This PR changes some Editor methods from internal to public, so that
they appear on the docs site.
Closes#1545
### Change Type
- [x] `documentation` — Changes to the documentation only (will not
publish a new version)
### Release Notes
- [docs] Changed some Editor methods from internal to public.
Use unpkg to host our assets and use that as a default. This will smooth
out the first run experience.
The way this works for different use cases:
- It doesn't change the asset loading for VS Code extension and
tldraw.com
- When running our examples (and our local development) [we still
override the
urls](4a9ef5044c/apps/examples/src/index.tsx (L32-L34))
to use the assets from the filesystem. This allows the assets to still
update when you change them.
- When you use our `Tldraw` component and when just copying the examples
code we will now serve the assets from unpkg by default.
I guess it's a breaking change since we will now use unpkg by default.
### Change Type
- [x] `major` — Breaking Change
### Release Notes
- Use unpkg asset hosting as a default.
This change hoists opacity out of props and changes it to a number
instead of an enum.
The change to a number is to make tldraw more flexible for library
consumers who might want more expressivity with opacity than our 5
possible values allow. the tldraw editor will now happily respect any
opacity between 0 and 1. The limit to our supported values is enforced
only in the UI. I think this is limited enough that it's a reasonable
tradeoff between in-app simplicity and giving external developers the
flexibility they need.
There's a new `opacityForNextShape` property on the instance. This works
exactly the same way as propsForNextShape does, except... it's just for
opacity. With this, there should be no user-facing changes to how
opacity works in tldraw. There are also new `opacity`/`setOpacity` APIs
in the editor that work with it/selections similar to how props do.
@ds300 do you mind reviewing the migrations here?
### Change Type
- [x] `major` — Breaking Change
### Test Plan
- [x] Unit Tests
- [ ] Webdriver tests
### Release Notes
[internal only for now]
Turns out there was one last terrible renaming PR to make. This PR
renames the `@tldraw.editor`'s `app` folder to `editor`. It should not
effect exports but it will be a gnarly diff.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
This PR prevents a crash when you try to curve an arrow that is pointing
a very small distance.
Fixes#1533
### Change Type
- [x] `patch` — Bug Fix
### Test Plan
1. Draw a line.
2. Draw an arrow from one point on the line to another point on the
line.
3. It might look weird or flicker (that's ok - that's a *different*
issue - we can fix it another time).
4. Move the middle handle of the arrow.
5. It should curve the arrow.
---
1. Open this snapshot link:
https://www.tldraw.com/s/v2_c_LtB3kVSYEyWuR-aCCrrUn
2. Copy its contents onto your own tldraw.
3. Click on the frog.
4. Drag the handle that's on the frog's face.
5. It shouldn't crash the app.
- [ ] Unit Tests
- [ ] Webdriver tests
### Release Notes
- Fixed a rare crash that could happen when you try to curve an arrow
with zero distance.
This PR adds vertical align to the note shape.
### Change Type
- [x] `minor` — New Feature
### Test Plan
1. Try the vertical align prop on note shapes
### Release Notes
- Adds vertical align prop to note shapes
Fix key code when pressing Shift, which fixes nudging.
### Change Type
- [x] `patch` — Bug Fix
### Test Plan
1. use the shift key to nudge things
### Release Notes
- Fix shift key nudging
Uses https://github.com/jhildenbiddle/canvas-size to determine the max
supported canvas size of the current browser, then scales exports
accordingly.
### Change Type
<!-- 💡 Indicate the type of change your pull request is. -->
<!-- 🤷♀️ If you're not sure, don't select anything -->
<!-- ✂️ Feel free to delete unselected options -->
<!-- To select one, put an x in the box: [x] -->
- [x] `patch` — Bug Fix
### Test Plan
Tested locally across a few browsers
### Release Notes
- Fix a bug where sometimes exports would fail when they were too big
for your browser. Now, they're scaled down to the max supported size.
This PR fixes control click for right click on Mac.
### Change Type
- [x] `patch` — Bug Fix
### Test Plan
1. On a PC, ensure that control clicking does not select the thing under
your cursor
2. On a mac, ensure that control clicking does select the thing under
your cursor before the context menu opens
### Release Notes
- Fix control click to open menu on Mac
This PR fixes a bug where you could undo following/unfollowing.
Fixes#1532
### Change Type
- [x] `patch` — Bug Fix
### Test Plan
1. In two browser sessions...
2. In a shared project...
3. Follow the other tab's user.
4. Draw something.
5. Unfollow them.
6. Close the people menu!
7. Undo as far as you can go.
8. Check that you don't start following them again at any point.
- [ ] Unit Tests
- [ ] Webdriver tests
### Release Notes
- Fixed a bug where you could undo viewport-following and
viewport-unfollowing.
Fixes the following issues with highlighter:
* Exported highlighter has much larger stroke width than in-app
highlighter
* Selecting two highlighter shapes with different sizes would hide the
size option from the styles panel
* Highlighter lines drawn on ipad look noise-y
### Change Type
<!-- 💡 Indicate the type of change your pull request is. -->
<!-- 🤷♀️ If you're not sure, don't select anything -->
<!-- ✂️ Feel free to delete unselected options -->
<!-- To select one, put an x in the box: [x] -->
- [x] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [ ] `major` — Breaking Change
- [ ] `dependencies` — Dependency Update (publishes a `patch` release,
for devDependencies use `internal`)
- [ ] `documentation` — Changes to the documentation only (will not
publish a new version)
- [ ] `tests` — Changes to any testing-related code only (will not
publish a new version)
- [ ] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Test Plan
-
### Release Notes
[aq bug fixes]
This PR fixes points on resize as well as on create. This should help
with file size for large resizes.
### Change Type
- [x] `patch` — Bug Fix
### Test Plan
- [ ] Unit Tests
This PR simplifies the static cursors.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Test Plan
1. Use cursors throughout app.
### Release Notes
- (editor) Simplifies the cursors in our CSS.
This PR
- Removes UserDocumentRecordType
- moving isSnapMode to user preferences
- moving isGridMode and isPenMode to InstanceRecordType
- deleting the other properties which are no longer needed.
- Creates a separate pipeline for persisting instance state.
Previously the instance state records were stored alongside the document
state records, and in order to load the state for a particular instance
(in our case, a particular tab) you needed to pass the 'instanceId'
prop. This prop ended up totally pervading the public API and people ran
into all kinds of issues with it, e.g. using the same instance id in
multiple editor instances.
There was also an issue whereby it was hard for us to clean up old
instance state so the idb table ended up bloating over time.
This PR makes it so that rather than passing an instanceId, you load the
instance state yourself while creating the store. It provides tools to
make that easy.
- Undoes the assumption that we might have more than one instance's
state in the store.
- Like `document`, `instance` now has a singleton id
`instance:instance`.
- Page state ids and camera ids are no longer random, but rather derive
from the page they belong to. This is like having a foreign primary key
in SQL databases. It's something i'd love to support fully as part of
the RecordType/Store api.
Tests to do
- [x] Test Migrations
- [x] Test Store.listen filtering
- [x] Make type sets in Store public and readonly
- [x] Test RecordType.createId
- [x] Test Instance state snapshot loading/exporting
- [x] Manual test File I/O
- [x] Manual test Vscode extension with multiple tabs
- [x] Audit usages of store.query
- [x] Audit usages of changed types: InstanceRecordType, 'instance',
InstancePageStateRecordType, 'instance_page_state', 'user_document',
'camera', CameraRecordType, InstancePresenceRecordType,
'instance_presence'
- [x] Test user preferences
- [x] Manual test isSnapMode and isGridMode and isPenMode
- [ ] Test indexedDb functions
- [x] Add instanceId stuff back
### Change Type
- [x] `major` — Breaking Change
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] Webdriver tests
### Release Notes
- Add a brief release note for your PR here.
This PR renames all exported types to include the `TL` prefix. It also
removes the `TL` prefix from things that are not types, including:
- shape utils (e.g. `TLArrowUtil` becomes `ArrowShapeUtil`)
- tools (e.g. `TLArrowTool` becomes `ArrowShapeTool`, `TLSelectTool`
becomes `SelectTool`)
### Change Type
- [x] `major` — Breaking Change
### Release Notes
- Renaming of types, shape utils, tools
This PR cleans up the file names and imports for @tldraw/tlschema.
It also:
- renames some erroneously named validators / migrators (e.g.
`pageTypeValidator` -> `pageValidator`)
- removes the duplicated `languages.ts` and makes `tlschema` the source
of truth for languages
- renames ID to RecordId
### Change Type
- [x] `major` — Breaking Change
### Release Notes
- [editor] Remove `app.createShapeId`
- [tlschema] Cleans up exports
This PR renames the `@tldraw/tlstore` package to `@tldraw/store`, mainly
to avoid confusion between `TLStore`. Will be doing the same with other
packages.
### Change Type
- [x] `major` — Breaking Change
### Release Notes
- Replace @tldraw/tlstore with @tldraw/store
This PR renames the @tldraw/tlvalidate package to @tldraw/validate.
### Change Type
- [x] `major` — Breaking Change
### Release Notes
- Rename tlvalidate to validate
This PR renames `App`, `app` and all appy names to `Editor`, `editor`,
and editorry names.
### Change Type
- [x] `major` — Breaking Change
### Release Notes
- Rename `App` to `Editor` and many other things that reference `app` to
`editor`.
This PR adds some things that we need for the Project Name feature on
tldraw.com.
It should be reviewed alongside
https://github.com/tldraw/tldraw-lite/pull/1814
## Name Property
This PR adds a `name` property to `TLDocument`. We use this to store a
project's name.
<img width="454" alt="Screenshot 2023-05-09 at 15 47 26"
src="https://github.com/tldraw/tldraw/assets/15892272/f3be438e-aa0f-4dec-8f51-8dfd9f9d0ced">
## Top Zone
This PR adds a `topZone` area of the UI that we can add stuff to,
similar to how `shareZone` works.
It also adds an example to show where the `topZone` and `shareZone` are:
<img width="1511" alt="Screenshot 2023-05-12 at 10 57 40"
src="https://github.com/tldraw/tldraw/assets/15892272/f5e1cd33-017e-4aaf-bfee-4d85119e2974">
## Breakpoints
This PR change's the UI's breakpoints a little bit.
It moves the action bar to the bottom a little bit earlier.
(This gives us more space at the top for the project name).
![2023-05-12 at 11 08 26 - Fuchsia
Bison](https://github.com/tldraw/tldraw/assets/15892272/34563cea-b1d1-47be-ac5e-5650ee0ba02d)
![2023-05-12 at 13 45 04 - Tan
Mole](https://github.com/tldraw/tldraw/assets/15892272/ab190bd3-51d4-4a8b-88de-c72ab14bcba6)
## Input Blur
This PR adds an `onBlur` parameter to `Input`.
This was needed because 'clicking off' the input wasn't firing
`onComplete` or `onCancel`.
<img width="620" alt="Screenshot 2023-05-09 at 16 12 58"
src="https://github.com/tldraw/tldraw/assets/15892272/3b28da74-0a74-4063-8053-e59e47027caf">
## Create Project Name
This PR adds an internal `createProjectName` property to
`TldrawEditorConfig`.
Similar to `derivePresenceState`, you can pass a custom function to it.
It lets you control what gets used as the default project name. We use
it to set different names in our local projects compared to shared
projects.
In the future, when we add more advanced project features, we could
handle this better within the UI.
<img width="454" alt="Screenshot 2023-05-09 at 15 47 26"
src="https://github.com/tldraw/tldraw/assets/15892272/da9a4699-ac32-40d9-a97c-6c682acfac41">
### Test Plan
1. Gradually reduce the width of the browser window.
2. Check that the actions menu jumps to the bottom before the style
panel moves to the bottom.
---
1. In the examples app, open the `/zones` example.
2. Check that there's a 'top zone' at the top.
- [ ] Unit Tests
- [ ] Webdriver tests
### Release Note
- [dev] Added a `topZone` area where you can put stuff.
- [dev] Added a `name` property to `TLDocument` - and `app` methods for
it.
- [dev] Added an internal `createProjectName` config property for
controlling the default project name.
- [dev] Added an `onBlur` parameter to `Input`.
- Moved the actions bar to the bottom on medium-sized screens.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Add support for locking shapes.
How it works right now:
- You can lock / unlock shapes from the context menu.
- You can also lock shapes with `⇧⌘L` keyboard shortcut.
- You cannot select locked shapes: clicking on the shape, double click
to edit, select all, brush select,... should not work.
- You cannot change props of locked shapes.
- You cannot delete locked shapes.
- If a shape is grouped or within the frame the same rules apply.
- If you delete a group, that contains locked shape it will also delete
those shapes. This seems to be what other apps use as well.
Solves #1445
### Change Type
- [x] `minor` — New Feature
### Test Plan
1. Insert a shape
2. Right click on it and lock it.
3. Test that you cannot select it, change its properties, delete it.
4. Do the same with locked groups.
5. Do the same with locked frames.
- [x] Unit Tests
- [ ] Webdriver tests
### Release Notes
- Add support for locking shapes.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR updates our user-facing APIs for the Tldraw and TldrawEditor
components, as well as the Editor (App). It mainly incorporates surface
changes from #1450 without any changes to validators or migrators,
incorporating feedback / discussion with @SomeHats and @ds300.
Here we:
- remove the TldrawEditorConfig
- bring back a loose version of shape definitions
- make a separation between "core" shapes and "default" shapes
- do not allow custom shapes, migrators or validators to overwrite core
shapes
- but _do_ allow new shapes
## `<Tldraw>` component
In this PR, the `Tldraw` component wraps both the `TldrawEditor`
component and our `TldrawUi` component. It accepts a union of props for
both components. Previously, this component also added local syncing via
a `useLocalSyncClient` hook call, however that has been pushed down to
the `TldrawEditor` component.
## `<TldrawEditor>` component
The `TldrawEditor` component now more neatly wraps up the different ways
that the editor can be configured.
## The store prop (`TldrawEditorProps.store`)
There are three main ways for the `TldrawEditor` component to be run:
1. with an externally defined store
2. with an externally defined syncing store (local or remote)
3. with an internally defined store
4. with an internally defined locally syncing store
The `store` prop allows for these configurations.
If the `store` prop is defined, it may be defined either as a `TLStore`
or as a `SyncedStore`. If the store is a `TLStore`, then the Editor will
assume that the store is ready to go; if it is defined as a SyncedStore,
then the component will display the loading / error screens as needed,
or the final editor once the store's status is "synced".
When the store is left undefined, then the `TldrawEditor` will create
its own internal store using the optional `instanceId`, `initialData`,
or `shapes` props to define the store / store schema.
If the `persistenceKey` prop is left undefined, then the store will not
be synced. If the `persistenceKey` is defined, then the store will be
synced locally. In the future, we may also here accept the API key /
roomId / etc for creating a remotely synced store.
The `SyncedStore` type has been expanded to also include types used for
remote syncing, e.g. with `ConnectionStatus`.
## Tools
By default, the App has two "baked-in" tools: the select tool and the
zoom tool. These cannot (for now) be replaced or removed. The default
tools are used by default, but may be replaced by other tools if
provided.
## Shapes
By default, the App has a set of "core" shapes:
- group
- embed
- bookmark
- image
- video
- text
That cannot by overwritten because they're created by the app at
different moments, such as when double clicking on the canvas or via a
copy and paste event. In follow up PRs, we'll split these out so that
users can replace parts of the code where these shapes are created.
### Change Type
- [x] `major` — Breaking Change
### Test Plan
- [x] Unit Tests
This diff modifies our canvas/rendering code to support shapes rendering
into a "background layer". The background layer isn't a layer in the
sense of our own html/svg/indicator layers, but is instead part of the
HTML canvas layer and is created by allocating z-indexes to shapes below
all others.
For most shapes, the background starts at the canvas. If a shape is in a
frame, then the frame is treated as the background.
![Kapture 2023-05-19 at 11 38
12](https://github.com/tldraw/tldraw/assets/1489520/3ab6e0c0-f71e-4bfd-a996-c5411be28a71)
Exports now use the `renderingShapes` algorithm which fixed a small bug
with exports where opacity wouldn't get correctly propagated down
through child shapes.
### The plan
1. initial highlighter shape/tool #1401
2. sandwich rendering for highlighter shapes #1418 **>you are here<**
3. shape styling - new colours and sizes, lightweight perfect freehand
changes
### Change Type
- [x] `minor` — New Feature
### Test Plan
not yet!
- [x] Unit Tests
### Release Notes
[not yet!]
This diff adds an initial version of the highlighter shape. At this
stage, it's a complete copy of the draw tool minus the following
features:
* Fills
* Stroke types
* Closed shapes
I've created a new shape util (a copy-paste of the draw one with stuff
renamed/deleted) but reused the state chart nodes for the draw shape.
Currently this new tool looks exactly like the draw tool, but that'll be
changing soon!
![Kapture 2023-05-17 at 15 37
33](https://github.com/tldraw/tldraw/assets/1489520/982e78f4-6495-4a68-aa51-c8f7b5bcdd01)
The UI here is extremely WIP. The highlighter tool is behind a feature
flag, but once enabled is accessible through the tool bar. There's a
first-draft highlighter icon (i didn't spend much time on this, it's not
super legible on non-retina displays yet imo), and the tool is bound to
the `i` key (any better suggestions? `h` is taken by the hand tool)
### The plan
1. initial highlighter shape/tool #1401 **>you are here<**
2. sandwich rendering for highlighter shapes #1418
3. shape styling - new colours and sizes, lightweight perfect freehand
changes
### Change Type
- [x] `minor` — New Feature
### Test Plan
(not yet)
### Release Notes
[internal only change layout ground work for highlighter]
This PR removes unused scripts related to benchmarking, and some other
unused dependencies.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
This PR adds a user preference to reduce motion. When enabled the app
will not animate the camera (and perhaps skip other animations in the
future). It's actual implementation is as an `animateSpeed` property, so
we can also use it to speed up or slow down our animations if that's
something we want to do!
### Change Type
- [x] `minor` — New Feature
### Test Plan
1. Turn on reduce motion
2. Use minimap / camera features to zoom in / out / etc
- [x] Unit Tests
### Release Notes
- [editor] Add `reduceMotion` user preference
- Add reduce motion option to preferences
This PR replaces our webdriver end to end tests with playwright tests.
It:
- replaces our webdriver workflow with a new e2e workflow based on
playwright
- removes the webdriver project
- adds e2e tests to our examples app
- replaces all `data-wd` attributes with `data-testid`
### Coverage
Most of the tests from our previous e2e tests are reproduced here,
though there are some related to our gestures that will need to be done
in a different way—or not at all. I've also added a handful of new
tests, too.
### Where are they
The tests are now part of our examples app rather than being in its own
different app. This should help us test our different examples too. As
far as I can tell there are no downsides here in terms of the regular
developer experience, though they might complicate any CodeSandbox
projects that are hooked into the examples app.
### Change Type
- [x] `tests` — Changes to any testing-related code only (will not
publish a new version)
As part of my highlighter work, I've been writing a few test cases
around rendering with different combinations of nested frames and
groups. Writing these test cases using `createShapes` is really hard,
and reading them is even harder. I wanted to see if there was an easier
way for us to define shapes for test cases, and turns out... there is!
This diff introduces a JSX-based DSL for defining test cases. It looks
something like this:
```tsx
// create some shapes
const ids = app.createShapesFromJsx([
<TL.geo ref="A" x={100} y={100} w={100} h={100} />,
<TL.frame ref="B" x={200} y={200} w={300} h={300}>
<TL.geo ref="C" x={200} y={200} w={50} h={50} />
<TL.text ref="D" x={1000} y={1000} text="Hello, world!" align="end" />
</TL.frame>,
])
// refer to shape IDs according to their `ref`
app.select(ids.C)
```
It's probably not worth trying to migrate everything possible to this,
but i picked a few random tests to convert over to show how it works
(and because i wanted this diff to end up red overall)
In the future, I'd like to use this with visual regression testing to
test rendering/exports on some complex combinations of shapes too.
### Change Type
- [x] `tests` — Changes to any testing-related code only (will not
publish a new version)
### Release Notes
[internal only change]
This diff tweaks our `debugFlags` framework to support setting different
default value for different environments, makes it easier to define
feature flags, and makes feature flags show up in the debug menu by
default. With this change, feature flags will default to being enabled
in dev and preview environments, but disabled in production.
Specify a feature flag like this:
```ts
const featureFlags = {
myCoolNewFeature: createFeatureFlag('myCoolNewFeature')
}
```
optionally, pass a second value to control its defaults:
```ts
const featureFlags = {
featureEnabledInProduction: createFeatureFlag('someFeature', { all: true }),
customEnabled: createFeatureFlag('otherFeature', {development: true, staging: false, production: false}),
}
```
In code, the value can be read using `featureFlags.myFeature.value`.
Remember to wrap reading it in a reactive context!
### Change Type
- [x] `patch` — Bug Fix
### Test Plan
-
### Release Notes
[internal only change]
This PR adds an `isPageId` helper.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Release Notes
- [tlschema] Add `isPageId`
This PR renames our record types to avoid a type collision with the type
that they are based on. For example `TLCamera` is both a type and a
record; after this PR, we use `CameraRecordType` for the camera's record
type.
### Change Type
- [x] `major` — Breaking Change
### Release Notes
- [editor] rename record types
This PR adds a colored box around the current window when following
another user.
### Change Type
- [x] `minor` — New Feature
### Test Plan
1. Follow a user
2. Check out the box
### Release Notes
- Adds viewport following indicator
fixes#1464
The user preference changes were not broadcasting correctly in firefox
because it has a race condition wherein the broadcast message was being
received by a peer tab before the localStorage data was ready to be
consumed in that tab.
### Change Type
<!-- 💡 Indicate the type of change your pull request is. -->
<!-- 🤷♀️ If you're not sure, don't select anything -->
<!-- ✂️ Feel free to delete unselected options -->
<!-- To select one, put an x in the box: [x] -->
- [x] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [ ] `major` — Breaking Change
- [ ] `dependencies` — Dependency Update (publishes a `patch` release,
for devDependencies use `internal`)
- [ ] `documentation` — Changes to the documentation only (will not
publish a new version)
- [ ] `tests` — Changes to any testing-related code only (will not
publish a new version)
- [ ] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Test Plan
1. in firefox, have two tabs open in the same user context.
2. toggle dark mode.
3. the change should propagate to the other tab
This PR fixes the default custom cursor being slightly out-of-position
compared to MacOS cursor.
### Change Type
- [x] `patch` — Bug Fix
### Test Plan
1. On Mac, right-click on the canvas.
2. When the cursor swaps out for the OS cursor... it should stay in the
same position.
This PR changes the pointer cursor back to white (from black).
I made it black to do some debugging, and I forgot to change it back.
### Change Type
- [x] `patch` — Bug Fix
### Test Plan
1. Make a bookmark shape by pasting a link.
2. Hover the hyperlink of the bookmark.
3. Check that the 'pointer' cursor is white.
- Remove TLUser, TLUserPresence
- Add first-class support for user preferences that persists across
rooms and tabs
### Change Type
<!-- 💡 Indicate the type of change your pull request is. -->
<!-- 🤷♀️ If you're not sure, don't select anything -->
<!-- ✂️ Feel free to delete unselected options -->
<!-- To select one, put an x in the box: [x] -->
- [ ] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [x] `major` — Breaking Change
- [ ] `dependencies` — Dependency Update (publishes a `patch` release,
for devDependencies use `internal`)
- [ ] `documentation` — Changes to the documentation only (will not
publish a new version)
- [ ] `tests` — Changes to any testing-related code only (will not
publish a new version)
- [ ] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] Webdriver tests
### Release Notes
- Add a brief release note for your PR here.
Bumps use-gesture. Should fix#1393
### Change Type
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- [ ] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [ ] `major` — Breaking Change
- [x] `dependencies` — Dependency Update (publishes a `patch` release,
for devDependencies use `internal`)
- [ ] `documentation` — Changes to the documentation only (will not
publish a new version)
- [ ] `tests` — Changes to any testing-related code only (will not
publish a new version)
- [ ] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Test Plan
1. on iPad, with no shapes selected, long press on the canvas to open
the context menu.
2. tap outside of the menu to dismiss it
3. you should still be able to pan and pinch normally and select shapes
and everything.
### Release Notes
- Updates use-gesture to fix pinch gesture bug on iPad.
This adds a migration to migrate existing alignment options to their
legacy counter parts (`start` -> `start-legacy`, `end` -> `end-legacy`,
`middle` -> `middle-legacy`).
With this change the legacy options don't show any align as active in
the Styles panel:
![CleanShot 2023-05-23 at 19 53
45](https://github.com/tldraw/tldraw/assets/2523721/4017e03a-9492-4a02-b991-ac206f40ae17)
I think this is probably what we want.
### Change Type
- [x] `patch` — Bug Fix
### Test Plan
1. Use some old preview link to create Geo and Note shapes with old
alignment options. You can use this one:
https://examples-kzwtf68jr-tldraw.vercel.app/
2. Copy and paste these shapes over to staging. Nothing should change
visually.
3. Also try out exporting to svg (with both old and new alignment
options)
- [x] Unit Tests
- [ ] Webdriver tests
### Release Notes
- Add support for legacy alignment options.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
We noticed that when inferring the type of a shape from its ID, it was
getting inferred as `any` which was hiding some issues. This diff
switches `BaseRecord`'s automatic ID to an explicit one, which lets us
pass in our correct `TLShapeId` definition and still have it play nicely
with other places.
### Change Type
- [x] `patch` — Bug Fix
### Release Notes
[internal only, covered by #1432 changelog]
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR restores `createTLSchema`.
It also:
- removes `TldrawEditorConfig.default`
- makes `config` a required property of `<TldrawEditor>`, though it's
created automatically in `<Tldraw>`.
- makes `config` a required property of `App`
- removes `TLShapeType` and replaces the rare usage with
`TLShape["type"]`
- adds `TLDefaultShape` for a union of our default shapes
- makes `TLShape` a union of `TLDefaultShape` and `TLUnknownShape`
### Change Type
- [x] `major` — Breaking Change
### Release Notes
- [editor] Simplifies custom shape definition
- [tldraw] Updates props for <TldrawEditor> component to require a
`TldrawEditorConfig`.
This PR fixes cursor shadow getting clipped in some cases.
Kap doesn't record the error so you'll have to take my word on this one!
### Change Type
- [x] `patch` — Bug Fix
### Release Notes
- Fixed a bug where custom cursors could have their shadow clipped.
Fixes#1410
This PR adds custom SVGs for all cursor types.
This will unblock some upcoming collaboration features!
It also adds some basic debugging for custom cursors.
![2023-05-19 at 11 02 57 - Coffee
Shrimp](https://github.com/tldraw/tldraw/assets/15892272/dbc84d04-604f-43e5-acd2-69df956e5784)
It uses custom cursors for any shape-related UI, like links.
![2023-05-19 at 11 07 04 - Amaranth
Aphid](https://github.com/tldraw/tldraw/assets/15892272/7eb25f6a-0552-47bd-b2b9-f6c3dc2fca70)
But it sticks with the default browser cursors for the non-canvas UI.
![2023-05-23 at 15 06 29 - Apricot
Bovid](https://github.com/tldraw/tldraw/assets/15892272/2fe35afb-095a-4454-a6c3-aa8337b71506)
### Change Type
- [x] `minor`
### Test Plan
1. Enable debug mode.
2. From the debug menu, enable "Debug cursors".
3. Hover the cursor over the shapes that appear.
4. Check that the cursor appears correctly over each one.
5. (Don't forget to turn off "Debug cursors" after use).
### Release Notes
- Added consistent custom cursors.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR removes `createTLSchema`, now that the default shapes / utils
are in the editor's `TldrawEditorConfig`. There were a few places that
still called `createTLSchema`, though they would have been missing many
parts of the
### Change Type
- [x] `major` — Breaking Change
### Test Plan
- [x] Unit Tests
### Release Notes
- [tlschema] Removes `createTLSchema` in favor of `TldrawEditorConfig`
This PR removes `TLShapeDef` and associated helpers / references.
It purposely loosens the configuration and typings to better support
customization.
### Change Type
- [x] `major` — Breaking Change
### Test Plan
1. Use the app!
### Release Notes
- [tlschema] Update props of `createTLSchema`
- [editor] Update props of `TldrawEditorConfig`
- [editor] Remove `App.getShapeUtilByType`
- [editor] Update `App.getShapeUtil` to take a type rather than a shape
---------
Co-authored-by: alex <alex@dytry.ch>
This PR stops collaborator cursors wobbling while viewport-following.
It's a **new wobble** that we haven't seen before! (It crept in at some
point)
It happens when these three things happen at the same time:
* You're following someone
* They're panning
* They're not moving their pointer
eg: This happens when they're trackpad-panning.
So this is *not* the **old wobble** that we fixed before! That one is
still fixed.
---
The **new wobble** looks like this:
![2023-05-22 at 12 08 51 - Magenta
Urial](https://github.com/tldraw/tldraw/assets/15892272/4b738766-cde3-4a9c-9169-76d622bec3bf)
It's sometimes hard-to-spot because of the _smoothing_ that we do.
When we drastically increase the strength of smoothing... the **new
wobble** is less noticeable:
![2023-05-22 at 12 12 40 - Rose
Goat](https://github.com/tldraw/tldraw/assets/15892272/4ece229a-60e8-4923-89f8-4a0f9b702491)
But we can do better!
So for demonstration purposes... let's turn off _smoothing_ to let us
see the **new wobble** more clearly.
![2023-05-22 at 12 16 02 - Gold
Macaw](https://github.com/tldraw/tldraw/assets/15892272/9030cf2a-bdf3-47f0-87f0-a1195ab2fcbf)
Now we can clearly see what's going on...
The cursor is updating every animation **frame**.
The camera is updating every **tick**.
Depending on your screen's refresh rate, these _might be different_!
Let's test that theory by throttling the **tick** further.
As expected, it increases the **new wobble**:
![2023-05-22 at 14 16 21 - Blush
Caterpillar](https://github.com/tldraw/tldraw/assets/15892272/c70ee08c-8fd3-40ae-a4b3-95637c08acc7)
Let's test the theory again by trying on a screen where the _tick_ and
_frame_ are in sync.
As expected, the **new wobble** doesn't happen _most of the time_.
However, _frame_ and _tick_ can still get out of sync! Which causes the
occasional wobble:
![2023-05-22 at 14 38 21 - Lime
Eagle](https://github.com/tldraw/tldraw/assets/15892272/2a9d8c98-194f-4b73-a7ea-ee85ac1fa28f)
So let's fix both cases...
Instead of making the following-camera update every _tick_...
Let's make it update every _frame_!
![2023-05-22 at 15 28 47 - Salmon
Smelt](https://github.com/tldraw/tldraw/assets/15892272/e9f5c10c-d421-4611-b049-7a961218c087)
The perceptive among you might notice a slight wobble that's still
there...
This is an entirely **different wobble** caused by different things.
We can get to it in the future! But we're back at our original
wobble-quota for now.
![2023-05-22 at 14 32 18 - Brown
Tern](https://github.com/tldraw/tldraw/assets/15892272/e1250715-0bf2-4b87-b6e7-a357bccf4106)
When we turn smoothing back on, things look better than before 👍
![2023-05-22 at 14 42 48 - Cyan
Roundworm](https://github.com/tldraw/tldraw/assets/15892272/f3616c6f-7969-4a8d-80b1-26ee44e6f451)
### Change Type
- [x] `patch` — Bug Fix
### Test Plan
1. Open a single shared project in two different browser sessions.
2. Make one session's user follow the other.
3. Trackpad-pan the leader's camera around.
4. Check that the wobble has reduced.
This PR removes comments from our record types, makes initial version
optional, and unifies the order of initial / current version.
- Initial versions are zero by default
- If no current version is provided to `defineMigrations`, migrations
should be undefined
- Fixes TypeScript quirks in versioning (e.g. only initial version)
This PR also:
- Makes migrations optional when empty
- Removes reference to empty migrations
### Change Type
- [x] `major` — Breaking Change
### Test Plan
- [x] Unit Tests
- [ ] Webdriver tests
### Release Notes
- [tlschema] Improve `defineMigrations`
- [editor] Simplify migration definitions