More clearly fix issues with room insertion to lists
Instead of having a catch-all insert, try and fix the common cases with a bit more care.
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1 changed files with 22 additions and 4 deletions
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@ -429,6 +429,13 @@ class RoomListStore extends Store {
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newList.push(entry);
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}
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if (!pushedEntry && desiredCategoryBoundaryIndex >= 0) {
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console.warn(`!! Room ${room.roomId} nearly lost: Ran off the end of the list`);
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console.warn(`!! Inserting at position ${desiredCategoryBoundaryIndex} with category ${category}`);
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newList.splice(desiredCategoryBoundaryIndex, 0, {room, category});
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pushedEntry = true;
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}
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return pushedEntry;
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}
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@ -477,16 +484,27 @@ class RoomListStore extends Store {
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room, category, this._state.lists[key], listsClone[key], lastTimestamp);
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if (!pushedEntry) {
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// There's some circumstances where the room doesn't fit anywhere, so just
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// push the room in. We push it in at the start of the list because the room
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// is probably important.
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// This should rarely happen: _slotRoomIntoList has several checks which attempt
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// to make sure that a room is not lost in the list. If we do lose the room though,
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// we shouldn't throw it on the floor and forget about it. Instead, we should insert
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// it somewhere. We'll insert it at the top for a couple reasons: 1) it is probably
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// an important room for the user and 2) if this does happen, we'd want a bug report.
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console.warn(`!! Room ${room.roomId} nearly lost: Failed to find a position`);
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console.warn(`!! Inserting at position 0 in the list and flagging as inserted`);
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console.warn("!! Additional info: ", {
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category,
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key,
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upToIndex: listsClone[key].length,
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expectedCount: this._state.lists[key].length,
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});
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listsClone[key].splice(0, 0, {room, category});
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}
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insertedIntoTags.push(key);
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}
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}
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// Double check that we inserted the room in the right places
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// Double check that we inserted the room in the right places.
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// There should never be a discrepancy.
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for (const targetTag of targetTags) {
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let count = 0;
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for (const insertedTag of insertedIntoTags) {
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