tldraw/lib/shapes/circle.tsx

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import { v4 as uuid } from "uuid"
import * as vec from "utils/vec"
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import { CircleShape, ShapeType } from "types"
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import { createShape } from "./index"
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import { boundsContained } from "utils/bounds"
import { intersectCircleBounds } from "utils/intersections"
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const circle = createShape<CircleShape>({
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boundsCache: new WeakMap([]),
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create(props) {
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return {
id: uuid(),
type: ShapeType.Circle,
name: "Circle",
parentId: "page0",
childIndex: 0,
point: [0, 0],
radius: 20,
rotation: 0,
style: {},
...props,
}
},
render({ id, radius }) {
return <circle id={id} cx={radius} cy={radius} r={radius} />
},
getBounds(shape) {
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if (this.boundsCache.has(shape)) {
return this.boundsCache.get(shape)
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}
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const {
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point: [x, y],
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radius,
} = shape
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const bounds = {
minX: x,
maxX: x + radius * 2,
minY: y,
maxY: y + radius * 2,
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width: radius * 2,
height: radius * 2,
}
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this.boundsCache.set(shape, bounds)
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return bounds
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},
hitTest(shape, test) {
return (
vec.dist(vec.addScalar(shape.point, shape.radius), test) < shape.radius
)
},
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hitTestBounds(shape, bounds) {
const shapeBounds = this.getBounds(shape)
return (
boundsContained(shapeBounds, bounds) ||
intersectCircleBounds(
vec.addScalar(shape.point, shape.radius),
shape.radius,
bounds
).length > 0
)
},
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rotate(shape) {
return shape
},
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translate(shape, delta) {
shape.point = vec.add(shape.point, delta)
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return shape
},
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scale(shape, scale) {
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return shape
},
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stretch(shape, scaleX, scaleY) {
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return shape
},
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transform(shape, bounds) {
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// shape.point = [bounds.minX, bounds.minY]
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shape.radius = Math.min(bounds.width, bounds.height) / 2
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shape.point = [
bounds.minX + bounds.width / 2 - shape.radius,
bounds.minY + bounds.height / 2 - shape.radius,
]
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return shape
},
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})
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export default circle