* Implement new widget API
This allows clients to see who provisioned which widgets.
* Update to make state_key the wid
* Update to latest API
* Only show widgets which have required fields
* Don't constantly show apps dialog
* Fix example to include data key
and also things like the unsent message error and encryption
warning.
Stuff that we need to do at room view mount time had got moved into
a clause of the if statement in onHaveRoom and so wasn't being
executed.
Fixes https://github.com/vector-im/riot-web/issues/4327
If we successfully join, display a spinner until the js-sdk indicates (via room membership event or room event) that we can start using the room normally. A room event indicates we have never seen that room which means we need to use the new room object to clobber state.room. This is to make sure we replace the room that is set up for peeking with the room that can be used normally. For historical rooms, this isn't a problem.
This is a workaround for the fact that when peeking, the js-sdk calls onRoom, which is difficult to handle from the clients perspective because onRoom should only be called for rooms that you've never seen before. But if you peek a room that you've joined and left and get an onRoom, you run into trouble. You also can't just always use onRoomMembership because this won't be triggered for the first time you see the room. So we end up using a combination of both.
See https://github.com/matrix-org/matrix-js-sdk/issues/464 for discussion on improving this
Fix for https://github.com/vector-im/riot-web/issues/4224
Due to the way `MatrixChat` does a state update when the `view_room` dispatch fires and a second update when `RoomViewStore` sends an update, the current event ID and room ID were becoming out of sync. The solution devised was to have the event ID managed by the `RoomViewStore` itself and do any defaulting there (for when we revisit a room that we saved scroll state for previously).
This required a few changes:
- The addition of `update_scroll_state` in `RoomViewStore` allows the `RoomView` to save scroll state for a room before swapping to another one. Previously the caching of scroll state was done in `RoomView`.
- The `view_room` dispatch now accepts an `event_id`, which dictates which event is supposed to be scrolled to in the `MessagePanel` when a new room is viewed. It also accepts `event_offset`, but currently, this isn't passed in by a dispatch in the app, but it is clobbered when loading the default position when an `event_id` isn't specified. Finally, `highlighted` was added to distinguish whether the initial event being scrolled to is also highlighted. This flag is also used by `viewRoom` in `MatrixChat` in order to decide whether to `notifyNewScreen` with the specified `event_id`.
Dispatch so we can set the state in RoomViewStore. Show the error
when the room join fails (unsure if it's better to do this from
the component or the store). Remove unused joinError from roomview.
This prevents RoomView from doing any peeking whilst the join/registration is in progress, causing weirdness with TimelinePanel getPendingEventList (which throws an error if called when peeking).
This allows for a truely flux-y way of storing the currently viewed room, making some callbacks (like onRoomIdResolved) redundant and making sure that the currently viewed room (ID) is only stored in one place as opposed to the previous many places.
This was required for the `join_room` action which can be dispatched to join the currently viewed room.
Another change was to introduce `LifeCycleStore` which is a start at encorporating state related to the lifecycle of the app into a flux store. Currently it only contains an action which will be dispatched when the sync state has become PREPARED. This was necessary to do a deferred dispatch of `join_room` following the registration of a PWLU (PassWord-Less User).
The following actions are introduced:
- RoomViewStore:
- `view_room`: dispatch to change the currently viewed room ID
- `join_room`: dispatch to join the currently viewed room
- LifecycleStore:
- `do_after_sync_prepared`: dispatch to store an action which will be dispatched when `sync_state` is dispatched with `state = 'PREPARED'`
- MatrixChat:
- `sync_state`: dispatched when the sync state changes. Ideally there'd be a SyncStateStore that emitted an `update` upon receiving this, but for now the `LifecycleStore` will listen for `sync_state` directly.
pass inRoom prop to RoomHeader (defaults to false)
remove default onSettingsClick, handle if it is passed EVERYWHERE
if onSettingsClick is passes, show that button
show search button only if we are in the room, seems to fail otherwise
this seems to handle all cases I could throw at it. Give it your best
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
Requires https://github.com/matrix-org/matrix-js-sdk/pull/432 for availability checking.
Changes:
- Redesign the dialog to look more like https://github.com/vector-im/riot-web/issues/3604#issuecomment-299226875
- Attempt to fix wrong password being stored by generating one per SetMxIdDialog (there's no issue tracking this for now, I shall open one if it persists)
- Backwards compatible with servers that don't support register/availability - a spinner will appear the first time a username is checked because server support can only be determined after a request.
- Rate-limited by a 2s debounce
- General style improvements
- Replaces SetDisplayNameDialog with SetMxIdDialog. This new dialog will use InteractiveAuth to authenticate a user with their chosen mxid.
De-scoped:
- style tweaks for the InteractiveAuth in the dialog (capcha) and error message.
- checking for mxid availability
add RoomView action handler for message forward
clear forwardingMessage onCancelClick RoomView
change var into const in render RoomView
load ForwardMessage from rooms.ForwardMessage
if there is a messageForwarding object in state show panel in aux
Create ForwardMessage class
Modify RoomHeader so that it shows the cancel button more greedily
reskindex
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
This has highlighted the fact that an unsent image looks very much like a sent image (https://github.com/vector-im/riot-web/issues/3391). Also, the "Resend" status bar doesn't appear when an image is unsent.
SetDisplayNameDialog got broken by the changes to support asynchronous loading
of dialogs.
Rather than poking into its internals via a ref, make it return its result via
onFinished.
Fixes https://github.com/vector-im/riot-web/issues/3047
Use CSS class `mx_RoomView_statusArea_expanded` to indicate an expanded status bar. Without this, the status bar may be hidden from view. A 10s debounce will prevent it from bouncing frequently.
* Fixes the altgr+e shortcut on Windows
(Fixes https://github.com/vector-im/vector-web/issues/2561)
* Fixes the shortcuts to be cmd+e on mac rather than ctrl+e
which is more normal and doesn't clobber ctrl+e which old
school unix types use for go-to-end-of-line.
and mark it as one if so.
Also change the heuristic to only count rooms with 2 total members rather than 2 joined members, otherwise this is going to mark any room as a DM if someone creates a room, invites a bunch of people and you happen to be first to join.
* Add the 'is_direct' flag to rooms created for DMs
* For invites, look for the DM flag when getting the DM user ID for a room
* When accepting an invite, look for the flag and mark the room as a DM room if appropriate.
Plus a number of other tidyups:
* Fix /join to dispatch a view_room for the room alias
with the additional auto_join parameter
* Make RoomView automatically join the room if the auto_join
parameter is true and the user isn't already in it
* Tidy up RoomView's peeking code, also fixing
https://github.com/vector-im/vector-web/issues/1220
in react-sdk (although it still requires a synapse change
to actually fix, but react-sdk does 'the right thing').
* Remove duplication of usage text from /join command
* Amalgamate MatrixChat::_viewRoom's many, many parameters
into an object and sort out case consistency a little.
Add a callback to RoomView that it can give the room ID to once it's resolved it, since this lookup is now the responsibility of the roomview and only the roomview. The view_room action now has either an alias or an ID, not both. Also fix RoomView to load the room properly and not try to peek when it shouldn't.
Sorts out more of the room joining mess. currentRoom which held the room ID is now more appropriately called currentRoomId. RoomView will now take a roomID or alias as before but will now look up the room ID as required if given the alias. Also, now look up the alias every time you click on it so it's never stale, rather than looking in your current rooms for a room that thinks it has that ID.
This hopefully fixes an issue where joining a federated room via the directory
would get stuck at a spinner of doom, due to us not recognising the room in
question when it came down the /sync. We now catch the room id in the response
from the /join, and use it to match up the room in onRoom.
props.roomAlias, props.roomId, and state.room.roomId were somewhat confusing,
so I've tried to rationalise them:
* props.roomAlias (named thus to stop you assuming it's a room id) is the
thing that the parent component uses to identify the room of interest, and
can be either an ID or an alias (ie, it replaces props.roomId and
props.roomAlias)
* Everything that needs a room ID now has to get it from state.room.roomId.