Make the room directory join rooms by alias
Also makes some improvement on the multiple code path mess for joining rooms
This commit is contained in:
parent
049e3a968b
commit
72b3ce200d
2 changed files with 30 additions and 39 deletions
|
@ -424,40 +424,10 @@ module.exports = React.createClass({
|
|||
}
|
||||
break;
|
||||
case 'view_room_alias':
|
||||
if (!this.state.logged_in) {
|
||||
this.starting_room_alias_payload = payload;
|
||||
// Login is the default screen, so we'd do this anyway,
|
||||
// but this will set the URL bar appropriately.
|
||||
dis.dispatch({ action: 'start_login' });
|
||||
return;
|
||||
}
|
||||
|
||||
var foundRoom = MatrixTools.getRoomForAlias(
|
||||
MatrixClientPeg.get().getRooms(), payload.room_alias
|
||||
this._viewRoom(
|
||||
undefined, payload.room_alias, undefined, payload.event_id,
|
||||
payload.third_party_invite, payload.oob_data
|
||||
);
|
||||
if (foundRoom) {
|
||||
dis.dispatch({
|
||||
action: 'view_room',
|
||||
room_id: foundRoom.roomId,
|
||||
room_alias: payload.room_alias,
|
||||
event_id: payload.event_id,
|
||||
third_party_invite: payload.third_party_invite,
|
||||
oob_data: payload.oob_data,
|
||||
});
|
||||
return;
|
||||
}
|
||||
// resolve the alias and *then* view it
|
||||
MatrixClientPeg.get().getRoomIdForAlias(payload.room_alias).done(
|
||||
function(result) {
|
||||
dis.dispatch({
|
||||
action: 'view_room',
|
||||
room_id: result.room_id,
|
||||
room_alias: payload.room_alias,
|
||||
event_id: payload.event_id,
|
||||
third_party_invite: payload.third_party_invite,
|
||||
oob_data: payload.oob_data,
|
||||
});
|
||||
});
|
||||
break;
|
||||
case 'view_user_settings':
|
||||
this._setPage(this.PageTypes.UserSettings);
|
||||
|
@ -818,22 +788,35 @@ module.exports = React.createClass({
|
|||
inviterName: params.inviter_name,
|
||||
};
|
||||
|
||||
var payload;
|
||||
if (roomString[0] == '#') {
|
||||
dis.dispatch({
|
||||
payload = {
|
||||
action: 'view_room_alias',
|
||||
room_alias: roomString,
|
||||
event_id: eventId,
|
||||
third_party_invite: third_party_invite,
|
||||
oob_data: oob_data,
|
||||
});
|
||||
};
|
||||
} else {
|
||||
dis.dispatch({
|
||||
payload = {
|
||||
action: 'view_room',
|
||||
room_id: roomString,
|
||||
event_id: eventId,
|
||||
third_party_invite: third_party_invite,
|
||||
oob_data: oob_data,
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
// we can't view a room unless we're logged in
|
||||
// (a guest account is fine)
|
||||
if (!this.state.logged_in) {
|
||||
this.starting_room_alias_payload = payload;
|
||||
// Login is the default screen, so we'd do this anyway,
|
||||
// but this will set the URL bar appropriately.
|
||||
dis.dispatch({ action: 'start_login' });
|
||||
return;
|
||||
} else {
|
||||
dis.dispatch(payload);
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
@ -1044,7 +1027,7 @@ module.exports = React.createClass({
|
|||
oobData={this.state.roomOobData}
|
||||
highlightedEventId={this.state.highlightedEventId}
|
||||
eventPixelOffset={this.state.initialEventPixelOffset}
|
||||
key={this.state.currentRoom}
|
||||
key={this.state.currentRoom || this.state.currentRoomAlias}
|
||||
opacity={this.state.middleOpacity}
|
||||
ConferenceHandler={this.props.ConferenceHandler} />
|
||||
);
|
||||
|
|
|
@ -39,6 +39,7 @@ var dis = require("../../dispatcher");
|
|||
var Tinter = require("../../Tinter");
|
||||
var rate_limited_func = require('../../ratelimitedfunc');
|
||||
var ObjectUtils = require('../../ObjectUtils');
|
||||
var MatrixTools = require('../../MatrixTools');
|
||||
|
||||
var DEBUG = false;
|
||||
|
||||
|
@ -100,7 +101,14 @@ module.exports = React.createClass({
|
|||
},
|
||||
|
||||
getInitialState: function() {
|
||||
var room = MatrixClientPeg.get().getRoom(this.props.roomAddress);
|
||||
var room;
|
||||
if (this.props.roomAddress[0] == '!') {
|
||||
room = MatrixClientPeg.get().getRoom(this.props.roomAddress);
|
||||
} else {
|
||||
room = MatrixTools.getRoomForAlias(
|
||||
MatrixClientPeg.get().getRooms(), this.props.roomAddress
|
||||
);
|
||||
}
|
||||
return {
|
||||
room: room,
|
||||
roomLoading: !room,
|
||||
|
|
Loading…
Reference in a new issue