86cce6d161
Biome as it is now didn't work out for us 😢 Summary for posterity: * it IS much, much faster, fast enough to skip any sort of caching * we couldn't fully replace Prettier just yet. We use Prettier programmatically to format code in docs, and Biome's JS interface is officially alpha and [had legacy peer deps set](https://github.com/biomejs/biome/pull/1756) (which would fail our CI build as we don't allow installation warnings) * ternary formatting differs from Prettier, leading to a large diff https://github.com/biomejs/biome/issues/1661 * import sorting differs from Prettier's `prettier-plugin-organize-imports`, making the diff even bigger * the deal breaker is a multi-second delay on saving large files (for us it's [Editor.ts](https://github.com/tldraw/tldraw/blob/main/packages/editor/src/lib/editor/Editor.ts)) in VSCode when import sorting is enabled. There is a seemingly relevant Biome issue where I posted a small summary of our findings: https://github.com/biomejs/biome/issues/1569#issuecomment-1930411623 Further actions: * reevaluate in a few months as Biome matures ### Change Type - [x] `internal` — Any other changes that don't affect the published package |
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api | ||
src | ||
api-extractor.json | ||
api-report.md | ||
CHANGELOG.md | ||
LICENSE.md | ||
package.json | ||
README.md | ||
tsconfig.json |
@tldraw/tlschema
This package houses type definitions, schema migrations, and other type metadata for the tldraw editor's default persisted data.
There are three main kinds of types:
-
Record types
These are root record types added to the
Store
class. They are defined in the./src/records
directory. -
Shape types
These are subtypes of the root TLShape record type. They allow specifying a unique name and custom props for a particular kind of shape.
-
Asset types
These are subtypes of the root TLAsset record type. They allow specifying a unique name and custom props for a particular kind of asset.
Adding migrations
If you make any kind of change to any persisted data shape in this package, you must add migrations that are able to convert old versions to new versions, and vice-versa.
If you are making a change that affects the structure of a record, shape, or asset, update the migrations in the same file as the record, shape, or asset is defined.
If you are making a change that affects the structure of the store (e.g. renaming or deleting a type, consolidating two shape types into one, etc), add your changes in the migrations in schema.ts
.
After making your changes, add a new version number, using a meaninful name. For example, if you add a new property
to the TLShape
type called ownerId
that points to a user, you might do this:
In TLShape.ts
const Versions = {
RemoveSomeProp: 1,
+ AddOwnerId: 2,
} as const
and then in the TLShape
type
x: number
y: number
+ ownerId: ID<TLUser> | null
props: Props
parentId: ID<TLShape> | ID<TLPage>
and then adding a migration:
export const shapeTypeMigrations = defineMigrations({
currentVersion: Versions.Initial,
firstVersion: Versions.Initial,
migrators: {
+ [Versions.AddOwnerId]: {
+ // add ownerId property
+ up: (shape) => ({...shape, ownerId: null}),
+ // remove ownerId property
+ down: ({ownerId, ...shape}) => shape,
+ }
},
After you've added your migration, make sure to add a test for it in src/migrations.test.ts
. It will complain if you do not!
Community
Have questions, comments or feedback? Join our discord or start a discussion.
Distributions
You can find tldraw on npm here.
Contribution
Please see our contributing guide. Found a bug? Please submit an issue.
License
The tldraw source code and its distributions are provided under the tldraw license. This license does not permit commercial use.
If you wish to use this project in commercial product, you need to purchase a commercial license. Please contact us at hello@tldraw.com for more inforion about obtaining a commercial license.
Trademarks
Copyright (c) 2023-present tldraw Inc. The tldraw name and logo are trademarks of tldraw. Please see our trademark guidelines for info on acceptable usage.
Contact
Find us on Twitter at @tldraw or email hello@tldraw.com. You can also join our discord for quick help and support.