This PR fixes the positions of assets created when multiple assets are
created at once.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Test Plan
1. Drop / paste multiple images on the canvas.
2. The shapes should be top aligned and positioned next to eachother.
### Release Notes
- Fixes the position of multiple assets when pasted / dropped onto the
canvas.
This PR fixes the indicators for shapes that were drawn with a pen or
stylus.
<img width="1008" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/f3050ccb-08f0-4bf4-a225-51863df12464">
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Release Notes
- Fixes a bug with the indicator for stylus-drawn draw shapes.
There was a race condition when pasting tldraw content. The paste would
sometimes resolve in time and sometimes not. We need to listen to when
the asset is actually updated/synced in the db.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Assets: fix copy/paste for new asset resolver mechanic.
Our reference docs don't currently include members inherited through the
`extends` keyword. These extended items are barely referenced at all -
you have to find them in the signature.
This diff adds a clearer note to the docs saying which type has been
extended, and if possible brings the extended items through onto the
current documentation page (with a note saying where they're from)
![image](https://github.com/tldraw/tldraw/assets/1489520/0349252d-e8bc-406b-bf47-636da424ebe0)
### Change Type
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
Allow the users to fully use the same colour scheme as their system.
Allows the users to either: force dark colour scheme, force light colour
scheme, or use the system one.
It's reactive to the system changes.
https://github.com/tldraw/tldraw/assets/2523721/6d4cef03-9ef0-4098-b299-6bf5d7513e98
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
---------
Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
This PR:
- moves the edge scrolling logic into a manager
- adds a new Editor option for `edgeScrollDelay`
- adds a new Editor option for `edgeScrollEaseDuration`
When in a state that would trigger an edge scroll, a delay is added
before the scrolling starts. When scrolling does start, it is eased in
by a certain duration.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
### Test Plan
1. Drag shapes, resize, or drag select to the edge of the screen
2. The screen should move
- [x] Unit Tests
### Release Notes
- Add a delay and easing to edge scrolling.
---------
Co-authored-by: Mitja Bezenšek <mitja.bezensek@gmail.com>
When pushing to production branch we now also package and publish a new
version of the VS Code extension. We get the last version from VS Code
marketplace and update the package.json with that version. We don't
commit that to the repo though (see the discussion below).
I added `VSCE_PAT` secret (my own personal access token from the
dev.azure.com), which will expire in 1 year. This is used when running
the publish command.
Some more info here:
- [Publishing from
CI](https://code.visualstudio.com/api/working-with-extensions/continuous-integration#github-actions)
- Publishing uses `VSCE_PAT` env variable
![image](https://github.com/tldraw/tldraw/assets/2523721/df971c57-5197-4525-bc58-d50dd4bd8f3c)
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [x] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [x] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Automate publishing of the VS Code extension.
This PR adds a user preference for "dynamic size mode" where the scale
of shapes (text size, stroke width) is relative to the current zoom
level. This means that the stroke width in screen pixels (or text size
in screen pixels) is identical regardless of zoom level.
![Kapture 2024-05-27 at 05 23
21](https://github.com/tldraw/tldraw/assets/23072548/f247ecce-bfcd-4f85-b7a5-d7677b38e4d8)
- [x] Draw shape
- [x] Text shape
- [x] Highlighter shape
- [x] Geo shape
- [x] Arrow shape
- [x] Note shape
- [x] Line shape
Embed shape?
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature
### Test Plan
1. Use the tools.
2. Change zoom
- [ ] Unit Tests
### Release Notes
- Adds a dynamic size user preferences.
- Removes double click to reset scale on text shapes.
- Removes double click to reset autosize on text shapes.
---------
Co-authored-by: Taha <98838967+Taha-Hassan-Git@users.noreply.github.com>
Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
Looking at the waterfall of fonts/images/etc. we wanted the "Loading
assets..." bit to commence earlier so it's not fighting for bandwidth
with the icons loading all at the same time.
This writes to the index.html file to start preloading the fonts we
need.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Perf: improve font loading timing on dotcom.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
I originally didn't want to add these methods to the Editor class, to
avoid muddying the API with multiple ways to do one thing, but I've
found myself reaching for these on a number of occasions so I think
maybe it would be better to have them?
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
I wanted to extend the arrow binding util to adapt holograph for the
bindings api, but it wasn't being exported like all the shape utils
were. I could have plucked it from the `defaultBindingUtils` array but
that felt dirty. What do you think @SomeHats ?
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [x] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
This PR adds some functionality for turning shapes into images.
![Kapture 2024-06-13 at 12 51
00](https://github.com/tldraw/tldraw/assets/23072548/78525e29-61b5-418f-889d-2f061f26f34d)
It adds:
- the `flattenShapesToImages`
- the `useFlatten` hook
- a `flatten-shapes-to-images` action (shift + f)
- adds `flattenImageBoundsExpand` option
- adds `flattenImageBoundsPadding` option
## Flatten shapes to images
The `flattenShapesToImages` helper method will 1) create an image for
the given shape ids, 2) add it to the canvas in the same location / size
as the source shapes, and then 3) delete the original shapes. The new
image will be placed correctly in the z index and in the correct
rotation of the root-most ancestor of the given shape ids.
![image](https://github.com/tldraw/tldraw/assets/23072548/fe888980-05a5-4369-863f-90c142f9f8b9)
It has an argument, `flattenImageBoundsExpand`, which if provided will
chunk the given shapes into images based on their overlapping (expanded)
bounding boxes.
![image](https://github.com/tldraw/tldraw/assets/23072548/c4799309-244d-4a2b-ac59-9c2fd100319c)
By default, the flatten action uses the editor's
`options.flattenImageBoundsExpand`. The `flattenImageBoundsPadding`
option is used as a value for how much larger the image should be than
the source image bounds (to account for large strokes, for example).
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature
### Test Plan
1. Select shapes
2. Select context menu > edit > flatten
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add Flatten, a new menu item to flatten shapes into images
I added Cloudflare bucket secrets to the `npm deploy` environment, so
that we can upload our assets. Just added this empty PR to retrigger the
publishing of canary build.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Retrigger canary package build to publish a new package and upload
assets to R2.
We have to make sure that env variables are present.
Might be better to use `makeEnv` inside these workflows instead of just
inside `upload-static-assets`? Feels repetitive though.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Fix an issue with uploading the static assets.
Uploads all the folders inside `./assets` folder to a new R2 bucket
called `cdn`. Uses the package version as the prefix, so that we can
host multiple versions of the assets.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [x] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Upload our static assets (fonts, icons, embed-icons, translations) to
a R2 bucket so that we can move away from using unpkg and start using
our own cdn.
this is take #2 of this PR https://github.com/tldraw/tldraw/pull/3745
As I look at LOD holistically and whether we have multiple sources when
working locally, I learned that our system used base64 encoding of
assets directly. Issue https://github.com/tldraw/tldraw/issues/3728
<img width="1350" alt="assetstore"
src="https://github.com/tldraw/tldraw/assets/469604/e7b41e29-6656-4d9b-b462-72d43b98f3f7">
The motivations and benefits are:
- store size: not having a huge base64 blobs injected in room data
- perf on loading snapshot: this helps with loading the room data more
quickly
- multiple sources: furthermore, if we do decide to have multiple
sources locally (for each asset), then we won't get a multiplicative
effect of even larger JSON blobs that have lots of base64 data in them
- encoding/decoding perf: this also saves the (slow) step of having to
base64 encode/decode our assets, we can just strictly with work with
blobs.
Todo:
- [x] decodes video and images
- [x] make sure it syncs to other tabs
- [x] make sure it syncs to other multiplayer room
- [x] fix tests
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Test the shit out of uploading/downloading video/image assets,
locally+multiplayer.
- [ ] Need to fix current tests and write new ones
### Release Notes
- Assets: store as reference to blob in indexedDB instead of storing
directly as base64 in the snapshot.
couple fixes and improvements for the LOD work.
- add `format=auto` for Cloudflare to send back more modern image
formats
- fix the broken asset logic that regressed (should not have looked at
`url`)
- fix stray parenthesis, omg
- rm the `useValueDebounced` function in lieu of just debouncing the
resolver. the problem was that the initial load in a multiplayer room
has a zoom of 1 but then the real zoom comes in (via the url) and so we
would double load all images 😬. this switches the debouncing to the
resolving stage, not making it tied to the zoom specifically.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
Our generated docs are pretty verbose and space inefficient. This diff
has a few design tweaks to try and make sure that the information that's
emphasised is the stuff that's most important, and makes the typical
docs item use a bit less space in the process.
![image](https://github.com/tldraw/tldraw/assets/1489520/df433ae0-1400-4f5b-951e-e25869621a40)
### Change Type
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
Before:
<img width="667" alt="Screenshot 2024-06-12 at 15 54 38"
src="https://github.com/tldraw/tldraw/assets/1489520/3a5fc43c-fa2e-4b08-8e8b-c1c66decf7fa">
After:
<img width="654" alt="Screenshot 2024-06-12 at 15 55 10"
src="https://github.com/tldraw/tldraw/assets/1489520/8c8abcaa-f156-4be4-a5e9-d1a4eff39ff4">
Previously, when items in our documentation referred to each other in
code snippets, we'd put the links to their documentation pages in a
separate "references" section at the bottom of the docs. Generally I
find that this makes links harder to find (they're not in-context) and
adds a fair bit of visual noise to our API documentation.
This diff moves those links inline by adding a post-processing step to
our highlighted code. This is slightly more involved than I wanted it to
be (see the comments in code.tsx for an explanation of why) but it gets
the job done. I've added small link icons next to linked code items - i
experimented with underlines and a 🔗 icon too, but this seemed to look
the best.
### Change Type
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
Before:
![Screenshot 2024-06-12 at 12 57
26](https://github.com/tldraw/tldraw/assets/1489520/2a9f6098-ef2a-4f52-88f5-d6e4311c067d)
After:
![Screenshot 2024-06-12 at 12 59
16](https://github.com/tldraw/tldraw/assets/1489520/51733c2a-a2b4-4084-a89a-85bce5b47672)
React components in docs now list their props, and appear under a new
"Component" section instead of randomly under either `Function` or
`Variable`. In order to have our docs generate this, a few criteria need
to be met:
1. They need to be tagged with the `@react` tsdoc tag
2. Their props need to be a simple type alias, typically to an
interface.
Both of these rules are enforced with a new lint rule - any component
tagged as `@public` will have these rules enforced.
### Change Type
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
right now, for animated images, we end up doing _two_ requests because
we're trying to create a static frame if someone wants to pause the
animation.
<img width="1479" alt="Screenshot 2024-06-11 at 16 26 28"
src="https://github.com/tldraw/tldraw/assets/469604/d3d8b93c-7349-4a7f-ba5d-be005a87f2ae">
the problem is that the two requests are slightly different:
1.) there's one request via a JS `Image` call that sets a
`crossorigin="anonymous"`
2.) the other request is the basic image request via setting a
background-image, but this doesn't specify a crossorigin, hence it
causes a separate request.
this converts the image rendering to not use a div+background-image but
to use a regular image tag and make the crossorigin consistent for
animated images. you'll note that we _don't_ set crossorigin for
non-animated and that's because for the new Cloudflare images the
headers don't send back access-control headers (at the moment, until we
want to set up workers).
drive-by cleanup to remove `strict-origin-when-cross-origin` that should
have been removed in https://github.com/tldraw/tldraw/pull/3884
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Images: avoid double request for animated images.
This PR prevents the document name input becoming editable in Readonly
mode, and also removes the rename menu item from the dropdown.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Open a shared project in read only mode
2. You shouldn't be able to edit the document name by clicking the
input, and the option to rename should not be visible in the dropdown.
### Release Notes
- Remove ability to rename document while in readonly mode
this is take #2 of this PR https://github.com/tldraw/tldraw/pull/3764
This continues the idea kicked off in
https://github.com/tldraw/tldraw/pull/3684 to explore LOD and takes it
in a different direction.
Several things here to call out:
- our dotcom version would start to use Cloudflare's image transforms
- we don't rewrite non-image assets
- we debounce zooming so that we're not swapping out images while
zooming (it creates jank)
- we load different images based on steps of .25 (maybe we want to make
this more, like 0.33). Feels like 0.5 might be a bit too much but we can
play around with it.
- we take into account network connection speed. if you're on 3g, for
example, we have the size of the image.
- dpr is taken into account - in our case, Cloudflare handles it. But if
it wasn't Cloudflare, we could add it to our width equation.
- we use Cloudflare's `fit=scale-down` setting to never scale _up_ an
image.
- we don't swap the image in until we've finished loading it
programatically (to avoid a blank image while it loads)
TODO
- [x] We need to enable Cloudflare's pricing on image transforms btw
@steveruizok 😉 - this won't work quite yet until we do that.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [x] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Test images on staging, small, medium, large, mega
2. Test videos on staging
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
- Assets: make option to transform urls dynamically to provide different
sized images on demand.
followup to https://github.com/tldraw/tldraw/pull/3881 to enforce this
in the codebase
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
Bumps the npm_and_yarn group with 2 updates in the / directory:
[tar](https://github.com/isaacs/node-tar) and
[braces](https://github.com/micromatch/braces).
Bumps the npm_and_yarn group with 1 update in the /templates/nextjs
directory: [braces](https://github.com/micromatch/braces).
Bumps the npm_and_yarn group with 3 updates in the /templates/vite
directory: [semver](https://github.com/npm/node-semver),
[braces](https://github.com/micromatch/braces) and
[debug](https://github.com/debug-js/debug).
Updates `tar` from 7.1.0 to 7.2.0
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/isaacs/node-tar/blob/main/CHANGELOG.md">tar's
changelog</a>.</em></p>
<blockquote>
<h1>Changelog</h1>
<h2>7.2</h2>
<ul>
<li>DRY the command definitions into a single <code>makeCommand</code>
method,
and update the type signatures to more appropriately infer the
return type from the options and arguments provided.</li>
</ul>
<h2>7.1</h2>
<ul>
<li>Update minipass to v7.1.0</li>
<li>Update the type definitions of <code>write()</code> and
<code>end()</code> methods on
<code>Unpack</code> and <code>Parser</code> classes to be compatible
with the
NodeJS.WritableStream type in the latest versions of
<code>@types/node</code>.</li>
</ul>
<h2>7.0</h2>
<ul>
<li>Rewrite in TypeScript, provide ESM and CommonJS hybrid
interface</li>
<li>Add tree-shake friendly exports, like
<code>import('tar/create')</code>
and <code>import('tar/read-entry')</code> to get individual functions or
classes.</li>
<li>Add <code>chmod</code> option that defaults to false, and deprecate
<code>noChmod</code>. That is, reverse the default option regarding
explicitly setting file system modes to match tar entry
settings.</li>
<li>Add <code>processUmask</code> option to avoid having to call
<code>process.umask()</code> when <code>chmod: true</code> (or
<code>noChmod: false</code>) is
set.</li>
</ul>
<h2>6.2</h2>
<ul>
<li>Add support for brotli compression</li>
<li>Add <code>maxDepth</code> option to prevent extraction into
excessively
deep folders.</li>
</ul>
<h2>6.1</h2>
<ul>
<li>remove dead link to benchmarks (<a
href="https://redirect.github.com/isaacs/node-tar/issues/313">#313</a>)
(<a href="https://github.com/yetzt"><code>@yetzt</code></a>)</li>
<li>add examples/explanation of using tar.t (<a
href="https://github.com/isaacs"><code>@isaacs</code></a>)</li>
<li>ensure close event is emited after stream has ended (<a
href="https://github.com/webark"><code>@webark</code></a>)</li>
<li>replace deprecated String.prototype.substr() (<a
href="https://github.com/CommanderRoot"><code>@CommanderRoot</code></a>,
<a
href="https://github.com/lukekarrys"><code>@lukekarrys</code></a>)</li>
</ul>
<h2>6.0</h2>
<ul>
<li>Drop support for node 6 and 8</li>
<li>fix symlinks and hardlinks on windows being packed with
<code>\</code>-style path targets</li>
</ul>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="ed17f588f2"><code>ed17f58</code></a>
7.2.0</li>
<li><a
href="83e97f62d8"><code>83e97f6</code></a>
changelog 7.2</li>
<li><a
href="3062616846"><code>3062616</code></a>
DRY all commands, correct overload signature types</li>
<li>See full diff in <a
href="https://github.com/isaacs/node-tar/compare/v7.1.0...v7.2.0">compare
view</a></li>
</ul>
</details>
<br />
Updates `braces` from 3.0.2 to 3.0.3
<details>
<summary>Commits</summary>
<ul>
<li><a
href="74b2db2938"><code>74b2db2</code></a>
3.0.3</li>
<li><a
href="88f1429a0f"><code>88f1429</code></a>
update eslint. lint, fix unit tests.</li>
<li><a
href="415d660c30"><code>415d660</code></a>
Snyk js braces 6838727 (<a
href="https://redirect.github.com/micromatch/braces/issues/40">#40</a>)</li>
<li><a
href="190510f79d"><code>190510f</code></a>
fix tests, skip 1 test in test/braces.expand</li>
<li><a
href="716eb9f12d"><code>716eb9f</code></a>
readme bump</li>
<li><a
href="a5851e57f4"><code>a5851e5</code></a>
Merge pull request <a
href="https://redirect.github.com/micromatch/braces/issues/37">#37</a>
from coderaiser/fix/vulnerability</li>
<li><a
href="2092bd1fb1"><code>2092bd1</code></a>
feature: braces: add maxSymbols (<a
href="https://github.com/micromatch/braces/issues/">https://github.com/micromatch/braces/issues/</a>...</li>
<li><a
href="9f5b4cf473"><code>9f5b4cf</code></a>
fix: vulnerability (<a
href="https://security.snyk.io/vuln/SNYK-JS-BRACES-6838727">https://security.snyk.io/vuln/SNYK-JS-BRACES-6838727</a>)</li>
<li><a
href="98414f9f1f"><code>98414f9</code></a>
remove funding file</li>
<li><a
href="665ab5d561"><code>665ab5d</code></a>
update keepEscaping doc (<a
href="https://redirect.github.com/micromatch/braces/issues/27">#27</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/micromatch/braces/compare/3.0.2...3.0.3">compare
view</a></li>
</ul>
</details>
<br />
Updates `braces` from 3.0.2 to 3.0.3
<details>
<summary>Commits</summary>
<ul>
<li><a
href="74b2db2938"><code>74b2db2</code></a>
3.0.3</li>
<li><a
href="88f1429a0f"><code>88f1429</code></a>
update eslint. lint, fix unit tests.</li>
<li><a
href="415d660c30"><code>415d660</code></a>
Snyk js braces 6838727 (<a
href="https://redirect.github.com/micromatch/braces/issues/40">#40</a>)</li>
<li><a
href="190510f79d"><code>190510f</code></a>
fix tests, skip 1 test in test/braces.expand</li>
<li><a
href="716eb9f12d"><code>716eb9f</code></a>
readme bump</li>
<li><a
href="a5851e57f4"><code>a5851e5</code></a>
Merge pull request <a
href="https://redirect.github.com/micromatch/braces/issues/37">#37</a>
from coderaiser/fix/vulnerability</li>
<li><a
href="2092bd1fb1"><code>2092bd1</code></a>
feature: braces: add maxSymbols (<a
href="https://github.com/micromatch/braces/issues/">https://github.com/micromatch/braces/issues/</a>...</li>
<li><a
href="9f5b4cf473"><code>9f5b4cf</code></a>
fix: vulnerability (<a
href="https://security.snyk.io/vuln/SNYK-JS-BRACES-6838727">https://security.snyk.io/vuln/SNYK-JS-BRACES-6838727</a>)</li>
<li><a
href="98414f9f1f"><code>98414f9</code></a>
remove funding file</li>
<li><a
href="665ab5d561"><code>665ab5d</code></a>
update keepEscaping doc (<a
href="https://redirect.github.com/micromatch/braces/issues/27">#27</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/micromatch/braces/compare/3.0.2...3.0.3">compare
view</a></li>
</ul>
</details>
<br />
Updates `semver` from 7.6.1 to 7.6.2
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/npm/node-semver/releases">semver's
releases</a>.</em></p>
<blockquote>
<h2>v7.6.2</h2>
<h2><a
href="https://github.com/npm/node-semver/compare/v7.6.1...v7.6.2">7.6.2</a>
(2024-05-09)</h2>
<h3>Bug Fixes</h3>
<ul>
<li><a
href="6466ba9b54"><code>6466ba9</code></a>
<a href="https://redirect.github.com/npm/node-semver/pull/713">#713</a>
lru: use map.delete() directly (<a
href="https://redirect.github.com/npm/node-semver/issues/713">#713</a>)
(<a href="https://github.com/negezor"><code>@negezor</code></a>, <a
href="https://github.com/lukekarrys"><code>@lukekarrys</code></a>)</li>
</ul>
</blockquote>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/npm/node-semver/blob/main/CHANGELOG.md">semver's
changelog</a>.</em></p>
<blockquote>
<h2><a
href="https://github.com/npm/node-semver/compare/v7.6.1...v7.6.2">7.6.2</a>
(2024-05-09)</h2>
<h3>Bug Fixes</h3>
<ul>
<li><a
href="6466ba9b54"><code>6466ba9</code></a>
<a href="https://redirect.github.com/npm/node-semver/pull/713">#713</a>
lru: use map.delete() directly (<a
href="https://redirect.github.com/npm/node-semver/issues/713">#713</a>)
(<a href="https://github.com/negezor"><code>@negezor</code></a>, <a
href="https://github.com/lukekarrys"><code>@lukekarrys</code></a>)</li>
</ul>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="eb1380b1ec"><code>eb1380b</code></a>
chore: release 7.6.2 (<a
href="https://redirect.github.com/npm/node-semver/issues/714">#714</a>)</li>
<li><a
href="6466ba9b54"><code>6466ba9</code></a>
fix(lru): use map.delete() directly (<a
href="https://redirect.github.com/npm/node-semver/issues/713">#713</a>)</li>
<li>See full diff in <a
href="https://github.com/npm/node-semver/compare/v7.6.1...v7.6.2">compare
view</a></li>
</ul>
</details>
<br />
Updates `braces` from 3.0.2 to 3.0.3
<details>
<summary>Commits</summary>
<ul>
<li><a
href="74b2db2938"><code>74b2db2</code></a>
3.0.3</li>
<li><a
href="88f1429a0f"><code>88f1429</code></a>
update eslint. lint, fix unit tests.</li>
<li><a
href="415d660c30"><code>415d660</code></a>
Snyk js braces 6838727 (<a
href="https://redirect.github.com/micromatch/braces/issues/40">#40</a>)</li>
<li><a
href="190510f79d"><code>190510f</code></a>
fix tests, skip 1 test in test/braces.expand</li>
<li><a
href="716eb9f12d"><code>716eb9f</code></a>
readme bump</li>
<li><a
href="a5851e57f4"><code>a5851e5</code></a>
Merge pull request <a
href="https://redirect.github.com/micromatch/braces/issues/37">#37</a>
from coderaiser/fix/vulnerability</li>
<li><a
href="2092bd1fb1"><code>2092bd1</code></a>
feature: braces: add maxSymbols (<a
href="https://github.com/micromatch/braces/issues/">https://github.com/micromatch/braces/issues/</a>...</li>
<li><a
href="9f5b4cf473"><code>9f5b4cf</code></a>
fix: vulnerability (<a
href="https://security.snyk.io/vuln/SNYK-JS-BRACES-6838727">https://security.snyk.io/vuln/SNYK-JS-BRACES-6838727</a>)</li>
<li><a
href="98414f9f1f"><code>98414f9</code></a>
remove funding file</li>
<li><a
href="665ab5d561"><code>665ab5d</code></a>
update keepEscaping doc (<a
href="https://redirect.github.com/micromatch/braces/issues/27">#27</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/micromatch/braces/compare/3.0.2...3.0.3">compare
view</a></li>
</ul>
</details>
<br />
Updates `debug` from 4.3.4 to 4.3.5
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/debug-js/debug/releases">debug's
releases</a>.</em></p>
<blockquote>
<h2>4.3.5</h2>
<h1>Patch</h1>
<ul>
<li>cac39b1c5b018b0fe93a53a05f084eee543d17f5 Fix/debug depth (<a
href="https://redirect.github.com/debug-js/debug/issues/926">#926</a>)</li>
</ul>
<p>Thank you <a
href="https://github.com/calvintwr"><code>@calvintwr</code></a> for the
fix.</p>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="5464bdddbc"><code>5464bdd</code></a>
4.3.5</li>
<li><a
href="f244ada2e9"><code>f244ada</code></a>
update authorship contact info</li>
<li><a
href="cac39b1c5b"><code>cac39b1</code></a>
Fix/debug depth (<a
href="https://redirect.github.com/debug-js/debug/issues/926">#926</a>)</li>
<li><a
href="f66cb2d9f7"><code>f66cb2d</code></a>
remove .github folder (and the outdated issue templates)</li>
<li><a
href="d1616622e4"><code>d161662</code></a>
Update ISSUE_TEMPLATE.md</li>
<li><a
href="12c1ad04db"><code>12c1ad0</code></a>
Update ISSUE_TEMPLATE.md</li>
<li>See full diff in <a
href="https://github.com/debug-js/debug/compare/4.3.4...4.3.5">compare
view</a></li>
</ul>
</details>
<br />
Dependabot will resolve any conflicts with this PR as long as you don't
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You can trigger Dependabot actions by commenting on this PR:
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Before:
1. draw a shape
2. insert media (click the button in the toolbar, upload an image)
3. hit undo
4. the media disappears but so does the shape
After:
4. the media disappears the the shape remains 💆🏼
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
This PR aims to improve the UX around undo/redo and cropping. Before the
PR if you do some cropping, then stop cropping, then hit `undo`, you
will end up back in the cropping state and it will undo each of your
resize/translate cropping operations individually. This is weird 🙅🏼 It
should just undo the whole sequence of changes that happened during
cropping.
To achieve that, this PR introduces a new history method called
`squashToMark`, which strips out all the marks between the current head
of the undo stack and the mark id you pass in.
This PR also makes the default history record mode of
`updateCurrentPageState` to `ignore` like it already was for
`updateInstanceState`. The fact that it was recording changes to the
`croppingShapeId` was the reason that hitting undo would put you back
into the cropping state.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
wip
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [x] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
the fix in https://github.com/tldraw/tldraw/pull/3906 actually made
things worse. the CSP setting was broken from the beginning. i'll rework
it in another PR.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
I recently noticed some browser error spam in my
[tldraw-cli](https://github.com/kitschpatrol/tldraw-cli) tool...
```sh
The Content-Security-Policy directive name 'default-src:' contains one or more invalid characters. Only ASCII alphanumeric characters or dashes '-' are allowed in directive names.
```
Also seeing the same on tldraw.com in the browser console:
```sh
Unrecognized Content-Security-Policy directive 'default-src:'.
```
Looks like `'Content-Security-Policy': 'default-src: *'` is not [valid
syntax](https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Content-Security-Policy/Sources#sources)
for this header, instead we need 'Content-Security-Policy': 'default-src
*'.
This heroic PR deletes a single `:` character to correct the syntax and
silence the error. 😅
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [x] End to end tests
It could certainly be automated... but I've just been looking at the
browser console.
### Release Notes
- Fix Content-Security-Policy warnings
Previously, we had the `ae-forgotten-export` rule from api-extractor
disabled. This rule makes sure that everything that's referred to in the
public API is actually exported. There are more details on the rule
[here](https://api-extractor.com/pages/messages/ae-forgotten-export/),
but not exporting public API entires is bad because they're hard to
document and can't be typed/called from consumer code. For us, the big
effect is that they don't appear in our docs at all.
This diff re-enables that rule. Now, if you introduce something new to
the public API but don't export it, your build will fail.
### Change Type
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
Adds docs (reference material and a guide) for the bindings API. Also,
the unbind reason enum is now a union of strings.
### Change Type
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
This code has started to bitrot a bit and this freshens it up a bit.
- there's a double request happening for every bookmark paste at the
moment, yikes! One request originates from the paste logic, and the
other originates from the `onBeforeCreate` in `BookmarkShapeUtil`. They
both see that an asset is missing and race to make the request at the
same time. It _seems_ like we don't need the `onBeforeCreate` anymore.
But, if I'm mistaken on some edge case here lemme know and we can
address this in a different way.
- the extractor is really crusty (the grabity code is from 5 yrs ago and
hasn't been updated) and we don't have control over it. i've worked on
unfurling stuff before with Paper and my other projects and this reworks
things to use Cheerio, which is a more robust library.
- this adds `favicon` to the response request which should usually
default to the apple-touch-icon. this helps with some better bookmark
displays (e.g. like Wikipedia if an image is empty)
In general, this'll start to make this more maintainable and improvable
on our end.
Double request:
<img width="1496" alt="Screenshot 2024-05-31 at 17 54 49"
src="https://github.com/tldraw/tldraw/assets/469604/22033170-caaa-4fd2-854f-f19b61611978">
Before:
<img width="355" alt="Screenshot 2024-05-31 at 17 55 02"
src="https://github.com/tldraw/tldraw/assets/469604/fd272669-ee52-4cc7-bed7-72a8ed8d53a0">
After:
<img width="351" alt="Screenshot 2024-05-31 at 17 55 44"
src="https://github.com/tldraw/tldraw/assets/469604/87d27342-0d49-4cfc-a811-356370562d19">
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Test pasting links in, and pasting again.
### Release Notes
- Bookmarks: fix up double request and rework extractor code.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR ensures that the share menu is open when navigating from the
create new shared project button.
This could be achieved by calling ```editor.addOpenMenu('share-menu')```
after ```navigate('/new')``` , but that opens the menu on the local
editor first so you get a flash of that before the multiplayer editor
loads.
Instead I've used the state prop on the Navigate component/function to
pass a property called shouldOpenShareMenu.
If the user presses the back button to return to the local editor
instance then the open state of the share menu is preserved, which is
actually something we don't want in this case. Not sure how to deal with
that without adding a ton more complexity, is it worth it?
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Click create new shared project from the file menu
2. Share menu should open after navigating to the new room
### Release Notes
- Open share menu when navigating from the create new shared project
button.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
When a draw shape gets long, we split it into multiple shapes. This PR
gives the user the option to change how long a shape can be before it
needs to be split.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [x] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- SDK: Add option for controlling max length of draw shapes
So we were kinda bending over backwards to capture the use case where we
update the arrow's terminal x,y coords when unbinding, copy-pasting, and
duplicating.
- At first we abused the `onBeforeShapeDelete` callbacks, but that was
footgunny.
- Then we created a `onBeforeUnbind` callback, which was less footgunny
but still subtly footgunny.
This PR proposes reverting the `onBeforeUnbind` stuff, taking us back to
having `onBeforeShapeDelete` stuff. But at the same time it adds
`onBeforeShapeIsolate` callbacks which are triggered at the following
times:
- When you delete the other shape in a bound shape pair
- When you copy/paste or duplicate one shape in a bound shape pair but
not the other one
- When you opt-in while deleting bindings e.g. `deleteBindings([...],
{isolateShapes: true})`
This PR also fixes the bound arrow drag interaction. We can probably
extract that out to a separate PR if needed.
![Kapture 2024-06-04 at 12 42
40](https://github.com/tldraw/tldraw/assets/1242537/95b51e14-1119-4dad-91e4-8b19fdb5e862)
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.