Our undo-redo system before this diff is based on commands. A command
is:
- A function that produces some data required to perform and undo a
change
- A function that actually performs the change, based on the data
- Another function that undoes the change, based on the data
- Optionally, a function to _redo_ the change, although in practice we
never use this
Each command that gets run is added to the undo/redo stack unless it
says it shouldn't be.
This diff replaces this system of commands with a new one where all
changes to the store are automatically recorded in the undo/redo stack.
You can imagine the new history manager like a tape recorder - it
automatically records everything that happens to the store in a special
diff, unless you "pause" the recording and ask it not to. Undo and redo
rewind/fast-forward the tape to certain marks.
As the command concept is gone, the things that were commands are now
just functions that manipulate the store.
One other change here is that the store's after-phase callbacks (and the
after-phase side-effects as a result) are now batched up and called at
the end of certain key operations. For example, `applyDiff` would
previously call all the `afterCreate` callbacks before making any
removals from the diff. Now, it (and anything else that uses
`store.atomic(fn)` will defer firing any after callbacks until the end
of an operation. before callbacks are still called part-way through
operations.
## Design options
Automatic recording is a fairly large big semantic change, particularly
to the standalone `store.put`/`store.remove` etc. commands. We could
instead make not-recording the default, and make recording opt-in
instead. However, I think auto-record-by-default is the right choice for
a few reasons:
1. Switching to a recording-based vs command-based undo-redo model is
fundamentally a big semantic change. In the past, `store.put` etc. were
always ignored. Now, regardless of whether we choose record-by-default
or ignore-by-default, the behaviour of `store.put` is _context_
dependant.
2. Switching to ignore-by-default means that either our commands don't
record undo/redo history any more (unless wrapped in
`editor.history.record`, a far larger semantic change) or they have to
always-record/all accept a history options bag. If we choose
always-record, we can't use commands within `history.ignore` as they'll
start recording again. If we choose the history options bag, we have to
accept those options in 10s of methods - basically the entire `Editor`
api surface.
Overall, given that some breaking semantic change here is unavoidable, I
think that record-by-default hits the right balance of tradeoffs. I
think it's a better API going forward, whilst also not being too
disruptive as the APIs it affects are very "deep" ones that we don't
typically encourage people to use.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
- [x] `galaxy brain` — Architectural changes
### Release Note
#### Breaking changes
##### 1. History Options
Previously, some (not all!) commands accepted a history options object
with `squashing`, `ephemeral`, and `preserveRedoStack` flags. Squashing
enabled/disabled a memory optimisation (storing individual commands vs
squashing them together). Ephemeral stopped a command from affecting the
undo/redo stack at all. Preserve redo stack stopped commands from wiping
the redo stack. These flags were never available consistently - some
commands had them and others didn't.
In this version, most of these flags have been removed. `squashing` is
gone entirely (everything squashes & does so much faster than before).
There were a couple of commands that had a special default - for
example, `updateInstanceState` used to default to being `ephemeral`.
Those maintain the defaults, but the options look a little different now
- `{ephemeral: true}` is now `{history: 'ignore'}` and
`{preserveRedoStack: true}` is now `{history:
'record-preserveRedoStack'}`.
If you were previously using these options in places where they've now
been removed, you can use wrap them with `editor.history.ignore(fn)` or
`editor.history.batch(fn, {history: 'record-preserveRedoStack'})`. For
example,
```ts
editor.nudgeShapes(..., { ephemeral: true })
```
can now be written as
```ts
editor.history.ignore(() => {
editor.nudgeShapes(...)
})
```
##### 2. Automatic recording
Previously, only commands (e.g. `editor.updateShapes` and things that
use it) were added to the undo/redo stack. Everything else (e.g.
`editor.store.put`) wasn't. Now, _everything_ that touches the store is
recorded in the undo/redo stack (unless it's part of
`mergeRemoteChanges`). You can use `editor.history.ignore(fn)` as above
if you want to make other changes to the store that aren't recorded -
this is short for `editor.history.batch(fn, {history: 'ignore'})`
When upgrading to this version of tldraw, you shouldn't need to change
anything unless you're using `store.put`, `store.remove`, or
`store.applyDiff` outside of `store.mergeRemoteChanges`. If you are, you
can preserve the functionality of those not being recorded by wrapping
them either in `mergeRemoteChanges` (if they're multiplayer-related) or
`history.ignore` as appropriate.
##### 3. Side effects
Before this diff, any changes in side-effects weren't captured by the
undo-redo stack. This was actually the motivation for this change in the
first place! But it's a pretty big change, and if you're using side
effects we recommend you double-check how they interact with undo/redo
before/after this change. To get the old behaviour back, wrap your side
effects in `editor.history.ignore`.
##### 4. Mark options
Previously, `editor.mark(id)` accepted two additional boolean
parameters: `onUndo` and `onRedo`. If these were set to false, then when
undoing or redoing we'd skip over that mark and keep going until we
found one with those values set to true. We've removed those options -
if you're using them, let us know and we'll figure out an alternative!
These were needed when the docs lived in a different repo, but they
don't any more so we can get rid of them.
### Change Type
- [x] `internal` — Does not affect user-facing stuff
- [x] `chore` — Updating dependencies, other boring stuff
We upgraded our version of `tar`, but forgot to update this import. This
fixes that.
### Change Type
- [x] `internal` — Does not affect user-facing stuff
- [x] `bugfix` — Bug fix
We're missing the export for `createShapePropsMigrationIds`, so lets add
it. This also fixes some other bits that were used in examples but not
exported properly from tldraw.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Release Notes
- Expose `createShapePropsMigrationIds`, `defaultEditorAssetUrls`,
`PORTRAIT_BREAKPOINT`, `useDefaultColorTheme`, & `getPerfectDashProps`
Add a section to our docs site explaining how tldraw is versioned and
adding a changelog pulled from github.
### Change Type
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `feature` — New feature
This PR will only show the bottom handle on a sticky note when zoomed
out.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
### Test Plan
1. Zoom out to 45%.
2. The bottom handle should be visible.
3. The bottom handle should work as expected.
### Release Notes
- Show only the bottom handle on notes when zoomed between .25 and .5
This PR fixes the transparent viewport in the minimap. It also bumps the
size of collaborators.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
Seems like `tar` is moving to `ts` in version 7 and this caused some
issues with imports.
Saw this issue on [readonly
PR](https://github.com/tldraw/tldraw/actions/runs/8783569356/job/24099998235?pr=3192#step:6:684),
looks like a result of a [dependabot
PR](https://github.com/tldraw/tldraw/pull/3505).
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [x] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
Expose `usePreloadAssets` and make sure the exploded/sublibraries
examples uses it. Before this change, fonts weren't loaded correctly for
the exploded example.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `bugfix` — Bug fix
Bumps the npm_and_yarn group with 2 updates in the / directory:
[vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite) and
[tar](https://github.com/isaacs/node-tar).
Updates `vite` from 5.2.8 to 5.2.9
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/vitejs/vite/blob/main/packages/vite/CHANGELOG.md">vite's
changelog</a>.</em></p>
<blockquote>
<h2><!-- raw HTML omitted -->5.2.9 (2024-04-15)<!-- raw HTML omitted
--></h2>
<ul>
<li>fix: <code>fsp.rm</code> removing files does not take effect (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/16032">#16032</a>)
(<a href="https://github.com/vitejs/vite/commit/b05c405">b05c405</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/16032">#16032</a></li>
<li>fix: fix accumulated stacks in error overlay (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/16393">#16393</a>)
(<a href="https://github.com/vitejs/vite/commit/102c2fd">102c2fd</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/16393">#16393</a></li>
<li>fix(deps): update all non-major dependencies (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/16376">#16376</a>)
(<a href="https://github.com/vitejs/vite/commit/58a2938">58a2938</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/16376">#16376</a></li>
<li>chore: update region comment (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/16380">#16380</a>)
(<a href="https://github.com/vitejs/vite/commit/77562c3">77562c3</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/16380">#16380</a></li>
<li>perf: reduce size of injected __vite__mapDeps code (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/16184">#16184</a>)
(<a href="https://github.com/vitejs/vite/commit/c0ec6be">c0ec6be</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/16184">#16184</a></li>
<li>perf(css): only replace empty chunk if imported (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/16349">#16349</a>)
(<a href="https://github.com/vitejs/vite/commit/e2658ad">e2658ad</a>),
closes <a
href="https://redirect.github.com/vitejs/vite/issues/16349">#16349</a></li>
</ul>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="a77707d69c"><code>a77707d</code></a>
release: v5.2.9</li>
<li><a
href="102c2fd5ad"><code>102c2fd</code></a>
fix: fix accumulated stacks in error overlay (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/16393">#16393</a>)</li>
<li><a
href="58a2938a97"><code>58a2938</code></a>
fix(deps): update all non-major dependencies (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/16376">#16376</a>)</li>
<li><a
href="77562c3ff2"><code>77562c3</code></a>
chore: update region comment (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/16380">#16380</a>)</li>
<li><a
href="b05c405f68"><code>b05c405</code></a>
fix: <code>fsp.rm</code> removing files does not take effect (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/16032">#16032</a>)</li>
<li><a
href="e2658ad6fe"><code>e2658ad</code></a>
perf(css): only replace empty chunk if imported (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/16349">#16349</a>)</li>
<li><a
href="c0ec6bea69"><code>c0ec6be</code></a>
perf: reduce size of injected __vite__mapDeps code (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/16184">#16184</a>)</li>
<li>See full diff in <a
href="https://github.com/vitejs/vite/commits/v5.2.9/packages/vite">compare
view</a></li>
</ul>
</details>
<br />
Updates `tar` from 6.2.1 to 7.0.1
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/isaacs/node-tar/blob/main/CHANGELOG.md">tar's
changelog</a>.</em></p>
<blockquote>
<h1>Changelog</h1>
<h2>7.0</h2>
<ul>
<li>Rewrite in TypeScript, provide ESM and CommonJS hybrid
interface</li>
<li>Add tree-shake friendly exports, like
<code>import('tar/create')</code>
and <code>import('tar/read-entry')</code> to get individual functions or
classes.</li>
<li>Add <code>chmod</code> option that defaults to false, and deprecate
<code>noChmod</code>. That is, reverse the default option regarding
explicitly setting file system modes to match tar entry
settings.</li>
<li>Add <code>processUmask</code> option to avoid having to call
<code>process.umask()</code> when <code>chmod: true</code> (or
<code>noChmod: false</code>) is
set.</li>
</ul>
<h2>6.2</h2>
<ul>
<li>Add support for brotli compression</li>
<li>Add <code>maxDepth</code> option to prevent extraction into
excessively
deep folders.</li>
</ul>
<h2>6.1</h2>
<ul>
<li>remove dead link to benchmarks (<a
href="https://redirect.github.com/isaacs/node-tar/issues/313">#313</a>)
(<a href="https://github.com/yetzt"><code>@yetzt</code></a>)</li>
<li>add examples/explanation of using tar.t (<a
href="https://github.com/isaacs"><code>@isaacs</code></a>)</li>
<li>ensure close event is emited after stream has ended (<a
href="https://github.com/webark"><code>@webark</code></a>)</li>
<li>replace deprecated String.prototype.substr() (<a
href="https://github.com/CommanderRoot"><code>@CommanderRoot</code></a>,
<a
href="https://github.com/lukekarrys"><code>@lukekarrys</code></a>)</li>
</ul>
<h2>6.0</h2>
<ul>
<li>Drop support for node 6 and 8</li>
<li>fix symlinks and hardlinks on windows being packed with
<code>\</code>-style path targets</li>
</ul>
<h2>5.0</h2>
<ul>
<li>Address unpack race conditions using path reservations</li>
<li>Change large-numbers errors from TypeError to Error</li>
<li>Add <code>TAR_*</code> error codes</li>
<li>Raise <code>TAR_BAD_ARCHIVE</code> warning/error when there are no
valid
entries found in an archive</li>
<li>do not treat ignored entries as an invalid archive</li>
<li>drop support for node v4</li>
<li>unpack: conditionally use a file mapping to write files on
Windows</li>
<li>Set more portable 'mode' value in portable mode</li>
<li>Set <code>portable</code> gzip option in portable mode</li>
</ul>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="d99fce38eb"><code>d99fce3</code></a>
7.0.1</li>
<li><a
href="af043922c0"><code>af04392</code></a>
Do not apply linkpath,global from global pax header</li>
<li><a
href="b0fbdea463"><code>b0fbdea</code></a>
7.0.0</li>
<li><a
href="957da7506c"><code>957da75</code></a>
remove old lib folder</li>
<li><a
href="9a260c2dba"><code>9a260c2</code></a>
test verifying <a
href="https://redirect.github.com/isaacs/node-tar/issues/398">#398</a>
is fixed</li>
<li><a
href="2d89a4edc3"><code>2d89a4e</code></a>
Properly handle long linkpath in PaxHeader</li>
<li><a
href="314ec7e642"><code>314ec7e</code></a>
list: close file even if no error thrown</li>
<li><a
href="b3afdbb264"><code>b3afdbb</code></a>
unpack test: use modern tap features</li>
<li><a
href="2330416081"><code>2330416</code></a>
test: code style, prefer () to _ for empty fns</li>
<li><a
href="ae9ce7ec2a"><code>ae9ce7e</code></a>
test: fix normalize-unicode coverage on linux</li>
<li>Additional commits viewable in <a
href="https://github.com/isaacs/node-tar/compare/v6.2.1...v7.0.1">compare
view</a></li>
</ul>
</details>
<br />
Dependabot will resolve any conflicts with this PR as long as you don't
alter it yourself. You can also trigger a rebase manually by commenting
`@dependabot rebase`.
[//]: # (dependabot-automerge-start)
[//]: # (dependabot-automerge-end)
---
<details>
<summary>Dependabot commands and options</summary>
<br />
You can trigger Dependabot actions by commenting on this PR:
- `@dependabot rebase` will rebase this PR
- `@dependabot recreate` will recreate this PR, overwriting any edits
that have been made to it
- `@dependabot merge` will merge this PR after your CI passes on it
- `@dependabot squash and merge` will squash and merge this PR after
your CI passes on it
- `@dependabot cancel merge` will cancel a previously requested merge
and block automerging
- `@dependabot reopen` will reopen this PR if it is closed
- `@dependabot close` will close this PR and stop Dependabot recreating
it. You can achieve the same result by closing it manually
- `@dependabot show <dependency name> ignore conditions` will show all
of the ignore conditions of the specified dependency
- `@dependabot ignore <dependency name> major version` will close this
group update PR and stop Dependabot creating any more for the specific
dependency's major version (unless you unignore this specific
dependency's major version or upgrade to it yourself)
- `@dependabot ignore <dependency name> minor version` will close this
group update PR and stop Dependabot creating any more for the specific
dependency's minor version (unless you unignore this specific
dependency's minor version or upgrade to it yourself)
- `@dependabot ignore <dependency name>` will close this group update PR
and stop Dependabot creating any more for the specific dependency
(unless you unignore this specific dependency or upgrade to it yourself)
- `@dependabot unignore <dependency name>` will remove all of the ignore
conditions of the specified dependency
- `@dependabot unignore <dependency name> <ignore condition>` will
remove the ignore condition of the specified dependency and ignore
conditions
You can disable automated security fix PRs for this repo from the
[Security Alerts page](https://github.com/tldraw/tldraw/network/alerts).
</details>
---------
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Mime Čuvalo <mimecuvalo@gmail.com>
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Tiny changes as I walk through freehand code. These would only really
make a difference on pages with many freehand shapes.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
### Release Notes
- Improve performance of draw shapes.
This PR calls prevent default on native clipboard events. This prevents
the error sound on Safari.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Test Plan
1. Use the cut, copy, and paste events on Safari.
2. Everything should still work, but no sounds should play.
### Release Notes
- Fix copy sound on clipboard events.
This PR replaces our current minimap implementation with one that uses
WebGL
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR improves the "back to content" behavior. Rather than using an
interval, we now add a "camera-stopped" event that triggers the check.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement`
### Test Plan
1. Create some shapes, then move the camera to an empty part of the
canvas.
2. Check that the back to content button appears.
3. Ensure that the back to content button does not appear when the
canvas is empty.
This is a huge perf win, and it came to me while procrastinating on
making dinner.
The idea is that we can skip checking the parents of a computed value if
- it is being dereferenced during a reaction cycle
- the computed value was not traversed during the current reaction cycle
This more than doubles the speed of the webgl minimap render on my
machine (from 2ms down to like 0.8ms).
This will make the biggest difference for anything that derives a value
from a large collection of other computed values where typically only a
small amount of them change at one time (e.g. iterating over all the
shape page bounds to compile an RBush)
Most code paths where we see a big chunk of `haveParentsChanged` in
flame graphs should be much faster after this.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
Minor thing, but there's two nodes with the same ID. I got rid of the
one on the HTMLContainer, either one seems fine to remove though
¯\\_(ツ)_/¯
<img width="546" alt="Screenshot 2024-04-17 at 14 53 32"
src="https://github.com/tldraw/tldraw/assets/469604/5c4acdef-842c-4c4a-b9fd-504e23837efe">
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
Fixes culling for cases when another user would drag shapes inside your
viewport. We weren't correctly calculating the culling status for arrows
that might be bound to those shapes and also for shapes within dragged
in groups / frames.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Open the same room in two browsers / tabs.
2. Have some shapes that are visible in one browser, but not the other.
3. Drag these shapes so that they are visible in the other browser as
well.
4. They should correctly get unculled.
5. Do this by dragging shapes that have arrows bound to them (arrows
should uncull), groups (shapes within them should uncull), frames.
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
- Fix culling.
We shouldn't be making this something you have to negate everytime you
use `useEditableText`. The TextShape can just have its custom behavior
since that's the intended usecase. (although I think that Tab there
doesn't do much anyway, but whatevs)
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
This PR includes a "soft preload" feature for icons, where icons will be
loaded when the canvas first mounts. The component will not wait for
icons to finish loading before showing the editor, but this should help
with "pop in" on menu icons.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
### Test Plan
1. Load the component
2. After load, open a menu for the first time
3. The icons should immediately be visible
### Release Notes
- Improve icon preloading
(this is a PR redo of https://github.com/tldraw/tldraw/pull/3424 which
got messed up a bit)
It doesn't quite feel like this is the right fix but it does solve the
issue. I was trying to see if `getShapeAtPoint` needed more work but the
further I went in that rabbit hole it seemed like I shouldn't touch that
code without causing a bunch of disruption at the moment.
Specifically, the code that does `Check labels first` in Editor.ts is a
little obscure (lines 4384-4397). It only checks a couple specifics
shapes (with certain combinations, i.e. a geo with "none" fill) _and_ it
doesn't check `hitLabels` which also maybe feels wrong? I tried
unraveling it but there's a lot of code relying on it at the moment to
mess with it in the stickies work.
(I was looking at https://github.com/tldraw/tldraw/pull/1910 and
https://github.com/tldraw/tldraw/pull/1806 for historical context fwiw)
Before:
https://github.com/tldraw/tldraw/assets/469604/b263a192-2085-4ffb-9e47-6e9c32abe1f9
After:
https://github.com/tldraw/tldraw/assets/469604/5b0b422b-dd5c-4593-9ac5-dec595923ea6
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
The fix here was that we need to check if we're editing before
dispatching the pointer down event. This is some leftover DNA from code
when we had textareas always present and when
tl-svg-container/tl-html-container wasn't around. The
`setPointerCapture` was originally fixing a bug where dragging a shape
using the textlabel as the origin would start to breakdown when you got
to UI toolbar/panel.
Also, turns out we don't need the `setPointerCapture` anymore because of
the same reason.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
This PR hides the cursor chat context menu button when not in select
tool.
fixes
https://github.com/orgs/tldraw/projects/41/views/1?pane=issue&itemId=59908615
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fix cursor chat button appearing when not in select tool.
This PR fixes alt-duplicating shapes not working if you pointer-down'd
on their text label.
fixes
https://github.com/orgs/tldraw/projects/41/views/1?pane=issue&itemId=59901721
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
This was necessary before but with latest refactors it doesn't help
anything. Also, it causes a minor issue with document title:
https://linear.app/tldraw/issue/TLD-2398/double-clicking-board-title-when-editing-text-doesnt-auto-select-the
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
This PR uses an additional ArraySet to make capturing parent
relationships faster for computeds with more than a handful of parents.
Seems to result in an overall ~20% speedup of the `maybeCaptureParent`
function in normal usage.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Slight performance improvement to reactivity bookkeeping.