The fix here was that we need to check if we're editing before
dispatching the pointer down event. This is some leftover DNA from code
when we had textareas always present and when
tl-svg-container/tl-html-container wasn't around. The
`setPointerCapture` was originally fixing a bug where dragging a shape
using the textlabel as the origin would start to breakdown when you got
to UI toolbar/panel.
Also, turns out we don't need the `setPointerCapture` anymore because of
the same reason.
### Change Type
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debugging tools, etc.
- [ ] `dunno` — I don't know
This PR fixes alt-duplicating shapes not working if you pointer-down'd
on their text label.
fixes
https://github.com/orgs/tldraw/projects/41/views/1?pane=issue&itemId=59901721
### Change Type
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- [x] `sdk` — Changes the tldraw SDK
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debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.
### Change Type
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debugging tools, etc.
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### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
This was necessary before but with latest refactors it doesn't help
anything. Also, it causes a minor issue with document title:
https://linear.app/tldraw/issue/TLD-2398/double-clicking-board-title-when-editing-text-doesnt-auto-select-the
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
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- [x] `bugfix` — Bug fix
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debugging tools, etc.
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This PR uses an additional ArraySet to make capturing parent
relationships faster for computeds with more than a handful of parents.
Seems to result in an overall ~20% speedup of the `maybeCaptureParent`
function in normal usage.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Slight performance improvement to reactivity bookkeeping.
Something was bothering me a bit with the discussion around sqrt's being
slow. Looks like `Math.hypot` has a performance cost associated with it.
Looking at the Chromium source code:
https://chromium.googlesource.com/v8/v8/+/4.3.21/src/math.js?autodive=0%2F%2F#19
and
https://source.chromium.org/chromium/chromium/src/+/main:v8/src/builtins/math.tq;l=36?q=math&sq=&ss=chromium%2Fchromium%2Fsrc:v8%2Fsrc%2F
it looks like maybe we'd be avoiding the multiple arguments that can be
passed into Math.hypot which is maybe the source of the perf hit.
Also, interestingly in `math.tq` you can see it doing this funky sqrt
calculation: `Float64Sqrt((a / max) * (a / max) + (b / max) * (b / max))
* max` - I think that possibly is trying to avoid some overflow in some
cases with bigger numbers, but also possibly with a perf hit.
[edit]: OK, actually on Firefox, doing sqrt seems slower - but digging
more into this, it looks like doing `** 0.5` instead of `sqrt` is much
faster.
More related articles:
- https://stackoverflow.com/questions/71898044/why-is-math-hypot-so-slow
-
https://stackoverflow.com/questions/3764978/why-hypot-function-is-so-slow
-
https://www.reddit.com/r/javascript/comments/wk3e57/askjs_why_mathsqrt_is_so_slow_in_firefox/
[edit again!] looks like this is being fixed in the latest Chrome!
https://blog.seokho.dev/development/2024/03/18/V8-optimize-MathHypot.html
```
┌─────────┬───────┬─────────┬─────────┬─────────┬────────┐
│ (index) │ Cold │ Slowest │ Fastest │ Average │ Total │
├─────────┼───────┼─────────┼─────────┼─────────┼────────┤
│ old │ 13.39 │ 10.07 │ 9.69 │ 9.98 │ 998.57 │
│ sqrt │ 8.19 │ 6.66 │ 6.61 │ 6.67 │ 667.6 │
│ pow 0.5 │ 1.89 │ 0.28 │ 0.28 │ 0.3 │ 29.79 │
│ new │ 1.64 │ 0.28 │ 0.28 │ 0.29 │ 28.95 │
└─────────┴───────┴─────────┴─────────┴─────────┴────────┘
```
### Change Type
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debugging tools, etc.
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Adds RBush to handle spatial querying. We use it for:
- Culling. Helps a lot with panning as we don't have to compute the
culled shapes from scratch. Instead we just query rbush again. It makes
culling quite granular: spatial index updates when shapes change
(additions, removals, changes to bounds), visible shapes depends on
that, but also updates when the viewport page bound change, culled
shapes then depend on that but also change with selections changes. The
api stayed the same, which is great since the fuzz tests can stay as
they are.
- Brushing
- Erasing
- Scribble brushing
- Getting shapes at point (for example, when updating the hover id)
This improves performance of all of those operations. I might have
missed some places where this might also be useful.
### Erasing before (Test on my old ipad)
https://github.com/tldraw/tldraw/assets/2523721/edb9c004-a44a-4779-b2d0-98617b057314
### Erasing after
https://github.com/tldraw/tldraw/assets/2523721/8f8367fd-fa8e-4963-ba13-720c5f0c2da5
### Creating an arrow before
https://github.com/tldraw/tldraw/assets/2523721/4068f8b7-f7b8-4826-83f2-083b1f3783bc
### After (much better, but still bad)
https://github.com/tldraw/tldraw/assets/2523721/11af6be6-01d8-4740-bf15-896e2dd31dd6
### Change Type
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- [ ] `sdk` — Changes the tldraw SDK
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<!-- ❗ Please select a 'Type' label ❗️ -->
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- [ ] `tests` — Changes to any test code
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debugging tools, etc.
- [ ] `dunno` — I don't know
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `galaxy brain` — Architectural changes
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
#### BREAKING CHANGES
- The `Migrations` type is now called `LegacyMigrations`.
- The serialized schema format (e.g. returned by
`StoreSchema.serialize()` and `Store.getSnapshot()`) has changed. You
don't need to do anything about it unless you were reading data directly
from the schema for some reason. In which case it'd be best to avoid
that in the future! We have no plans to change the schema format again
(this time was traumatic enough) but you never know.
- `compareRecordVersions` and the `RecordVersion` type have both
disappeared. There is no replacement. These were public by mistake
anyway, so hopefully nobody had been using it.
- `compareSchemas` is a bit less useful now. Our migrations system has
become a little fuzzy to allow for simpler UX when adding/removing
custom extensions and 3rd party dependencies, and as a result we can no
longer compare serialized schemas in any rigorous manner. You can rely
on this function to return `0` if the schemas are the same. Otherwise it
will return `-1` if the schema on the right _seems_ to be newer than the
schema on the left, but it cannot guarantee that in situations where
migration sequences have been removed over time (e.g. if you remove one
of the builtin tldraw shapes).
Generally speaking, the best way to check schema compatibility now is to
call `store.schema.getMigrationsSince(persistedSchema)`. This will throw
an error if there is no upgrade path from the `persistedSchema` to the
current version.
- `defineMigrations` has been deprecated and will be removed in a future
release. For upgrade instructions see
https://tldraw.dev/docs/persistence#Updating-legacy-shape-migrations-defineMigrations
- `migrate` has been removed. Nobody should have been using this but if
you were you'll need to find an alternative. For migrating tldraw data,
you should stick to using `schema.migrateStoreSnapshot` and, if you are
building a nuanced sync engine that supports some amount of backwards
compatibility, also feel free to use `schema.migratePersistedRecord`.
- the `Migration` type has changed. If you need the old one for some
reason it has been renamed to `LegacyMigration`. It will be removed in a
future release.
- the `Migrations` type has been renamed to `LegacyMigrations` and will
be removed in a future release.
- the `SerializedSchema` type has been augmented. If you need the old
version specifically you can use `SerializedSchemaV1`
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
There was a bug that could occur if you pinched while using the hand
tool, where on pinch end the hand tool would slide the camera based on
the pinching velocity. The fix is to cancel out any velocity while
pinching.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Test Plan
On mobile...
1. Select the hand tool.
2. Begin a pinch
3. Stop the pinch
4. The camera should stay where it is
### Release Notes
- Fixed a bug that could occur while pinching with the hand tool
selected.
This PR adds a computed cache for masked shape page bounds, which speeds
up visibility checks (a lot!).
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
Before we were running this on any change, even mouse position changes.
Now we only run it when shapes change.
Results wouldn't change in any case, so there's not a huge improvement.
Still, why run it if it is not necessary.
Before:
https://github.com/tldraw/tldraw/assets/2523721/b4111494-488a-42d0-9dfe-7fbc2ed88315
After:
https://github.com/tldraw/tldraw/assets/2523721/d96de329-235b-4dcb-93ea-fe297062985d
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
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- [ ] `docs` — Changes to the documentation, examples, or templates.
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debugging tools, etc.
- [ ] `dunno` — I don't know
Hides the edit link option in the context menu for locked shapes.
Fixes [#3308](https://github.com/tldraw/tldraw/issues/3308)
### Change Type
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- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
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- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
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- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a link to a shape.
2. Lock it
3. Right click it to open the context menu.
4. You should not see the `Edit link` option
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Hide edit link context menu option for locked shapes.
This PR makes a small improvement to the way we measure distances.
(Often we measure distances multiple times per frame per shape on the
screen). In many cases, we compare a minimum distance. This makes those
checks faster by avoiding a square root.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
### Release Notes
- Improve performance of minimum distance checks.
We also need to clear the timeout when panning.
https://github.com/tldraw/tldraw/assets/2523721/f32fd4d0-332c-4a80-bed0-9ce49a68e1abhttps://github.com/tldraw/tldraw/assets/2523721/e97f5fac-083f-4f77-ab72-40701790f039
Had an [alternative
approach](https://github.com/tldraw/tldraw/pull/3444) of setting
timeouts and clearing them in dispatch, but since the timeout is 500ms I
think this should work as well.
### Change Type
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- [x] `sdk` — Changes the tldraw SDK
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- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
This PR adds a micro benchmarking utility. We can use it in our jest
tests or in random scripts, though given the other requirements of our
library, benchmarking.
<img width="750" alt="Screenshot 2024-04-11 at 2 44 23 PM"
src="https://github.com/tldraw/tldraw/assets/23072548/6bba07eb-65fd-45a2-abd8-ddd0e206b9fa">
## What this isn't
This is not benchmarking. The speeds etc are based on your machine.
## What this is
This is a tool for measuring / comparing different implementations etc.
Some things run much faster than others.
### Change Type
- [x] `sdk`
- [x] `internal`
Next.js bans the use of react-dom/server APIs on the client. React's
docs recommend against using these too:
https://react.dev/reference/react-dom/server/renderToString#removing-rendertostring-from-the-client-code
In this diff, we switch from using `ReactDOMServer.renderToStaticMarkup`
to `ReactDOMClient.createRoot`, fixing SVG exports in next.js apps.
`getSvg` remains deprecated, but we've introduced a new `getSvgElement`
method with a similar API to `getSvgString` - it returns an `{svg,
width, height}` object.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
We reorded the dom a bit when we added the web gl rendered culled
shapes. We can now revert that.
Also noticed we weren't positioning the wrapper, so the z-index didn't
not apply.
### Change Type
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- [ ] `sdk` — Changes the tldraw SDK
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- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR makes a small improvement to the hand tool to address a "long
press"-related issues.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
Reworks our culling logic:
- No longer show the gray rectangles for culled shapes.
- Don't use `renderingBoundExpanded`, instead we now use
`viewportPageBounds`. I've removed `renderingBoundsExpanded`, but we
might want to deprecate it?
- There's now a incremental computation of non visible shapes, which are
shapes outside of `viewportPageBounds` and shapes that outside of their
parents' clipping bounds.
- There's also a new `getCulledShapes` function in `Editor`, which uses
the non visible shapes computation as a part of the culled shape
computation.
- Also moved some of the `getRenderingShapes` tests to newly created
`getCullingShapes` tests.
Feels much better on my old, 2017 ipad (first tab is this PR, second is
current prod, third is staging).
https://github.com/tldraw/tldraw/assets/2523721/327a7313-9273-4350-89a0-617a30fc01a2
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Regular culling shapes tests. Pan / zoom around. Use minimap. Change
pages.
- [x] Unit Tests
- [ ] End to end tests
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
We use text shadows to create "outlines" around text shapes. These
shadows are rendered on the GPU. In Chrome (and on computers with a
capable GPU) text shadows work pretty well, however on Safari—and in
particular on iOS—they cause massive frame drops.
https://github.com/tldraw/tldraw/assets/23072548/b65cbcaa-6cc3-46f3-b54d-1f9cc07fc499
This PR:
- adds an LOD to text shadows, removing them at < 35% zoom
- removes text shadows entirely on Safari
If we had a "high performance" or "low-end device" mode, then shadows /
text shadows would be the first to go.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
### Test Plan
1. Use text shapes on iOS.
2. Use text shapes on Safari.
3. Use text shapes on Chrome.
### Release Notes
- Improves performance of text shapes on iOS / Safari.
This PR fixes some jest test.
- We skip the culling shapes in test environments.
- We skip rendering patterns in test environments.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `tests` — Changes to any test code
This PR throttles the `updateHoveredId` call so that it happens ever
30ms.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
### Release Notes
- Improves canvas performance by throttling the update to the editor's
hovered id.
In this PR, we no longer buffer pointer down/ups. We now batch only
`pointer_move`, `wheel`, and `pinch` events.
Batched inputs were causing text not to work on iOS. On iOS, the
keyboard is only shown if we call `focus` during the same event loop as
a user input.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Test Plan
1. Use text on iOS.
This PR uses an element that prevents hit tests on shapes while the
camera is moving.
https://github.com/tldraw/tldraw/assets/23072548/9905f3d4-ba64-4e4d-ae99-194f513eaac8
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
### Test Plan
1. Move the camera.
2. Interact with the canvas.
3. Zoom in and out.
### Release Notes
- Improves performance of canvas while the camera is moving.
This PR makes a small improvement to the speed of `getShapeAtPoint`. It
removes `Editor.getCurrentPageRenderingShapesSorted`.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
Can be useful for ad-hoc measure of performance. One is a method
decorator, which can be use on methods like so:
```typescript
@measureDuration
someLongRunningProccess() {
// ....
}
```
And the other offer more granular control. It also returns what the
callback returns, so it can be use in assignments / return statements.
```typescript
return measureCbDuration('sorting took', () => renderingShapes.sort(sortById))
```
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [x] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
This PR improves a bunch of places where we do "minimum distance
checks". Previously, we were using `Vec.Dist`, which uses `Math.hypot`
to find the actual distance, but we can just as well use the squared
distance. So this PR makes a small improvement to `Vec.Dist2` and then
switches to that method when checking minimum distances.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
### Test Plan
- [x] Unit Tests
### Release Notes
- Performance: small improvements to hit testing.
An immense contribution, I know.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ x ] `docs` — Changes to the documentation, examples, or templates.
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ x ] `chore` — Updating dependencies, other boring stuff
This PR extracts the #3344 changes to a smaller diff against main. It
does not include the changes to how / where culled shapes are
calculated, though I understand this could be much more efficiently
done!
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
---------
Co-authored-by: Mitja Bezenšek <mitja.bezensek@gmail.com>
This PR makes the `getCurrentPageId` method use a computed. Previously,
anything that referenced the current page id would pick up any change to
instance state. This will help a bunch of interactions like brushing
that would update the instance state on every frame.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
Comparing different culling optimizations:
https://github.com/tldraw/tldraw/assets/2523721/0b3b8b42-ed70-45b7-bf83-41023c36a563
I think we should go with the `display: none` + showing the skeleteon.
The way it works is:
- We now add a sibling to the shape wrapper div which serves as the
skeleton for the culled shapes.
- Only one of the two divs (shape wrapper and skeleton div) is
displayed. The other one is using `display: none` to improve
performance.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
- Improve performance of culled shapes by using `display: none`.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR adds a "long press" event that fires when pointing for more than
500ms. This event is used in the same way that dragging is used (e.g. to
transition to from pointing_selection to translating) but only on
desktop. On mobile, long presses are used to open the context menu.
![Kapture 2024-03-26 at 18 57
15](https://github.com/tldraw/tldraw/assets/23072548/34a7ee2b-bde6-443b-93e0-082453a1cb61)
## Background
This idea came out of @TodePond's #3208 PR. We use a "dead zone" to
avoid accidentally moving / rotating things when clicking on them, which
is especially common on mobile if a dead zone feature isn't implemented.
However, this makes it difficult to make "fine adjustments" because you
need to drag out of the dead zone (to start translating) and then drag
back to where you want to go.
![Kapture 2024-03-26 at 19 00
38](https://github.com/tldraw/tldraw/assets/23072548/9a15852d-03d0-4b88-b594-27dbd3b68780)
With this change, you can long press on desktop to get to that
translating state. It's a micro UX optimization but especially nice if
apps want to display different UI for "dragging" shapes before the user
leaves the dead zone.
![Kapture 2024-03-26 at 19 02
59](https://github.com/tldraw/tldraw/assets/23072548/f0ff337e-2cbd-4b73-9ef5-9b7deaf0ae91)
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [x] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Long press shapes, selections, resize handles, rotate handles, crop
handles.
2. You should enter the corresponding states, just as you would have
with a drag.
- [ ] Unit Tests TODO
### Release Notes
- Add support for long pressing on desktop.