Fix /join to be consistent with the other code
Plus a number of other tidyups: * Fix /join to dispatch a view_room for the room alias with the additional auto_join parameter * Make RoomView automatically join the room if the auto_join parameter is true and the user isn't already in it * Tidy up RoomView's peeking code, also fixing https://github.com/vector-im/vector-web/issues/1220 in react-sdk (although it still requires a synapse change to actually fix, but react-sdk does 'the right thing'). * Remove duplication of usage text from /join command * Amalgamate MatrixChat::_viewRoom's many, many parameters into an object and sort out case consistency a little.
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3 changed files with 73 additions and 79 deletions
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@ -132,46 +132,25 @@ var commands = {
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}),
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// Join a room
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join: new Command("join", "<room_alias>", function(room_id, args) {
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join: new Command("join", "#alias:domain", function(room_id, args) {
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if (args) {
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var matches = args.match(/^(\S+)$/);
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if (matches) {
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var room_alias = matches[1];
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if (room_alias[0] !== '#') {
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return reject("Usage: /join #alias:domain");
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return reject(this.getUsage());
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}
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if (!room_alias.match(/:/)) {
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room_alias += ':' + MatrixClientPeg.get().getDomain();
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}
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// Try to find a room with this alias
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// XXX: do we need to do this? Doesn't the JS SDK suppress duplicate attempts to join the same room?
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var foundRoom = MatrixTools.getRoomForAlias(
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MatrixClientPeg.get().getRooms(),
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room_alias
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);
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dis.dispatch({
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action: 'view_room',
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room_alias: room_alias,
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auto_join: true,
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});
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if (foundRoom) { // we've already joined this room, view it if it's not archived.
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var me = foundRoom.getMember(MatrixClientPeg.get().credentials.userId);
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if (me && me.membership !== "leave") {
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dis.dispatch({
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action: 'view_room',
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room_id: foundRoom.roomId
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});
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return success();
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}
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}
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// otherwise attempt to join this alias.
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return success(
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MatrixClientPeg.get().joinRoom(room_alias).then(
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function(room) {
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dis.dispatch({
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action: 'view_room',
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room_id: room.roomId
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});
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})
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);
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return success();
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}
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}
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return reject(this.getUsage());
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@ -403,10 +403,7 @@ module.exports = React.createClass({
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// known to be in (eg. user clicks on a room in the recents panel), supply the ID
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// If the user is clicking on a room in the context of the alias being presented
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// to them, supply the room alias. If both are supplied, the room ID will be ignored.
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this._viewRoom(
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payload.room_id, payload.room_alias, payload.show_settings, payload.event_id,
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payload.third_party_invite, payload.oob_data
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);
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this._viewRoom(payload);
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break;
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case 'view_prev_room':
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roomIndexDelta = -1;
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@ -423,7 +420,7 @@ module.exports = React.createClass({
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}
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roomIndex = (roomIndex + roomIndexDelta) % allRooms.length;
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if (roomIndex < 0) roomIndex = allRooms.length - 1;
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this._viewRoom(allRooms[roomIndex].roomId);
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this._viewRoom({ room_id: allRooms[roomIndex].room_id });
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break;
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case 'view_indexed_room':
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var allRooms = RoomListSorter.mostRecentActivityFirst(
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@ -431,7 +428,7 @@ module.exports = React.createClass({
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);
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var roomIndex = payload.roomIndex;
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if (allRooms[roomIndex]) {
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this._viewRoom(allRooms[roomIndex].roomId);
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this._viewRoom({ room_id: allRooms[roomIndex].roomId });
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}
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break;
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case 'view_user_settings':
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@ -491,39 +488,45 @@ module.exports = React.createClass({
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// switch view to the given room
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//
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// eventId is optional and will cause a switch to the context of that
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// particular event.
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// @param {Object} thirdPartyInvite Object containing data about the third party
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// @param {Object} room_info Object containing data about the room to be joined
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// @param {string} room_info.room_id ID of the room to join. One of room_id or room_alias must be given.
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// @param {string} room_info.room_alias Alias of the room to join. One of room_id or room_alias must be given.
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// @param {boolean} room_info.auto_join If true, automatically attempt to join the room if not already a member.
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// @param {string} room_info.show_settings ??
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// @param {string} room_info.event_id ID of the event in this room to show: this will cause a switch to the
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// context of that particular event. Optional.
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// @param {Object} room_info.third_party_invite Object containing data about the third party
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// we received to join the room, if any.
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// @param {string} thirdPartyInvite.inviteSignUrl 3pid invite sign URL
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// @param {string} thirdPartyInvite.invitedwithEmail The email address the invite was sent to
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// @param {Object} oob_data Object of additional data about the room
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// @param {string} room_info.third_party_invite.inviteSignUrl 3pid invite sign URL
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// @param {string} room_info.third_party_invite.invitedwithEmail The email address the invite was sent to
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// @param {Object} room_info.oob_data Object of additional data about the room
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// that has been passed out-of-band (eg.
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// room name and avatar from an invite email)
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_viewRoom: function(roomId, roomAlias, showSettings, eventId, thirdPartyInvite, oob_data) {
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_viewRoom: function(room_info) {
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// before we switch room, record the scroll state of the current room
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this._updateScrollMap();
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this.focusComposer = true;
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var newState = {
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initialEventId: eventId,
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highlightedEventId: eventId,
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initialEventId: room_info.event_id,
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highlightedEventId: room_info.event_id,
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initialEventPixelOffset: undefined,
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page_type: this.PageTypes.RoomView,
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thirdPartyInvite: thirdPartyInvite,
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roomOobData: oob_data,
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currentRoomAlias: roomAlias,
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thirdPartyInvite: room_info.third_party_invite,
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roomOobData: room_info.oob_data,
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currentRoomAlias: room_info.room_alias,
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autoJoin: room_info.auto_join,
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};
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if (!roomAlias) {
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newState.currentRoomId = roomId;
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if (!room_info.room_alias) {
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newState.currentRoomId = room_info.room_id;
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}
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// if we aren't given an explicit event id, look for one in the
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// scrollStateMap.
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if (!eventId) {
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var scrollState = this.scrollStateMap[roomId];
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if (!room_info.event_id) {
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var scrollState = this.scrollStateMap[room_info.room_id];
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if (scrollState) {
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newState.initialEventId = scrollState.focussedEvent;
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newState.initialEventPixelOffset = scrollState.pixelOffset;
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@ -536,8 +539,8 @@ module.exports = React.createClass({
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// the new screen yet (we won't be showing it yet)
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// The normal case where this happens is navigating
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// to the room in the URL bar on page load.
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var presentedId = roomAlias || roomId;
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var room = MatrixClientPeg.get().getRoom(roomId);
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var presentedId = room_info.room_alias || room_info.room_id;
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var room = MatrixClientPeg.get().getRoom(room_info.room_id);
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if (room) {
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var theAlias = MatrixTools.getDisplayAliasForRoom(room);
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if (theAlias) presentedId = theAlias;
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@ -553,15 +556,15 @@ module.exports = React.createClass({
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// Tinter.tint(color_scheme.primary_color, color_scheme.secondary_color);
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}
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if (eventId) {
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presentedId += "/"+eventId;
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if (room_info.event_id) {
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presentedId += "/"+event_id;
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}
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this.notifyNewScreen('room/'+presentedId);
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newState.ready = true;
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}
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this.setState(newState);
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if (this.refs.roomView && showSettings) {
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if (this.refs.roomView && room_info.showSettings) {
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this.refs.roomView.showSettings(true);
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}
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},
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@ -1030,6 +1033,7 @@ module.exports = React.createClass({
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<RoomView
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ref="roomView"
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roomAddress={this.state.currentRoomAlias || this.state.currentRoomId}
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autoJoin={this.state.autoJoin}
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onRoomIdResolved={this.onRoomIdResolved}
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eventId={this.state.initialEventId}
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thirdPartyInvite={this.state.thirdPartyInvite}
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@ -159,7 +159,7 @@ module.exports = React.createClass({
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roomId: result.room_id,
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roomLoading: !room,
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hasUnsentMessages: this._hasUnsentMessages(room),
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}, this._updatePeeking);
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}, this._onHaveRoom);
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}, (err) => {
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this.setState({
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roomLoading: false,
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@ -172,11 +172,11 @@ module.exports = React.createClass({
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room: room,
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roomLoading: !room,
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hasUnsentMessages: this._hasUnsentMessages(room),
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}, this._updatePeeking);
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}, this._onHaveRoom);
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}
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},
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_updatePeeking: function() {
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_onHaveRoom: function() {
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// if this is an unknown room then we're in one of three states:
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// - This is a room we can peek into (search engine) (we can /peek)
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// - This is a room we can publicly join or were invited to. (we can /join)
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@ -187,29 +187,40 @@ module.exports = React.createClass({
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// Note that peeking works by room ID and room ID only, as opposed to joining
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// which must be by alias or invite wherever possible (peeking currently does
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// not work over federation).
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if (!this.state.room && this.state.roomId) {
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console.log("Attempting to peek into room %s", this.state.roomId);
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MatrixClientPeg.get().peekInRoom(this.state.roomId).then((room) => {
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this.setState({
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room: room,
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roomLoading: false,
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});
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this._onRoomLoaded(room);
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}, (err) => {
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// This won't necessarily be a MatrixError, but we duck-type
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// here and say if it's got an 'errcode' key with the right value,
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// it means we can't peek.
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if (err.errcode == "M_GUEST_ACCESS_FORBIDDEN") {
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// This is fine: the room just isn't peekable (we assume).
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// NB. We peek if we are not in the room, although if we try to peek into
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// a room in which we have a member event (ie. we've left) synapse will just
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// send us the same data as we get in the sync (ie. the last events we saw).
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var my_member = this.state.room ? this.state.room.getMember(MatrixClientPeg.get().credentials.userId) : null;
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var user_is_in_room = my_member ? my_member.membership == 'join' : false;
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if (!user_is_in_room && this.state.roomId) {
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if (this.props.autoJoin) {
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this.onJoinButtonClicked();
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} else if (this.state.roomId) {
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console.log("Attempting to peek into room %s", this.state.roomId);
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MatrixClientPeg.get().peekInRoom(this.state.roomId).then((room) => {
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this.setState({
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room: room,
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roomLoading: false,
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});
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} else {
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throw err;
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}
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}).done();
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} else if (this.state.room) {
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this._onRoomLoaded(room);
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}, (err) => {
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// This won't necessarily be a MatrixError, but we duck-type
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// here and say if it's got an 'errcode' key with the right value,
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// it means we can't peek.
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if (err.errcode == "M_GUEST_ACCESS_FORBIDDEN") {
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// This is fine: the room just isn't peekable (we assume).
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this.setState({
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roomLoading: false,
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});
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} else {
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throw err;
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}
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}).done();
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}
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} else if (user_is_in_room) {
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MatrixClientPeg.get().stopPeeking();
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this._onRoomLoaded(this.state.room);
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}
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@ -992,7 +1003,7 @@ module.exports = React.createClass({
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this.setState({
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rejecting: true
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});
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MatrixClientPeg.get().leave(this.props.roomAddress).done(function() {
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MatrixClientPeg.get().leave(this.props.roomId).done(function() {
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dis.dispatch({ action: 'view_next_room' });
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self.setState({
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rejecting: false
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