This lays a foundation for redirecting all the traffic through the new store, but for now the core parts of the app need to stop caring if the right panel is open.
Zero inserts is not normal, so we apply the same recovery technique from the categorization logic above this block: insert it to be the very first room and hope that someone complains that the room is ordered incorrectly.
There's some additional logging to try and identify what went wrong because it should definitely be inserted. The `!== 1` check is not supposed to be called, ever.
Logging for https://github.com/vector-im/riot-web/issues/11303
Zero inserts is not normal, so we apply the same recovery technique from the categorization logic above this block: insert it to be the very first room and hope that someone complains that the room is ordered incorrectly.
There's some additional logging to try and identify what went wrong because it should definitely be inserted. The `!== 1` check is not supposed to be called, ever.
Logging for https://github.com/vector-im/riot-web/issues/11303
This adds very basic cache (literally just a `Map` for now) to store room alias
to room ID mappings. The improves the perceived performance of Riot when
switching rooms via browser navigation (back / forward), as we no longer try to
resolve the room alias every time.
The cache is only in memory, so reloading manually or as part of the clear cache
process will start afresh.
Fixes https://github.com/vector-im/riot-web/issues/10020
Fixes https://github.com/vector-im/riot-web/issues/10235
CSS and copy are left as an exercise for a later iteration.
Login page handling is left for https://github.com/vector-im/riot-web/issues/10236
This implementation reuses as much of the Lifecycle flow as it can without causing problems. Most importantly, it requires https://github.com/matrix-org/matrix-js-sdk/pull/975 to be able to detect a soft logout and react to it. When it comes time to starting/stopping the Lifecycle, additional parameters are provided so that the auxiliary services can (re)start themselves without the client starting to sync.
Stop the settings dialogs from requiring special styles on the
mx_Dialog which required passing in a classname from anywhere the
settings dialogs were opened (although this still requires
static=true). Some of the things have now been adopted for all dialogs
(border-radius), others have been moved to within the dialog content.
When setting, delete the old one. Because delete checks if it exists first, we can safely call this.
The change in FromWidgetPostMessageApi is just something noticed while debugging.
Fixes https://github.com/vector-im/riot-web/issues/9354https://github.com/matrix-org/matrix-react-sdk/pull/2801 introduced a change which tried to make sure that when the widget URL was changed that the picker would be re-mounted, however it accidentally introduced a regression. While it effectively did the task it wanted to, it failed to keep the previously-mounted sticker picker alive. This is because the Stickerpicker component is remounted when opened, and the _updateWidget function is called. This results in this.state not having the "current" widget, meaning a URL change is always detected when the component is remounted (room changes, open sticker picker).
Instead of remounting always, we'll instead track which sticker picker widget is being used out of band. This therefore means that whenever the Stickerpicker component is mounted it doesn't create a whole new widget, and the existing (background) picker can be used. This also fixes the loading screen that people would see when opening the sticker picker after switching rooms, something which the persistent widget stuff is supposed to solve.
Room upgrades, direct chats, etc all end up being lost in these scenarios. Instead of losing them to the list, try and put them into a relevant spot of the list.
Fixes https://github.com/vector-im/riot-web/issues/9020
Settings can trigger before we're ready, so don't generate the room list. This also includes a comment to signify to future people that we need to track settings still.
Pretty much cut/pasting it in, as there's not really a whole much to help make the code more understandable here.
This also includes a comment block longer than the code it describes in hopes it explains away the problem of understanding what it does.
Should fix https://github.com/vector-im/riot-web/issues/8861
Fixes https://github.com/vector-im/riot-web/issues/8936
Watchers are now managed by the SettingsStore itself through a global/default watch manager. As per the included documentation, the watch manager dispatches updates to callbacks which are redirected by the SettingsStore for consumer safety.
Previously it made some complicated assumptions about the contexts it was called in (it generally assumed it just had to shuffle rooms between tags and didn't really handle new rooms very well).
The algorithm now eagerly tries to drop rooms from tags and carefully inserts them. The actual insertion logic is mostly untouched: the only part changed is how it handles failure to insert into tag. It shouldn't be possible for this algorithm to completely skip a room unless the tag is empty, so we special case that.
There are several TODO comments to be addressed here. Namely, it doesn't handle manually ordered tags (favourites, custom, etc) and doesn't check if tags are even enabled. Changes in this area are waiting for https://github.com/matrix-org/matrix-react-sdk/pull/2686 to land to take advantage of monitoring the settings flag for tags.
New rooms (joined, invited, created, etc) were being ignored because they matched the check as soon as the iterator hit a non-recents section. This fixes the check to ensure there's a positive ID on the room being in the tag (or not, in the case of new rooms) before lying to the rest of the function.
Additionally, a fix for favourites has been included to stop the list expanding to fill the void - turns out it was inserting the room twice into the list, and this was breaking the tile rendering. The room sublist would allocate space for the tile, but React would prevent the tile from showing up because of duplicate keys.
Fixes https://github.com/vector-im/riot-web/issues/8868
Fixes https://github.com/vector-im/riot-web/issues/8857 correctly
When we load the page, all encrypted events arrive well after we've generated our initial grouping which can cause them to jump to the top of their categories wrongly. For direct chats, this meant that people who don't have a lot of unread messages would see ancient rooms bubbling to the top for no reason after the page has loaded.
We still have to track when the last category change was (ie: when we switched from red -> grey) so that when the category doesn't exist in the list we can insert the room at the right place (the start of the last category when we switch beyond the order expected).
This changes the approach from regenerating every time there's a change to incrementally fixing the room lists. Additionally, this forces the pin options on for people and implements the sticky room behaviour.
Known bugs include newly joined rooms, invites, etc not sorting correctly.
This takes out the old user and room settings, replacing the paths with the new dialog editions. The labs setting has been removed in order to support this change.
In addition to removing the old components outright, some older components which were only used by the settings pages have been removed. The exception is the ColorSettings component as it has a high chance of sticking around in the future.
Styles that were shared by the settings components have been broken out to dedicated sections, making it easier to remove the old styles entirely.
Some stability testing of the app has been performed to ensure the app still works, however given the scope of this change there is a possibility of some broken functionality.
This is intentionally not removing the labs flag or other supporting structures of the old settings to make a revert as easy as possible in the event that needs to happen. All of the cruft left behind (TempTab, temp styles, labs flag, old components, etc) will be removed in the very near future.
`unread` and `unread-muted` store booleans in the cache, and can easily be `false`. Without this patch, both of those cached types would be cleared from the object where a later call to `getRoomState` would try and re-populate them. `getRoomState` is supposed to use the cache where possible to avoid making the more expensive calls required to calculate those booleans.
On my account in a test environment, this brings the `generateRoomLists` execution time down from ~250ms to just ~30ms.
This still does not solve the whole issue, but should solve the more common case of performance woes for people.
the idea is that it will keep a RoomViewStore for every
room on the screen, and also keep track of which one is
the current one.
For now, it just replicates the existing functionality of
having just 1 room on the screen.
Since the RoomViewStore just has access to a local dispatcher
and not the global anymore, all dispatching of actions
needs to be moved to the OpenRoomsStore, so room alias resolving,
event forwarding, ... is moved there.
Currently, any error in the `GroupStore`s several requests can cause the whole
`GroupView` component to hide and be mark the group as failed to load.
Since it is known that group members may fail to load in some cases, let's only
show failed to load for the whole group when the summary fails.
This also strengthens the `GroupView` test by ensuring we wait for multiple
updates for checking results.
Signed-off-by: J. Ryan Stinnett <jryans@gmail.com>
Not doing so results in the RoomListStore tracking stale data when the user reads messages on another device. The visual effect of this is rooms being incorrectly pinned in places they shouldn't be, such as the top of the list. This also fixes another visual bug where rooms don't move down once their timelines are read. This second issue is mot prominent when multiple rooms have been pinned to the top, and the middle one is read ahead of the others - it'll stick around until some other condition decides to wipe the room's cached state.
Fixes https://github.com/vector-im/riot-web/issues/7653
This is more reliable with LL enabled as the syncing user is
only known when it was active in the current timeline
or when the members have been loaded
as everything listens to the dispatcher, dispatching an action can be quite slow,
especially when only matched in one listener, and the rest all having to be called
to just say "no, thanks". This is especially the case for the RoomMember.membership
event being put on the dispatcher, as there can be thousands of these events
when the room members are loading.
Since the RoomMember.membership action is only used on one place,
and only for the syncing user, change it to just that and only dispatch
in that case. This saves 100-300ms when setting the OOB members in
a big room (7000k members)
Maybe later on we can back this by room.getMyMembership() and avoid the
listener even...
Fix Riot's behaviour with room tags after my cleanup in
https://github.com/matrix-org/matrix-doc/pull/1457 . Although, reading
it again, it's not clear how you're supposed to tell the difference
between a reverse-dns tag name and a legacy freeform text tag
(contains a '.'?) - I've left it detecting these as freeform text
for now.
ActiveWidgetStore is now reponsible for removing the current
persistent widget from the store if it's been removed from whatever
room it was in. As per comment, this leaves us with the store updating
itself in this case but in all other cases, views call setters on the
store to update its state. We should make it so the store keeps itself
up to date and views aren't responsible for keeping the store up to date.
The store now emits events so it can notify PersistentApp when it changes.
Fixes https://github.com/vector-im/riot-web/issues/7076