Commit graph

2064 commits

Author SHA1 Message Date
David Sheldrick
7ba4040e84
Split @tldraw/state into @tldraw/state and @tldraw/state-react (#4170)
The backend code uses `@tldraw/state`, which is fine, but the package
has a peer dependency on `react`, which is not fine to impose on backend
consumers. So let's split this up again.

### Change type

- [ ] `bugfix`
- [ ] `improvement`
- [ ] `feature`
- [x] `api`
- [x] `other`

### Test plan

1. Create a shape...
2.

- [ ] Unit tests
- [ ] End to end tests

### Release notes

- Fixed a bug with…
2024-07-15 11:18:59 +00:00
alex
719332d272
serve icons via a single merged .svg file (#4150)
We currently serve icons in the form of 141 separate svg files. This is
pretty inefficient: it results in 141 http requests each with its own
overheads and costs. Each one is generally less than 1kb of data.

This PR merges all of our icons into a single 44kb icon file. Each item
in the svg has an ID, and we use the ID in the asset url to target the
specific icon. This also fixes a lot of the icon preloading issues:
because the icon file is already loaded, there's no extra request needed
when panels open etc.

I was messing with this whilst killing time before a late meeting so
made a shitty overengineered code generator, dont at me

### Change type

- [x] `improvement`

### Release notes

- Serve icons more efficiently, and make sure they're still available if
tldraw goes offline.
2024-07-15 11:03:11 +00:00
David Sheldrick
0235f84115
[sdk] make EffectScheduler and useStateTracking public (#4155)
closes #4085 

Neither of these should be too valuable for tldraw users, but they're
also both totally stable and well documented (now) so it should be fine
to make them public?

### Change type

- [ ] `bugfix`
- [ ] `improvement`
- [ ] `feature`
- [x] `api`
- [ ] `other`

### Test plan

1. Create a shape...
2.

- [ ] Unit tests
- [ ] End to end tests

### Release notes

- Made `EffectScheduler` and `useStateTracking` public
2024-07-14 10:54:27 +00:00
Mime Čuvalo
430c48acf9
license: show on dotcom dev mode (#4158)
don't show the watermark in dev mode for dotcom

### Change type

- [ ] `bugfix`
- [ ] `improvement`
- [ ] `feature`
- [ ] `api`
- [x] `other`
2024-07-12 16:53:31 +00:00
David Sheldrick
e4bfae4172
[bemo] allow special chars in roomId (#4153)
if people did weird room ids with non-url-safe chars like
`blah/whatever` it wouldn't work. this fixes that

### Change type

- [ ] `bugfix`
- [x] `improvement`
- [ ] `feature`
- [ ] `api`
- [ ] `other`

### Test plan

1. Create a shape...
2.

- [ ] Unit tests
- [ ] End to end tests

### Release notes

- Fixed a bug with…
2024-07-12 14:01:34 +00:00
alex
64e1fac897
[5/5] Move bemo from dotcom to examples (#4135)
Move our bemo playground from dotcom to the examples app. In preparation
for more multiplayer examples, I built our a little bit of chrome around
example room IDs: if you create an example with `multiplayer: true`, the
examples app will render a little room ID picker above your example. The
room IDs are scoped to each example, and each deploy of the examples
app. By default people on the same example will be in the same room, but
the default ID changes every hour.

As I was doing this, I noticed you could get an ugly situation where the
docs site was in dark mode, tldraw was in dark mode, but the little bit
of examples chrome was in light mode. To fix this I through together an
extremely rough dark mode for the examples which switches on whenever
the tldraw instance inside is in dark mode.

### Change type

- [x] `other`

---------

Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
2024-07-12 10:36:31 +00:00
Mitja Bezenšek
bd0e9e3f43
Unify menus. Disable erroring. (#4143)
Unify the VS Code extension menus with what we have on dot com. Prevent
an error cycle.

### Change type

- [ ] `bugfix`
- [x] `improvement`
- [ ] `feature`
- [ ] `api`
- [ ] `other`

### Release notes

- Unify the VS Code extension menus (Help and Main menus) with what we
have on tldraw.com
- Prevent an onerror cycle.
2024-07-12 06:58:56 +00:00
David Sheldrick
9229d2e3c7
[bemo] add analytics to bemo worker (#4146)
Sets up worker analytics. No further grafana setup needed, just need to
start querying once this is live.

### Change type

- [ ] `bugfix`
- [ ] `improvement`
- [x] `feature`
- [ ] `api`
- [ ] `other`

### Test plan

1. Create a shape...
2.

- [ ] Unit tests
- [ ] End to end tests

### Release notes

- Fixed a bug with…
2024-07-11 16:00:39 +00:00
David Sheldrick
70a26862c4
Fix /new alert bug, make new user data stable (#4142)
two changes in one here because I'm feeling lazy

- fix bug in staging, introduced in whichever bemo PR refactored the
sync client+indexeddb stuff
    1. go to `/`
    2. file -> new shared project
    3. oh_no.jpg 
<img width="618" alt="image"
src="https://github.com/tldraw/tldraw/assets/1242537/8bff3498-2cc5-4c71-b407-830d459d3d36">

- fix bug in production
    1. make a new room
    2. clear localstorage
    3. refresh
    4. duplicate current tab in same browser context
    6. oh_no.jpg (there should only be one person)

<img width="99" alt="image"
src="https://github.com/tldraw/tldraw/assets/1242537/f4e434ba-8455-4913-a698-71661e5074fd">

### Change type

- [x] `bugfix`
- [ ] `improvement`
- [ ] `feature`
- [ ] `api`
- [ ] `other`

### Test plan

1. Create a shape...
8.

- [ ] Unit tests
- [ ] End to end tests

### Release notes

- Fixed a bug with…
2024-07-11 14:01:15 +00:00
David Sheldrick
34eaf12bff
[bemo] allow custom shapes (#4144)
I tested this by adding a custom shape on the bemo example page, it
works 👍🏼

### Change type

- [ ] `bugfix`
- [ ] `improvement`
- [x] `feature`
- [ ] `api`
- [ ] `other`

### Test plan

1. Create a shape...
2.

- [ ] Unit tests
- [ ] End to end tests

### Release notes

- Fixed a bug with…
2024-07-11 13:48:14 +00:00
Mime Čuvalo
69a1c17b46
sdk: wires up tldraw to have licensing mechanisms (#4021)
For non-commercial usage of tldraw, this adds a watermark in the corner,
both for branding purposes and as an incentive for our enterprise
customers to purchase a license.

For commercial usage of tldraw, you add a license to the `<Tldraw
licenseKey={YOUR_LICENSE_KEY} />` component so that the watermark
doesn't show.

The license is a signed key that has various bits of information in it,
such as:
- license type
- hosts that the license is valid for
- whether it's an internal-only license
- expiry date

We check the license on load and show a watermark (or throw an error if
internal-only) if the license is not valid in a production environment.

This is a @MitjaBezensek, @Taha-Hassan-Git, @mimecuvalo joint
production! 🤜 🤛

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [x] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. We will be dogfooding on staging.tldraw.com and tldraw.com itself
before releasing this.

### Release Notes

- SDK: wires up tldraw to have licensing mechanisms.

---------

Co-authored-by: Mitja Bezenšek <mitja.bezensek@gmail.com>
Co-authored-by: Taha <98838967+Taha-Hassan-Git@users.noreply.github.com>
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-07-11 11:49:18 +00:00
Steve Ruiz
a7fac3bcc4
Use shape scale for geo shape min size (#4140)
This PR fixes a bug where a shape created with dynamic size would
preserve the origin

### Change type

- [x] `bugfix`

### Test plan

1. Turn on dynamic size
2. Zoom in
3. Create a text shape
4. Give a label
5. Try to resize the shape to be narrow

### Release notes

- Fixed a bug with the minimum size on dynamically scaled text shapes
2024-07-11 11:14:19 +00:00
alex
ce493dcfaf
[4/5] sync -> sync-core, sync-react -> sync (#4123)
Renames `@tldraw/sync` to `@tldraw/sync-core`, and `@tldraw/sync-react`
to `@tldraw/sync`. This also adds an export * from sync-core to sync.

- [x] `other`
2024-07-10 16:09:10 +00:00
alex
7273eb3101
[3/5] Automatically enable multiplayer UI when using demo sync (#4119)
Adds a new `multiplayerStatus` store prop. This can either be `null`
(indicating this isn't a multiplayer store) or a signal containing
`online` or `offline` indicating that it is. We move a bunch of
previously dotcom specific UI into `tldraw` and use this new prop to
turn it on or off by default.

closes TLD-2611

### Change type

- [x] `improvement`
2024-07-10 15:46:09 +00:00
alex
627c84c2af
[2/4] Rename sync hooks, add bookmarks to demo (#4094)
Adds a new `onEditorMount` callback to the store, allowing store
creators to do things like registering bookmark handlers. We use this in
the new demo hook.

This also renames `useRemoteSyncClient` to `useMultiplayerSync`, and
`useRemoteSyncDemo` to `useMultiplayerDemo`.

Closes TLD-2601

### Change type

- [x] `api`
2024-07-10 13:15:44 +00:00
alex
965bc10997
[1/4] Blob storage in TLStore (#4068)
Reworks the store to include information about how blob assets
(images/videos) are stored/retrieved. This replaces the old
internal-only `assetOptions` prop, and supplements the existing
`registerExternalAssetHandler` API.

Previously, `registerExternalAssetHandler` had two responsibilities:
1. Extracting asset metadata
2. Uploading the asset and returning its URL

Existing `registerExternalAssetHandler` implementation will still work,
but now uploading is the responsibility of a new `editor.uploadAsset`
method which calls the new store-based upload method. Our default asset
handlers extract metadata, then call that new API. I think this is a
pretty big improvement over what we had before: overriding uploads was a
pretty common ask, but doing so meant having to copy paste our metadata
extraction which felt pretty fragile. Just in this codebase, we had a
bunch of very slightly different metadata extraction code-paths that had
been copy-pasted around then diverged over time. Now, you can change how
uploads work without having to mess with metadata extraction and
vice-versa.

As part of this we also:
1. merge the old separate asset indexeddb store with the main one.
because this warrants some pretty big migration stuff, i refactored our
indexed-db helpers to work around an instance instead of being free
functions
2. move our existing asset stuff over to the new approach
3. add a new hook in `sync-react` to create a demo store with the new
assets

### Change type

- [x] `api`

### Release notes

Introduce a new `assets` option for the store, describing how to save
and retrieve asset blobs like images & videos from e.g. a user-content
CDN. These are accessible through `editor.uploadAsset` and
`editor.resolveAssetUrl`. This supplements the existing
`registerExternalAssetHandler` API: `registerExternalAssetHandler` is
for customising metadata extraction, and should call
`editor.uploadAsset` to save assets. Existing
`registerExternalAssetHandler` calls will still work, but if you're only
using them to configure uploads and don't want to customise metadata
extraction, consider switching to the new `assets` store prop.
2024-07-10 13:00:18 +00:00
alex
92fa5304f5
use unique IDs for grid instances (#4132)
Previously, we had a single hard-coded DOM ID for grids. This meant that
if you had multiple editors with grids on a page, they would all point
at the svg `<defs>` from the first instance. Now, each grid generates a
unique ID.

### Change type

- [x] `bugfix`

### Release notes

- Fix a bug causing multiple tldraw instances to share the same grid
background
2024-07-10 09:57:16 +00:00
Mitja Bezenšek
89d7438ca3
Remove duplicate code (#4128)
Looks like some leftovers since we are conditionally doing the same
thing on the next line. I might be missing something though.

### Change type

- [ ] `bugfix`
- [x] `improvement`
- [ ] `feature`
- [ ] `api`
- [ ] `other`

### Release notes

- Remove some duplicate code which should make some of the exports a bit
smaller.
2024-07-10 08:58:47 +00:00
David Sheldrick
60f43e947e
Add offline icon back (#4127)
This icon went missing. I had a larger diff here that made the icon
types stricter to catch errors but I'll save it for another PR.

### Change type

- [x] `bugfix`
- [ ] `improvement`
- [ ] `feature`
- [ ] `api`
- [ ] `other`

### Test plan

1. Create a shape...
2.

- [ ] Unit tests
- [ ] End to end tests

### Release notes

- Fixed a bug with…
2024-07-10 08:51:06 +00:00
David Sheldrick
922dd416b1
fix bookmark height (#4118)
fixes #4109 

### Change type

- [x] `bugfix`
- [ ] `improvement`
- [ ] `feature`
- [ ] `api`
- [ ] `other`

### Test plan

1. Create a shape...
2.

- [ ] Unit tests
- [ ] End to end tests

### Release notes

- Fixed a bug with…
2024-07-09 16:00:21 +00:00
Mitja Bezenšek
adbb0e9b3b
Add a toast for file upload failures. (#4114)
Adds toasts for cases when the file type is not allowed or the file is
too big.

Resolves
https://github.com/orgs/tldraw/projects/53?pane=issue&itemId=70298205

### Change type

- [ ] `bugfix`
- [x] `improvement`
- [ ] `feature`
- [ ] `api`
- [ ] `other`

### Test plan

1. Upload a file that is either too big (over 10mb) or of incorrect file
type (pdf, docx,...).
2. You should see a toast explaining what went wrong.

### Release notes

- Show a toast when uploading an unsupported file type or a file that is
too large (more than 10mb).
2024-07-09 13:05:31 +00:00
Mitja Bezenšek
ec0ec71c69
Add a toast for missing clipboard permissions. (#4117)
Shows a toast notifying the user that pasting failed due to clipboard
permissions. Resolves
https://github.com/orgs/tldraw/projects/53?pane=issue&itemId=70294454


![image](https://github.com/tldraw/tldraw/assets/2523721/704aaca2-a087-4b5b-a0bc-dd710960a318)


### Change type

- [ ] `bugfix`
- [x] `improvement`
- [ ] `feature`
- [ ] `api`
- [ ] `other`

### Test plan

1. Open a new private window.
2. Copy some shapes and paste them. Make sure you don't allow the
clipboard access.
3. You should see the toast.

### Release notes

- Show a toast when pasting failed due to missing clipboard permissions.
2024-07-09 12:33:01 +00:00
Steve Ruiz
9a3afa2e2a
Flip images (#4113)
This PR adds the ability to flip images.

### Change type

- [x] `improvement`

### Test plan

1. Resize an image shape
2. Select an image shape and use the flip X / flip Y options in the
context menu.

- [x] Unit tests

### Release notes

- Adds the ability to flip images.
2024-07-09 11:01:03 +00:00
David Sheldrick
7e561e54e5
fix input coords while viewport following (#4108)
closes [#4106](https://github.com/tldraw/tldraw/issues/4106)

### Change type

- [x] `bugfix`
- [ ] `improvement`
- [ ] `feature`
- [ ] `api`
- [ ] `other`

### Test plan

1. Create a shape...
2.

- [ ] Unit tests
- [ ] End to end tests

### Release notes

- Fixed a bug with…
2024-07-09 10:33:42 +00:00
Steve Ruiz
332affa4a9
Fix paste at point (#4104)
This PR fixes the paste at point logic.

### Change type

- [x] `bugfix`

### Test plan

1. copy, paste (in original position)
2. hold shift to paste at cursor
3. turn on paste at cursor mode
4. copy, paste (at cursor)
5. hold shift to paste in original position
2024-07-09 10:16:23 +00:00
Mime Čuvalo
57dd425eff
followups to z-index and PR template (#4054)
some followups to https://github.com/tldraw/tldraw/pull/4020 and
https://github.com/tldraw/tldraw/pull/4038/files

### Change type

- [ ] `bugfix`
- [ ] `improvement`
- [ ] `feature`
- [ ] `api`
- [x] `other`
2024-07-09 09:22:43 +00:00
Mitja Bezenšek
a85c215ffc
Add "paste at cursor" option, which toggles how cmd + v and cmd + shift + v work (#4088)
Add an option to make paste at cursor the default. 

Not sure if we also want to expose this on tldraw.com? For now I did,
but happy to remove if we'd want to keep the preferences simple.

We could also add this to the `TldrawOptions`, but it felt like some
apps might actually allow this customization on a per user level.

Solves https://github.com/tldraw/tldraw/issues/4066

### Change type

- [ ] `bugfix`
- [ ] `improvement`
- [x] `feature`
- [ ] `api`
- [ ] `other`

### Test plan

1. Copy / pasting should still work as it works now: `⌘ + v` pastes on
top of the shape, `⌘ + ⇧ + v` pastes at cursor.
2. There's now a new option under Preferences to paste at cursor. This
just swaps the logic between the two shortcuts: `⌘ + v` then pastes at
cursor and `⌘ + ⇧ + v` pastes on top of the shape.

### Release notes

- Allow users and sdk users to make pasting at the cursor a default
instead of only being available with `⌘ + ⇧ + v`.
2024-07-09 09:09:34 +00:00
Mitja Bezenšek
7d5a6cbe3b
Fix two issues with frame headers (#4092)
As reported
[here](https://discord.com/channels/859816885297741824/1258356318259904512/1258356318259904512)
there are two issues with frame headers:
* We would sometimes throw an `Expected an editing shape!` error. This
was because we were setting the editing shape to `null`, but we remained
in the `editing_shape` state.
* Frame heading input would sometimes blur, so it looked like you are no
longer editing the heading. But we did not correctly exit the editing
state. I prevented the blur from happening in this case. This happened
when clicking just below the frame heading, looks like we have some
padding there that still captures the pointer down so that you can't
click between the header and the frame.

You can see this happening in the **exploded example**, but **not on
tldraw.com**.

### Before
Throwing


https://github.com/tldraw/tldraw/assets/2523721/5cdc1fc5-debc-45cc-9132-ae729597889a

Blur issue


https://github.com/tldraw/tldraw/assets/2523721/8c7b9d04-de18-47c0-a61c-b455de70a2c5

### After


https://github.com/tldraw/tldraw/assets/2523721/4b2908cd-30cc-4f46-96a0-ca83f5ddbf91


https://github.com/tldraw/tldraw/assets/2523721/b18a7358-7f53-461b-90e0-59b135c774f4

### Change type

- [x] `bugfix`
- [ ] `improvement`
- [ ] `feature`
- [ ] `api`
- [ ] `other`

### Test plan

1. Double click the frame header to start editing it.
2. Click on the middle of the frame.
3. Click on the middle of the frame again. You shouldn't see an error.

1. Double click the frame header to start editing it.
2. Click just below the header input. The input should not loose focus.


### Release notes

- Fixes two issues with editing frame names.
2024-07-09 09:07:03 +00:00
alex
cbac3ad3d0
introduce images.tldraw.xyz image optimisation worker (#4069)
Fixes asset loading/processing on staging/previews by introducing a new
image processing worker. This worker acts as a proxy for our various
image hosts and resizes/optimizes/caches images on the fly. Like the old
bookmark worker, this one is deployed in an ad-hoc fashion as it works
across environments and we're not likely to change it often.

### Change type

- [x] `other`
2024-07-08 16:25:53 +00:00
David Sheldrick
b166d20447
Make arrow sequence not retroactive (#4090)
this was a very minor oversight when doing the bindings work. It won't
have caused any bugs for anyone but conceptually this should be
`retroactive: false`

### Change type

- [x] `bugfix`
- [ ] `improvement`
- [ ] `feature`
- [ ] `api`
- [ ] `other`

### Test plan

1. Create a shape...
2.

- [ ] Unit tests
- [ ] End to end tests

### Release notes

- Fixed a bug with...
2024-07-08 10:31:42 +00:00
alex
cf32a09221
Fix editor remounting when camera options change (#4089)
Currently, the editor gets recreated whenever the camera options (or
several other props that are only relevant at initialisation time) get
changed.

This diff makes it so that:
- init-only props are kept in a ref so they don't invalidate the editor
(but are used when the editor _does_ get recreated)
- camera options are kept up to date in a separate effect

### Change type

- [x] `bugfix`

### Release notes

Fix an issue where changing `cameraOptions` via react would cause the
entire editor to re-render
2024-07-08 10:22:25 +00:00
Steve Ruiz
1bf2820a3f
Add component for ShapeIndicators (#4083)
This PR adds a component for `ShapeIndicators` to the UI component
overrides. It moves the "select tool" state logic up to the new
`TldrawShapeIndicators` component.

### Change type

- [ ] `bugfix`
- [x] `improvement`
- [ ] `feature`
- [x] `api`
- [ ] `other`

### Release notes

- Added new `ShapeIndicators` component to `components` object.
- Added new `TldrawShapeIndicators` component.
2024-07-05 10:41:03 +00:00
David Sheldrick
c1fe8ec99a
put sync stuff in bemo worker (#4060)
this PR puts sync stuff in the bemo worker, and sets up a temporary
dev-only page in dotcom for testing bemo stuff


### Change type

- [ ] `bugfix`
- [ ] `improvement`
- [x] `feature`
- [ ] `api`
- [ ] `other`

### Test plan

1. Create a shape...
2.

- [ ] Unit tests
- [ ] End to end tests

### Release notes

- Fixed a bug with...
2024-07-03 14:10:54 +00:00
alex
8906bd8ffa
Demo server bookmark unfurl endpoint (#4062)
This adds the HTMLRewriter-based bookmark unfurler to the demo server.
It moves the unfurler into worker-shared, and adds some better shared
error handling across our workers.

I removed the fallback bookmark fetcher where we try and fetch websites
locally. This will almost never work, as it requires sites to set public
CORS.

### Change type
- [x] `other`
2024-07-03 10:48:34 +00:00
alex
dcfc6da604
Demo assets server (#4055)
Adds an assets server to the demo worker, and reworks the existing asset
server to use the same code. There are a few simplifications to the code
due to some DX improvements working with R2 and caches. I also removed
the `HEAD` request from the assets server: i took a look at our logs and
it's not actually used at all.

This also fixes an issue where users could overwrite the contents of the
asset uploads bucket.

### Change type

- [x] `other`
2024-07-02 13:08:50 +00:00
David Sheldrick
adb84d97e3
worker fixes (#4059)
Describe what your pull request does. If you can, add GIFs or images
showing the before and after of your change.

### Change type

- [x] `bugfix`
- [ ] `improvement`
- [ ] `feature`
- [ ] `api`
- [ ] `other`

### Test plan

1. Create a shape...
2.

- [ ] Unit tests
- [ ] End to end tests

### Release notes

- Fixed a bug with...

---------

Co-authored-by: alex <alex@dytry.ch>
2024-07-02 10:53:27 +00:00
Mime Čuvalo
f66763371c
asset: targeted fix for loading the initial url quicker, before debouncing (#4058)
This is a more surgical fix while these other diffs are being hashed
out: https://github.com/tldraw/tldraw/pull/4045 and
https://github.com/tldraw/tldraw/pull/4048

Problem was that we always waited a minimum of 500ms and we really
should have a `leading: true` to our debounce.

### Change type

- [x] `bugfix`
- [ ] `improvement`
- [ ] `feature`
- [ ] `api`
- [ ] `other`

### Release notes

- Assets: fix artificial delay in showing an image.
2024-07-02 10:32:43 +00:00
alex
031547749f
add workers-shared package and source-maps for dotcom-worker sentry reports (#4052)
Share the new sentry stuff that plays nice with releases/sourcemaps with
dotcom-worker using a new `worker-shared` package.
2024-07-02 09:10:20 +00:00
Steve Ruiz
7ec30e56da
Fix duplicate distance (#4056)
This PR fixes the distance between duplicated shapes to match the
editor.options.adjacentPositions value.

### Change type

- [x] `bugfix`

### Release notes

- Fixed a bug that caused the distance offset for duplicated shapes to
not match other duplication distance offsets.
2024-07-02 08:27:52 +00:00
David Sheldrick
ee6aa172b2
Unfurl bookmarks in worker (#4039)
This PR adds a `GET /api/unfurl?url=blahblah` endpoint to our worker.

I tried out the existing cheerio implementation but it added 300kb to
our worker bundle in the end, due to transitive dependencies.

So I implemented the same logic with cloudflare's sanctioned streaming
HTML parser `HTMLRewriter` and it seems to work fine.

I also made the vscode extension do its fetching locally (from the node
process so it's not bound by security policies), retaining the cheerio
version for that. At the same time I fixed a bug in the RPC layer that
was preventing unfurled metadata from loading correctly.

In a few months we can retire the bookmark-extractor app by just
deleting it in the vercel dashboard.

### Change Type


<!--  Please select a 'Type' label ️ -->

- [ ] `feature` — New feature
- [x] `improvement` — Product improvement
- [ ] `api` — API change
- [ ] `bugfix` — Bug fix
- [ ] `other` — Changes that don't affect SDK users, e.g. internal or
.com changes


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Do link unfurling on the same subdomain as all our other api
endpoints.
2024-07-01 14:40:03 +00:00
alex
57fb7a0650
Initial bemo worker setup (#4017)
Sets up preview deploys etc. for bemo worker.

There's enough going on here that I wanted to make it its own PR. I'll
rework david's spike on top of it once it's landed.

### Change Type

- [x] `internal` — Does not affect user-facing stuff
- [x] `chore` — Updating dependencies, other boring stuff

---------

Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
2024-07-01 11:35:23 +00:00
Steve Ruiz
cafa0f5636
Add setDefaultValue to StyleProp (#4044)
This PR adds a way to set the default value of a style property.

### Change type

- [ ] `bugfix`
- [ ] `improvement`
- [x] `feature`
- [ ] `api`
- [ ] `other`

### Release notes

- Adds a method for changing the default style of a `StyleProp`
instance.
2024-07-01 10:21:33 +00:00
Steve Ruiz
8250112061
Fix empty edit context menu (#4037)
This PR fixes a case where right clicking on an empty canvas would
display the edit menu, even when there was nothing to do in the menu.

### Change Type

- [ ] `feature` — New feature
- [ ] `improvement` — Product improvement
- [ ] `api` — API change
- [x] `bugfix` — Bug fix
- [ ] `other` — Changes that don't affect SDK users, e.g. internal or
.com changes


### Test Plan

1. Right click on the canvas

### Release Notes

- Fixes a bug where the context menu would display an empty edit menu.
2024-06-28 13:47:07 +00:00
Taha
9d02ca9cbe
Improve filled draw shaped in dynamic size mode (#3974)
Still some improvements to be made with how we determine when to close a
draw shape, but filled draw shapes now close more reliably in dynamic
size mode.

![2024-06-18 at 14 26 56 - Aquamarine
Booby](https://github.com/tldraw/tldraw/assets/98838967/51402feb-6450-4f8c-8736-250454bcecdb)


### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Select the draw tool
2. set dynamic resize mode
3. Zoom in to 800%
4. Try to draw a closed shape, it should close!

### Release Notes

- Improve closing of draw shapes in dynamic size mode

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-06-28 10:46:48 +00:00
David Sheldrick
873e01583c
Don't select child of selected shape on right click (#4034)
fixes #4033 

### Change Type


<!--  Please select a 'Type' label ️ -->

- [ ] `feature` — New feature
- [ ] `improvement` — Product improvement
- [ ] `api` — API change
- [x] `bugfix` — Bug fix
- [ ] `other` — Changes that don't affect SDK users, e.g. internal or
.com changes


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-06-28 10:34:11 +00:00
Steve Ruiz
964dd82f93
Fix fog of war (#4031)
This PR fixes the fog of war example.

### Change Type


<!--  Please select a 'Type' label ️ -->

- [ ] `feature` — New feature
- [ ] `improvement` — Product improvement
- [ ] `api` — API change
- [x] `bugfix` — Bug fix
- [ ] `other` — Changes that don't affect SDK users, e.g. internal or
.com changes

---------

Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
2024-06-28 09:04:47 +00:00
Steve Ruiz
aa1c99fee3
Cleanup z-indices (#4020)
This PR:
- simplifies a lot of z-index layers

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix

### Release Notes

- Cleans up z-indexes and removes some unused CSS.
2024-06-27 13:30:18 +00:00
David Sheldrick
2355fdc614
fix dotcom worker bundle size (#4030)
before

     out/index.js  1.1mb ⚠️
     
after
 
     out/index.js  275.9kb

🤦🏼 

### Change Type


<!--  Please select a 'Type' label ️ -->

- [ ] `feature` — New feature
- [ ] `improvement` — Product improvement
- [ ] `api` — API change
- [ ] `bugfix` — Bug fix
- [x] `other` — Changes that don't affect SDK users, e.g. internal or
.com changes


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-06-27 11:31:04 +00:00
Steve Ruiz
d686b1f0c5
Fix <InFrontOfTheCanvas/> (#4024)
This PR:
- fixes the placement of the InFrontOfTheCanvas component

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix

### Release Notes

- Fixed placement of the InFrontOfTheCanvas component.
2024-06-26 16:00:37 +00:00
David Sheldrick
4a3d9d407d
[bemo bae] Spike on tlsync public API improvement (#4002)
This PR replaces the extendable TLServer class with an instantiatable
wrapper for the TLSyncRoom called TLSocketRoom.

The goal is to provide an API where you pretty much just

1. create a room from some (optional) snapshot
2. pass websockets into it when they connect

And then lifecycle stuff and persistence stuff is left to the consumer,
since that all seems to be much more context dependent.

One thing remaining here is to work on observability. We had a slightly
messy situation regarding logging and error handling and analytics and I
want to clean that all up.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [x] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
4.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-06-26 14:07:36 +00:00