tldraw/packages/tlschema
Steve Ruiz b7d9c8684c
tldraw zero - package shuffle (#1710)
This PR moves code between our packages so that:
- @tldraw/editor is a “core” library with the engine and canvas but no
shapes, tools, or other things
- @tldraw/tldraw contains everything particular to the experience we’ve
built for tldraw

At first look, this might seem like a step away from customization and
configuration, however I believe it greatly increases the configuration
potential of the @tldraw/editor while also providing a more accurate
reflection of what configuration options actually exist for
@tldraw/tldraw.

## Library changes

@tldraw/editor re-exports its dependencies and @tldraw/tldraw re-exports
@tldraw/editor.

- users of @tldraw/editor WITHOUT @tldraw/tldraw should almost always
only import things from @tldraw/editor.
- users of @tldraw/tldraw should almost always only import things from
@tldraw/tldraw.

- @tldraw/polyfills is merged into @tldraw/editor
- @tldraw/indices is merged into @tldraw/editor
- @tldraw/primitives is merged mostly into @tldraw/editor, partially
into @tldraw/tldraw
- @tldraw/file-format is merged into @tldraw/tldraw
- @tldraw/ui is merged into @tldraw/tldraw

Many (many) utils and other code is moved from the editor to tldraw. For
example, embeds now are entirely an feature of @tldraw/tldraw. The only
big chunk of code left in core is related to arrow handling.

## API Changes

The editor can now be used without tldraw's assets. We load them in
@tldraw/tldraw instead, so feel free to use whatever fonts or images or
whatever that you like with the editor.

All tools and shapes (except for the `Group` shape) are moved to
@tldraw/tldraw. This includes the `select` tool.

You should use the editor with at least one tool, however, so you now
also need to send in an `initialState` prop to the Editor /
<TldrawEditor> component indicating which state the editor should begin
in.

The `components` prop now also accepts `SelectionForeground`.

The complex selection component that we use for tldraw is moved to
@tldraw/tldraw. The default component is quite basic but can easily be
replaced via the `components` prop. We pass down our tldraw-flavored
SelectionFg via `components`.

Likewise with the `Scribble` component: the `DefaultScribble` no longer
uses our freehand tech and is a simple path instead. We pass down the
tldraw-flavored scribble via `components`.

The `ExternalContentManager` (`Editor.externalContentManager`) is
removed and replaced with a mapping of types to handlers.

- Register new content handlers with
`Editor.registerExternalContentHandler`.
- Register new asset creation handlers (for files and URLs) with
`Editor.registerExternalAssetHandler`

### Change Type

- [x] `major` — Breaking change

### Test Plan

- [x] Unit Tests
- [x] End to end tests

### Release Notes

- [@tldraw/editor] lots, wip
- [@tldraw/ui] gone, merged to tldraw/tldraw
- [@tldraw/polyfills] gone, merged to tldraw/editor
- [@tldraw/primitives] gone, merged to tldraw/editor / tldraw/tldraw
- [@tldraw/indices] gone, merged to tldraw/editor
- [@tldraw/file-format] gone, merged to tldraw/tldraw

---------

Co-authored-by: alex <alex@dytry.ch>
2023-07-17 21:22:34 +00:00
..
src tldraw zero - package shuffle (#1710) 2023-07-17 21:22:34 +00:00
api-extractor.json transfer-out: transfer out 2023-04-25 12:01:25 +01:00
api-report.md tldraw zero - package shuffle (#1710) 2023-07-17 21:22:34 +00:00
CHANGELOG.md Update CHANGELOG.md [skip ci] 2023-07-04 14:21:37 +00:00
LICENSE transfer-out: transfer out 2023-04-25 12:01:25 +01:00
package.json tldraw zero - package shuffle (#1710) 2023-07-17 21:22:34 +00:00
README.md TLSchema readme (#1506) 2023-06-03 08:24:58 +00:00
tsconfig.json Rename tlstore to store (#1507) 2023-06-03 08:59:04 +00:00

@tldraw/tlschema

This package houses type definitions, schema migrations, and other type metadata for the tldraw editor's default persisted data.

There are three main kinds of types:

  • Record types

    These are root record types added to the Store class. They are defined in the ./src/records directory.

  • Shape types

    These are subtypes of the root TLShape record type. They allow specifying a unique name and custom props for a particular kind of shape.

  • Asset types

    These are subtypes of the root TLAsset record type. They allow specifying a unique name and custom props for a particular kind of asset.

Adding migrations

If you make any kind of change to any persisted data shape in this package, you must add migrations that are able to convert old versions to new versions, and vice-versa.

If you are making a change that affects the structure of a record, shape, or asset, update the migrations in the same file as the record, shape, or asset is defined.

If you are making a change that affects the structure of the store (e.g. renaming or deleting a type, consolidating two shape types into one, etc), add your changes in the migrations in schema.ts.

After making your changes, add a new version number, using a meaninful name. For example, if you add a new property to the TLShape type called ownerId that points to a user, you might do this:

In TLShape.ts

 const Versions = {
   RemoveSomeProp: 1,
+  AddOwnerId: 2,
 } as const

and then in the TLShape type

   x: number
   y: number
+  ownerId: ID<TLUser> | null
   props: Props
   parentId: ID<TLShape> | ID<TLPage>

and then adding a migration:

 export const shapeTypeMigrations = defineMigrations({
   currentVersion: Versions.Initial,
   firstVersion: Versions.Initial,
   migrators: {
+    [Versions.AddOwnerId]: {
+      // add ownerId property
+      up: (shape) => ({...shape, ownerId: null}),
+      // remove ownerId property
+      down: ({ownerId, ...shape}) => shape,
+    }
   },

After you've added your migration, make sure to add a test for it in src/migrations.test.ts. It will complain if you do not!

License

The source code in this repository (as well as our 2.0+ distributions and releases) are currently licensed under Apache-2.0. These licenses are subject to change in our upcoming 2.0 release. If you are planning to use tldraw in a commercial product, please reach out at hello@tldraw.com.