danicoin/src/Platform/Windows/System/Dispatcher.h

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// Copyright (c) 2011-2016 The Cryptonote developers
// Distributed under the MIT/X11 software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
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#pragma once
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#include <cstdint>
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#include <functional>
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#include <map>
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#include <queue>
namespace System {
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struct NativeContextGroup;
struct NativeContext {
void* fiber;
bool interrupted;
NativeContext* next;
NativeContextGroup* group;
NativeContext* groupPrev;
NativeContext* groupNext;
std::function<void()> procedure;
std::function<void()> interruptProcedure;
};
struct NativeContextGroup {
NativeContext* firstContext;
NativeContext* lastContext;
NativeContext* firstWaiter;
NativeContext* lastWaiter;
};
class Dispatcher {
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public:
Dispatcher();
Dispatcher(const Dispatcher&) = delete;
~Dispatcher();
Dispatcher& operator=(const Dispatcher&) = delete;
void clear();
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void dispatch();
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NativeContext* getCurrentContext() const;
void interrupt();
void interrupt(NativeContext* context);
bool interrupted();
void pushContext(NativeContext* context);
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void remoteSpawn(std::function<void()>&& procedure);
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void yield();
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// Platform-specific
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void addTimer(uint64_t time, NativeContext* context);
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void* getCompletionPort() const;
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NativeContext& getReusableContext();
void pushReusableContext(NativeContext&);
void interruptTimer(uint64_t time, NativeContext* context);
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private:
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void spawn(std::function<void()>&& procedure);
void* completionPort;
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uint8_t criticalSection[2 * sizeof(long) + 4 * sizeof(void*)];
bool remoteNotificationSent;
std::queue<std::function<void()>> remoteSpawningProcedures;
uint8_t remoteSpawnOverlapped[4 * sizeof(void*)];
uint32_t threadId;
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std::multimap<uint64_t, NativeContext*> timers;
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NativeContext mainContext;
NativeContextGroup contextGroup;
NativeContext* currentContext;
NativeContext* firstResumingContext;
NativeContext* lastResumingContext;
NativeContext* firstReusableContext;
size_t runningContextCount;
void contextProcedure();
static void __stdcall contextProcedureStatic(void* context);
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};
}