We probably don't want to add the listener here.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
When creating a new page from the "move to page" menu it would be
created as just "Page" instead of "page 1" etc.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Start from an empty canvas
2. Add some stuff to the canvas
3. Select it, right click, and choose "move to page" -> "new page"
4. The newly created page should be called "page 2"
### Release Notes
- Fix naming of pages created by the "move to page" action
This PR makes several improvements to the behavior of arrows as they
relate to precision and container relationships.
- an arrow's terminals are always "true" and are never snapped to { x:
.5, y: .5 } as they were previously when not precise
- instead, a new `isPrecise` boolean is added to the arrow terminal
- when an arrow terminal renders "imprecisely" it will be placed to the
center of the bound shape
- when an arrow terminal renders "precisely" it will be placed at the
normalized location within the bound shape
![Kapture 2023-11-29 at 23 12
12](https://github.com/tldraw/tldraw/assets/23072548/e94e1594-75fa-4c94-86f3-7d911bf25f7f)
The logic now is...
- if the user has indicated precision by "pausing" while drawing the
arrow, it will be precise
- otherwise...
- if both of an arrow's terminals are bound to the same shape, both will
be precise
- if a terminal is bound to a shape that contains the shape that its
opposite terminal is bound to, it will be precise
- if a terminal is bound to a shape that contains the shape that its
opposite terminal is bound to, it will be precise
- or else it will be imprecise
If the spatial relationships change, the precision may change as well.
Fixes https://github.com/tldraw/tldraw/issues/2204
Note: a previous version of this PR was based around ancestry but that's
not actually important.
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Draw an arrow between a frame and its descendant
2. Draw an arrow inside of a shape to another shape contained within the
bounds of the big shape
3. Vis versa
4. Vis versa
- [x] Unit Tests
### Release Notes
- Improves the logic about when to draw "precise" arrows between the
center of bound shapes.
This is an attempt at #1989. The big issue there is when `shapeUtils`
change when you're relying on tldraw to provide you with the store
instead of providing your own. Our `useTLStore` component had a bug
where it would rely on effects & a ref to detect when its options had
changed whilst still scheduling updates. Fresh opts would come in, but
they'd be different from the ones in the ref, so we'd schedule an
update, so the opts would come in again, but they'd still be different
as we hadn't run effects yet, and we'd schedule an update again (and so
on).
This diff fixes that by storing the previous opts in state instead of a
ref, so they're updating in lockstep with the store itself. this
prevents the update loop.
There are still situations where we can get into loops if the developer
is passing in custom tools, shapeUtils, or components but not memoising
them or defining them outside of react. As a DX improvement, we do some
auto-memoisation of these values using shallow equality to help with
this issue.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
- [x] Unit Tests
### Release Notes
- Fixes a bug that could cause crashes due to a re-render loop with HMR
#1989
Adds a `LoadingScreen` override option.
Resolves https://github.com/tldraw/tldraw/issues/2269
### Change Type
- [ ] `patch` — Bug fix
- [x] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Allow users to customize the connecting screen.
- Add simple frame removing - it just drops the frame and parent
children to frames parent.
- Select children after removing the frame.
- Add children to the frame if we resize the frame so that it encloses
them.
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.
### Change Type
- [ ] `patch` — Bug fix
- [x] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Co-authored-by: Taha <98838967+Taha-Hassan-Git@users.noreply.github.com>
Follow up to #2189
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
occuring -> occurring
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
follow up to #2189
adds runtime warnings for deprecated fields. cleans up remaining fields
and usages. Adds a lint rule to prevent access to deprecated fields.
Adds a lint rule to prevent using getters.
### Change Type
- [x] `patch` — Bug fix
This PR adds a custom tool example, the `Screenshot Tool`.
It demonstrates how a user can create a custom tool together with custom
tool UI.
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Use the screenshot example
### Release Notes
- adds ScreenshotTool custom tool example
- improvements and new exports related to copying and exporting images /
files
- loosens up types around icons and translations
- moving `StateNode.isActive` into an atom
- adding `Editor.path`
This PR extracts some improvements from #2198 into a separate PR.
### Release Notes
- adds computed `StateNode.getPath`
- adds computed StateNode.getCurrent`
- adds computed StateNode.getIsActive`
- adds computed `Editor.getPath()`
- makes transition's second property optional
### Change Type
- [x] `minor` — New feature
### Test Plan
- [x] Unit Tests
- [x] End to end tests
Fixes the color of culled shapes when using dark mode. Reverted to the
color that was set before the blue test color.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Fixes the color of culled shapes when using dark mode.
There was an issue with preventing grouping of a shape and an arrow
bound to it.
There was another issue where you had a shape and an unbound arrow
grouped. If you then tried to bind the arrow to the shape it would
ungroup the two.
The underlying issue for both was the same and it goes something like
this:
1. We group the shape and the bound arrow.
2. This reparents both of them to the group.
3. This triggers `registerAfterChangeHandler` cb.
4. This reparents the arrow and it reparents it to the page since we
only have one binding.
5. This then triggers `onChildrenChange` in `GroupShapeUtil` which
removes the group.
## Before
**Cant create the group**
https://github.com/tldraw/tldraw/assets/2523721/d6717b8a-9a68-484b-bf2d-969140a9bfc1
**Binding ungroups**
https://github.com/tldraw/tldraw/assets/2523721/c85f99d5-9343-454f-a934-85d7489dbc72
## After
**Can create the group**
https://github.com/tldraw/tldraw/assets/2523721/e6c026d8-6a42-413c-9471-30669610910b
**Does not ungroup**
https://github.com/tldraw/tldraw/assets/2523721/74e43741-31a9-42a2-b1e0-6dca2e678669
Fixes https://github.com/tldraw/tldraw/issues/2088
Fixes https://github.com/tldraw/tldraw/issues/2089
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
**Testing that you can correctly group a shape and an arrow bound to
it**
1. Insert a shape
7. Insert an arrow and bind it to the shape
8. Select both and group them (use the keyboard shortcut, seems like we
disable the UI for this case).
9. This should create a group.
**Testing that you don't ungroup an arrow when you unbind it from a
shape**
1. Start with a group that contains a shape and an arrow.
2. Bind the arrow to the shape and then unbind it.
3. The group should still be there.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
---------
Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
Follow up to #2189 and #2202
### Change Type
- [x] `patch` — Bug fix
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
This PR replaces the `.value` getter for the atom with `.get()`
### Change Type
- [x] `major` — Breaking change
---------
Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
This PR fixes a bug where frames with children that have identical
dimensions would not be able to export as images.
When calculating masked page bounds, identical shapes would produce a
zero width/height masked page bounds.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create a frame.
2. Create an image that is a child of the frame and the exact dimensions
of the frame (possibly using the console)
3. Export the image
### Release Notes
- Fix bug with getmaskedpagebounds calculation for identical parent /
child sizes
This PR fixes a bug where a render to the popover component would cause
the menu to never close.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Open the quick actions menu with two shapes selected
2. Click the group button
3. Click on the canvas
The menu should close.
### Release Notes
- Fix actions menu not closing when clicking the canvas after grouping
items via the actions menu.
Fixes#2152
A semicolon was missing from the editor.css file
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
### Release Notes
- Fix typo in CSS file
Follow up to #2149 to make sure it works when tldraw is not mounted at
0,0 in document space. Try it out in the 'multiple' examples
### Change Type
- [x] `patch` — Bug fix
This PR fixes a bug with zero length arrows.
Before:
![2023-11-07 at 15 17 47 - Harlequin
Mouse](https://github.com/tldraw/tldraw/assets/15892272/4c0b9609-f4f0-49cc-8575-ffd58973e81f)
After:
![2023-11-07 at 15 30 07 - Scarlet
Dinosaur](https://github.com/tldraw/tldraw/assets/15892272/af3188f1-c996-46e1-a2ff-48de31e0fc05)
Fixes#2166
### Change Type
- [x] `patch` — Bug fix
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Draw a rectangle.
2. Clone it.
3. Connect their centers with an arrow.
4. Hold control/command.
5. Drag one rectangle onto the other so they're in the exact same place.
6. Erase both rectangles (but NOT the invisible arrow).
7. Select all.
8. Hover the minimap.
9. Repeat but curve the arrow slightly before moving the rectangles
together.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fix a hyper niche arrow crash with zero length arrows.
This improves how zooming works when we zoom in an inactive window. With
this change you should zoom towards the pointer position, while before
it zoomed towards the last known pointer position before the window
became inactive.
Fixes#2165
Before
https://github.com/tldraw/tldraw/assets/2523721/50018782-533a-43bb-88a5-21fc4419b723
After
https://github.com/tldraw/tldraw/assets/2523721/c3859f84-ef56-4db8-96b9-50a2de060507
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Open the tldraw editor.
2. Click away from the browser window so that it's not longer active.
3. Hover over the browser window and start zooming.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Improves zooming for inactive windows.
This PR adds two new component overrides to the editor's `components`
slot. They are:
- `<OnTheCanvas/>`, which renders inside of the html layer that scales
and translates with the camera
- `<InFrontOfTheCanvas/>`, which renders in front of the canvas but
behind any UI elements, and which does not scale / pan with the camera.
![Kapture 2023-11-06 at 12 19
15](https://github.com/tldraw/tldraw/assets/23072548/51c0421d-8b39-48b5-9b8a-c717253c3423)
### Change Type
- [x] `minor` — New feature
### Test Plan
1. See the "on the canvas" example.
### Release Notes
- [editor] Adds two new components, `OnTheCanvas` and
`InFrontOfTheCanvas`.
This switches us from the 'alpha' to 'beta' prerelease tag. After we
make our first deploy folks will be able to install the latest version
by doing `npm install @tldraw/tldraw@beta`.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package[^2]
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
This PR adds support for multiple scribbles at the same time. It
prevents the sudden disappearance of existing scribbles when new ones
are added. It simplifies the management of scribbles by moving the
scribble manager to the editor.
![Kapture 2023-10-29 at 10 17
48](https://github.com/tldraw/tldraw/assets/23072548/23089047-6247-4714-bb79-c4972370140f)
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Use the eraser, scribble select, and laser pointer tools
- [x] Unit Tests
### Release Notes
- [feature] multi scribbles
This PR adds a meta example, showing how to add meta properties to
shapes.
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
This PR passes the initial shape to the onHandleChange method. It makes
it a bit easier to work with handles in custom shapes.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [x] `internal` — Any other changes that don't affect the published
package[^2]
- [] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
Seems Safari only added `MediaQueryList: change event` in version 14.
This is a workaround for older versions.
https://developer.mozilla.org/en-US/docs/Web/API/MediaQueryList/change_event
Reported here
https://discord.com/channels/859816885297741824/926464446694580275/1166028196832092282
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Fixes an issue with `addEventListener` on MediaQueryList object in old
versions of Safari.
This PR removes all mentions of "(optional)" from our jsdocs. This is
for:
* consistency — many of our jsdocs don't mention "(optional)" for
optional parameters. The developer is expected to use the type
definition to find this out. But it's a bit unclear because we use
"(optional)" in many places too.
* docs site — on our docs site, we use type definitions to figure out
what is optional, and what isn't. We use that info to denote optional
parameters. It looks funny having two "(optional)"s on a page. We
*could* strip them, but it's probably better to just remove them at the
source.
<img width="526" alt="image"
src="https://github.com/tldraw/tldraw/assets/15892272/b5b65a2b-2923-42a9-a2d3-9b1d9d55cd3d">
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
### Release Notes
- dev: Removed duplicate/inconsistent `(optional)`s from docs
This PR fixes a bug that causes menus not to close correctly when open.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. On mobile, open the menu.
2. Tap the canvas—it should close the panel.
3. Open the mobile style panel.
4. Tap the canvas—it should close the panel.
5. Open the mobile style panel.
6. Tap the mobile style panel button—it should close the panel.
7. On mobile, long press to open the context menu
### Release Notes
- [fix] bug with menus
This PR removes some calls to `findLast`, as this is not in all browsers
yet.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Drag and drop.
2. Create a shape inside of a frame
- [x] Unit Tests
Bumps nanoid to bring in line with brivate to make sure our nanoid mock
in our fuzz test works. Supersedes
https://github.com/tldraw/brivate/pull/3027#pullrequestreview-1676280991
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [x] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
This PR fixes a bug where the indicator on a locked group (or any
shape!) would not appear when the shape was unlocked. This happens
because the `memo` equality checker filtered out changes to the shape's
locked property if they did not effect any other properties.
![Kapture 2023-10-13 at 14 44
31](https://github.com/tldraw/tldraw/assets/23072548/c40442e0-8d18-4ed0-863c-c2b73da81f28)
### Change Type
- [x] `patch` — Bug fix
### Release Notes
- Fix case where indicator was not shown when unlocking groups
This PR fixes (or rather buries) a bug that could occur when the parents
to children array includes shapes that no longer exist.
### Change Type
- [x] `patch` — Bug fix
This PR allows locked shapes to be reparented. This fixes a bug where
grouped and locked shapes would disappear when their parent group would
be ungrouped.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create two shapes.
2. Group the shapes.
3. Lock one shape.
4. Ungroup the group
- [x] Unit Tests
### Release Notes
- Fix a bug where grouped locked shapes would be deleted when ungrouped.
Closes#2051
This was another bug related to the usage of parent-scope `let`
assignments to avoid stack allocations in a hot code path, so I switched
to `const`s and local `let`s which we really should have done last week.
I think the compiler should be able to optimize this well enough.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixes opacity of shapes while erasing in a group or frame.
This PR fixes a bug where certain hit tests would always miss straight
lines.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create a straight line.
2. Try to bind an arrow to it.
- [x] Unit Tests
### Release Notes
- [fix] Bug where arrows would not bind to straight lines
Previously, entering a geo shape and adding a bunch of newlines wouldn't
correctly update the shape's height. This fixes that.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create a geo shape
2. Enter text editing mode
3. Spam the enter key
4. See that the shape grows appropriately
5. Exit editing and check that the trailing newlines have been deleted.
- [ ] Unit Tests
- [x] End to end tests
---------
Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR:
1. Adds a `renderingOnly` option to the `Editor.getShapeAtPoint` method.
When true, the method will only hit test against rendering shapes
(shapes that are inside of the current `renderingBounds`) rather than
all shapes on the canvas.
2. Includes some low level improvements to the way that edges find their
nearest point.
3. Includes a fix to circle geometry that could produce NaN values
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Check whether hovering shapes still works as you would expect.
- [x] Unit Tests
### Release Notes
- Improve perf for hovering shapes / shape hit tests
Before the geometry change, we'd rely on the browser to tell us which
element was hovered, which meant that when the pointer left the canvas
we'd automatically clear the hovered shape.
Currently, we don't know whether the pointer is over the canvas or not -
so we keep showing the hover indicator for the last shape you had your
pointer over.
This diff adds an `isHoveringCanvas` prop to the instance state (true,
false, or null if the current pointer doesn't support hovering) that we
can use to track this and disable the hover indicator appropriately.
![Kapture 2023-10-05 at 12 00
00](https://github.com/tldraw/tldraw/assets/1489520/236b9459-878b-47e2-bcaa-10d245581347)
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Create some shapes that go below the UI
2. Move the mouse from the shape to the UI
3. Hover indicator should disappear
This PR:
- removes feature flags for people menu, highlighter shape
- removes debugging for cursors
- adds a debug flag for hiding shapes
- changes Canvas to use `useValue` rather than `track`
- removes the default background color on `tl-background`
- in the editor components, makes `Background` null by default
### Change Type
- [x] `minor` — New feature
There are a lot of cases (eg when interacting with the ui) where the
editor loses focus. This check was preventing us from updating the
viewport screen bounds when appropriate. This function is throttled and
pretty cheap anyway (if the viewport is equal its a no-op) so let's just
remove the condition
### Change Type
- [x] `patch` — Bug fix
Frame labels lost their editing outline at some point. 🤷🏼 any idea how
this happened?
## Before
![Kapture 2023-10-04 at 13 47
28](https://github.com/tldraw/tldraw/assets/1242537/5da612e3-6456-493d-a4d7-4a5b953284bb)
## After
![Kapture 2023-10-04 at 13 49
55](https://github.com/tldraw/tldraw/assets/1242537/1608af3b-aac8-4f1c-8a9b-09aab19b07fb)
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
This PR restores the controlled nature of focus. Focus allows keyboard
shortcuts and other interactions to occur. The editor's focus should
always / entirely be controlled via the autoFocus prop or by manually
setting `editor.instanceState.isFocused`.
Design note: I'm starting to think that focus is the wrong abstraction,
and that we should instead use a kind of "disabled" state for editors
that the user isn't interacting with directly. In a page where multiple
editors exit (e.g. a notion page), a developer could switch from
disabled to enabled using a first interaction.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
- [x] End to end tests
We got things sliggghhhtly wrong in #1980. That diff was attempting to
fix a bug where the text measurement element would refuse to go above
the viewport size in safari. This was most obvious in the case where
there was no fixed width on a text shape, and that diff fixed that case,
but it was also happening when a fixed width text shape was wider than
viewport - which wasn't covered by that fix. It turned out that that fix
also introduced a bug where shapes would no longer grow along the y-axis
- in part because the relationship between `width`, `maxWidth`, and
`minWidth` is very confusing.
The one-liner fix is to just use `max-content` instead of `fit-content`
- that way, the div ignores the size of its container. But I also
cleared up the API for text measurement to remove the `width` property
entirely in favour of `maxWidth`. I think this makes things much clearer
and as far as I can tell doesn't affect anything.
Closes#1998
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create an arrow & geo shape with labels, plus a note and text shape
2. Try to break text measurement - overflow the bounds, make very wide
text, experiment with fixed/auto-size text, etc.
Fixes an issue with creating arrows. Currently we create an arrow that
has both `start` and `end` handles set to the same point. This causes
`NaN` issues in some of our functions / svg rendering. After this change
we only create the arrow after we start dragging, which ensures the
start and the end handle won't have the same coordinates. This probably
feels the best way to approach it: arrow of length 0 doesn't really make
sense.
Resolves [#2005](https://github.com/tldraw/tldraw/issues/2005)
Before
https://github.com/tldraw/tldraw/assets/2523721/6e83c17e-21bd-4e0a-826b-02fad9c21ec6
After
https://github.com/tldraw/tldraw/assets/2523721/29359936-b673-4583-89c8-6d1728ab338c
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Create an arrow.
2. You should not see any errors in the console.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR prevents certain shapes from being edited while in readonly
mode. It adds `ShapeUtil.canEditInReadOnly` to allow developers to opt
in to editing shapes. It's currently applied only to embed shapes.
### Change Type
- [x] `major`
### Test Plan
1. In a readonly mode, try to edit text / sticky notes / arrow labels
via double click / enter. You should not be able to edit them.
2. Try to edit an embed. You should be able to edit it.
### Release Notes
- Prevent editing text shapes in readonly mode.
@SomeHats I'll leave this assigned to you in case you want to compare
the perf of using consts/lets scoped to the visitor function. Or just do
that anyway regardless of microperf. Either is fine with me.
This PR prevents the escape key from exiting full screen when a shape is
being edited or when shapes are selected. Basically, if the select tool
is going to use the escape key, then don't let it be used for its normal
purpose.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Open a firefox full screen tab.
2. Start editing a text shape.
3. Press escape. It should stop editing.
4. Press escape again. It should deselect the shape.
5. Press escape again. It should exit full screen mode.
This PR hides hovered indicators when using a coarse pointer.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. On an iPad or touch device, use the draw tool.
2. Select the select tool.
3. You should not see the hovered indicator on the drawn shape.
### Release Notes
- Hide hovered indicators on mobile / coarse pointer devices.
This PR improves pinch events on touch screens.
It tries to avoid zooming unless we're sure that the user is zooming (or
at least, that they've started zooming). It removes behavior that snaps
the pinch to a certain zoom (e.g. 100%, 50%).
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. On iPad, try to two-finger pan without zooming.
2. Perform a zoom.
3. Perform a two-finger pan, then a zoom.
### Release Notes
- Improve pinch gesture events.
Co-authored-by: Alex Alex@dytry.ch
closes [#1978](https://github.com/tldraw/tldraw/issues/1978)
Text was wrapping on Safari because the measure text div was rendered
differently on different browsers. Interestingly, when forcing the
text-measure div to be visible and on-screen in Chrome, the same
text-wrapping behaviour was apparent. By setting white-space to 'pre'
when width hasn't been set by the user, we can ensure that only line
breaks the user has inputted are rendered by default on all browsers.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. On Safari
2. Make a new text shape and start typing
3. At a certain point the text starts to wrap without the width having
been set
### Release Notes
- Fix text wrapping differently on Safari and Chrome/Firefox
Before/After
<image width="350"
src="https://github.com/tldraw/tldraw/assets/98838967/320171b4-61e0-4a41-b8d3-830bd90bea65">
<image width="350"
src="https://github.com/tldraw/tldraw/assets/98838967/b42d7156-0ce9-4894-9692-9338dc931b79">
This PR removes the automatic focus events from the editor.
The `autoFocus` prop is now true by default. When true, the editor will
begin in a focused state (`editor.instanceState.isFocused` will be
`true`) and the component will respond to keyboard shortcuts and other
interactions. When false, the editor will begin in an unfocused state
and not respond to keyboard interactions.
**It's now up to the developer** using the component to update
`isFocused` themselves. There's no predictable way to do that on our
side, so we leave it to the developer to decide when to turn on or off
focus for a container (for example, using an intersection observer to
"unfocus" components that are off screen).
### Change Type
- [x] `major` — Breaking change
### Test Plan
1. Open the multiple editors example.
2. Click to focus each editor.
3. Use the keyboard shortcuts to check that the correct editor is
focused.
4. Start editing a shape, then select the other editor. The first
editing shape should complete.
- [x] Unit Tests
- [x] End to end tests
### Release Notes
- [editor] Make autofocus default, remove automatic blur / focus events.
---------
Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
This PR fixes some cases where, if a member function (like `onEnter`)
was not an arrow function, it would not run.
### Change Type
- [x] `patch` — Bug fix
This PR makes it so that user preferences can be in a 'null' state,
where we use the default values and/or infer from the system
preferences.
Before this PR it was impossible to allow a user to change their locale
via their system config rather than selecting an explicit value in the
tldraw editor menu. Similarly, it was impossible to adapt to changes in
the user's system preferences for dark/light mode.
That's because we saved the full user preference values the first time
the user loaded tldraw, and the only way for them to change after that
is by saving new values.
After this PR, if a value is `null` we will use the 'default' version of
it, which can be inferred based on the user's system preferences in the
case of dark mode, locale, and animation speed. Then if the user changes
their system config and refreshes the page their changes should be
picked up by tldraw where they previously wouldn't have been.
Dark mode inference is opt-in by setting a prop `inferDarkMode: true` on
the `Editor` instance (and the `<Tldraw />` components), because we
don't want it to be a surprise for existing library users.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [x] `major` — Breaking change
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
This PR fixes not being able to right-click the selection background of
shapes.
* It still lets you right-click outside of a selection to deselect.
* It still lets you right-click a different shape inside the selection
bounds.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Draw a squiggle.
2. Select it.
3. Right-click somewhere inside the selection bounds (but NOT on the
squiggle itself).
4. The context menu should open.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Improved right click behaviour.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR fixes the text label placement for geo shapes. (It also fixes
the way an ellipse renders when set to dash or dotted).
There's still the slightest offset of the text label's outline when you
begin editing. Maybe we should keep the indicator instead?
### Change Type
- [x] `patch` — Bug fix
### Test Plan
Create a hexagon shape
hit enter to type
indicator is offset, text label is no longer offset
---------
Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
Previously, if a shape had two frame parents and those frames didn't
intersect, we'd render the shape without any clipping. This is because
in the case that we don't find an intersection we were returning
undefined (meaning nothing is masked out) instead of an empty array
(meaning everything is masked out)
![Kapture 2023-09-19 at 16 34
08](https://github.com/tldraw/tldraw/assets/1489520/3192c3df-5a71-4dea-a720-6319a803cd1c)
Fixes#1933
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. create a frame (A)
2. create a shape (B) to the left of frame A
3. create a frame (C) with another shape (D) inside to the left of shape
B
4. select shape B and frame C
5. drag shape B into frame A
6. make sure both frame C and shape D are completely clipped
Currently, the highlighter shape uses a single 0-width line for its
geometry, same as the draw tool. For the draw tool this works ok - the
visual line is thin enough that unless you zoom right in, it's hard to
find areas where the hover should trigger but isn't. As the highlighter
tool is much thicker though, it's relatively easy to find those areas.
The fix is for the geometry to represent the line including its thick
stroke, instead of at 0-width. There are two possible approaches here:
1. Update the polyline geometry to allow passing a stroke width.
2. Instead of a polyline, make the highlighter shape be a polygon that
traces _around_ the stroke
1 is the more accurate approach, but is hard to fit into our geometry
system. Our geometry is based around two primitives: `getVertices` which
returns an array of points around the shape, and `nearestPoint` which
returns the nearest point on the geometry to a vector we pass in. We can
account for a stroke in `nearestPoint` pretty easily, including it in
`getVertices` is hard - we'd have to expand the vertices and handle line
join/caps etc. Just making the change in `nearestPoint` does fix the
issue here, but i'm not sure about the knock-on effect elsewhere and
don't really want to introduce 1-off hacks into the core geometry
system.
2 actually means addressing the same hard problem around outlining
strokes as 1, but it lets us do it in a more tightly-scoped one-off
change just to the highlighter shape, instead of trying to come up with
a generic solution for the whole geometry system. This is the approach
I've taken in this diff. We outline the stroke using perfect-freehand,
which works pretty well but produces inaccurate results at edge-cases,
particularly when a line rapidly changes direction:
![Kapture 2023-09-19 at 13 45
01](https://github.com/tldraw/tldraw/assets/1489520/1593ac5c-e7db-4360-b97d-ba66cdfb5498)
I think that given this is scoped to just the highlighter shape and is
imo an improvement over the stroke issue from before, it's a reasonable
solution for now. If we want to in the future we could implement real
non-freehand-based outlining.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create a highlight shape
2. Zoom in
3. Make sure you can interact with the shape at its edges instead of
right in the center
This PR adds the source items from a paste event to the data shared with
external content handlers. This allows developers to customize the way
certain content is handled.
For example, pasting text sometimes incudes additional clipboard items,
such as the HTML representation of that text. We wouldn't want to create
two shapes—one for the text and one for the HTML—so we still treat this
as a single text paste. The `registerExternalContentHandler` API allows
a developer to change how that text is handled, and the new `sources`
API will now allow the developer to take into consideration all of the
items that were on the clipboard.
![Kapture 2023-09-19 at 12 25
52](https://github.com/tldraw/tldraw/assets/23072548/fa976320-cfec-4921-b481-10cae0d4043e)
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Try the external content source example.
2. Paste text that includes HTML (e.g. from VS Code)
### Release Notes
- [editor / tldraw] add `sources` to `TLExternalContent`
This prevents geometry from being recalculated when dragging shapes
around. It uses an equality check on the shape props to opt out of
recalculations. This still allows bounds to be calculated based on other
reactive values, so if folks really want to use x,y values or opacity or
whatever, they can call editor.getShape(id) when making their
calculation.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Fixes a perf regression for dragging shapes around
This is a follow up to #1915 which caused the shape container div
dimensions to be wildly inaccurate. We thought it wouldn't matter but we
had a note on discord from someone who was relying on the div container
being accurate.
This rounds the shape dimensions to the nearest integer that is
compatible with the user's device pixel ratio, using the method
pioneered in #1858 (thanks @BrianHung)
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Improves the precision of the shape dimensions rounding logic
closes: #1884
Fix bug: ungroup when moving a shape in a group in a frame.
### before
https://github.com/tldraw/tldraw/assets/24749358/994a871a-5da2-4d8b-b80e-a4db43e66142
### after
https://github.com/tldraw/tldraw/assets/24749358/4395d416-b7f6-4af0-a4c2-0bf77c29d7e2
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fix bug: ungroup when moving a shape in a group in a frame.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
Closes#1911
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixes an issue where lines would wobble as you dragged the handles
around
This PR fixes right clicks.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Right click a shape. The context menu should show information
relevant to the shape.
2. Lock a shape.
3. Right click to get to the unlock from the context menu.
This PR:
- adds `canSnap` as a property to handle and ignores snapping when
dragging a handle that does not have `canSnap` set to true. Arrows no
longer snap.
- adds `isLabel` to Geometry2d
- fixes selection on empty text labels
- fixes vertices / snapping for empty text labels
### Change Type
- [x] `minor` — New feature
### Test Plan
- [x] Unit Tests
When editing shapes the viewport would be reset to the shape whenever it
moved out of camera bounds, it looked kinda janky. We're now going to
let the user scroll away if they'd like.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
Removed a feature to reset the viewport back to a shape that is being
edited.
(Before) Don't be held back by the past
![Kapture 2023-09-15 at 10 57
29](https://github.com/tldraw/tldraw/assets/98838967/d8891621-766e-46a2-b1ca-afa968b7f08c)
(After) You are free to find new avenues of exploration
![Kapture 2023-09-15 at 11 02
36](https://github.com/tldraw/tldraw/assets/98838967/82f318ab-944b-41bd-8297-a35467a15987)
This PR fixes a bug that would cause an interactive iframe (e.g. a
youtube video) to lose its editing state once clicked.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create an interactive iframe.
2. Begin editing.
3. Click inside of the iframe
Add `Store.migrateSnapshot`, another surface API alongside getSnapshot
and loadSnapshot.
### Change Type
- [x] `minor` — New feature
### Release Notes
- [editor] add `Store.migrateSnapshot`
This PR:
- adds a `snapshot` prop to the <Tldraw> component. It does basically
the same thing as calling `loadSnapshot` after creating the store, but
happens before the editor actually loads.
- adds a largeish example (including a JSON snapshot) to the examples
We have some very complex ways of juggling serialized data between
multiplayer, file formats, and the snapshot APIs. I'd like to see these
simplified, or at least for our documentation to reflect a narrow subset
of all the options available.
The most common questions seem to be:
Q: How do I serialize data?
A: Via the `Editor.getSnapshot()` method
Q: How do I restore serialized data?
A: Via the `Editor.loadSnapshot()` method OR via the `<Tldraw>`
component's `snapshot` prop
The store has an `initialData` constructor prop, however this is quite
complex as the store also requires a schema class instance with which to
migrate the data. In our components (<Tldraw> and <TldrawEditor>) we
were also accepting `initialData`, however we weren't accepting a
schema, and either way I think it's unrealistic to also expect users to
create schemas themselves and pass those in.
AFAIK the `initialData` prop is only used in the file loading, which is
a good example of how complex it looks like to create a schema and
migrate data outside of the components.
### Change Type
- [x] `minor` — New feature
This PR fixes zero width or height on Geometry2d bounds. It adds the
`zeroFix` helper to the `Box2d` class.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create a straight line
2. Create a straight arrow that binds to the straight line
- [x] Unit Tests
### Release Notes
- Fix bug with straight lines / arrows
Fixes pixel rounding when calculating css transformations for overlay
items. Also fixes issue where `editor.instanceState.devicePixelRatio`
wasn't properly updating.
TLDR; `width * window.devicePixelRatio` should be integer to avoid
rounding. `--tl-dpr-multiple` is smallest integer to multiply
`window.devicePixelRatio` such that its product is an integer.
#1852#1836#1834
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
Would need to add a test checking when `window.devicePixelRatio`
changes, that `editor.instanceState.devicePixelRatio` is equal.
---------
Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
This PR fixes a bug where pasted content would be placed incorrectly if
pasted into a parent frame.
Closes#1857
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixes a bug affecting the position of pasted content inside frames.
Before
![image](https://github.com/tldraw/tldraw/assets/1242537/3bd21dda-2dab-4e1b-8c57-f90799b98f53)
After
![image](https://github.com/tldraw/tldraw/assets/1242537/8e55e154-a4dc-4f46-ac5a-4b322926733b)
follow up to https://github.com/tldraw/tldraw/pull/1836 should fix the
caveat raised by @leolorenzoluis #1834
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Fixes indicator transform miscalculation on android and windows
This PR fixes a bug that would effect pointer events inside of shapes.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create a frame
2. Try to edit its title by double clicking on it
This PR fixes an extremely performance-crushing bug that was happening
in Safari and Chrome when iframes were present.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create one hundred shapes
2. Create a gist or maps embed
3. Select all
If the app crashes or the rendering layers list grows to lots and lots
of layers, that's the bug.
### Release Notes
- [fix] iframe rendering issue
This PR fixes the effect of browser zoom on SVG overlays. I don't know
why this works.
Should fix https://github.com/tldraw/tldraw/issues/1834
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Draw a rectangle.
2. Change your browser's zoom level (note: not tldraw's zoom level, just
your browser's).
3. Select the rectangle.
This PR fixes some creative use of CSS in setting the radius property of
various SVGs. While this use is supported in all browsers, it was
confusing CSS processors. Moving these out of CSS and into JavaScript
seems to be a pretty minor trade. Closes
https://github.com/tldraw/tldraw/issues/1775.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Ensure that borders and handles adjust their radii correctly when
zoomed in or out.
Previously, we'd used `Array.findLast` in `getSelectedShapeAtPoint`.
This PR removes that newish JS call and replaces it with a `replace` and
`find` instead. Closes bug mentioned in
https://github.com/tldraw/tldraw/issues/1798.
### Change Type
- [x] `patch` — Bug fix
This PR fixes editing video shapes. The controls are now interactive
again.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create a video shape.
2. Double click to edit the shape.
3. Use the controls to pause, change time, etc.
### Release Notes
- Fix bug with editing video shapes.
This PR updates the way that styles are changed. It splits `setStyle`
and `setOpacity` into `setStyleForNext Shape` and
`setOpacityForNextShape` and `setStyleForSelectedShapes` and
`setOpacityForSelectedShapes`. It fixes the issue with setting one style
re-setting other styles.
### Change Type
- [x] `major` — Breaking change
### Test Plan
1. Set styles when shapes are not selected.
2. Set styles when shapes are selected.
3. Set styles when shapes are selected and the selected tool is not
select.
- [x] Unit Tests
This PR improves the UX around sticky notes. It fixes were some bugs
related to the editing / hovered shape after cloning a sticky note
shape.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Use the sticky note tool
2. Alt-drag to clone sticky notes
3. Use the Enter key to edit the selected shape.
4. Double click an editable shape and then click once to edit a shape of
the same type.
- [x] Unit Tests
This PR includes further UX improvements to selection.
- clicking inside of a hollow shape will no longer select it on pointer
up
- clicking a shape's filled label will select it on pointer down
- clicking a shape's empty label will select it on pointer up
- clicking and dragging a selected arrow is now better limited to its
body, not its bounds
- arrows will no longer bind to labels
### Text labels
A big change here relates to text labels. Previously, we had listeners
set on the text label elements; I've removed these and we now check the
actual label bounds geometry for a hit. For geo shapes, this geometry is
now placed correctly based on the alignment / vertical alignment of the
label.
- Clicking on a label with text in it will select the shape on pointer
down.
- Clicking on an empty text label will select the shape on pointer up.
## Hollow shapes
Previously, shapes with `fill: none` were also being selected on pointer
up. I've removed that logic because it was producing wrong-feeling
selections too often. We now select these shapes only when clicking on
the label (as mentioned above) or when clicking on the edges of the
shape. This is in line with the original behavior (currently on
tldraw.com, prior to the earlier PR that updated selection logic).
## Arrows
Arrows still hit the inside of hollow shapes, using the "smallest
hovered" logic previously used for pointer-up selection on hollow
shapes. They also now correctly do so while ignoring text labels.
### Change Type
- [x] `minor` — New feature
### Test Plan
1. try selecting geo shapes, nested geo shapes, arrows and shapes with
labels or without labels
- [x] Unit Tests
This PR cleans up some APIs around the editor's current page state:
- `setEditingShapeId` -> `setEditingShape`
- `setHoveredShapeId` -> `setHoveredShape`
- `setCroppingShapeId` -> `setCroppingShape`
- `setFocusedGroupId` -> `setFocusedGroup`
- `setErasingShapeIds` -> `setErasingShapes`
- `setHintingShapeIds` -> `setHintingShapes`
It also adds some additional computed getters, e.g.
`Editor.croppingShape`.
It also adds some errors around `setCroppingShape`.
### Change Type
- [x] `major` — Breaking change
### Test Plan
- [x] Unit Tests
This PR:
- improves the logic for computing `renderingShapes`
- improves the handling of side effects related to cropping
We might use the same side effect logic to edit / re-edit shapes, though
this may be more complicated with inputs that steal focus.
### Change Type
- [x] `major` — Breaking change
### Test Plan
1. Crop an image
2. Change the crop
3. Stop cropping
4. Undo — you should be cropping again!
5. Undo until you're not cropping anymore
6. Redo until you're cropping again
7. etc.
- [x] Unit Tests
This PR fixes our page to screen conversion.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Drop an image onto the screen while the camera is panned and zoomed.
- [x] Unit Tests
This PR:
- adds history options to several commands in order to allow them to
support squashing and ephemeral data (previously, these commands had
boolean values for squashing / ephemeral)
It also:
- changes `markId` to return the editor instance rather than the mark id
passed into the command
- removes `focus` and `blur` commands
- changes `createPage` parameters
- unifies `animateShape` / `animateShapes` options
### Change Type
- [x] `major` — Breaking change
### Test Plan
- [x] Unit Tests
This PR:
- supports client configuration of the rendering bounds via
`Editor.renderingBoundsMargin`
- no longer culls selected shapes
- restores rendering shape tests accidentally removed in #1786
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Select shapes, scroll quickly to see if they get culled
- [x] Unit Tests
### Release Notes
- [editor] add `Editor.renderingBoundsMargin`
This PR updates camera APIs:
- removes animateCamera
- adds animation support to setCamera
- makes camera commands accept points rather than an x/y
- `centerOnPoint`
- `pageToScreen`
- `screenToPoint`
- `pan`
- `setCamera`
- makes `zoomToBounds` accept a `Box2d` rather than x/y/w/h
- removes the `getBoundingClientRects` call from `getPointerInfo`
- removes the resize observer from `useScreenBounds`, uses an interval
instead when focused
A big (unexpected) improvement here is that `getBoundingClientRects` was
being called on every pointer move. This is a relatively expensive call
(it forces reflow) which could impact interactions. It's now called at
most once per second, and we could probably improve on that too if we
needed by only updating while in the select state.
### Change Type
- [x] `major` — Breaking change
### Test Plan
1. Try the multiple editors example after scrolling / resizing
2. Use the camera commands (zoom in, etc)
- [x] Unit Tests
### Release Notes
- (editor) improve camera commands
Reverts tldraw/tldraw#1778.
Fuzz testing picked up errors related to deleting pages and undo/redo
which may doom this PR.
### Change Type
- [x] `major` — Breaking change
This PR shrinks the commands API surface and adds a manager
(`CleanupManager`) for side effects.
### Change Type
- [x] `major` — Breaking change
### Test Plan
Use the app! Especially undo and redo. Our tests are passing but I've
found more cases where our coverage fails to catch issues.
### Release Notes
- tbd
This PR makes it so that locked shapes do not show an indicator when
hovered.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Hover a locked shape
2. Hover a shape, then lock it
### Release Notes
- locked shapes do not show an indicator when hovered
This PR fixes a bug that was introduced (by me) in #1751, where:
- the `commonBoundsOfAllShapesOnCurrentPage` would mutate the first
bounding box
- the render reactor would fire too often
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Use the minimap
This PR removes `Editor.selectionPageCenter` and moves its
implementation inline where used (in two places).
### Change Type
- [x] `major` — Breaking change
### Release Notes
- [dev] Removes `Editor.selectionPageCenter`
This PR fixes a bug introduced with #1751 where pointing the bounds of
rotated selections would not correctly hit the bounds background.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create a rotated selection.
2. Point into the bounds background
- [x] Unit Tests
This PR removes the indexes from `parentsToChildrenWithIndexes`. The
indexes weren't needed except for in one place, where a `getShape` was
easier.
### Change Type
- [x] `minor` — New feature
This PR is a significant rewrite of our selection / hit testing logic.
It
- replaces our current geometric helpers (`getBounds`, `getOutline`,
`hitTestPoint`, and `hitTestLineSegment`) with a new geometry API
- moves our hit testing entirely to JS using geometry
- improves selection logic, especially around editing shapes, groups and
frames
- fixes many minor selection bugs (e.g. shapes behind frames)
- removes hit-testing DOM elements from ShapeFill etc.
- adds many new tests around selection
- adds new tests around selection
- makes several superficial changes to surface editor APIs
This PR is hard to evaluate. The `selection-omnibus` test suite is
intended to describe all of the selection behavior, however all existing
tests are also either here preserved and passing or (in a few cases
around editing shapes) are modified to reflect the new behavior.
## Geometry
All `ShapeUtils` implement `getGeometry`, which returns a single
geometry primitive (`Geometry2d`). For example:
```ts
class BoxyShapeUtil {
getGeometry(shape: BoxyShape) {
return new Rectangle2d({
width: shape.props.width,
height: shape.props.height,
isFilled: true,
margin: shape.props.strokeWidth
})
}
}
```
This geometric primitive is used for all bounds calculation, hit
testing, intersection with arrows, etc.
There are several geometric primitives that extend `Geometry2d`:
- `Arc2d`
- `Circle2d`
- `CubicBezier2d`
- `CubicSpline2d`
- `Edge2d`
- `Ellipse2d`
- `Group2d`
- `Polygon2d`
- `Rectangle2d`
- `Stadium2d`
For shapes that have more complicated geometric representations, such as
an arrow with a label, the `Group2d` can accept other primitives as its
children.
## Hit testing
Previously, we did all hit testing via events set on shapes and other
elements. In this PR, I've replaced those hit tests with our own
calculation for hit tests in JavaScript. This removed the need for many
DOM elements, such as hit test area borders and fills which only existed
to trigger pointer events.
## Selection
We now support selecting "hollow" shapes by clicking inside of them.
This involves a lot of new logic but it should work intuitively. See
`Editor.getShapeAtPoint` for the (thoroughly commented) implementation.
![Kapture 2023-07-23 at 23 27
27](https://github.com/tldraw/tldraw/assets/23072548/a743275c-acdb-42d9-a3fe-b3e20dce86b6)
every sunset is actually the sun hiding in fear and respect of tldraw's
quality of interactions
This PR also fixes several bugs with scribble selection, in particular
around the shift key modifier.
![Kapture 2023-07-24 at 23 34
07](https://github.com/tldraw/tldraw/assets/23072548/871d67d0-8d06-42ae-a2b2-021effba37c5)
...as well as issues with labels and editing.
There are **over 100 new tests** for selection covering groups, frames,
brushing, scribbling, hovering, and editing. I'll add a few more before
I feel comfortable merging this PR.
## Arrow binding
Using the same "hollow shape" logic as selection, arrow binding is
significantly improved.
![Kapture 2023-07-22 at 07 46
25](https://github.com/tldraw/tldraw/assets/23072548/5aa724b3-b57d-4fb7-92d0-80e34246753c)
a thousand wise men could not improve on this
## Moving focus between editing shapes
Previously, this was handled in the `editing_shapes` state. This is
moved to `useEditableText`, and should generally be considered an
advanced implementation detail on a shape-by-shape basis. This addresses
a bug that I'd never noticed before, but which can be reproduced by
selecting an shape—but not focusing its input—while editing a different
shape. Previously, the new shape became the editing shape but its input
did not focus.
![Kapture 2023-07-23 at 23 19
09](https://github.com/tldraw/tldraw/assets/23072548/a5e157fb-24a8-42bd-a692-04ce769b1a9c)
In this PR, you can select a shape by clicking on its edge or body, or
select its input to transfer editing / focus.
![Kapture 2023-07-23 at 23 22
21](https://github.com/tldraw/tldraw/assets/23072548/7384e7ea-9777-4e1a-8f63-15de2166a53a)
tldraw, glorious tldraw
### Change Type
- [x] `major` — Breaking change
### Test Plan
1. Erase shapes
2. Select shapes
3. Calculate their bounding boxes
- [ ] Unit Tests // todo
- [ ] End to end tests // todo
### Release Notes
- [editor] Remove `ShapeUtil.getBounds`, `ShapeUtil.getOutline`,
`ShapeUtil.hitTestPoint`, `ShapeUtil.hitTestLineSegment`
- [editor] Add `ShapeUtil.getGeometry`
- [editor] Add `Editor.getShapeGeometry`
This PR fixes snapping for arrow shapes. Previously, the middle handle
of an arrow was marked as a vertex, causing the arrow to have to
segments (one of which would be snapped to). In this PR we make the
second handle a "virtual" handle and tweak how we display handles to
preserve the same appearance.
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Drag an arrow while snapping.
### Release Notes
- [fix] arrow snapping
This PR fixes a bug where dark mode would not immediately cause shapes
to update their colors. Previously, we got the current theme during
render but not in a way that hooked into the change. In this update, we
hook into the change. We also pass the change down to shape fills as
props rather than getting the theme from deeper down.
### Change Type
- [x] `patch`
### Test Plan
1. Use dark mode.
2. Switch colors
### Release Notes
- [fix] dark mode colors not updating
This PR is another grab bag:
- renames `readOnly` to `readonly` throughout editor
- fixes a regression related to focus and keyboard shortcuts
- adds a small outline for focused editors
### Change Type
- [x] `major`
### Test Plan
- [x] End to end tests
This PR removes several extraneous computed values from the editor. It
adds some silly instance state onto the instance state record and
unifies a few methods which were inconsistent. This is fit and finish
work 🧽
## Computed Values
In general, where once we had a getter and setter for `isBlahMode`,
which really masked either an `_isBlahMode` atom on the editor or
`instanceState.isBlahMode`, these are merged into `instanceState`; they
can be accessed / updated via `editor.instanceState` /
`editor.updateInstanceState`.
## tldraw select tool specific things
This PR also removes some tldraw specific state checks and creates new
component overrides to allow us to include them in tldraw/tldraw.
### Change Type
- [x] `major` — Breaking change
### Test Plan
- [x] Unit Tests
- [x] End to end tests
### Release Notes
- [tldraw] rename `useReadonly` to `useReadOnly`
- [editor] remove `Editor.isDarkMode`
- [editor] remove `Editor.isChangingStyle`
- [editor] remove `Editor.isCoarsePointer`
- [editor] remove `Editor.isDarkMode`
- [editor] remove `Editor.isFocused`
- [editor] remove `Editor.isGridMode`
- [editor] remove `Editor.isPenMode`
- [editor] remove `Editor.isReadOnly`
- [editor] remove `Editor.isSnapMode`
- [editor] remove `Editor.isToolLocked`
- [editor] remove `Editor.locale`
- [editor] rename `Editor.pageState` to `Editor.currentPageState`
- [editor] add `Editor.pageStates`
- [editor] add `Editor.setErasingIds`
- [editor] add `Editor.setEditingId`
- [editor] add several new component overrides
This PR moves code between our packages so that:
- @tldraw/editor is a “core” library with the engine and canvas but no
shapes, tools, or other things
- @tldraw/tldraw contains everything particular to the experience we’ve
built for tldraw
At first look, this might seem like a step away from customization and
configuration, however I believe it greatly increases the configuration
potential of the @tldraw/editor while also providing a more accurate
reflection of what configuration options actually exist for
@tldraw/tldraw.
## Library changes
@tldraw/editor re-exports its dependencies and @tldraw/tldraw re-exports
@tldraw/editor.
- users of @tldraw/editor WITHOUT @tldraw/tldraw should almost always
only import things from @tldraw/editor.
- users of @tldraw/tldraw should almost always only import things from
@tldraw/tldraw.
- @tldraw/polyfills is merged into @tldraw/editor
- @tldraw/indices is merged into @tldraw/editor
- @tldraw/primitives is merged mostly into @tldraw/editor, partially
into @tldraw/tldraw
- @tldraw/file-format is merged into @tldraw/tldraw
- @tldraw/ui is merged into @tldraw/tldraw
Many (many) utils and other code is moved from the editor to tldraw. For
example, embeds now are entirely an feature of @tldraw/tldraw. The only
big chunk of code left in core is related to arrow handling.
## API Changes
The editor can now be used without tldraw's assets. We load them in
@tldraw/tldraw instead, so feel free to use whatever fonts or images or
whatever that you like with the editor.
All tools and shapes (except for the `Group` shape) are moved to
@tldraw/tldraw. This includes the `select` tool.
You should use the editor with at least one tool, however, so you now
also need to send in an `initialState` prop to the Editor /
<TldrawEditor> component indicating which state the editor should begin
in.
The `components` prop now also accepts `SelectionForeground`.
The complex selection component that we use for tldraw is moved to
@tldraw/tldraw. The default component is quite basic but can easily be
replaced via the `components` prop. We pass down our tldraw-flavored
SelectionFg via `components`.
Likewise with the `Scribble` component: the `DefaultScribble` no longer
uses our freehand tech and is a simple path instead. We pass down the
tldraw-flavored scribble via `components`.
The `ExternalContentManager` (`Editor.externalContentManager`) is
removed and replaced with a mapping of types to handlers.
- Register new content handlers with
`Editor.registerExternalContentHandler`.
- Register new asset creation handlers (for files and URLs) with
`Editor.registerExternalAssetHandler`
### Change Type
- [x] `major` — Breaking change
### Test Plan
- [x] Unit Tests
- [x] End to end tests
### Release Notes
- [@tldraw/editor] lots, wip
- [@tldraw/ui] gone, merged to tldraw/tldraw
- [@tldraw/polyfills] gone, merged to tldraw/editor
- [@tldraw/primitives] gone, merged to tldraw/editor / tldraw/tldraw
- [@tldraw/indices] gone, merged to tldraw/editor
- [@tldraw/file-format] gone, merged to tldraw/tldraw
---------
Co-authored-by: alex <alex@dytry.ch>
This makes the bumps on the curvy parts more bumpy, and improves the way
inky clouds are drawn to make it less likely to produce double lines
that do not fully overlap.
<img width="1066" alt="image"
src="https://github.com/tldraw/tldraw/assets/1242537/6119c6e8-ceee-4cf6-b393-70efbbdd6373">
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
![Kapture 2023-07-04 at 16 36
31](https://github.com/tldraw/tldraw/assets/1242537/bcb19959-ac66-46fa-92ea-50fe4692a96c)
### Change Type
- [x] `minor` — New feature
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Make some cloud shapes, try different sizes, colors, fills.
2. Export cloud shapes to images.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Adds a cloud shape.
We'd like to make the @tldraw/editor layer more independent of specific
shapes. Unfortunately there are many places where shape types and
certain shape behavior is deeply embedded in the Editor. This PR begins
to refactor out dependencies between the editor library and shape utils.
It does this in two ways:
- removing shape utils from the arguments of `isShapeOfType`, replacing
with a generic
- removing shape utils from the arguments of `getShapeUtil`, replacing
with a generic
- moving custom arrow info cache out of the util and into the editor
class
- changing the a tool's `shapeType` to be a string instead of a shape
util
We're here trading type safety based on inferred types—"hey editor, give
me your instance of this shape util class"—for knowledge at the point of
call—"hey editor, give me a shape util class of this type; and trust me
it'll be an instance this shape util class". Likewise for shapes.
### A note on style
We haven't really established our conventions or style when it comes to
types, but I'm increasingly of the opinion that we should defer to the
point of call to narrow a type based on generics (keeping the types in
typescript land) rather than using arguments, which blur into JavaScript
land.
### Change Type
- [x] `major` — Breaking change
### Test Plan
- [x] Unit Tests
### Release Notes
- removes shape utils from the arguments of `isShapeOfType`, replacing
with a generic
- removes shape utils from the arguments of `getShapeUtil`, replacing
with a generic
- moves custom arrow info cache out of the util and into the editor
class
- changes the a tool's `shapeType` to be a string instead of a shape
util
🚨 Note 🚨
This PR has changed! See my [newer
comment](https://github.com/tldraw/tldraw/pull/1706#issuecomment-1623451709)
for what the PR does now.
This description is kept here to show the original intention of the PR.
---
This PR fixes the tsdocs formatting of `TldrawEditorProps`, so that they
appears on the docs site.
We have docs already written, but they weren't appearing. There are
probably others like this too.
![image](https://github.com/tldraw/tldraw/assets/15892272/8d8940b3-983f-48b3-9804-7ac88116ca9d)
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Navigate to `/gen/editor/TldrawEditorProps`
2. Make sure that that the parameters are listed out with descriptions.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Docs: Fixed some missing docs for the TldrawEditor component.
This PR removes the `tool` parameter from the `defineShape` function.
It's an opinionated change that I think we should at the very least
consider.
## What's the context?
Currently, you can add **tools** (aka state nodes) to your state chart
in two different ways:
1. Passing them to the `<Tldraw>` component with the `tools` attribute.
2. As part of a shape definition's `tool` property, which you then pass
to the `<Tldraw>` component with the `shapes` attribute.
This is what (1) looks like:
```jsx
import { MyTool } from "./MyTool"
function Example() {
return <Tldraw tools={[MyTool]} />
}
```
This is what (2) looks like:
```jsx
import { MyTool } from "./MyTool"
import { MyShapeUtil, myShapeProps } from "./MyShape"
const MyShapeDefinition = defineShape("my-shape", {
util: MyShapeUtil,
props: myShapeProps,
tool: MyTool,
})
function Example() {
return <Tldraw shapes={[MyShapeDefinition]} />
}
```
Clearly, (1) is better for when you want to add *just a tool*, that
doesn't have an associated shape.
And (2) is better for when you want to add *both* a tool and an
associated shape.
## Why change it?
I think we should remove method (2). Because I think that it adds a few
complications.
#### Does it help?
I don't think that it helps to streamline the process of coupling shapes
and tools. You still need to remember to add your tool.
Seeing as `tool` is optional on the shape definition (rightly so), it
doesn't prompt you to do it.
#### What's easier to explain?
I think it's easier to just have to explain _one method_. It would take
longer to explain two methods, and it complicates the concepts involved.
Seeing as there's not a big benefit to one method over the other, the
added explanation wouldn't be a good trade-off.
#### What happens if I use both?
It's unclear to the user what would happen if they use both methods. Do
we know what the intended behaviour of this would be? I think this will
happen often.
```jsx
import { MyTool } from "./MyTool"
import { MyShapeUtil, myShapeProps } from "./MyShape"
const MyShapeDefinition = defineShape("my-shape", {
util: MyShapeUtil,
props: myShapeProps,
tool: MyTool,
})
function Example() {
return <Tldraw tools={[MyTool]} shapes={[MyShapeDefinition]} />
}
```
#### Does it fit my shape/tool?
Many shapes are coupled closely with one tool. But some shapes would
involve multiple tools. And some tools would involve multiple shapes.
For example, you might first add a tool and a shape that go nicely
together, so you use method (2). But two months later, you decide that
you want another tool to be able to make this shape too. Now you've
inserted your related tools in two different places, unless you
refactor.
Alternatively, you might want to add some more functionality to your
tool, so that it can make multiple types of shapes. Instead of
refactoring the existing shape, you want to create an entirely new
shape, to keep your new code separate. Should you add the `tool`
property to the new shape as well? What would happen if you did/didn't?
What happens if you later disable the original shape? Would you need to
move the `tool` property from there to the newer shape?
It would be a lot simpler to just have the tool in your list of tools,
instead of having them tangled up with shapes.
#### Plugins?
We've been considering moving towards some sort of 'plugins' system in
the future, that could collect together shapes, tools, and other stuff.
I think that a more complete concept of a 'plugin' would be the best
place to collect together shapes, and tools — not on the shape itself.
### Change Type
- [x] `major` — Breaking change
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Try using all of the app's tools, making sure they still work.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- [dev] Removed the `tool` property from `defineShape`
This PR:
- adds tests for shape reordering
- removes `Editor.getParentsMappedToChildren`
- removes `Editor.reorderShapes`
- moves reordering shapes code into its own file, outside of the editor
### Change Type
- [x] `major` — Breaking change (if you were using those APIs)
### Release Notes
- [api] removes `Editor.getParentsMappedToChildren`
- [api] removes `Editor.reorderShapes`
- [api] moves reordering shapes code into its own file, outside of the
editor
This PR removes the strict state checks for the brush and zoom brush. We
should consider making the canvas more controlled by what exists (e.g.
whether a `brush` exists) rather than depending on particular statechart
states.
### Change Type
- [x] `minor`
### Test Plan
1. Create a brush manually in the API.
2. The brush should be visible on the canvas.
### Release Notes
- [editor] remove `editor.isIn` state checks for displaying brush and
zoom brush.
Once we are done resizing (when inserting text) we now show the default
cursor.
Fixes#1699
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Select text tool
2. Insert a text shape by dragging to select it's size.
3. After you are done dragging the cursor should go back to the default
cursor.
### Release Notes
- Switch back to the default cursor after you are done inserting a new
text shape.