Rename onHaveRoom
And move some code out of it which didn't really have any reason to be hanging out there rather than just be where we set the room a few lines above.
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1 changed files with 7 additions and 9 deletions
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@ -189,6 +189,11 @@ module.exports = React.createClass({
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// the RoomView instance
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if (initial) {
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newState.room = MatrixClientPeg.get().getRoom(newState.roomId);
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if (newState.room) {
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newState.unsentMessageError = this._getUnsentMessageError(newState.room);
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newState.showApps = this._shouldShowApps(newState.room);
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this._onRoomLoaded(newState.room);
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}
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}
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if (this.state.roomId === null && newState.roomId !== null) {
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@ -220,11 +225,11 @@ module.exports = React.createClass({
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// callback because this would prevent the setStates from being batched,
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// ie. cause it to render RoomView twice rather than the once that is necessary.
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if (initial) {
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this._onHaveRoom(newState.room, newState.roomId, newState.joining, newState.shouldPeek);
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this._setupRoom(newState.room, newState.roomId, newState.joining, newState.shouldPeek);
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}
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},
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_onHaveRoom: function(room, roomId, joining, shouldPeek) {
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_setupRoom: function(room, roomId, joining, shouldPeek) {
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// if this is an unknown room then we're in one of three states:
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// - This is a room we can peek into (search engine) (we can /peek)
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// - This is a room we can publicly join or were invited to. (we can /join)
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@ -240,13 +245,6 @@ module.exports = React.createClass({
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// about it). We don't peek in the historical case where we were joined but are
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// now not joined because the js-sdk peeking API will clobber our historical room,
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// making it impossible to indicate a newly joined room.
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if (room) {
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this.setState({
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unsentMessageError: this._getUnsentMessageError(room),
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showApps: this._shouldShowApps(room),
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});
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this._onRoomLoaded(room);
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}
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if (!joining && roomId) {
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if (this.props.autoJoin) {
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this.onJoinButtonClicked();
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