4
etc keys to activate the corresponding tool on the toolbar.
![Kapture 2024-01-05 at 11 52
30](https://github.com/tldraw/tldraw/assets/1489520/82a21436-0f04-465d-9351-3f2768f61f55)
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Use the number keys to activate toolbar items.
- [x] End to end tests
### Release Notes
- You can now use the number keys to select the corresponding tool from
the toolbar
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR adds an issue template to request an example on the repo. And
adds a button to the examples app to request an example.
I've added a blue background to the view code button to distinguish it
from the request example. I think it makes the most sense as our primary
button for the page.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Add a button to request an example to the examples app
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR should make the examples page copy clearer:
1. Moved the examples app copy above the framework specific and yjs
copy, as it's more likely to be what the user is looking for.
2. Moved the codesandbox below the copy, user no longer needs to scroll
to see most of the text.
3. Gives more hints about what can be found in the examples app and also
highlights that running it locally is the better experience.
4. Added some clarification on the relationship between the
framework-specific examples/yjs example and the examples app
5. Updates the tldraw repo README accordingly.
6. Removes (development) from the Basic example.
Next steps:
- The codesandbox
- quite noisy, would be good to hide the navigation
- doesn't reliably show the code and implementation at the same time
- Should stack vertically on small screens
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Update examples copy and tldraw README
This PR restores the vercel.json files in the examples/dotcom
directories.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package[^2]
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
Fly CLI complains about the duplicate `mount` entry to `fly.toml`,
failing the build
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package
New Next requires a minor Node update. Bumped it _just for this
container_ (ugh), and between the update and new Yarn `yarn workspaces
focus` works and the container builds just fine with Fly CLI. The
Dockerfile hack is now removed.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package
Adds an FPS counter to detect when there's a UI slowdown.
(btw, drive-by typo fix for a file)
https://github.com/tldraw/tldraw/assets/469604/b83d4b10-35d9-4584-af46-c63b5cc107ac
### Change Type
- [ ] `patch` — Bug fix
- [x] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Adds FPS counter to debug panel.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This adds the ability to drag the label on an arrow to a different
location within the line segment/arc.
https://github.com/tldraw/tldraw/assets/469604/dbd2ee35-bebc-48d6-b8ee-fcf12ce91fa5
- A lot of the complexity lay in ensuring a fixed distance from the ends
of the arrowheads.
- I added a new type of handle `text-adjust` that makes the text box the
very handle itself.
- I added a `ARROW_HANDLES` enum - we should use more enums!
- The bulk of the changes are in ArrowShapeUtil — check that out in
particular obviously :)
Along the way, I tried to improve a couple spots as I touched them:
- added some more documentation to Vec.ts because some of the functions
in there were obscure/new to me. (at least the naming, hah)
- added `getPointOnCircle` which was being done in a couple places
independently and refactored those places.
### Questions
- the `getPointOnCircle` API changed. Is this considered breaking and/or
should I leave the signature the same? Wasn't sure if it was a big deal
or not.
- I made `labelPosition` in the schema always but I guess it could have
been optional? Lemme know if there's a preference.
- Any feedback on tests? Happy to expand those if necessary.
### Change Type
- [ ] `patch` — Bug fix
- [x] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. For arrow in [straightArrow, curvedArrow] test the following:
a. Label in the middle
b. Label at both ends of the arrow
c. Test arrows in different directions
d. Rotating the endpoints and seeing that the label stays at the end of
the arrow at a fixed width.
e. Test different stroke widths.
f. Test with different arrowheads.
2. Also, test arcs that are more circle like than arc-like.
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
- Adds ability to change label position on arrows.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Co-authored-by: alex <alex@dytry.ch>
Adds a context toolbar example which allows you to change shape's size.
https://github.com/tldraw/tldraw/assets/2523721/527af280-af19-4142-ac2e-46dd07559d14
Works when one or more shapes (which support size property) are
selected.
Solves #2549
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Add context toolbar example.
---------
Co-authored-by: Taha <98838967+Taha-Hassan-Git@users.noreply.github.com>
This PR replaces the stackblitz embed with a simple codesandbox embed on
our docs site.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
Fixes dead links in the Assets documentation page and replaces with
working links. Fixes#2566 .
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
None required.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- N/A
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
A few things happening here
- Delete our service worker. Turns out that a couple of years back
browsers decided that a service worker is no longer required for a PWA
so you can just have the manifest and still install on the user's
device.
- Cache tldraw's assets as part of the dotcom vite asset pipeline. This
allows them to participate in the asset coalescing (preserving old
versions of asset files so old clients don't stop working when you
deploy new versions of things, see
https://github.com/tldraw/brivate/pull/3132 for more context).
- Add a new 'imports.vite.js' file to the assets package, because we
import a bunch of json translation files, and vite imports .json files
as parsed json objects instead of string urls, and there's no good way
to tell it not to. Even if there was we wouldn't want to impose that
config on our users. So another way to tell vite to load any asset as a
url string is to append `?url` to the end of the import path. That's
what this file does.
closes [#2486](https://github.com/tldraw/tldraw/issues/2486)
### Change Type
- [x] `minor` — New feature
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Fix 'could not load assets' error that we often see on tldraw.com
after a deploy
VS Code version bump.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
Also tweaks the colours of menus in dark mode to have a little higher
contrast. Fixed#2493
### Change Type
- [x] `patch` — Bug fix
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
---------
Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
This PR adds an example for overriding and adding keyboard shortcuts.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add keyboard shortcuts example
This PR moves the tldraw.com app into the public repo.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package[^2]
---------
Co-authored-by: Dan Groshev <git@dgroshev.com>
Co-authored-by: alex <alex@dytry.ch>
This PR adds the docs app back into the tldraw monorepo.
## Deploying
We'll want to update our deploy script to update the SOURCE_SHA to the
newest release sha... and then deploy the docs pulling api.json files
from that release. We _could_ update the docs on every push to main, but
we don't have to unless something has changed. Right now there's no
automated deployments from this repo.
## Side effects
To make this one work, I needed to update the lock file. This might be
ok (new year new lock file), and everything builds as expected, though
we may want to spend some time with our scripts to be sure that things
are all good.
I also updated our prettier installation, which decided to add trailing
commas to every generic type. Which is, I suppose, [correct
behavior](https://github.com/prettier/prettier-vscode/issues/955)? But
that caused diffs in every file, which is unfortunate.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package[^2]
Mildly spicy take, should we call this the user presence example if it
isn't an example of how to implement user presence? Presence record
example is closer to what it is.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- annotate user presence example and rename to presence-record
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
I've changed this example a little bit to add some hints to the user,
similar to the only-editor example. I also removed snaplines: null from
the components object because it seemed a bit unnecessary.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- annotate onthecanvas example
annotate snapshot example
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- annotate snapshot example
The minimal example code made reference to a delete functionality that
wasn't working. I managed to get it working again and updated the
background component accordingly. I'm not sure of the reason to check
for a hovered shape before checking if you hit a shape, so I took that
part out.
There was also a check to see if the target was a 'selection' that
didn't seem to ever fire, so I removed that as the selection behaviour
worked fine.
The main thing is the annotations though.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fix and annotate minimal example
Annotate zones example. I changed this one a little bit, I thought it
made more sense for both the sharezone and topzone to look similar to
each other, rather than importing the offline indicator.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- annotate zones example
annotate ui events example
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- annotate ui events example
Annotate shape meta data example
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Annotate shape meta data example
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Annotate example for using Tldraw component in a scrollable container
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Annotate example for using Tldraw component in a scrollable container
Annotate example for making editor read-only
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Annotate example for making editor read-only
Fix typos and add comments for persistence example
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
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2.
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### Release Notes
- Fix typos and add comments for persistence example
During the SPA spike we replaced our bookmark API endpoint with a
completely new service just for bookmarks, but we forgot to update the
URL in the vs code extension. This should now make the bookmark images
and descriptions work again in VS Code.
Fixes https://github.com/tldraw/tldraw/issues/2363
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Run the VS Code extension.
2. Paste a link (like https://github.com/tldraw/tldraw)
3. The bookmark should have an image and description.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fix bookmark image and description for VS code extension.
Annotates the external sources example with extra info
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Adds annotation to the external sources example.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
annotate multiple example
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- annotate multiple example
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
annotate force mobile example
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- annotate force mobile example
annotate hosted images example
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- annotate hosted images example
annotate local images example
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
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2.
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### Release Notes
- annotate local images example
![Kapture 2024-01-10 at 13 42
06](https://github.com/tldraw/tldraw/assets/1489520/616bcda7-c05b-46f1-b985-3a36bb5c9476)
(gif is with 6x CPU throttling to make the effect more visible)
This is the first of a few diffs I'm working on to make dropping images
onto the canvas feel a lot faster.
There are three main changes here:
1. We operate on `Blob`s and `File`s rather than data urls. This saves a
fair bit on converting to/from base64 all the time. I've updated our
`MediaHelper` APIs to encourage the same in consumers.
2. We only check the max canvas size (slow) if images are above a
certain dimension that we consider "safe" (8k x 8k)
3. Switching from the `downscale` npm library to canvas native
downscaling. that library claims to give better results than the
browser, but hasn't been updated in ~7 years. in modern browsers, we can
opt-in to native high-quality image smoothing to achieve similar results
much faster than with an algorithm implemented in pure JS.
I want to follow this up with a system to show image placeholders whilst
we're waiting for long-running operations like resizing etc but i'm
going to split that out into its own diff as it'll involve some fairly
complex changes to the history management API.
### Change Type
- [x] `major` — Breaking change
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Tested manually, unit tests & end-to-end tests pass
annotate meta oncreate example
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- annotate meta oncreate example
Alters the exploded example so that it imports all the default
components and annotates with an explanation.
I felt like the purpose of the exploded example was to show everything
so that users could see what was available for them to customise. I
think this is a step further in that direction.
I found it tricky to work around the double meaning of components here,
I think that needs looking at. Components is a prop on the TldrawEditor,
but it also means something in React. Makes explaining certain things
difficult, e.g :
"Here we've passed the default components object to the TldrawEditor
component. Along
with default tools and shapeutils, You could input your own custom
shapes/tools here.
For help creating your own shapes/tools check out the custom config
example.
We also set the initial state to 'select' and render the UI, context
menu and canvas
components. You could add your own custom components here, omit these
ones, and/or
change the initial state of the application to whatever you want. "
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Adds annotation to exploded example
- imports all default components instead of just a few
Annotates the hide-ui example
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Annotate hide ui example
Adds annotation to the custom-ui example.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Adds annotation to the custom ui example
Annotate the custom components example with further explanation, fix a
typo
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Annotate the custom components example.
annotate meta onchange
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- annotate meta onchange
VS code version bump.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
In #2198, we introduced a regression on ios around image exports. ios
will block copys if they're not called syncronously in a UI event. It's
important to make ios copys like this:
```ts
navigator.clipboard.write(new ClipboardItem(getStuffToCopyAsAPromise())
```
instead of
```ts
getStuffToCopyAsAPromise().then(stuff => {
navigator.clipboard.write(new ClipboardItem(stuff))
})
```
We've written and fixed this bug a few times, which i think is because
of how our export/copy code is written: the formatting is interspersed
with interacting with the browser APIs, which makes it hard to change
one without accidentally affecting the other.
This diff fixes the bug, but also restructures our export/copy code: all
the formatting is handled by `exportToBlob` and related which just
return `Blob`s. This leaves `copyAs`, `exportAs` etc. to just handle
interacting with the browser APIs.
Fixes#2312
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Test copy/export as on all browsers
### Release Notes
- Fix a bug preventing copying as an image on iOS
---------
Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
Annotates error boundary example
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add annotation to error boundary example
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
We were blocking scrolling on touch devices with `touch-action: none`.
This diff moves that from the `<body>` onto just the editor itself.
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
Adds example descriptions to active examples. Some examples only have
descriptions and no details, so we should show both on the example
details
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
Adds annotation to the custom styles example
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add annotation to the custom styles example
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Annotates the custom config example with more detail
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Adds annotation to the custom config example with a bit more detail
This PR adds an example that shows how a user could customize tldraw's
default color theme.
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
Annotates the asset props example
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Annotates the asset props example and fixes a mistake in the existing
comments
This example refactors the store events example to use the store.listen
method and adds annotations to explain the code.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Update store events example to use store.listen method
- Annotate with explanations of the code
Adds annotation to the canvas events example
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Adds annotation to the canvas events example
Annotates the API example, updates from calling it app to calling it
editor.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Annotate API example
Adds comments to speech bubble example in a similar vein to the
screenshot tool example. it also refactors the code to make it easier to
parse.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add annotations to the speech bubble example
- Refactor code for clarity
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Adds descriptions to examples.
![Kapture 2023-12-22 at 17 08
32](https://github.com/tldraw/tldraw/assets/1489520/d78657cf-b3c3-4160-b58b-7c08ed27823d)
They show as a list on the index page, and on individual examples they
show in a three-js style sidebar. For now, this is disabled completely
on mobile. Examples can still be opened in 'standalone' mode to get rid
of the sidebar.
Note: the 'view code' link won't work until after these changes are
merged.
There's a small impact on authoring examples: each one needs to live in
a folder with a README.md. At a minimum, the readme needs to look like
this:
```md
---
title: My Example
component: ./MyExample.tsx
---
Here is a 1-liner about my example
```
Optionally, you can:
- Add `hide: true` to the frontmatter to remove the example from the
list (you can skip the description this way)
- Add `order: 3` to control the order in which the example appears.
They're alphabetical otherwise
- Add some more description or links to docs below a `---`. This won't
show in the listing, but will be visible on GitHub and on the example
page itself.
As a follow-up, I'd like to add an 'Open in CodeSandbox' link to each
example. These won't work until we've made a release with these examples
(as our special examples codesandbox is tied to our release process) but
the code is there & ready to go!
Have a play, let me know what you think!
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Changes `TRANDEMARK` -> `TRADEMARK` in docs links so they work.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
- Confirm the links now work.
### Release Notes
- Fixes broken links in a number of docs files.
This PR prevents importing `editor.css` twice. Looks like we currently
import all the css files for all the routes in the examples app. This
means that we were importing both `tldraw.css` (which includes
`editor.css`) as well as `editor.css` directly (this last one we
imported from `OnlyEditor.tsx`).
This caused all the classes to be defined twice and it made it harder to
debug things - you might have disabled the styles in one of the
definitions but you didn't see any changes because the other definitions
still applied.
![image](https://github.com/tldraw/tldraw/assets/2523721/8d84a145-bfc6-49c1-af44-7f456510b884)
I don't think importing `editor.css` is needed as we do import the full
`tldraw.css` anyway.
![image](https://github.com/tldraw/tldraw/assets/2523721/ccc22af5-1c3a-4ac4-b24e-ee3959c99d3c)
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Prevent importing `editor.css` twice which should help when debugging
the styles via developer console.
Adds an example of adding an image shape from the public folder.
### Change Type
- [ ] `patch` — Bug fix
- [x] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Adds a simple image example.
VS Code version bump.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
Adds an example for making a custom shape with handles
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
### Release Notes
- Add an example for making a custom shape with handles, this one is a
speech bubble with a movable tail.
This PR adds our custom version of Shantell Sans. Not sure if we need to
keep the old file around for backwards compat?
### Change Type
- [x] `major`
### Release Notes
- Add a brief release note for your PR here.
---------
Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
This PR updates the licenses across tldraw to a bespoke tldraw license.
The idea here is leverage dual licensing for revenue from companies
using tldraw. The source code and its distributions are provided under a
non-commercial license (tldraw) while we offer to sell / give out an
alternative exclusive-use license for companies who wish to use the
product for commercial purposes.
- [x] Add new license
- [x] Change licenses in package.jsons
- [x] Update READMEs
- [x] Update docs (separate repo PR)
- [x] Have alternative license in hand (US)
- [ ] Have alternative license in hand (UK)
- [x] Have sales contract in hand (US)
- [ ] Have sales contract in hand (UK)
### Change Type
- [x] `major` — Breaking change
VS Code version bump.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Version bump for VS Code.
Fixes HMR (keyboard shortcuts should be working after making changes
after this).
Looks like the issue was that we were recreating the root using the same
element. Used a solution similar to
[this](https://stackoverflow.com/a/72139826/1810018) to prevent that
from happening.
![image](https://github.com/tldraw/tldraw/assets/2523721/f684868e-fb0b-4882-bd66-6fa4ccd33edc)
It caused other issues as well
![image](https://github.com/tldraw/tldraw/assets/2523721/ac19582e-f043-4c01-823c-cc815a808894)
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Fixes HMR in local dev.
Bumps the VS code version.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
Update the External content sources example. The comment was misleading
as it mentioned dragging a file, but the example only works when you
paste the `text/html` content.
https://github.com/tldraw/tldraw/assets/2523721/7c4193ff-e2ba-417f-95c0-7da1f10b585b
Improves https://github.com/tldraw/tldraw/issues/2200
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Improve the comment for one of our examples.
Fixes a race condition with our snapshot export tests that was causing
them to be flaky.
### Change Type
- [x] `tests` — Changes to any test code only[^2]
### Test Plan
- [x] End to end tests
This is an attempt at #1989. The big issue there is when `shapeUtils`
change when you're relying on tldraw to provide you with the store
instead of providing your own. Our `useTLStore` component had a bug
where it would rely on effects & a ref to detect when its options had
changed whilst still scheduling updates. Fresh opts would come in, but
they'd be different from the ones in the ref, so we'd schedule an
update, so the opts would come in again, but they'd still be different
as we hadn't run effects yet, and we'd schedule an update again (and so
on).
This diff fixes that by storing the previous opts in state instead of a
ref, so they're updating in lockstep with the store itself. this
prevents the update loop.
There are still situations where we can get into loops if the developer
is passing in custom tools, shapeUtils, or components but not memoising
them or defining them outside of react. As a DX improvement, we do some
auto-memoisation of these values using shallow equality to help with
this issue.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
- [x] Unit Tests
### Release Notes
- Fixes a bug that could cause crashes due to a re-render loop with HMR
#1989
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Run the examples
2. [http://localhost:5420/exploded](http://localhost:5420/exploded)
Observe that shapes work and can be resized as expected
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixed Sublibraries (Exploded) example
Co-authored-by: Gary Saunders <gary.saunders@sportsengine.com>
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Remove unwanted `<Canvas>` which was resulting in duplicate rendering
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [x] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Copy the "custom UI" example found
[here](https://github.com/tldraw/tldraw/blob/main/apps/examples/src/examples/CustomUiExample)
2. Run it
3. You will see two instances of canvas rendering (have to inspect the
DOM, it's not obvious visually :))
4. With my change the issue is gone
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixed double rendering of canvas in the "custom UI" example
follow up to #2189
adds runtime warnings for deprecated fields. cleans up remaining fields
and usages. Adds a lint rule to prevent access to deprecated fields.
Adds a lint rule to prevent using getters.
### Change Type
- [x] `patch` — Bug fix
This PR adds a custom tool example, the `Screenshot Tool`.
It demonstrates how a user can create a custom tool together with custom
tool UI.
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Use the screenshot example
### Release Notes
- adds ScreenshotTool custom tool example
- improvements and new exports related to copying and exporting images /
files
- loosens up types around icons and translations
- moving `StateNode.isActive` into an atom
- adding `Editor.path`
This PR extracts some improvements from #2198 into a separate PR.
### Release Notes
- adds computed `StateNode.getPath`
- adds computed StateNode.getCurrent`
- adds computed StateNode.getIsActive`
- adds computed `Editor.getPath()`
- makes transition's second property optional
### Change Type
- [x] `minor` — New feature
### Test Plan
- [x] Unit Tests
- [x] End to end tests
Bumps VS Code extension version.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [x] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- VS code extension 2.0.17.
Follow up to #2189 and #2202
### Change Type
- [x] `patch` — Bug fix
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
This PR replaces the `.value` getter for the atom with `.get()`
### Change Type
- [x] `major` — Breaking change
---------
Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
Adds a new prop to force mobile mode layout, similar to how the
?layout=mobile query param works.
An alternative of having the prop accept a breakpoint number was
considered, but while that provides more flexibility, it's best if
usages of tldraw don't need to know about the internal workings of
tldraw. (e.g. someone might use breakpoint 7 to get the "desktop" mode,
but that won't be reliable when in the future more breakpoints are
added)
![licecap-output-1](https://github.com/tldraw/tldraw/assets/5616556/b08fa239-be4f-46c2-9a78-c53b453e4d1a)
![licecap-output-2](https://github.com/tldraw/tldraw/assets/5616556/9be55807-adc7-4253-8b20-757a07a8b157)
Closes#1709
### Change Type
- [ ] `patch` — Bug fix
- [x] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. `<Tldraw persistenceKey="tldraw_example" autoFocus
forceMobileModeLayout />`
2. notice that the layout stays in mobile mode no matter the width of
the screen
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- add new prop to force mobile mode layout
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Bumps the version for VS code extension.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
This PR adds two new component overrides to the editor's `components`
slot. They are:
- `<OnTheCanvas/>`, which renders inside of the html layer that scales
and translates with the camera
- `<InFrontOfTheCanvas/>`, which renders in front of the canvas but
behind any UI elements, and which does not scale / pan with the camera.
![Kapture 2023-11-06 at 12 19
15](https://github.com/tldraw/tldraw/assets/23072548/51c0421d-8b39-48b5-9b8a-c717253c3423)
### Change Type
- [x] `minor` — New feature
### Test Plan
1. See the "on the canvas" example.
### Release Notes
- [editor] Adds two new components, `OnTheCanvas` and
`InFrontOfTheCanvas`.
New VS Code extension release.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Release a new version of VS Code extension with all the latest
changes.
This PR adds a meta example, showing how to add meta properties to
shapes.
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
VS Code extension version bump with the latest changes.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
This PR adds an offline indicator to the UI package. It's not used in
the default app but we'll use it on tldraw.com, and it makes sense to
include it here as it's generally useful.
### Change Type
- [x] `minor` — New feature
### Test Plan
1. See the zones example.
### Release Notes
- [@tldraw/tldraw] add offline indicator to ui components
Previous implementation was incorrect, causing the following bug:
![image](https://github.com/tldraw/tldraw/assets/26308297/03f2a996-dd58-4864-8f89-8e7af2ecca69)
### Change Type
- [] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [x] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Update VS code extension version and changelog.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package[^2]
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
Previously, entering a geo shape and adding a bunch of newlines wouldn't
correctly update the shape's height. This fixes that.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create a geo shape
2. Enter text editing mode
3. Spam the enter key
4. See that the shape grows appropriately
5. Exit editing and check that the trailing newlines have been deleted.
- [ ] Unit Tests
- [x] End to end tests
---------
Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR:
1. Adds a `renderingOnly` option to the `Editor.getShapeAtPoint` method.
When true, the method will only hit test against rendering shapes
(shapes that are inside of the current `renderingBounds`) rather than
all shapes on the canvas.
2. Includes some low level improvements to the way that edges find their
nearest point.
3. Includes a fix to circle geometry that could produce NaN values
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Check whether hovering shapes still works as you would expect.
- [x] Unit Tests
### Release Notes
- Improve perf for hovering shapes / shape hit tests
This diff removes the UI top center bar from the public API and tweaks
some of the styling around the top bar as a whole. Now, the left and
right bars shrink to fit their content, and the center bar is unstyled
by us. It's also marked `@internal`.
This also exposes `<Spinner />` for internal use.
### Change Type
- [x] `minor` — New feature
### Test Plan
-
### Release Notes
- [BREAKING] removed topBar prop
This PR:
- removes feature flags for people menu, highlighter shape
- removes debugging for cursors
- adds a debug flag for hiding shapes
- changes Canvas to use `useValue` rather than `track`
- removes the default background color on `tl-background`
- in the editor components, makes `Background` null by default
### Change Type
- [x] `minor` — New feature
This PR restores the controlled nature of focus. Focus allows keyboard
shortcuts and other interactions to occur. The editor's focus should
always / entirely be controlled via the autoFocus prop or by manually
setting `editor.instanceState.isFocused`.
Design note: I'm starting to think that focus is the wrong abstraction,
and that we should instead use a kind of "disabled" state for editors
that the user isn't interacting with directly. In a page where multiple
editors exit (e.g. a notion page), a developer could switch from
disabled to enabled using a first interaction.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
- [x] End to end tests
Fixes an issue with VS Code extension. Seem like we don't need to pass
in the tools and utils any longer.
Prepares the vs code extension for a new release (bumps version, updates
changelog).
### Change Type
- [x] `patch` — Bug fix
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
We got things sliggghhhtly wrong in #1980. That diff was attempting to
fix a bug where the text measurement element would refuse to go above
the viewport size in safari. This was most obvious in the case where
there was no fixed width on a text shape, and that diff fixed that case,
but it was also happening when a fixed width text shape was wider than
viewport - which wasn't covered by that fix. It turned out that that fix
also introduced a bug where shapes would no longer grow along the y-axis
- in part because the relationship between `width`, `maxWidth`, and
`minWidth` is very confusing.
The one-liner fix is to just use `max-content` instead of `fit-content`
- that way, the div ignores the size of its container. But I also
cleared up the API for text measurement to remove the `width` property
entirely in favour of `maxWidth`. I think this makes things much clearer
and as far as I can tell doesn't affect anything.
Closes#1998
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create an arrow & geo shape with labels, plus a note and text shape
2. Try to break text measurement - overflow the bounds, make very wide
text, experiment with fixed/auto-size text, etc.
This PR prevents certain shapes from being edited while in readonly
mode. It adds `ShapeUtil.canEditInReadOnly` to allow developers to opt
in to editing shapes. It's currently applied only to embed shapes.
### Change Type
- [x] `major`
### Test Plan
1. In a readonly mode, try to edit text / sticky notes / arrow labels
via double click / enter. You should not be able to edit them.
2. Try to edit an embed. You should be able to edit it.
### Release Notes
- Prevent editing text shapes in readonly mode.
Co-authored-by: Alex Alex@dytry.ch
closes [#1978](https://github.com/tldraw/tldraw/issues/1978)
Text was wrapping on Safari because the measure text div was rendered
differently on different browsers. Interestingly, when forcing the
text-measure div to be visible and on-screen in Chrome, the same
text-wrapping behaviour was apparent. By setting white-space to 'pre'
when width hasn't been set by the user, we can ensure that only line
breaks the user has inputted are rendered by default on all browsers.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. On Safari
2. Make a new text shape and start typing
3. At a certain point the text starts to wrap without the width having
been set
### Release Notes
- Fix text wrapping differently on Safari and Chrome/Firefox
Before/After
<image width="350"
src="https://github.com/tldraw/tldraw/assets/98838967/320171b4-61e0-4a41-b8d3-830bd90bea65">
<image width="350"
src="https://github.com/tldraw/tldraw/assets/98838967/b42d7156-0ce9-4894-9692-9338dc931b79">
This PR removes the automatic focus events from the editor.
The `autoFocus` prop is now true by default. When true, the editor will
begin in a focused state (`editor.instanceState.isFocused` will be
`true`) and the component will respond to keyboard shortcuts and other
interactions. When false, the editor will begin in an unfocused state
and not respond to keyboard interactions.
**It's now up to the developer** using the component to update
`isFocused` themselves. There's no predictable way to do that on our
side, so we leave it to the developer to decide when to turn on or off
focus for a container (for example, using an intersection observer to
"unfocus" components that are off screen).
### Change Type
- [x] `major` — Breaking change
### Test Plan
1. Open the multiple editors example.
2. Click to focus each editor.
3. Use the keyboard shortcuts to check that the correct editor is
focused.
4. Start editing a shape, then select the other editor. The first
editing shape should complete.
- [x] Unit Tests
- [x] End to end tests
### Release Notes
- [editor] Make autofocus default, remove automatic blur / focus events.
---------
Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
This PR adds the source items from a paste event to the data shared with
external content handlers. This allows developers to customize the way
certain content is handled.
For example, pasting text sometimes incudes additional clipboard items,
such as the HTML representation of that text. We wouldn't want to create
two shapes—one for the text and one for the HTML—so we still treat this
as a single text paste. The `registerExternalContentHandler` API allows
a developer to change how that text is handled, and the new `sources`
API will now allow the developer to take into consideration all of the
items that were on the clipboard.
![Kapture 2023-09-19 at 12 25
52](https://github.com/tldraw/tldraw/assets/23072548/fa976320-cfec-4921-b481-10cae0d4043e)
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Try the external content source example.
2. Paste text that includes HTML (e.g. from VS Code)
### Release Notes
- [editor / tldraw] add `sources` to `TLExternalContent`
This PR:
- improves the quick actions bar, enabling undo / redo actions when the
eraser is selected.
- for actions that effect selected shapes, calling the action when the
select tool is not selected will select the select tool and run the
action
- actions that effect selected shapes are hidden from the menu when the
select tool is not selected
### Change Type
- [x] `major`
### Test Plan
1. Select the eraser tool, the undo / redo buttons should still be
there.
1. Select two shapes
2. Select the draw tool
3. The menu should not display most options, e.g. cut or paste, but
should display undo / redo
4. Press Shift+H
5. The shapes should not move, but the select tool should be selected
again
### Release Notes
- Improve the menu / kbds behavior when select tool is not active
closes#1893
Normally when you start a pinch it does the following within a few
frames:
- first finger goes down, begins a drawing gesture, adds a mark to the
undo stack
- second finger goes down, cancels the drawing gesture, bails to the
mark
but when the toolbar is open, it follows the same process without adding
a mark to the undo stack, so that when it bails it bails to the previous
mark.
This PR updates the logic to create a mark ID when setting the mark, and
only bail if the mark id was set on enter.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixes a bug that could trigger undo by accident when closing the style
toolbar via a pinch gesture on mobile.
This PR:
- adds a `snapshot` prop to the <Tldraw> component. It does basically
the same thing as calling `loadSnapshot` after creating the store, but
happens before the editor actually loads.
- adds a largeish example (including a JSON snapshot) to the examples
We have some very complex ways of juggling serialized data between
multiplayer, file formats, and the snapshot APIs. I'd like to see these
simplified, or at least for our documentation to reflect a narrow subset
of all the options available.
The most common questions seem to be:
Q: How do I serialize data?
A: Via the `Editor.getSnapshot()` method
Q: How do I restore serialized data?
A: Via the `Editor.loadSnapshot()` method OR via the `<Tldraw>`
component's `snapshot` prop
The store has an `initialData` constructor prop, however this is quite
complex as the store also requires a schema class instance with which to
migrate the data. In our components (<Tldraw> and <TldrawEditor>) we
were also accepting `initialData`, however we weren't accepting a
schema, and either way I think it's unrealistic to also expect users to
create schemas themselves and pass those in.
AFAIK the `initialData` prop is only used in the file loading, which is
a good example of how complex it looks like to create a schema and
migrate data outside of the components.
### Change Type
- [x] `minor` — New feature
This PR adds additional props to the <Tldraw> component for setting the
maximum asset size, maximum image dimensions, accepted image types, and
accepted video types. It adds an example for using these properties and
for uploading image assets.
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Try (and fail) to upload image types other than the default types.
2. Try (and fail) to upload images / videos larger than 10mb.
3. Use the example to customize the properties.
### Release Notes
- [@tldraw/tldraw] add asset props
This PR updates the way that styles are changed. It splits `setStyle`
and `setOpacity` into `setStyleForNext Shape` and
`setOpacityForNextShape` and `setStyleForSelectedShapes` and
`setOpacityForSelectedShapes`. It fixes the issue with setting one style
re-setting other styles.
### Change Type
- [x] `major` — Breaking change
### Test Plan
1. Set styles when shapes are not selected.
2. Set styles when shapes are selected.
3. Set styles when shapes are selected and the selected tool is not
select.
- [x] Unit Tests
This PR includes further UX improvements to selection.
- clicking inside of a hollow shape will no longer select it on pointer
up
- clicking a shape's filled label will select it on pointer down
- clicking a shape's empty label will select it on pointer up
- clicking and dragging a selected arrow is now better limited to its
body, not its bounds
- arrows will no longer bind to labels
### Text labels
A big change here relates to text labels. Previously, we had listeners
set on the text label elements; I've removed these and we now check the
actual label bounds geometry for a hit. For geo shapes, this geometry is
now placed correctly based on the alignment / vertical alignment of the
label.
- Clicking on a label with text in it will select the shape on pointer
down.
- Clicking on an empty text label will select the shape on pointer up.
## Hollow shapes
Previously, shapes with `fill: none` were also being selected on pointer
up. I've removed that logic because it was producing wrong-feeling
selections too often. We now select these shapes only when clicking on
the label (as mentioned above) or when clicking on the edges of the
shape. This is in line with the original behavior (currently on
tldraw.com, prior to the earlier PR that updated selection logic).
## Arrows
Arrows still hit the inside of hollow shapes, using the "smallest
hovered" logic previously used for pointer-up selection on hollow
shapes. They also now correctly do so while ignoring text labels.
### Change Type
- [x] `minor` — New feature
### Test Plan
1. try selecting geo shapes, nested geo shapes, arrows and shapes with
labels or without labels
- [x] Unit Tests
This PR:
- adds history options to several commands in order to allow them to
support squashing and ephemeral data (previously, these commands had
boolean values for squashing / ephemeral)
It also:
- changes `markId` to return the editor instance rather than the mark id
passed into the command
- removes `focus` and `blur` commands
- changes `createPage` parameters
- unifies `animateShape` / `animateShapes` options
### Change Type
- [x] `major` — Breaking change
### Test Plan
- [x] Unit Tests
Reverts tldraw/tldraw#1778.
Fuzz testing picked up errors related to deleting pages and undo/redo
which may doom this PR.
### Change Type
- [x] `major` — Breaking change
This PR shrinks the commands API surface and adds a manager
(`CleanupManager`) for side effects.
### Change Type
- [x] `major` — Breaking change
### Test Plan
Use the app! Especially undo and redo. Our tests are passing but I've
found more cases where our coverage fails to catch issues.
### Release Notes
- tbd
This PR is a significant rewrite of our selection / hit testing logic.
It
- replaces our current geometric helpers (`getBounds`, `getOutline`,
`hitTestPoint`, and `hitTestLineSegment`) with a new geometry API
- moves our hit testing entirely to JS using geometry
- improves selection logic, especially around editing shapes, groups and
frames
- fixes many minor selection bugs (e.g. shapes behind frames)
- removes hit-testing DOM elements from ShapeFill etc.
- adds many new tests around selection
- adds new tests around selection
- makes several superficial changes to surface editor APIs
This PR is hard to evaluate. The `selection-omnibus` test suite is
intended to describe all of the selection behavior, however all existing
tests are also either here preserved and passing or (in a few cases
around editing shapes) are modified to reflect the new behavior.
## Geometry
All `ShapeUtils` implement `getGeometry`, which returns a single
geometry primitive (`Geometry2d`). For example:
```ts
class BoxyShapeUtil {
getGeometry(shape: BoxyShape) {
return new Rectangle2d({
width: shape.props.width,
height: shape.props.height,
isFilled: true,
margin: shape.props.strokeWidth
})
}
}
```
This geometric primitive is used for all bounds calculation, hit
testing, intersection with arrows, etc.
There are several geometric primitives that extend `Geometry2d`:
- `Arc2d`
- `Circle2d`
- `CubicBezier2d`
- `CubicSpline2d`
- `Edge2d`
- `Ellipse2d`
- `Group2d`
- `Polygon2d`
- `Rectangle2d`
- `Stadium2d`
For shapes that have more complicated geometric representations, such as
an arrow with a label, the `Group2d` can accept other primitives as its
children.
## Hit testing
Previously, we did all hit testing via events set on shapes and other
elements. In this PR, I've replaced those hit tests with our own
calculation for hit tests in JavaScript. This removed the need for many
DOM elements, such as hit test area borders and fills which only existed
to trigger pointer events.
## Selection
We now support selecting "hollow" shapes by clicking inside of them.
This involves a lot of new logic but it should work intuitively. See
`Editor.getShapeAtPoint` for the (thoroughly commented) implementation.
![Kapture 2023-07-23 at 23 27
27](https://github.com/tldraw/tldraw/assets/23072548/a743275c-acdb-42d9-a3fe-b3e20dce86b6)
every sunset is actually the sun hiding in fear and respect of tldraw's
quality of interactions
This PR also fixes several bugs with scribble selection, in particular
around the shift key modifier.
![Kapture 2023-07-24 at 23 34
07](https://github.com/tldraw/tldraw/assets/23072548/871d67d0-8d06-42ae-a2b2-021effba37c5)
...as well as issues with labels and editing.
There are **over 100 new tests** for selection covering groups, frames,
brushing, scribbling, hovering, and editing. I'll add a few more before
I feel comfortable merging this PR.
## Arrow binding
Using the same "hollow shape" logic as selection, arrow binding is
significantly improved.
![Kapture 2023-07-22 at 07 46
25](https://github.com/tldraw/tldraw/assets/23072548/5aa724b3-b57d-4fb7-92d0-80e34246753c)
a thousand wise men could not improve on this
## Moving focus between editing shapes
Previously, this was handled in the `editing_shapes` state. This is
moved to `useEditableText`, and should generally be considered an
advanced implementation detail on a shape-by-shape basis. This addresses
a bug that I'd never noticed before, but which can be reproduced by
selecting an shape—but not focusing its input—while editing a different
shape. Previously, the new shape became the editing shape but its input
did not focus.
![Kapture 2023-07-23 at 23 19
09](https://github.com/tldraw/tldraw/assets/23072548/a5e157fb-24a8-42bd-a692-04ce769b1a9c)
In this PR, you can select a shape by clicking on its edge or body, or
select its input to transfer editing / focus.
![Kapture 2023-07-23 at 23 22
21](https://github.com/tldraw/tldraw/assets/23072548/7384e7ea-9777-4e1a-8f63-15de2166a53a)
tldraw, glorious tldraw
### Change Type
- [x] `major` — Breaking change
### Test Plan
1. Erase shapes
2. Select shapes
3. Calculate their bounding boxes
- [ ] Unit Tests // todo
- [ ] End to end tests // todo
### Release Notes
- [editor] Remove `ShapeUtil.getBounds`, `ShapeUtil.getOutline`,
`ShapeUtil.hitTestPoint`, `ShapeUtil.hitTestLineSegment`
- [editor] Add `ShapeUtil.getGeometry`
- [editor] Add `Editor.getShapeGeometry`
This PR fixes a bug where dark mode would not immediately cause shapes
to update their colors. Previously, we got the current theme during
render but not in a way that hooked into the change. In this update, we
hook into the change. We also pass the change down to shape fills as
props rather than getting the theme from deeper down.
### Change Type
- [x] `patch`
### Test Plan
1. Use dark mode.
2. Switch colors
### Release Notes
- [fix] dark mode colors not updating
This PR is another grab bag:
- renames `readOnly` to `readonly` throughout editor
- fixes a regression related to focus and keyboard shortcuts
- adds a small outline for focused editors
### Change Type
- [x] `major`
### Test Plan
- [x] End to end tests
This PR fixes a failing end to end test that snuck in.
### Change Type
- [x] `tests` — Changes to any test code only[^2]
### Test Plan
- [x] End to end tests
This PR removes several extraneous computed values from the editor. It
adds some silly instance state onto the instance state record and
unifies a few methods which were inconsistent. This is fit and finish
work 🧽
## Computed Values
In general, where once we had a getter and setter for `isBlahMode`,
which really masked either an `_isBlahMode` atom on the editor or
`instanceState.isBlahMode`, these are merged into `instanceState`; they
can be accessed / updated via `editor.instanceState` /
`editor.updateInstanceState`.
## tldraw select tool specific things
This PR also removes some tldraw specific state checks and creates new
component overrides to allow us to include them in tldraw/tldraw.
### Change Type
- [x] `major` — Breaking change
### Test Plan
- [x] Unit Tests
- [x] End to end tests
### Release Notes
- [tldraw] rename `useReadonly` to `useReadOnly`
- [editor] remove `Editor.isDarkMode`
- [editor] remove `Editor.isChangingStyle`
- [editor] remove `Editor.isCoarsePointer`
- [editor] remove `Editor.isDarkMode`
- [editor] remove `Editor.isFocused`
- [editor] remove `Editor.isGridMode`
- [editor] remove `Editor.isPenMode`
- [editor] remove `Editor.isReadOnly`
- [editor] remove `Editor.isSnapMode`
- [editor] remove `Editor.isToolLocked`
- [editor] remove `Editor.locale`
- [editor] rename `Editor.pageState` to `Editor.currentPageState`
- [editor] add `Editor.pageStates`
- [editor] add `Editor.setErasingIds`
- [editor] add `Editor.setEditingId`
- [editor] add several new component overrides
This PR moves code between our packages so that:
- @tldraw/editor is a “core” library with the engine and canvas but no
shapes, tools, or other things
- @tldraw/tldraw contains everything particular to the experience we’ve
built for tldraw
At first look, this might seem like a step away from customization and
configuration, however I believe it greatly increases the configuration
potential of the @tldraw/editor while also providing a more accurate
reflection of what configuration options actually exist for
@tldraw/tldraw.
## Library changes
@tldraw/editor re-exports its dependencies and @tldraw/tldraw re-exports
@tldraw/editor.
- users of @tldraw/editor WITHOUT @tldraw/tldraw should almost always
only import things from @tldraw/editor.
- users of @tldraw/tldraw should almost always only import things from
@tldraw/tldraw.
- @tldraw/polyfills is merged into @tldraw/editor
- @tldraw/indices is merged into @tldraw/editor
- @tldraw/primitives is merged mostly into @tldraw/editor, partially
into @tldraw/tldraw
- @tldraw/file-format is merged into @tldraw/tldraw
- @tldraw/ui is merged into @tldraw/tldraw
Many (many) utils and other code is moved from the editor to tldraw. For
example, embeds now are entirely an feature of @tldraw/tldraw. The only
big chunk of code left in core is related to arrow handling.
## API Changes
The editor can now be used without tldraw's assets. We load them in
@tldraw/tldraw instead, so feel free to use whatever fonts or images or
whatever that you like with the editor.
All tools and shapes (except for the `Group` shape) are moved to
@tldraw/tldraw. This includes the `select` tool.
You should use the editor with at least one tool, however, so you now
also need to send in an `initialState` prop to the Editor /
<TldrawEditor> component indicating which state the editor should begin
in.
The `components` prop now also accepts `SelectionForeground`.
The complex selection component that we use for tldraw is moved to
@tldraw/tldraw. The default component is quite basic but can easily be
replaced via the `components` prop. We pass down our tldraw-flavored
SelectionFg via `components`.
Likewise with the `Scribble` component: the `DefaultScribble` no longer
uses our freehand tech and is a simple path instead. We pass down the
tldraw-flavored scribble via `components`.
The `ExternalContentManager` (`Editor.externalContentManager`) is
removed and replaced with a mapping of types to handlers.
- Register new content handlers with
`Editor.registerExternalContentHandler`.
- Register new asset creation handlers (for files and URLs) with
`Editor.registerExternalAssetHandler`
### Change Type
- [x] `major` — Breaking change
### Test Plan
- [x] Unit Tests
- [x] End to end tests
### Release Notes
- [@tldraw/editor] lots, wip
- [@tldraw/ui] gone, merged to tldraw/tldraw
- [@tldraw/polyfills] gone, merged to tldraw/editor
- [@tldraw/primitives] gone, merged to tldraw/editor / tldraw/tldraw
- [@tldraw/indices] gone, merged to tldraw/editor
- [@tldraw/file-format] gone, merged to tldraw/tldraw
---------
Co-authored-by: alex <alex@dytry.ch>
This PR adds support for custom shapes (`shapes`) to the y.js example. A
user should pass the same data to the `useYjsStore` hook as they pass to
the `<Tldraw>` component.
### Change Type
- [x] `internal`
Bumps the VS Code version.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
![Kapture 2023-07-04 at 16 36
31](https://github.com/tldraw/tldraw/assets/1242537/bcb19959-ac66-46fa-92ea-50fe4692a96c)
### Change Type
- [x] `minor` — New feature
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Make some cloud shapes, try different sizes, colors, fills.
2. Export cloud shapes to images.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Adds a cloud shape.
We'd like to make the @tldraw/editor layer more independent of specific
shapes. Unfortunately there are many places where shape types and
certain shape behavior is deeply embedded in the Editor. This PR begins
to refactor out dependencies between the editor library and shape utils.
It does this in two ways:
- removing shape utils from the arguments of `isShapeOfType`, replacing
with a generic
- removing shape utils from the arguments of `getShapeUtil`, replacing
with a generic
- moving custom arrow info cache out of the util and into the editor
class
- changing the a tool's `shapeType` to be a string instead of a shape
util
We're here trading type safety based on inferred types—"hey editor, give
me your instance of this shape util class"—for knowledge at the point of
call—"hey editor, give me a shape util class of this type; and trust me
it'll be an instance this shape util class". Likewise for shapes.
### A note on style
We haven't really established our conventions or style when it comes to
types, but I'm increasingly of the opinion that we should defer to the
point of call to narrow a type based on generics (keeping the types in
typescript land) rather than using arguments, which blur into JavaScript
land.
### Change Type
- [x] `major` — Breaking change
### Test Plan
- [x] Unit Tests
### Release Notes
- removes shape utils from the arguments of `isShapeOfType`, replacing
with a generic
- removes shape utils from the arguments of `getShapeUtil`, replacing
with a generic
- moves custom arrow info cache out of the util and into the editor
class
- changes the a tool's `shapeType` to be a string instead of a shape
util
This PR removes the `tool` parameter from the `defineShape` function.
It's an opinionated change that I think we should at the very least
consider.
## What's the context?
Currently, you can add **tools** (aka state nodes) to your state chart
in two different ways:
1. Passing them to the `<Tldraw>` component with the `tools` attribute.
2. As part of a shape definition's `tool` property, which you then pass
to the `<Tldraw>` component with the `shapes` attribute.
This is what (1) looks like:
```jsx
import { MyTool } from "./MyTool"
function Example() {
return <Tldraw tools={[MyTool]} />
}
```
This is what (2) looks like:
```jsx
import { MyTool } from "./MyTool"
import { MyShapeUtil, myShapeProps } from "./MyShape"
const MyShapeDefinition = defineShape("my-shape", {
util: MyShapeUtil,
props: myShapeProps,
tool: MyTool,
})
function Example() {
return <Tldraw shapes={[MyShapeDefinition]} />
}
```
Clearly, (1) is better for when you want to add *just a tool*, that
doesn't have an associated shape.
And (2) is better for when you want to add *both* a tool and an
associated shape.
## Why change it?
I think we should remove method (2). Because I think that it adds a few
complications.
#### Does it help?
I don't think that it helps to streamline the process of coupling shapes
and tools. You still need to remember to add your tool.
Seeing as `tool` is optional on the shape definition (rightly so), it
doesn't prompt you to do it.
#### What's easier to explain?
I think it's easier to just have to explain _one method_. It would take
longer to explain two methods, and it complicates the concepts involved.
Seeing as there's not a big benefit to one method over the other, the
added explanation wouldn't be a good trade-off.
#### What happens if I use both?
It's unclear to the user what would happen if they use both methods. Do
we know what the intended behaviour of this would be? I think this will
happen often.
```jsx
import { MyTool } from "./MyTool"
import { MyShapeUtil, myShapeProps } from "./MyShape"
const MyShapeDefinition = defineShape("my-shape", {
util: MyShapeUtil,
props: myShapeProps,
tool: MyTool,
})
function Example() {
return <Tldraw tools={[MyTool]} shapes={[MyShapeDefinition]} />
}
```
#### Does it fit my shape/tool?
Many shapes are coupled closely with one tool. But some shapes would
involve multiple tools. And some tools would involve multiple shapes.
For example, you might first add a tool and a shape that go nicely
together, so you use method (2). But two months later, you decide that
you want another tool to be able to make this shape too. Now you've
inserted your related tools in two different places, unless you
refactor.
Alternatively, you might want to add some more functionality to your
tool, so that it can make multiple types of shapes. Instead of
refactoring the existing shape, you want to create an entirely new
shape, to keep your new code separate. Should you add the `tool`
property to the new shape as well? What would happen if you did/didn't?
What happens if you later disable the original shape? Would you need to
move the `tool` property from there to the newer shape?
It would be a lot simpler to just have the tool in your list of tools,
instead of having them tangled up with shapes.
#### Plugins?
We've been considering moving towards some sort of 'plugins' system in
the future, that could collect together shapes, tools, and other stuff.
I think that a more complete concept of a 'plugin' would be the best
place to collect together shapes, and tools — not on the shape itself.
### Change Type
- [x] `major` — Breaking change
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Try using all of the app's tools, making sure they still work.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- [dev] Removed the `tool` property from `defineShape`
I accidentally checked in a bunch of stuff i shouldn't. oops.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [x] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
Highlighter is autolocked, so we shouldn't show the lock icon
### Change Type
- [x] `patch` — Bug fix
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- We no longer show the tool lock option for highlighter - it didn't do
anything anyway
This PR fixes the shortcut for lock shapes, which may be blocked by
browser defaults. We now use Shift+L instead of Cmd+Shift+L. Closes
https://github.com/tldraw/tldraw/issues/1676.
### Change Type
- [x] `patch`
### Test Plan
1. Try the lock tool shortcuts.
- [x] End to end tests
### Release Notes
- [@tldraw/editor] Fix lock tool shortcut
This PR adds a `meta` property to shapes and other records.
It adds it to:
- asset
- camera
- document
- instance
- instancePageState
- instancePresence
- page
- pointer
- rootShape
## Setting meta
This data can generally be added wherever you would normally update the
corresponding record.
An exception exists for shapes, which can be updated using a partial of
the `meta` in the same way that we update shapes with a partial of
`props`.
```ts
this.updateShapes([{
id: myShape.id,
type: "geo",
meta: {
nemesis: "steve",
special: true
}
])
```
## `Editor.getInitialMetaForShape`
The `Editor.getInitialMetaForShape` method is kind of a hack to set the
initial meta property for newly created shapes. You can set it
externally. Escape hatch!
### Change Type
- [x] `minor` — New feature
### Test Plan
todo
- [ ] Unit Tests (todo)
### Release Notes
- todo
This PR fixes an import in the custom shapes example. It also tweaks the
example to show how buttons and other interactive content should work.
### Change Type
- [x] `documentation`
Adds some basic API docs for the new styles API.
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
### Test Plan
--
### Release Notes
--
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
tldraw-zero themed follow-ups to the styles API added in #1580.
- Removed style related helpers from `ShapeUtil`
- `editor.css` no longer includes the tldraw default color palette.
Instead, a global `DefaultColorPalette` is defined as part of the color
style. If developers wish to cusomise the colors, they can mutate that
global.
- `ShapeUtil.toSvg` no longer takes font/color. Instead, it takes an
"svg export context" that can be used to add `<defs>` to the exported
SVG element. Converting e.g. fonts to inlined data urls is now the
responsibility of the shapes that use them rather than the Editor.
- `usePattern` is not longer a core part of the editor. Instead,
`ShapeUtil` has a `getCanvasSvgDefs` method for returning react
components representing anything a shape needs included in `<defs>` for
the canvas.
- The shape-specific cleanup logic in `setStyle` has been deleted. It
turned out that none of that logic has been running anyway, and instead
the relevant logic lives in shape `onBeforeChange` callbacks already.
### Change Type
- [x] `minor` — New feature
### Test Plan
- [x] Unit Tests
- [x] End to end tests
### Release Notes
--
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR removes the docs site (again) which suggests that git may have
been confused about new content.
### Change Type
- [x] `documentation` — Changes to the documentation only
This diff:
- tweaks how playwright runs in CI to have it go a bit faster
- uploads nice browsable reports to S3 for looking at playwright
failures and traces
- adds visual regression testing to playwright
### Change Type
- [x] `tests` — Changes to any test code only[^2]
### Test Plan
- [ ] Unit Tests
- [x] End to end tests
### Release Notes
--
---------
Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
This PR changes how the sidebar works on the docs site.
## What's the problem?
Previously, you couldn't reach the bottom of the sidebar on some screens
- unless you scroll to the very bottom of the main content. Some of our
pages are [very
long](https://canary.tldraw.dev/gen/editor/Editor-class), so this isn't
practical.
![2023-06-22 at 11 25 26 - Violet
Gazelle](https://github.com/tldraw/tldraw/assets/15892272/873ffa98-5eea-48b4-a005-c3aa89074065)
## How are we fixing it?
This PR makes the sidebar scroll separately from the main content.
It's less fancy and less pretty :/
But it's usable.
Maybe we could make it sleeker somehow, but this works at least.
![2023-06-22 at 11 27 29 - Rose
Hedgehog](https://github.com/tldraw/tldraw/assets/15892272/99bd47b9-d07c-46ff-b1bb-de0ac289d294)
## Admin
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. On the docs site, make your browser window short so that you can't
see the whole sidebar.
2. Make sure that you can scroll down to the bottom on the sidebar,
separately from the rest of the page.
### Release Notes
- Documentation: Fixed the sidebar being unscrollable on some short
screens.
This PR adds some immediate feedback when you search on the docs site —
so that you know that your query has been submitted. This is most
noticeable on slower internet connections. But even on fast connections,
search feels a bit untrustworthy because you don't get that immediate
feedback.
We could make a little loading spinner or something. But for now, I just
disabled the search input when you submit it, because it didn't require
any design work!
## Before
No way of telling that the search results are loading. No immediate
feedback:
![2023-06-22 at 12 17 34 - Fuchsia
Fowl](https://github.com/tldraw/tldraw/assets/15892272/da3b3d7f-fc6a-49f9-9352-58949ca917d5)
## After
![2023-06-22 at 13 09 26 - Turquoise
Cat](https://github.com/tldraw/tldraw/assets/15892272/9e44061a-c4b9-43d2-8b8f-e1c4dce60c48)
## Admin
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Throttle your network tab!
2. Search for something on the docs site (eg: Editor)
3. The search input should get disabled when you press the Enter key.
### Release Notes
- Documentation: Added some immediate feedback when you search.
This PR changes the structure of the docs site's sidebar.
![image](https://github.com/tldraw/tldraw/assets/15892272/ffe1e152-c921-43f0-9ba2-d084bda5e1e3)
I think this signposts more clearly what the different pages are for.
And it also paves the way for some work I want to do on
expanding+refining the Editor docs.
This PR also simplifies URL for all sidebar links.
It's a bit scrappy, but I think it feels simple enough to work with, and
easy-enough to change in the future.
> But hey! I've been doing this a couple times recently. Maybe we should
refactor? Or maybe we should keep going with what we've got and focus on
getting these docs *done*.
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Check that all the sidebar links go to where you expect.
2. Check that old URLs redirect to the right pages, eg: `/docs/usage`
should go to the usage page.
### Release Notes
- Documentation: Restructured the sidebar for clarity.
This PR fixes your cursor when you hover some buttons in the docs site.
This makes them consistent with all other buttons.
![image](https://github.com/tldraw/tldraw/assets/15892272/d918e12e-2831-49fe-acf7-34c67a9cd976)
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. On the docs site, hover your cursor over the light/dark button.
2. Make sure that your cursor is a pointing finger.
### Release Notes
- Documentation: Fixed the wrong cursor showing when hovering some
buttons.
This PR tightens up the wording of the Usage docs page, and it
restructures it slightly.
See my comments in the code for more info.
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Documentation: Impoved clarity of wording and structure of the Usage
page.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR fixes a few components that were updating too often. It changes
the format of our error boundaries in order to avoid re-rendering them
as changed props.
### Change Type
- [x] `major` — Breaking change