After accepting a 3pid invite.
Rather than clear the joining flag when the join request completes,
leave it so the RoomView can see that we're expecting the user to
be joined in the various stages that might go through (waiting for
join request, waiting for room object, waiting for 'joined' member
event). The problem in this case was that we had to wait a bit for
the last one, and there was no bit of state to represent it.
This hopefully also makes the logic somewhat simpler.
Fixes https://github.com/vector-im/riot-web/issues/5041
This code only kicks in if the user was ignored after an event was sent. The homeserver should prevent other events from coming in.
Signed-off-by: Travis Ralston <travpc@gmail.com>
Ignore the update that comes in from the RoomViewStore when the
current room changes or we save our scoll state against the new
room rather than the old one.
Fixes https://github.com/vector-im/riot-web/issues/5010
...on room switch. We were setting most of the state in viewRoom,
but getting the current room ID from the RoomViewStore, but this
meant we did one setState from the RoomViewStore updating,
re-rendered and then setState again in viewRoom causing another
render. This just sets the room ID in viewRoom.
onHaveRoom sets some more state (among other things) so putting it
in the setState callback so it could observe the new state caused
us to have to re-render again unnecessarily. Just give it the new
state as a parameter.
Calling just checkFill on DidMount did not initially set the
scrollTop which meant that one back pagination request is always
performed regardless. This meant we would end up rending the
first batch of events, then paginating and re-rendering again
after the pagination got another batch, causing unnecessary render
churn.
to keep the place we're scrolled to in rooms. This mainly eleimates
the extra, superfluous onRoomViewStoreUpdate callback that
happened when the previous room saved back its scroll state.
Moving the scroll state to a separate store means we can have this
not emit events because nothing needs to know when the scroll state
changes.
If the js-sdk had a lot of history in memory for a particular room,
riot would paginate all that history into the DOM and render it
when switching to that room (before then removing it all again).
This obviously made switching to that room very slow.
This was caused by the fact that we relied on the setState that
happens in TimelinePanel after the pagination taking effect such
that ScrollPanel sees that it no longer needs to paginate, but
in some situations (as far as I can see, in electron...?) this
setState would not take effect until the pagination stopped
fulfiling requests from memory and hit the network.
Fix: don't resolve the promise returned by the pagination request
until the setState has actually happened.