Merge pull request #1396 from matrix-org/dbkr/3pid_invite_update_when_joined

Fix RoomView stuck in 'accept invite' state
This commit is contained in:
David Baker 2017-09-19 10:34:39 +01:00 committed by GitHub
commit 658285ebbf
2 changed files with 36 additions and 35 deletions

View file

@ -123,6 +123,9 @@ module.exports = React.createClass({
// store the error here.
roomLoadError: null,
// Have we sent a request to join the room that we're waiting to complete?
joining: false,
// this is true if we are fully scrolled-down, and are looking at
// the end of the live timeline. It has the effect of hiding the
// 'scroll to bottom' knob, among a couple of other things.
@ -185,10 +188,6 @@ module.exports = React.createClass({
shouldPeek: RoomViewStore.shouldPeek(),
};
// finished joining, start waiting for a room and show a spinner. See onRoom.
newState.waitingForRoom = this.state.joining && !newState.joining &&
!RoomViewStore.getJoinError();
// Temporary logging to diagnose https://github.com/vector-im/riot-web/issues/4307
console.log(
'RVS update:',
@ -197,7 +196,6 @@ module.exports = React.createClass({
'loading?', newState.roomLoading,
'joining?', newState.joining,
'initial?', initial,
'waiting?', newState.waitingForRoom,
'shouldPeek?', newState.shouldPeek,
);
@ -650,7 +648,6 @@ module.exports = React.createClass({
}
this.setState({
room: room,
waitingForRoom: false,
}, () => {
this._onRoomLoaded(room);
});
@ -706,14 +703,7 @@ module.exports = React.createClass({
onRoomMemberMembership: function(ev, member, oldMembership) {
if (member.userId == MatrixClientPeg.get().credentials.userId) {
if (member.membership === 'join') {
this.setState({
waitingForRoom: false,
});
} else {
this.forceUpdate();
}
this.forceUpdate();
}
},
@ -1463,10 +1453,6 @@ module.exports = React.createClass({
const Loader = sdk.getComponent("elements.Spinner");
const TimelinePanel = sdk.getComponent("structures.TimelinePanel");
// Whether the preview bar spinner should be shown. We do this when joining or
// when waiting for a room to be returned by js-sdk when joining
const previewBarSpinner = this.state.joining || this.state.waitingForRoom;
if (!this.state.room) {
if (this.state.roomLoading || this.state.peekLoading) {
return (
@ -1500,7 +1486,7 @@ module.exports = React.createClass({
onRejectClick={ this.onRejectThreepidInviteButtonClicked }
canPreview={ false } error={ this.state.roomLoadError }
roomAlias={roomAlias}
spinner={previewBarSpinner}
spinner={this.state.joining}
inviterName={inviterName}
invitedEmail={invitedEmail}
room={this.state.room}
@ -1543,7 +1529,7 @@ module.exports = React.createClass({
onRejectClick={ this.onRejectButtonClicked }
inviterName={ inviterName }
canPreview={ false }
spinner={previewBarSpinner}
spinner={this.state.joining}
room={this.state.room}
/>
</div>
@ -1618,7 +1604,7 @@ module.exports = React.createClass({
<RoomPreviewBar onJoinClick={this.onJoinButtonClicked}
onForgetClick={ this.onForgetClick }
onRejectClick={this.onRejectThreepidInviteButtonClicked}
spinner={previewBarSpinner}
spinner={this.state.joining}
inviterName={inviterName}
invitedEmail={invitedEmail}
canPreview={this.state.canPeek}

View file

@ -21,7 +21,7 @@ import Modal from '../Modal';
import { _t } from '../languageHandler';
const INITIAL_STATE = {
// Whether we're joining the currently viewed room
// Whether we're joining the currently viewed room (see isJoining())
joining: false,
// Any error that has occurred during joining
joinError: null,
@ -90,9 +90,6 @@ class RoomViewStore extends Store {
case 'join_room':
this._joinRoom(payload);
break;
case 'joined_room':
this._joinedRoom(payload);
break;
case 'join_room_error':
this._joinRoomError(payload);
break;
@ -185,9 +182,11 @@ class RoomViewStore extends Store {
MatrixClientPeg.get().joinRoom(
this._state.roomAlias || this._state.roomId, payload.opts,
).done(() => {
dis.dispatch({
action: 'joined_room',
});
// We don't actually need to do anything here: we do *not*
// clear the 'joining' flag because the Room object and/or
// our 'joined' member event may not have come down the sync
// stream yet, and that's the point at which we'd consider
// the user joined to the room.
}, (err) => {
dis.dispatch({
action: 'join_room_error',
@ -202,12 +201,6 @@ class RoomViewStore extends Store {
});
}
_joinedRoom(payload) {
this._setState({
joining: false,
});
}
_joinRoomError(payload) {
this._setState({
joining: false,
@ -249,7 +242,29 @@ class RoomViewStore extends Store {
return this._state.roomLoadError;
}
// Whether we're joining the currently viewed room
// True if we're expecting the user to be joined to the room currently being
// viewed. Note that this is left true after the join request has finished,
// since we should still consider a join to be in progress until the room
// & member events come down the sync.
//
// This flag remains true after the room has been sucessfully joined,
// (this store doesn't listen for the appropriate member events)
// so you should always observe the joined state from the member event
// if a room object is present.
// ie. The correct logic is:
// if (room) {
// if (myMember.membership == 'joined') {
// // user is joined to the room
// } else {
// // Not joined
// }
// } else {
// if (RoomViewStore.isJoining()) {
// // show spinner
// } else {
// // show join prompt
// }
// }
isJoining() {
return this._state.joining;
}