This PR replaces our webdriver end to end tests with playwright tests.
It:
- replaces our webdriver workflow with a new e2e workflow based on
playwright
- removes the webdriver project
- adds e2e tests to our examples app
- replaces all `data-wd` attributes with `data-testid`
### Coverage
Most of the tests from our previous e2e tests are reproduced here,
though there are some related to our gestures that will need to be done
in a different way—or not at all. I've also added a handful of new
tests, too.
### Where are they
The tests are now part of our examples app rather than being in its own
different app. This should help us test our different examples too. As
far as I can tell there are no downsides here in terms of the regular
developer experience, though they might complicate any CodeSandbox
projects that are hooked into the examples app.
### Change Type
- [x] `tests` — Changes to any testing-related code only (will not
publish a new version)
We've had a few issues where .only in tests wasn't getting caught by our
lint rules. Turns out it's because we were excluding tests from eslint
completely
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Release Notes
internal-only change
Adds webdriver tests for testing from a users perspective via browser
actions. We currently support local test runners for a bunch of actions
on desktop `chrome`/`firefox`/`edge`/`safari` on macos.
We also have a browserstack runner which we'll enable in another PR.
### Release Note
- Adds initial webdriver tests
The assets package now only exports esm-formatted .js files. There's one
for each strategy - import-based, and meta.url-based. These are directly
generated as .js and .d.ts files rather than generated as .ts and
converted to js/dts through other means.
As this package depends on esm-specific stuff to function, we don't
publish a cjs version any more.
### Change Type
<!-- 💡 Indicate the type of change your pull request is. -->
<!-- 🤷♀️ If you're not sure, don't select anything -->
<!-- ✂️ Feel free to delete unselected options -->
<!-- To select one, put an x in the box: [x] -->
- [ ] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [x] `major` — Breaking Change
- [ ] `dependencies` — Dependency Update (publishes a `patch` release,
for devDependencies use `internal`)
- [ ] `documentation` — Changes to the documentation only (will not
publish a new version)
- [ ] `tests` — Changes to any testing-related code only (will not
publish a new version)
- [ ] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Release Notes
- [dev] If you're using the `@tldraw/assets` package, you need to update
your code to `import { getAssetUrlsByImport } from
'@tldraw/assets/imports'` instead of `import { getBundlerAssetUrls }
from '@tldraw/assets`
* Changed Wardlt use back to Tldraw. Added some VS Code marketplace categories
* Missed removing one Wardlt mention
* Initial support for esbuild based vscode extension workflow.
* Hacky start of vs code extension build script
* Fixed categories of extension
* Added script for generating VS Code extension installer
* Temp fix for file format change affecting VS Code extension
* Temp fix for file format change issue
* Cleanup, prevent changes from saving pagestates
* Remove logic around saving pageState
* standardize capitalization
* v0.1.8
* Edit readme, scripts
* Update .eslintignore
* v0.1.9
* v0.1.10
* cleans up build scripts, adds publishing notes
* Added VS Code extension implementation references links. start:vscode now auto opens the extension folder in VS Code
* Removed step from VS Code README to manually open the extensions folder
* Removed file
* v0.1.11
* v0.1.12
* Fix empty file
* v0.1.13
* README cleanup
* v0.1.14
* Update TLDrawEditorProvider.ts
* v0.1.15
* Fix types for file extension (sort of) build script for extension
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>