tldraw/packages
Steve Ruiz 988dbbde28
Fix text bug on iOS (#3423)
In this PR, we no longer buffer pointer down/ups. We now batch only
`pointer_move`, `wheel`, and `pinch` events.

Batched inputs were causing text not to work on iOS. On iOS, the
keyboard is only shown if we call `focus` during the same event loop as
a user input.

### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix

### Test Plan

1. Use text on iOS.
2024-04-09 15:30:33 +00:00
..
assets ui: make toasts look more toasty (#2988) 2024-03-27 09:41:13 +00:00
editor Fix text bug on iOS (#3423) 2024-04-09 15:30:33 +00:00
namespaced-tldraw use native structuredClone on node, cloudflare workers, and in tests (#3166) 2024-03-18 17:16:09 +00:00
state Add white migration (#3334) 2024-04-04 18:16:17 +00:00
store Perf: (slightly) faster min dist checks (#3401) 2024-04-08 13:31:05 +00:00
tldraw Perf: (slightly) faster min dist checks (#3401) 2024-04-08 13:31:05 +00:00
tlschema Display none for culled shapes (#3291) 2024-04-05 13:23:02 +00:00
tlsync Revert "squish sync data events before sending them out" (#3331) 2024-04-03 10:31:28 +01:00
utils Perf: slightly faster getShapeAtPoint (#3416) 2024-04-09 12:57:46 +00:00
validate React-powered SVG exports (#3117) 2024-03-25 14:16:55 +00:00