Add an option to make paste at cursor the default.
Not sure if we also want to expose this on tldraw.com? For now I did,
but happy to remove if we'd want to keep the preferences simple.
We could also add this to the `TldrawOptions`, but it felt like some
apps might actually allow this customization on a per user level.
Solves https://github.com/tldraw/tldraw/issues/4066
### Change type
- [ ] `bugfix`
- [ ] `improvement`
- [x] `feature`
- [ ] `api`
- [ ] `other`
### Test plan
1. Copy / pasting should still work as it works now: `⌘ + v` pastes on
top of the shape, `⌘ + ⇧ + v` pastes at cursor.
2. There's now a new option under Preferences to paste at cursor. This
just swaps the logic between the two shortcuts: `⌘ + v` then pastes at
cursor and `⌘ + ⇧ + v` pastes on top of the shape.
### Release notes
- Allow users and sdk users to make pasting at the cursor a default
instead of only being available with `⌘ + ⇧ + v`.
Fixes asset loading/processing on staging/previews by introducing a new
image processing worker. This worker acts as a proxy for our various
image hosts and resizes/optimizes/caches images on the fly. Like the old
bookmark worker, this one is deployed in an ad-hoc fashion as it works
across environments and we're not likely to change it often.
### Change type
- [x] `other`
This PR just adds a thing to set the bemo URL during build. No bemo
example page yet
### Change type
- [ ] `bugfix`
- [ ] `improvement`
- [ ] `feature`
- [ ] `api`
- [x] `other`
### Test plan
1. Create a shape...
2.
- [ ] Unit tests
- [ ] End to end tests
### Release notes
- Fixed a bug with...
this was a very minor oversight when doing the bindings work. It won't
have caused any bugs for anyone but conceptually this should be
`retroactive: false`
### Change type
- [x] `bugfix`
- [ ] `improvement`
- [ ] `feature`
- [ ] `api`
- [ ] `other`
### Test plan
1. Create a shape...
2.
- [ ] Unit tests
- [ ] End to end tests
### Release notes
- Fixed a bug with...
Currently, the editor gets recreated whenever the camera options (or
several other props that are only relevant at initialisation time) get
changed.
This diff makes it so that:
- init-only props are kept in a ref so they don't invalidate the editor
(but are used when the editor _does_ get recreated)
- camera options are kept up to date in a separate effect
### Change type
- [x] `bugfix`
### Release notes
Fix an issue where changing `cameraOptions` via react would cause the
entire editor to re-render
Improves share menu:
* Seems like we lost the logic of opening the share menu after sharing a
project.
* Using `/new` did open the share menu after creating a new room, but
the qr code flickered. This was because the create project action
created a new room but there were no search params set (for viewport and
page). So we first created the qr code for that url, but then we update
the url with those params and regenerate the qr code which caused the
flicker. That said the current logic does show a gray box a bit longer,
so not sure how much of an improvement this is.
### Before
https://github.com/tldraw/tldraw/assets/2523721/cdb4e3b8-46cb-48d9-bd23-66b2f4f55cff
### After
https://github.com/tldraw/tldraw/assets/2523721/f035bd48-6e59-4d3d-8e04-640c866c9395
### Change type
- [ ] `bugfix`
- [x] `improvement`
- [ ] `feature`
- [ ] `api`
- [ ] `other`
### Test plan
1. Share a local room. The share menu should be open after the redirect.
1. Use the `/new` route. The qr code in the share menu should not
flicker.
### Release notes
- Make sure the share menu is open after sharing a room. Prevent the qr
code from flickering when navigating to `/new`
This PR adds a component for `ShapeIndicators` to the UI component
overrides. It moves the "select tool" state logic up to the new
`TldrawShapeIndicators` component.
### Change type
- [ ] `bugfix`
- [x] `improvement`
- [ ] `feature`
- [x] `api`
- [ ] `other`
### Release notes
- Added new `ShapeIndicators` component to `components` object.
- Added new `TldrawShapeIndicators` component.
this PR puts sync stuff in the bemo worker, and sets up a temporary
dev-only page in dotcom for testing bemo stuff
### Change type
- [ ] `bugfix`
- [ ] `improvement`
- [x] `feature`
- [ ] `api`
- [ ] `other`
### Test plan
1. Create a shape...
2.
- [ ] Unit tests
- [ ] End to end tests
### Release notes
- Fixed a bug with...
This adds the HTMLRewriter-based bookmark unfurler to the demo server.
It moves the unfurler into worker-shared, and adds some better shared
error handling across our workers.
I removed the fallback bookmark fetcher where we try and fetch websites
locally. This will almost never work, as it requires sites to set public
CORS.
### Change type
- [x] `other`
In dev mode you get the below error when visiting the `/new` route. The
route seems to be hit several times before finally navigating to the
correct room. This seems to solve it.
![image](https://github.com/tldraw/tldraw/assets/2523721/cbc4a6ef-9168-414f-b07a-b4d6af6d7256)
### Change type
- [x] `bugfix`
- [ ] `improvement`
- [ ] `feature`
- [ ] `api`
- [ ] `other`
### Release notes
- Fixed a but with navigating to `/new`.
Adds an assets server to the demo worker, and reworks the existing asset
server to use the same code. There are a few simplifications to the code
due to some DX improvements working with R2 and caches. I also removed
the `HEAD` request from the assets server: i took a look at our logs and
it's not actually used at all.
This also fixes an issue where users could overwrite the contents of the
asset uploads bucket.
### Change type
- [x] `other`
Describe what your pull request does. If you can, add GIFs or images
showing the before and after of your change.
### Change type
- [x] `bugfix`
- [ ] `improvement`
- [ ] `feature`
- [ ] `api`
- [ ] `other`
### Test plan
1. Create a shape...
2.
- [ ] Unit tests
- [ ] End to end tests
### Release notes
- Fixed a bug with...
---------
Co-authored-by: alex <alex@dytry.ch>
This is a more surgical fix while these other diffs are being hashed
out: https://github.com/tldraw/tldraw/pull/4045 and
https://github.com/tldraw/tldraw/pull/4048
Problem was that we always waited a minimum of 500ms and we really
should have a `leading: true` to our debounce.
### Change type
- [x] `bugfix`
- [ ] `improvement`
- [ ] `feature`
- [ ] `api`
- [ ] `other`
### Release notes
- Assets: fix artificial delay in showing an image.
This PR fixes the distance between duplicated shapes to match the
editor.options.adjacentPositions value.
### Change type
- [x] `bugfix`
### Release notes
- Fixed a bug that caused the distance offset for duplicated shapes to
not match other duplication distance offsets.
This PR adds a `GET /api/unfurl?url=blahblah` endpoint to our worker.
I tried out the existing cheerio implementation but it added 300kb to
our worker bundle in the end, due to transitive dependencies.
So I implemented the same logic with cloudflare's sanctioned streaming
HTML parser `HTMLRewriter` and it seems to work fine.
I also made the vscode extension do its fetching locally (from the node
process so it's not bound by security policies), retaining the cheerio
version for that. At the same time I fixed a bug in the RPC layer that
was preventing unfurled metadata from loading correctly.
In a few months we can retire the bookmark-extractor app by just
deleting it in the vercel dashboard.
### Change Type
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `feature` — New feature
- [x] `improvement` — Product improvement
- [ ] `api` — API change
- [ ] `bugfix` — Bug fix
- [ ] `other` — Changes that don't affect SDK users, e.g. internal or
.com changes
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Do link unfurling on the same subdomain as all our other api
endpoints.
- Structure wrangler.toml for asset uploads the same way we structure it
for other workers
- Extract worker name from wrangler output, not wrangler.toml - not all
workers have explicit names for all environments
- Remove DNS settings for preview workers - `tldraw.workers.dev` is fine
### Change type
- [x] `bugfix`
Sets up preview deploys etc. for bemo worker.
There's enough going on here that I wanted to make it its own PR. I'll
rework david's spike on top of it once it's landed.
### Change Type
- [x] `internal` — Does not affect user-facing stuff
- [x] `chore` — Updating dependencies, other boring stuff
---------
Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
This PR adds a way to set the default value of a style property.
### Change type
- [ ] `bugfix`
- [ ] `improvement`
- [x] `feature`
- [ ] `api`
- [ ] `other`
### Release notes
- Adds a method for changing the default style of a `StyleProp`
instance.
This PR adds two new examples showing how to reject changes to shape or
instance records.
### Change type
- [x] `other`
### Release notes
- Adds shape / instance change examples.
Adds an example of implementing layout contraints using bindings.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [x] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [x] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Adds an example of how to use bindings to create layout constraints
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR fixes a case where right clicking on an empty canvas would
display the edit menu, even when there was nothing to do in the menu.
### Change Type
- [ ] `feature` — New feature
- [ ] `improvement` — Product improvement
- [ ] `api` — API change
- [x] `bugfix` — Bug fix
- [ ] `other` — Changes that don't affect SDK users, e.g. internal or
.com changes
### Test Plan
1. Right click on the canvas
### Release Notes
- Fixes a bug where the context menu would display an empty edit menu.
Still some improvements to be made with how we determine when to close a
draw shape, but filled draw shapes now close more reliably in dynamic
size mode.
![2024-06-18 at 14 26 56 - Aquamarine
Booby](https://github.com/tldraw/tldraw/assets/98838967/51402feb-6450-4f8c-8736-250454bcecdb)
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Select the draw tool
2. set dynamic resize mode
3. Zoom in to 800%
4. Try to draw a closed shape, it should close!
### Release Notes
- Improve closing of draw shapes in dynamic size mode
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
fixes#4033
### Change Type
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `feature` — New feature
- [ ] `improvement` — Product improvement
- [ ] `api` — API change
- [x] `bugfix` — Bug fix
- [ ] `other` — Changes that don't affect SDK users, e.g. internal or
.com changes
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
This PR aims to make sure #4030 doesn't need to happen again. We check
that the worker file sizes stay within a given limit, and require people
to explicitly up this limit if they decide to add new deps that grow the
bundle size significantly.
### Change Type
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `feature` — New feature
- [ ] `improvement` — Product improvement
- [ ] `api` — API change
- [ ] `bugfix` — Bug fix
- [x] `other` — Changes that don't affect SDK users, e.g. internal or
.com changes
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
This PR:
- simplifies a lot of z-index layers
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Release Notes
- Cleans up z-indexes and removes some unused CSS.
before
out/index.js 1.1mb ⚠️
after
out/index.js 275.9kb
🤦🏼
### Change Type
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `feature` — New feature
- [ ] `improvement` — Product improvement
- [ ] `api` — API change
- [ ] `bugfix` — Bug fix
- [x] `other` — Changes that don't affect SDK users, e.g. internal or
.com changes
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
good call out @SomeHats!
### Change Type
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `feature` — New feature
- [ ] `improvement` — Product improvement
- [ ] `api` — API change
- [ ] `bugfix` — Bug fix
- [x] `other` — Changes that don't affect SDK users, e.g. internal or
.com changes
### Release Notes
- CSP: only do report-only for now until we're sure it's ok.
This PR:
- fixes the placement of the InFrontOfTheCanvas component
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Release Notes
- Fixed placement of the InFrontOfTheCanvas component.
This PR replaces the extendable TLServer class with an instantiatable
wrapper for the TLSyncRoom called TLSocketRoom.
The goal is to provide an API where you pretty much just
1. create a room from some (optional) snapshot
2. pass websockets into it when they connect
And then lifecycle stuff and persistence stuff is left to the consumer,
since that all seems to be much more context dependent.
One thing remaining here is to work on observability. We had a slightly
messy situation regarding logging and error handling and analytics and I
want to clean that all up.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [x] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
4.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
Not the prettiest way to do this, but meh. This is what we talked about
offline @SomeHats
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
This is a followup to https://github.com/tldraw/tldraw/pull/3112 after a
discussion with Alex about how our release notes writing is really
manual now.
This changes the labels to be a more limited set.
It also adds a plugin to help massage the release notes into what we
want it to be:
- ignores bot commits
- use the release notes, if found, not the commit msg
- skip writing the "release notes" in general, just create the changelog
which is what we want anyway.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
Search through the keywords of an article as well as the text. This
ensures that relevant examples show up for people using the search
feature.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [x] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Search for 'camera'
2. examples such as pdf annotator and image annotator now display
### Release Notes
- Improves the docs search by searching through keywords
VS Code extension can do
[pre-releases](https://code.visualstudio.com/api/working-with-extensions/publishing-extension#prerelease-extensions).
This would make it easier to test unreleased version of the extension
(thanks @ds300 [for the
suggestion](https://github.com/tldraw/tldraw/pull/3905#pullrequestreview-2122897351))
Tried the pre-release option manually, to see how it works:
https://github.com/tldraw/tldraw/assets/2523721/880fe0a2-3f29-405b-9862-b30594cf5334
There's a drawback in that we need to update version even for
pre-releases as they do not support other versioning schemes atm. I
decided to go with patch versions for pre-releases and minor versions
for regular releases. Feels like a better UX than having a really high
patch number due to bumping it on every PR.
> We only support major.minor.patch for extension versions, semver
pre-release tags are not supported. So, if you publish a
major.minor.patch-tag release to the Marketplace, it will be treated as
major.minor.patch, and the tag will be ignored. Versions must be
different between pre-release and regular releases. That is, if 1.2.3 is
uploaded as a pre-release, the next regular release must be uploaded
with a distinct version, such as 1.2.4. Full semver support will be
available in the future.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [x] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [x] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Release a pre-release when we merge changes to main.
@OrionReed found this little bug. I started digging into it and it turns
out we have a bunch of problems around locking and it's all a bit janky
:P I was thinking I'd fix this at a deeper level (prevent select and
editing in the first place if locked) but @SomeHats advised that this is
all a bit of a hot mess 🙃
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Editing: don't allow editing locked shapes when edit→edit mode.
Simplify the types used by the props of the `Tldraw` and `TldrawEditor`
components. This doesn't make the docs perfect, but it makes them quite
a bit better than they were.
![image](https://github.com/tldraw/tldraw/assets/1489520/66c72e0e-c22b-4414-b194-f0598e4a3736)
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
So, here's what's up:
- in Firefox, in version 127 `navigator.clipboard.write` support was
added:
https://developer.mozilla.org/en-US/docs/Mozilla/Firefox/Releases/127
- previously, Firefox was going down an if/else branch where
`navigator.clipboard.write` isn't present, we use
`navigator.clipboard.writeText`
- Now, that Firefox is using the more common path, it now puts
MIME-types on the clipboard, both HTML and plaintext.
- _However_, on Firefox, it uses a different sanitization algorithm than
the Blink engine does and it ends up scrubbing out the `<tldraw>` fake
HTML tag:
https://developer.chrome.com/docs/web-platform/unsanitized-html-async-clipboard
- And, unfortunately, Firefox doesn't support setting `unsanitized` on
the ClipboardItem: https://caniuse.com/?search=unsanitized
- see also:
https://developer.chrome.com/docs/web-platform/unsanitized-html-async-clipboard
- So, the workaround here is to just use `<div data-tldraw>`. I'm not
completely happy with it since the ending `</div>` tag assumes there's
no nesting but ¯\\_(ツ)_/¯ it's fine in this case.
- Plus, I wanted to make sure that in the wild no one was relying on
this format being what was on the clipboard. Searching across all of
GitHub it seems like it'll be fine.
- The longer term, better solution, would be to use custom HTML formats:
https://developer.chrome.com/blog/web-custom-formats-for-the-async-clipboard-api
- However, of course, Firefox doesn't support that yet either 🙃https://caniuse.com/?search=web%20custom%20format
- see also:
https://developer.chrome.com/blog/web-custom-formats-for-the-async-clipboard-api
Talked with Alex, and what we could do down the line is copy SVG-in-HTML
and then include `data-info` attributes that had data we could extract
per shape. Something like that :handwavy: :)
I'll hotfix this once it lands.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Clipboard: fix copy/paste in Firefox 127+
React's strict mode runs effects twice on mount, but once it's done that
it'll go forward with the state from the first effect. For example, this
component:
```tsx
let nextId = 1
function Component() {
const [state, setState] = useState(null)
useEffect(() => {
const id = nextId++
console.log('set up', id)
setState(id)
return () => console.log('tear down', id)
}, [])
if (!state) return
console.log('render', state)
}
```
Would log something like this when mounting for the first time:
- `set up 1`
- `tear down 1`
- `set up 2`
- `render 1`
For us, this is a problem: editor 2 is the version that's still running,
but editor 1 is getting used for render. React talks a bit about this
issue here: https://github.com/reactwg/react-18/discussions/19
The fix seems to be to keep the editor in a `useRef` instead of a
`useState`. We need the state to trigger re-renders though, so we sync
the ref into the state although we don't actually use the state value.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Release Notes
- Fix a bug causing text shape measurement to work incorrectly when
using react strict mode