A Click & Drag component for A-Frame. Also on Github: https://github.com/kumitterer/aframe-click-drag-component
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feat: support aframe 1.5.0 and update docs
This release brings the project up to date with aframe 1.5.0, ensuring
compatibility and leveraging the latest features of aframe. Alongside
this, the README.md has been updated to provide clearer usage
instructions, enhancing the user experience. Additionally, a significant
cleanup was done by removing numerous dev dependencies, which will
necessitate replacements for future development. These changes aim to
streamline the development process while maintaining the functionality
and usability of the aframe-click-drag-component.

- Support for aframe 1.5.0 ensures compatibility with the latest
version, bringing new features and improvements to users.
- Updated README.md with clearer instructions improves the ease of use
and approachability for new users.
- Removed dev dependencies to tidy up the project structure,
highlighting a shift towards a more streamlined and focused development
process.
2024-03-28 07:18:47 +01:00
dist Click + Drag component 2016-09-23 19:03:49 +10:00
src refactor(index.js): improve syntax consistency and cleanup 2024-03-27 18:30:26 +01:00
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LICENSE Click + Drag component 2016-09-23 19:03:49 +10:00
package.json feat: support aframe 1.5.0 and update docs 2024-03-28 07:18:47 +01:00
README.md feat: update A-Frame version and drag component 2024-03-28 07:05:24 +01:00
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aframe-click-drag-component

A Click & Drag component for A-Frame. This is a fork of the original aframe-click-drag-component to make it work in current versions of A-Frame (tested with 1.5.0).

Entities with the click-drag component can be click and dragged around the 3D scene. Even works whle the camera is moving or rotating!

Events

dragstart

Emitted with the following info:

  • offset: {x, y, z} - The offset from entity center to drag position.
  • depth - the perpendicular distance from the screen to align the entity while dragging
  • clientX - the mouse event's clientX value
  • clientY - the mouse event's clientY value

dragmove

Emitted with the following info:

  • nextPosition: {x, y, z} - The next world position of the entity.
  • clientX - the mouse event's clientX value
  • clientY - the mouse event's clientY value

dragend

Emitted with the following info:

  • offset: {x, y, z} - The offset from entity center to drag position.
  • velocity: {x, y, z} - The smoothed velocity of the entity at dragend time.
  • depth - the perpendicular distance from the screen to align the entity while dragging
  • clientX - the final mouse event's clientX value
  • clientY - the final mouse event's clientY value

Applying click-drag conditionally

You can conditionally apply click-drag behaviors by specifying an enabled attribute in your click-drag property:

...
<a-sphere click-drag="enabled: false" position="0 1.25 -1" radius="1.25" color="#EF2D5E"></a-sphere>
...

Installation

Browser

Use directly from the unpkg CDN:

<head>
  <script src="https://aframe.io/releases/1.5.0/aframe.min.js"></script>
  <script src="https://unpkg.com/@kumitterer/aframe-click-drag-component"></script>
  <script>
    registerAframeClickDragComponent(window.AFRAME);
  </script>
</head>

<body>
  <a-scene>
    <a-sphere
      click-drag
      position="0 1.25 -5"
      radius="1.25"
      color="#EF2D5E"
    ></a-sphere>
    <a-camera look-controls-enabled="false"></a-camera>
  </a-scene>
</body>

npm

Install via npm:

npm install @kumitterer/aframe-click-drag-component

Then register and use.

import aframe from "aframe";
import registerClickDrag from "@kumitterer/aframe-click-drag-component";
registerClickDrag(aframe);