Unify the VS Code extension menus with what we have on dot com. Prevent
an error cycle.
### Change type
- [ ] `bugfix`
- [x] `improvement`
- [ ] `feature`
- [ ] `api`
- [ ] `other`
### Release notes
- Unify the VS Code extension menus (Help and Main menus) with what we
have on tldraw.com
- Prevent an onerror cycle.
This PR adds a `GET /api/unfurl?url=blahblah` endpoint to our worker.
I tried out the existing cheerio implementation but it added 300kb to
our worker bundle in the end, due to transitive dependencies.
So I implemented the same logic with cloudflare's sanctioned streaming
HTML parser `HTMLRewriter` and it seems to work fine.
I also made the vscode extension do its fetching locally (from the node
process so it's not bound by security policies), retaining the cheerio
version for that. At the same time I fixed a bug in the RPC layer that
was preventing unfurled metadata from loading correctly.
In a few months we can retire the bookmark-extractor app by just
deleting it in the vercel dashboard.
### Change Type
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `feature` — New feature
- [x] `improvement` — Product improvement
- [ ] `api` — API change
- [ ] `bugfix` — Bug fix
- [ ] `other` — Changes that don't affect SDK users, e.g. internal or
.com changes
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Do link unfurling on the same subdomain as all our other api
endpoints.
Sets up preview deploys etc. for bemo worker.
There's enough going on here that I wanted to make it its own PR. I'll
rework david's spike on top of it once it's landed.
### Change Type
- [x] `internal` — Does not affect user-facing stuff
- [x] `chore` — Updating dependencies, other boring stuff
---------
Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
VS Code extension can do
[pre-releases](https://code.visualstudio.com/api/working-with-extensions/publishing-extension#prerelease-extensions).
This would make it easier to test unreleased version of the extension
(thanks @ds300 [for the
suggestion](https://github.com/tldraw/tldraw/pull/3905#pullrequestreview-2122897351))
Tried the pre-release option manually, to see how it works:
https://github.com/tldraw/tldraw/assets/2523721/880fe0a2-3f29-405b-9862-b30594cf5334
There's a drawback in that we need to update version even for
pre-releases as they do not support other versioning schemes atm. I
decided to go with patch versions for pre-releases and minor versions
for regular releases. Feels like a better UX than having a really high
patch number due to bumping it on every PR.
> We only support major.minor.patch for extension versions, semver
pre-release tags are not supported. So, if you publish a
major.minor.patch-tag release to the Marketplace, it will be treated as
major.minor.patch, and the tag will be ignored. Versions must be
different between pre-release and regular releases. That is, if 1.2.3 is
uploaded as a pre-release, the next regular release must be uploaded
with a distinct version, such as 1.2.4. Full semver support will be
available in the future.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [x] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [x] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Release a pre-release when we merge changes to main.
When pushing to production branch we now also package and publish a new
version of the VS Code extension. We get the last version from VS Code
marketplace and update the package.json with that version. We don't
commit that to the repo though (see the discussion below).
I added `VSCE_PAT` secret (my own personal access token from the
dev.azure.com), which will expire in 1 year. This is used when running
the publish command.
Some more info here:
- [Publishing from
CI](https://code.visualstudio.com/api/working-with-extensions/continuous-integration#github-actions)
- Publishing uses `VSCE_PAT` env variable
![image](https://github.com/tldraw/tldraw/assets/2523721/df971c57-5197-4525-bc58-d50dd4bd8f3c)
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [x] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [x] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Automate publishing of the VS Code extension.
Looking at the waterfall of fonts/images/etc. we wanted the "Loading
assets..." bit to commence earlier so it's not fighting for bandwidth
with the icons loading all at the same time.
This writes to the index.html file to start preloading the fonts we
need.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Perf: improve font loading timing on dotcom.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
this is take #2 of this PR https://github.com/tldraw/tldraw/pull/3745
As I look at LOD holistically and whether we have multiple sources when
working locally, I learned that our system used base64 encoding of
assets directly. Issue https://github.com/tldraw/tldraw/issues/3728
<img width="1350" alt="assetstore"
src="https://github.com/tldraw/tldraw/assets/469604/e7b41e29-6656-4d9b-b462-72d43b98f3f7">
The motivations and benefits are:
- store size: not having a huge base64 blobs injected in room data
- perf on loading snapshot: this helps with loading the room data more
quickly
- multiple sources: furthermore, if we do decide to have multiple
sources locally (for each asset), then we won't get a multiplicative
effect of even larger JSON blobs that have lots of base64 data in them
- encoding/decoding perf: this also saves the (slow) step of having to
base64 encode/decode our assets, we can just strictly with work with
blobs.
Todo:
- [x] decodes video and images
- [x] make sure it syncs to other tabs
- [x] make sure it syncs to other multiplayer room
- [x] fix tests
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Test the shit out of uploading/downloading video/image assets,
locally+multiplayer.
- [ ] Need to fix current tests and write new ones
### Release Notes
- Assets: store as reference to blob in indexedDB instead of storing
directly as base64 in the snapshot.
followup to https://github.com/tldraw/tldraw/pull/3881 to enforce this
in the codebase
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
This code has started to bitrot a bit and this freshens it up a bit.
- there's a double request happening for every bookmark paste at the
moment, yikes! One request originates from the paste logic, and the
other originates from the `onBeforeCreate` in `BookmarkShapeUtil`. They
both see that an asset is missing and race to make the request at the
same time. It _seems_ like we don't need the `onBeforeCreate` anymore.
But, if I'm mistaken on some edge case here lemme know and we can
address this in a different way.
- the extractor is really crusty (the grabity code is from 5 yrs ago and
hasn't been updated) and we don't have control over it. i've worked on
unfurling stuff before with Paper and my other projects and this reworks
things to use Cheerio, which is a more robust library.
- this adds `favicon` to the response request which should usually
default to the apple-touch-icon. this helps with some better bookmark
displays (e.g. like Wikipedia if an image is empty)
In general, this'll start to make this more maintainable and improvable
on our end.
Double request:
<img width="1496" alt="Screenshot 2024-05-31 at 17 54 49"
src="https://github.com/tldraw/tldraw/assets/469604/22033170-caaa-4fd2-854f-f19b61611978">
Before:
<img width="355" alt="Screenshot 2024-05-31 at 17 55 02"
src="https://github.com/tldraw/tldraw/assets/469604/fd272669-ee52-4cc7-bed7-72a8ed8d53a0">
After:
<img width="351" alt="Screenshot 2024-05-31 at 17 55 44"
src="https://github.com/tldraw/tldraw/assets/469604/87d27342-0d49-4cfc-a811-356370562d19">
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Test pasting links in, and pasting again.
### Release Notes
- Bookmarks: fix up double request and rework extractor code.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
`createTLStore` had defaults of empty arrays for shapeUtils and
bindingUtils. this is problematic since people who already are calling
`createTLStore` manually with like `createTLStore({shapeUtils:
defaultShapeUtils})` will miss out on bindings utils when they upgrade
to the latest version, and this will probably only fail at runtime for
them.
To prevent issues we could have made `shapeUtils` and `bindingUtils`
required args but it feels better to me, long term, if we bring
`createTLStore` in line with `createTLSchema` and configure it to use
tldraw's default shapes/bindings if no custom overrides are specified.
i.e. we can do this
```diff
- const store = createTLStore({ shapeUtils: defaultShapeUtils, bindingUtils: defaultBindingUtils })
+ const store = createTLStore()
```
There's still technically potential for breaking changes by people
accidentally including the arrow binding util when they might not have
arrows in the app, but I don't think that's likely to actually cause any
bugs unless they add their own arrow binding type later on.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
We're currently sending `referrer` with path for image/bookmark
requests. We shouldn't do that as it exposes the rooms to other servers.
## `<img>`
- `<img>` tags have the right referrerpolicy to be
`strict-origin-when-cross-origin`:
https://developer.mozilla.org/en-US/docs/Web/HTML/Element/img#referrerpolicy
- _however_, because we use React, it looks like react creates a raw DOM
node and adds properties one by one and it loses the default
referrerpolicy it would otherwise get! So, in `BookmarkShapeUtil` we
explicitly state the `referrerpolicy`
- `background-image` does the right thing 👍
- _also_, I added this to places we do programmatic `new Image()`
## `fetch`
- _however_, fetch does not! wtf.
https://developer.mozilla.org/en-US/docs/Web/API/Fetch_API/Using_Fetch
it's almost a footnote in this section of the docs
(https://developer.mozilla.org/en-US/docs/Web/API/Fetch_API/Using_Fetch#supplying_request_options)
that `no-referrer-when-downgrade` is the default.
## `new Image()`
ugh, but _also_ doing a programmatic `new Image()` doesn't do the right
thing and we need to set the referrerpolicy here as well
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Test on staging that referrer with path isn't being sent anymore.
### Release Notes
- Security: fix referrer being sent for bookmarks and images.
Version bump.
Created a branch from hotfixes, build a new version of the extension,
and published it. This PR is just to update main with the version and
changelog.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [x] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
Lots of people are having a bad time with loading/restoring snapshots
and there's a few reasons for that:
- It's not clear how to preserve UI state independently of document
state.
- Loading a snapshot wipes the instance state, which means we almost
always need to
- update the viewport page bounds
- refocus the editor
- preserver some other sneaky properties of the `instance` record
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
Typescript's type aliases (`type X = thing`) can refer to basically
anything, which makes it hard to write an automatic document formatter
for them. Interfaces on the other hand are only object, so they play
much nicer with docs. Currently, object-flavoured type aliases don't
really get expanded at all on our docs site, which means we have a bunch
of docs content that's not shown on the site.
This diff introduces a lint rule that forces `interface X {foo: bar}`s
instead of `type X = {foo: bar}` where possible, as it results in a much
better documentation experience:
Before:
<img width="437" alt="Screenshot 2024-05-22 at 15 24 13"
src="https://github.com/tldraw/tldraw/assets/1489520/32606fd1-6832-4a1e-aa5f-f0534d160c92">
After:
<img width="431" alt="Screenshot 2024-05-22 at 15 33 01"
src="https://github.com/tldraw/tldraw/assets/1489520/4e0d59ee-c38e-4056-b9fd-6a7f15d28f0f">
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
Focus management is really scattered across the codebase. There's sort
of a battle between different code paths to make the focus the correct
desired state. It seemed to grow like a knot and once I started pulling
on one thread to see if it was still needed you could see underneath
that it was accounting for another thing underneath that perhaps wasn't
needed.
The impetus for this PR came but especially during the text label
rework, now that it's much more easy to jump around from textfield to
textfield. It became apparent that we were playing whack-a-mole trying
to preserve the right focus conditions (especially on iOS, ugh).
This tries to remove as many hacks as possible, and bring together in
place the focus logic (and in the darkness, bind them).
## Places affected
- [x] `useEditableText`: was able to remove a bunch of the focus logic
here. In addition, it doesn't look like we need to save the selection
range anymore.
- lingering footgun that needed to be fixed anyway: if there are two
labels in the same shape, because we were just checking `editingShapeId
=== id`, the two text labels would have just fought each other for
control
- [x] `useFocusEvents`: nixed and refactored — we listen to the store in
`FocusManager` and then take care of autoFocus there
- [x] `useSafariFocusOutFix`: nixed. not necessary anymore because we're
not trying to refocus when blurring in `useEditableText`. original PR
for reference: https://github.com/tldraw/brivate/pull/79
- [x] `defaultSideEffects`: moved logic to `FocusManager`
- [x] `PointingShape` focus for `startTranslating`, decided to leave
this alone actually.
- [x] `TldrawUIButton`: it doesn't look like this focus bug fix is
needed anymore, original PR for reference:
https://github.com/tldraw/tldraw/pull/2630
- [x] `useDocumentEvents`: left alone its manual focus after the Escape
key is hit
- [x] `FrameHeading`: double focus/select doesn't seem necessary anymore
- [x] `useCanvasEvents`: `onPointerDown` focus logic never happened b/c
in `Editor.ts` we `clearedMenus` on pointer down
- [x] `onTouchStart`: looks like `document.body.click()` is not
necessary anymore
## Future Changes
- [ ] a11y: work on having an accessebility focus ring
- [ ] Page visibility API:
(https://developer.mozilla.org/en-US/docs/Web/API/Page_Visibility_API)
events when tab is back in focus vs. background, different kind of focus
- [ ] Reexamine places we manually dispatch `pointer_down` events to see
if they're necessary.
- [ ] Minor: get rid of `useContainer` maybe? Is it really necessary to
have this hook? you can just do `useEditor` → `editor.getContainer()`,
feels superfluous.
## Methodology
Looked for places where we do:
- `body.click()`
- places we do `container.focus()`
- places we do `container.blur()`
- places we do `editor.updateInstanceState({ isFocused })`
- places we do `autofocus`
- searched for `document.activeElement`
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
- [x] run test-focus.spec.ts
- [x] check MultipleExample
- [x] check EditorFocusExample
- [x] check autoFocus
- [x] check style panel usage and focus events in general
- [x] check text editing focus, lots of different devices,
mobile/desktop
### Release Notes
- Focus: rework and untangle existing focus management logic in the SDK
This PR updates readmes (including fixing some typos) and adds a link to
a Google Form for license inquiries.
### Change Type
- [x] `internal` — Does not affect user-facing stuff
- [x] `chore` — other boring stuff
VS Code version bump.
As I mentioned in the standup there's a slight issue with VS Code
releases. We usually do a release, after that I create a VS Code
extension release (bump the package version, add the changelog). Which
means that if we then do a hotfix it does not have these changes as they
were added after a deploy.
So for this hotfix I did the following:
- checked out `hotfixes` branch
- created a new branch
- bumped package.json version and added change log
- committed it to the branch
- created a vs code extension package and published it
I don't think it makes sense to merge it back to hotfixes branch as it
would just create a new deploy with no changes.
Next I created this PR to get the changes to `main`.
- went to `main`
- created this branch from there and cherry picked the commit created
above
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [x] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
Our undo-redo system before this diff is based on commands. A command
is:
- A function that produces some data required to perform and undo a
change
- A function that actually performs the change, based on the data
- Another function that undoes the change, based on the data
- Optionally, a function to _redo_ the change, although in practice we
never use this
Each command that gets run is added to the undo/redo stack unless it
says it shouldn't be.
This diff replaces this system of commands with a new one where all
changes to the store are automatically recorded in the undo/redo stack.
You can imagine the new history manager like a tape recorder - it
automatically records everything that happens to the store in a special
diff, unless you "pause" the recording and ask it not to. Undo and redo
rewind/fast-forward the tape to certain marks.
As the command concept is gone, the things that were commands are now
just functions that manipulate the store.
One other change here is that the store's after-phase callbacks (and the
after-phase side-effects as a result) are now batched up and called at
the end of certain key operations. For example, `applyDiff` would
previously call all the `afterCreate` callbacks before making any
removals from the diff. Now, it (and anything else that uses
`store.atomic(fn)` will defer firing any after callbacks until the end
of an operation. before callbacks are still called part-way through
operations.
## Design options
Automatic recording is a fairly large big semantic change, particularly
to the standalone `store.put`/`store.remove` etc. commands. We could
instead make not-recording the default, and make recording opt-in
instead. However, I think auto-record-by-default is the right choice for
a few reasons:
1. Switching to a recording-based vs command-based undo-redo model is
fundamentally a big semantic change. In the past, `store.put` etc. were
always ignored. Now, regardless of whether we choose record-by-default
or ignore-by-default, the behaviour of `store.put` is _context_
dependant.
2. Switching to ignore-by-default means that either our commands don't
record undo/redo history any more (unless wrapped in
`editor.history.record`, a far larger semantic change) or they have to
always-record/all accept a history options bag. If we choose
always-record, we can't use commands within `history.ignore` as they'll
start recording again. If we choose the history options bag, we have to
accept those options in 10s of methods - basically the entire `Editor`
api surface.
Overall, given that some breaking semantic change here is unavoidable, I
think that record-by-default hits the right balance of tradeoffs. I
think it's a better API going forward, whilst also not being too
disruptive as the APIs it affects are very "deep" ones that we don't
typically encourage people to use.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
- [x] `galaxy brain` — Architectural changes
### Release Note
#### Breaking changes
##### 1. History Options
Previously, some (not all!) commands accepted a history options object
with `squashing`, `ephemeral`, and `preserveRedoStack` flags. Squashing
enabled/disabled a memory optimisation (storing individual commands vs
squashing them together). Ephemeral stopped a command from affecting the
undo/redo stack at all. Preserve redo stack stopped commands from wiping
the redo stack. These flags were never available consistently - some
commands had them and others didn't.
In this version, most of these flags have been removed. `squashing` is
gone entirely (everything squashes & does so much faster than before).
There were a couple of commands that had a special default - for
example, `updateInstanceState` used to default to being `ephemeral`.
Those maintain the defaults, but the options look a little different now
- `{ephemeral: true}` is now `{history: 'ignore'}` and
`{preserveRedoStack: true}` is now `{history:
'record-preserveRedoStack'}`.
If you were previously using these options in places where they've now
been removed, you can use wrap them with `editor.history.ignore(fn)` or
`editor.history.batch(fn, {history: 'record-preserveRedoStack'})`. For
example,
```ts
editor.nudgeShapes(..., { ephemeral: true })
```
can now be written as
```ts
editor.history.ignore(() => {
editor.nudgeShapes(...)
})
```
##### 2. Automatic recording
Previously, only commands (e.g. `editor.updateShapes` and things that
use it) were added to the undo/redo stack. Everything else (e.g.
`editor.store.put`) wasn't. Now, _everything_ that touches the store is
recorded in the undo/redo stack (unless it's part of
`mergeRemoteChanges`). You can use `editor.history.ignore(fn)` as above
if you want to make other changes to the store that aren't recorded -
this is short for `editor.history.batch(fn, {history: 'ignore'})`
When upgrading to this version of tldraw, you shouldn't need to change
anything unless you're using `store.put`, `store.remove`, or
`store.applyDiff` outside of `store.mergeRemoteChanges`. If you are, you
can preserve the functionality of those not being recorded by wrapping
them either in `mergeRemoteChanges` (if they're multiplayer-related) or
`history.ignore` as appropriate.
##### 3. Side effects
Before this diff, any changes in side-effects weren't captured by the
undo-redo stack. This was actually the motivation for this change in the
first place! But it's a pretty big change, and if you're using side
effects we recommend you double-check how they interact with undo/redo
before/after this change. To get the old behaviour back, wrap your side
effects in `editor.history.ignore`.
##### 4. Mark options
Previously, `editor.mark(id)` accepted two additional boolean
parameters: `onUndo` and `onRedo`. If these were set to false, then when
undoing or redoing we'd skip over that mark and keep going until we
found one with those values set to true. We've removed those options -
if you're using them, let us know and we'll figure out an alternative!
We're missing the export for `createShapePropsMigrationIds`, so lets add
it. This also fixes some other bits that were used in examples but not
exported properly from tldraw.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Release Notes
- Expose `createShapePropsMigrationIds`, `defaultEditorAssetUrls`,
`PORTRAIT_BREAKPOINT`, `useDefaultColorTheme`, & `getPerfectDashProps`
After the panning hotfix got merged I created a branch from that, then
bumped the vscode version and created a new version of the extension so
that the extension also gets the hotfix.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [x] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
---------
Co-authored-by: SomeHats <huppy+SomeHats@tldraw.com>
Co-authored-by: ds300 <huppy+ds300@tldraw.com>
Co-authored-by: alex <alex@dytry.ch>
Co-authored-by: GitHub <noreply@github.com>
Co-authored-by: mimecuvalo <huppy+mimecuvalo@tldraw.com>
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
Co-authored-by: steveruizok <huppy+steveruizok@tldraw.com>
Our font styling for dotcom vs. our examples app is _ever_ so slightly
different.
- the Inter fonts weren't being consistently linked. Sometimes we
grabbed 700, sometimes 800, sometimes 500 or 400
- the dotcom specified a default weight of 500 and line-height 1.6 which
was not specified in the our UI. this made the UI inconsistent
- furthermore, we didn't specify `text-rendering` nor `font-smooth` and
that also made things inconsistent
- finally, our buttons needed to inherit the line-height because
otherwise they were reverting to the user agent default
before:
<img width="1800" alt="Screenshot 2024-03-26 at 15 23 12"
src="https://github.com/tldraw/tldraw/assets/469604/ee25c79c-5b43-4501-a126-255a9b03a4b8">
after:
<img width="1800" alt="Screenshot 2024-03-26 at 15 22 53"
src="https://github.com/tldraw/tldraw/assets/469604/a7a62441-e767-4919-b2bb-5c283eadd230">
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Rename `@tldraw/tldraw` to just `tldraw`! `@tldraw/tldraw` still exists
as an alias to `tldraw` for folks who are still using that.
### Test Plan
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
- The `@tldraw/tldraw` package has been renamed to `tldraw`. You can
keep using the old version if you want though!
This PR bumps TypeScript to 5.3.3 and API extractor. We started getting
some weird behavior in CI due to different versions of the two
libraries, ie where the CI api.jsons would differ from those built
locally.
### Change Type
- [x] `dependencies` — Changes to package dependencies[^1]
VS Code version bump.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
Closes#2800
This PR makes it so that `check-scripts` will error out if you forget to
add a "references" entry to a tsconfig file when adding an internal
dependency in our monorepo.
If these project references are missed it can prevent TS from
building/rebuilding things when they need to be built/rebuilt.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package[^2]
This PR refactors our menu systems and provides an interface to hide or
replace individual user interface elements.
# Background
Previously, we've had two types of overrides:
- "schema" overrides that would allow insertion or replacement of items
in the different menus
- "component" overrides that would replace components in the editor's
user interface
This PR is an attempt to unify the two and to provide for additional
cases where the "schema-based" user interface had begun to break down.
# Approach
This PR makes no attempt to change the `actions` or `tools`
overrides—the current system seems to be correct for those because they
are not reactive. The challenge with the other ui schemas is that they
_are_ reactive, and thus the overrides both need to a) be fed in from
outside of the editor as props, and b) react to changes from the editor,
which is an impossible situation.
The new approach is to use React to declare menu items. (Surprise!)
```tsx
function CustomHelpMenuContent() {
return (
<>
<DefaultHelpMenuContent />
<TldrawUiMenuGroup id="custom stuff">
<TldrawUiMenuItem
id="about"
label="Like my posts"
icon="external-link"
readonlyOk
onSelect={() => {
window.open('https://x.com/tldraw', '_blank')
}}
/>
</TldrawUiMenuGroup>
</>
)
}
const components: TLComponents = {
HelpMenuContent: CustomHelpMenuContent,
}
export default function CustomHelpMenuContentExample() {
return (
<div className="tldraw__editor">
<Tldraw components={components} />
</div>
)
}
```
We use a `components` prop with the combined editor and ui components.
- [ ] Create a "layout" component?
- [ ] Make UI components more isolated? If possible, they shouldn't
depend on styles outside of themselves, so that they can be used in
other layouts. Maybe we wait on this because I'm feeling a slippery
slope toward presumptions about configurability.
- [ ] OTOH maybe we go hard and consider these things as separate
components, even packages, with their own interfaces for customizability
/ configurability, just go all the way with it, and see what that looks
like.
# Pros
Top line: you can customize tldraw's user interface in a MUCH more
granular / powerful way than before.
It solves a case where menu items could not be made stateful from
outside of the editor context, and provides the option to do things in
the menus that we couldn't allow previously with the "schema-based"
approach.
It also may (who knows) be more performant because we can locate the
state inside of the components for individual buttons and groups,
instead of all at the top level above the "schema". Because items /
groups decide their own state, we don't have to have big checks on how
many items are selected, or whether we have a flippable state. Items and
groups themselves are allowed to re-build as part of the regular React
lifecycle. Menus aren't constantly being rebuilt, if that were ever an
issue.
Menu items can be shared between different menu types. We'll are
sometimes able to re-use items between, for example, the menu and the
context menu and the actions menu.
Our overrides no longer mutate anything, so there's less weird searching
and finding.
# Cons
This approach can make customization menu contents significantly more
complex, as an end user would need to re-declare most of a menu in order
to make any change to it. Luckily a user can add things to the top or
bottom of the context menu fairly easily. (And who knows, folks may
actually want to do deep customization, and this allows for it.)
It's more code. We are shipping more react components, basically one for
each menu item / group.
Currently this PR does not export the subcomponents, i.e. menu items. If
we do want to export these, then heaven help us, it's going to be a
_lot_ of exports.
# Progress
- [x] Context menu
- [x] Main menu
- [x] Zoom menu
- [x] Help menu
- [x] Actions menu
- [x] Keyboard shortcuts menu
- [x] Quick actions in main menu? (new)
- [x] Helper buttons? (new)
- [x] Debug Menu
And potentially
- [x] Toolbar
- [x] Style menu
- [ ] Share zone
- [x] Navigation zone
- [ ] Other zones
### Change Type
- [x] `major` — Breaking change
### Test Plan
1. use the context menu
2. use the custom context menu example
3. use cursor chat in the context menu
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
VS Code version bump.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
VS Code version bump.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
Occasionally the auto-built items, such as Sections.json, will be
flagged as having changes in a commit. This is because we generate that
file using spaces but our formatting uses tabs.
This PR changes all JSON.stringify({}, null, 2) to JSON.stringify({},
null, '\t'). Problem solved!
### Change Type
- [x] `patch` — Bug fix
VS Code version bump.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
This PR adds the docs app back into the tldraw monorepo.
## Deploying
We'll want to update our deploy script to update the SOURCE_SHA to the
newest release sha... and then deploy the docs pulling api.json files
from that release. We _could_ update the docs on every push to main, but
we don't have to unless something has changed. Right now there's no
automated deployments from this repo.
## Side effects
To make this one work, I needed to update the lock file. This might be
ok (new year new lock file), and everything builds as expected, though
we may want to spend some time with our scripts to be sure that things
are all good.
I also updated our prettier installation, which decided to add trailing
commas to every generic type. Which is, I suppose, [correct
behavior](https://github.com/prettier/prettier-vscode/issues/955)? But
that caused diffs in every file, which is unfortunate.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package[^2]
During the SPA spike we replaced our bookmark API endpoint with a
completely new service just for bookmarks, but we forgot to update the
URL in the vs code extension. This should now make the bookmark images
and descriptions work again in VS Code.
Fixes https://github.com/tldraw/tldraw/issues/2363
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Run the VS Code extension.
2. Paste a link (like https://github.com/tldraw/tldraw)
3. The bookmark should have an image and description.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fix bookmark image and description for VS code extension.
VS code version bump.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
Changes `TRANDEMARK` -> `TRADEMARK` in docs links so they work.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
- Confirm the links now work.
### Release Notes
- Fixes broken links in a number of docs files.
VS Code version bump.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
This PR updates the licenses across tldraw to a bespoke tldraw license.
The idea here is leverage dual licensing for revenue from companies
using tldraw. The source code and its distributions are provided under a
non-commercial license (tldraw) while we offer to sell / give out an
alternative exclusive-use license for companies who wish to use the
product for commercial purposes.
- [x] Add new license
- [x] Change licenses in package.jsons
- [x] Update READMEs
- [x] Update docs (separate repo PR)
- [x] Have alternative license in hand (US)
- [ ] Have alternative license in hand (UK)
- [x] Have sales contract in hand (US)
- [ ] Have sales contract in hand (UK)
### Change Type
- [x] `major` — Breaking change