tldraw/lib/shape-utils/circle.tsx

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import { v4 as uuid } from 'uuid'
import * as vec from 'utils/vec'
import { CircleShape, ColorStyle, DashStyle, ShapeType, SizeStyle } from 'types'
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import { registerShapeUtils } from './index'
import { boundsContained } from 'utils/bounds'
import { intersectCircleBounds } from 'utils/intersections'
import { pointInCircle } from 'utils/hitTests'
import { translateBounds } from 'utils/utils'
import { defaultStyle, getShapeStyle } from 'lib/shape-styles'
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const circle = registerShapeUtils<CircleShape>({
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boundsCache: new WeakMap([]),
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create(props) {
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return {
id: uuid(),
type: ShapeType.Circle,
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isGenerated: false,
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name: 'Circle',
parentId: 'page0',
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childIndex: 0,
point: [0, 0],
rotation: 0,
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radius: 1,
isAspectRatioLocked: false,
isLocked: false,
isHidden: false,
style: defaultStyle,
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...props,
}
},
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render({ id, radius, style }) {
const styles = getShapeStyle(style)
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return (
<circle
id={id}
cx={radius}
cy={radius}
r={Math.max(0, radius - Number(styles.strokeWidth) / 2)}
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/>
)
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},
getBounds(shape) {
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if (!this.boundsCache.has(shape)) {
const { radius } = shape
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const bounds = {
minX: 0,
maxX: radius * 2,
minY: 0,
maxY: radius * 2,
width: radius * 2,
height: radius * 2,
}
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this.boundsCache.set(shape, bounds)
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}
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return translateBounds(this.boundsCache.get(shape), shape.point)
},
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getRotatedBounds(shape) {
return this.getBounds(shape)
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},
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getCenter(shape) {
return [shape.point[0] + shape.radius, shape.point[1] + shape.radius]
},
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hitTest(shape, point) {
return pointInCircle(
point,
vec.addScalar(shape.point, shape.radius),
shape.radius
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)
},
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hitTestBounds(shape, bounds) {
const shapeBounds = this.getBounds(shape)
return (
boundsContained(shapeBounds, bounds) ||
intersectCircleBounds(
vec.addScalar(shape.point, shape.radius),
shape.radius,
bounds
).length > 0
)
},
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transform(shape, bounds, { initialShape, transformOrigin, scaleX, scaleY }) {
shape.radius =
initialShape.radius * Math.min(Math.abs(scaleX), Math.abs(scaleY))
shape.point = [
bounds.minX +
(bounds.width - shape.radius * 2) *
(scaleX < 0 ? 1 - transformOrigin[0] : transformOrigin[0]),
bounds.minY +
(bounds.height - shape.radius * 2) *
(scaleY < 0 ? 1 - transformOrigin[1] : transformOrigin[1]),
]
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return this
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},
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transformSingle(shape, bounds, info) {
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shape.radius = Math.min(bounds.width, bounds.height) / 2
shape.point = [bounds.minX, bounds.minY]
return this
},
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canChangeAspectRatio: false,
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})
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export default circle