Don't reset cached room list values when they are falsey

`unread` and `unread-muted` store booleans in the cache, and can easily be `false`. Without this patch, both of those cached types would be cleared from the object where a later call to `getRoomState` would try and re-populate them. `getRoomState` is supposed to use the cache where possible to avoid making the more expensive calls required to calculate those booleans.

On my account in a test environment, this brings the `generateRoomLists` execution time down from ~250ms to just ~30ms. 

This still does not solve the whole issue, but should solve the more common case of performance woes for people.
This commit is contained in:
Travis Ralston 2019-01-07 17:46:32 -07:00
parent a1daecc249
commit 66cd8475b5

View file

@ -277,7 +277,7 @@ class RoomListStore extends Store {
const roomCache = this._state.roomCache;
if (!roomCache[roomId]) roomCache[roomId] = {};
if (value) roomCache[roomId][type] = value;
if (typeof value !== "undefined") roomCache[roomId][type] = value;
else delete roomCache[roomId][type];
this._setState({roomCache});