91 lines
1.7 KiB
TypeScript
91 lines
1.7 KiB
TypeScript
import { v4 as uuid } from "uuid"
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import * as vec from "utils/vec"
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import { RectangleShape, ShapeType } from "types"
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import { createShape } from "./index"
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import { boundsContained, boundsCollide } from "utils/bounds"
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const rectangle = createShape<RectangleShape>({
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boundsCache: new WeakMap([]),
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create(props) {
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return {
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id: uuid(),
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type: ShapeType.Rectangle,
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name: "Rectangle",
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parentId: "page0",
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childIndex: 0,
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point: [0, 0],
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size: [1, 1],
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rotation: 0,
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style: {},
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...props,
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}
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},
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render({ id, size }) {
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return <rect id={id} width={size[0]} height={size[1]} />
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},
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getBounds(shape) {
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if (this.boundsCache.has(shape)) {
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return this.boundsCache.get(shape)
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}
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const {
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point: [x, y],
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size: [width, height],
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} = shape
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const bounds = {
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minX: x,
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maxX: x + width,
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minY: y,
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maxY: y + height,
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width,
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height,
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}
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this.boundsCache.set(shape, bounds)
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return bounds
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},
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hitTest(shape) {
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return true
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},
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hitTestBounds(shape, brushBounds) {
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const shapeBounds = this.getBounds(shape)
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return (
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boundsContained(shapeBounds, brushBounds) ||
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boundsCollide(shapeBounds, brushBounds)
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)
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},
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rotate(shape) {
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return shape
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},
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translate(shape, delta) {
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shape.point = vec.add(shape.point, delta)
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return shape
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},
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scale(shape, scale) {
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return shape
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},
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stretch(shape, scaleX, scaleY) {
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shape.size = vec.mulV(shape.size, [scaleX, scaleY])
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return shape
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},
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transform(shape, bounds) {
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shape.point = [bounds.minX, bounds.minY]
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shape.size = [bounds.width, bounds.height]
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return shape
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},
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})
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export default rectangle
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