import { v4 as uuid } from "uuid" import * as vec from "utils/vec" import { RectangleShape, ShapeType } from "types" import { createShape } from "./index" import { boundsContained, boundsCollide } from "utils/bounds" const rectangle = createShape({ boundsCache: new WeakMap([]), create(props) { return { id: uuid(), type: ShapeType.Rectangle, name: "Rectangle", parentId: "page0", childIndex: 0, point: [0, 0], size: [1, 1], rotation: 0, style: {}, ...props, } }, render({ id, size }) { return }, getBounds(shape) { if (this.boundsCache.has(shape)) { return this.boundsCache.get(shape) } const { point: [x, y], size: [width, height], } = shape const bounds = { minX: x, maxX: x + width, minY: y, maxY: y + height, width, height, } this.boundsCache.set(shape, bounds) return bounds }, hitTest(shape) { return true }, hitTestBounds(shape, brushBounds) { const shapeBounds = this.getBounds(shape) return ( boundsContained(shapeBounds, brushBounds) || boundsCollide(shapeBounds, brushBounds) ) }, rotate(shape) { return shape }, translate(shape, delta) { shape.point = vec.add(shape.point, delta) return shape }, scale(shape, scale) { return shape }, stretch(shape, scaleX, scaleY) { shape.size = vec.mulV(shape.size, [scaleX, scaleY]) return shape }, transform(shape, bounds) { shape.point = [bounds.minX, bounds.minY] shape.size = [bounds.width, bounds.height] return shape }, }) export default rectangle