132 lines
5.6 KiB
Markdown
132 lines
5.6 KiB
Markdown
# v2.0.0-alpha.17 (Tue Oct 17 2023)
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### Release Notes
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#### Add offline indicator (also to top zone example) ([#2083](https://github.com/tldraw/tldraw/pull/2083))
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- [@tldraw/tldraw] add offline indicator to ui components
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---
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#### 🚀 Enhancement
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- Add offline indicator (also to top zone example) [#2083](https://github.com/tldraw/tldraw/pull/2083) ([@steveruizok](https://github.com/steveruizok))
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#### Authors: 1
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- Steve Ruiz ([@steveruizok](https://github.com/steveruizok))
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---
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# v2.0.0-alpha.15 (Fri Oct 06 2023)
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### Release Notes
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#### [feature] Add val town embed ([#1777](https://github.com/tldraw/tldraw/pull/1777))
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- (feature) val town
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#### Add cloud shape ([#1708](https://github.com/tldraw/tldraw/pull/1708))
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- Adds a cloud shape.
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---
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#### 🚀 Enhancement
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- [feature] Add val town embed [#1777](https://github.com/tldraw/tldraw/pull/1777) ([@steveruizok](https://github.com/steveruizok))
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- Add cloud shape [#1708](https://github.com/tldraw/tldraw/pull/1708) ([@ds300](https://github.com/ds300))
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#### Authors: 2
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- David Sheldrick ([@ds300](https://github.com/ds300))
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- Steve Ruiz ([@steveruizok](https://github.com/steveruizok))
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# v2.0.0-alpha.13 (Wed Jun 28 2023)
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### Release Notes
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#### Revert "Update dependencies (#1613)" ([#1617](https://github.com/tldraw/tldraw/pull/1617))
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-
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#### [3/3] Highlighter styling ([#1490](https://github.com/tldraw/tldraw/pull/1490))
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Highlighter pen is here! 🎉🎉🎉
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#### [1/3] initial highlighter shape/tool ([#1401](https://github.com/tldraw/tldraw/pull/1401))
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[internal only change layout ground work for highlighter]
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#### [feature] add laser pointer ([#1412](https://github.com/tldraw/tldraw/pull/1412))
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- Adds the laser pointer tool.
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#### Vertical text alignment for geo shapes ([#1414](https://github.com/tldraw/tldraw/pull/1414))
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- This adds vertical text alignment property to geo shapes.
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#### Rework the assets package for strategy-specific imports ([#1341](https://github.com/tldraw/tldraw/pull/1341))
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- [dev] If you're using the `@tldraw/assets` package, you need to update your code to `import { getAssetUrlsByImport } from '@tldraw/assets/imports'` instead of `import { getBundlerAssetUrls } from '@tldraw/assets`
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---
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#### 💥 Breaking Change
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- Rework the assets package for strategy-specific imports [#1341](https://github.com/tldraw/tldraw/pull/1341) ([@SomeHats](https://github.com/SomeHats))
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#### 🚀 Enhancement
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- [3/3] Highlighter styling [#1490](https://github.com/tldraw/tldraw/pull/1490) ([@SomeHats](https://github.com/SomeHats) [@steveruizok](https://github.com/steveruizok))
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- [1/3] initial highlighter shape/tool [#1401](https://github.com/tldraw/tldraw/pull/1401) ([@SomeHats](https://github.com/SomeHats))
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- [feature] add laser pointer [#1412](https://github.com/tldraw/tldraw/pull/1412) ([@steveruizok](https://github.com/steveruizok))
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- Vertical text alignment for geo shapes [#1414](https://github.com/tldraw/tldraw/pull/1414) ([@MitjaBezensek](https://github.com/MitjaBezensek) [@steveruizok](https://github.com/steveruizok))
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- open menus refactor [#1400](https://github.com/tldraw/tldraw/pull/1400) ([@steveruizok](https://github.com/steveruizok))
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#### 🐛 Bug Fix
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- Asset improvements [#1557](https://github.com/tldraw/tldraw/pull/1557) ([@MitjaBezensek](https://github.com/MitjaBezensek))
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- [feature] `check-box` geo shape [#1330](https://github.com/tldraw/tldraw/pull/1330) ([@steveruizok](https://github.com/steveruizok))
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- New vite-based examples app [#1226](https://github.com/tldraw/tldraw/pull/1226) ([@SomeHats](https://github.com/SomeHats))
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- readmes [#1195](https://github.com/tldraw/tldraw/pull/1195) ([@steveruizok](https://github.com/steveruizok))
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- [chore] update lazyrepo [#1211](https://github.com/tldraw/tldraw/pull/1211) ([@ds300](https://github.com/ds300))
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- derived presence state [#1204](https://github.com/tldraw/tldraw/pull/1204) ([@ds300](https://github.com/ds300))
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- [lite] upgrade lazyrepo [#1198](https://github.com/tldraw/tldraw/pull/1198) ([@ds300](https://github.com/ds300))
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- transfer-out: transfer out [#1195](https://github.com/tldraw/tldraw/pull/1195) ([@SomeHats](https://github.com/SomeHats))
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#### ⚠️ Pushed to `main`
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- update lazyrepo ([@ds300](https://github.com/ds300))
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#### 🔩 Dependency Updates
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- Revert "Update dependencies (#1613)" [#1617](https://github.com/tldraw/tldraw/pull/1617) ([@SomeHats](https://github.com/SomeHats))
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- Update dependencies [#1613](https://github.com/tldraw/tldraw/pull/1613) ([@steveruizok](https://github.com/steveruizok))
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#### Authors: 4
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- alex ([@SomeHats](https://github.com/SomeHats))
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- David Sheldrick ([@ds300](https://github.com/ds300))
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- Mitja Bezenšek ([@MitjaBezensek](https://github.com/MitjaBezensek))
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- Steve Ruiz ([@steveruizok](https://github.com/steveruizok))
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---
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# v2.0.0-alpha.12 (Mon Apr 03 2023)
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#### 🐛 Bug Fix
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- add community translations [#1559](https://github.com/tldraw/tldraw-lite/pull/1559) ([@steveruizok](https://github.com/steveruizok) [@TodePond](https://github.com/TodePond))
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- Make sure all types and build stuff get run in CI [#1548](https://github.com/tldraw/tldraw-lite/pull/1548) ([@SomeHats](https://github.com/SomeHats))
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- add pre-commit api report generation [#1517](https://github.com/tldraw/tldraw-lite/pull/1517) ([@SomeHats](https://github.com/SomeHats))
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- [chore] restore api extractor [#1500](https://github.com/tldraw/tldraw-lite/pull/1500) ([@steveruizok](https://github.com/steveruizok))
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- Asset loading overhaul [#1457](https://github.com/tldraw/tldraw-lite/pull/1457) ([@SomeHats](https://github.com/SomeHats))
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#### Authors: 3
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- alex ([@SomeHats](https://github.com/SomeHats))
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- Lu[ke] Wilson ([@TodePond](https://github.com/TodePond))
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- Steve Ruiz ([@steveruizok](https://github.com/steveruizok))
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