Commit graph

1974 commits

Author SHA1 Message Date
huppy-bot[bot]
176c17cbb7 Update CHANGELOG.md [skip ci] 2024-06-11 12:53:15 +00:00
Steve Ruiz
45ac87d39e
Add return info to StoreSideEffects methods (#3918)
Add TSDoc return to the store methods.

### Change Type

- [x] `sdk` — Changes the tldraw SDK

- [x] `chore` — Updating dependencies, other boring stuff
2024-06-11 11:38:46 +00:00
Mime Čuvalo
215ff308ba
bookmarks: resolve relative urls (#3914)
fix relative url's

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-06-11 11:04:29 +00:00
David Sheldrick
a062d42bdf
Fix 'insert media' undo operation (#3910)
Before:

1. draw a shape
2. insert media (click the button in the toolbar, upload an image)
3. hit undo
4. the media disappears but so does the shape

After:

4. the media disappears the the shape remains 💆🏼 

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-06-11 08:06:54 +00:00
David Sheldrick
25dcc29803
Cropping undo/redo UX (#3891)
This PR aims to improve the UX around undo/redo and cropping. Before the
PR if you do some cropping, then stop cropping, then hit `undo`, you
will end up back in the cropping state and it will undo each of your
resize/translate cropping operations individually. This is weird 🙅🏼 It
should just undo the whole sequence of changes that happened during
cropping.

To achieve that, this PR introduces a new history method called
`squashToMark`, which strips out all the marks between the current head
of the undo stack and the mark id you pass in.

This PR also makes the default history record mode of
`updateCurrentPageState` to `ignore` like it already was for
`updateInstanceState`. The fact that it was recording changes to the
`croppingShapeId` was the reason that hitting undo would put you back
into the cropping state.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-06-11 06:13:03 +00:00
David Sheldrick
23f8b3fd60
Bindings tests (#3800)
wip

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [x] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-06-11 05:55:16 +00:00
alex
fb0dd1d2fe
make sure everything marked @public gets documented (#3892)
Previously, we had the `ae-forgotten-export` rule from api-extractor
disabled. This rule makes sure that everything that's referred to in the
public API is actually exported. There are more details on the rule
[here](https://api-extractor.com/pages/messages/ae-forgotten-export/),
but not exporting public API entires is bad because they're hard to
document and can't be typed/called from consumer code. For us, the big
effect is that they don't appear in our docs at all.

This diff re-enables that rule. Now, if you introduce something new to
the public API but don't export it, your build will fail.

### Change Type

- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
2024-06-10 13:50:03 +00:00
alex
f5a6ed7b91
Bindings documentation (#3812)
Adds docs (reference material and a guide) for the bindings API. Also,
the unbind reason enum is now a union of strings.

### Change Type

- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
2024-06-10 13:16:21 +00:00
Mime Čuvalo
ccb6b918c5
bookmark: fix up double request and rework extractor (#3856)
This code has started to bitrot a bit and this freshens it up a bit.
- there's a double request happening for every bookmark paste at the
moment, yikes! One request originates from the paste logic, and the
other originates from the `onBeforeCreate` in `BookmarkShapeUtil`. They
both see that an asset is missing and race to make the request at the
same time. It _seems_ like we don't need the `onBeforeCreate` anymore.
But, if I'm mistaken on some edge case here lemme know and we can
address this in a different way.
- the extractor is really crusty (the grabity code is from 5 yrs ago and
hasn't been updated) and we don't have control over it. i've worked on
unfurling stuff before with Paper and my other projects and this reworks
things to use Cheerio, which is a more robust library.
- this adds `favicon` to the response request which should usually
default to the apple-touch-icon. this helps with some better bookmark
displays (e.g. like Wikipedia if an image is empty)

In general, this'll start to make this more maintainable and improvable
on our end.

Double request:
<img width="1496" alt="Screenshot 2024-05-31 at 17 54 49"
src="https://github.com/tldraw/tldraw/assets/469604/22033170-caaa-4fd2-854f-f19b61611978">

Before:
<img width="355" alt="Screenshot 2024-05-31 at 17 55 02"
src="https://github.com/tldraw/tldraw/assets/469604/fd272669-ee52-4cc7-bed7-72a8ed8d53a0">

After:
<img width="351" alt="Screenshot 2024-05-31 at 17 55 44"
src="https://github.com/tldraw/tldraw/assets/469604/87d27342-0d49-4cfc-a811-356370562d19">


### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Test pasting links in, and pasting again.

### Release Notes

- Bookmarks: fix up double request and rework extractor code.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-06-10 10:50:49 +00:00
Taha
4dab25be57
Open share menu when navigating from create new shared project button (#3898)
This PR ensures that the share menu is open when navigating from the
create new shared project button.

This could be achieved by calling ```editor.addOpenMenu('share-menu')```
after ```navigate('/new')``` , but that opens the menu on the local
editor first so you get a flash of that before the multiplayer editor
loads.

Instead I've used the state prop on the Navigate component/function to
pass a property called shouldOpenShareMenu.

If the user presses the back button to return to the local editor
instance then the open state of the share menu is preserved, which is
actually something we don't want in this case. Not sure how to deal with
that without adding a ton more complexity, is it worth it?

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Click create new shared project from the file menu
2. Share menu should open after navigating to the new room

### Release Notes

- Open share menu when navigating from the create new shared project
button.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-06-10 08:15:55 +00:00
Steve Ruiz
6745f2cbcf
Add option for max points per draw shape (#3900)
When a draw shape gets long, we split it into multiple shapes. This PR
gives the user the option to change how long a shape can be before it
needs to be split.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [x] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Release Notes

- SDK: Add option for controlling max length of draw shapes
2024-06-10 08:08:00 +00:00
David Sheldrick
d47fd56d82
Bindings onBeforeShapeIsolate? (#3871)
So we were kinda bending over backwards to capture the use case where we
update the arrow's terminal x,y coords when unbinding, copy-pasting, and
duplicating.

- At first we abused the `onBeforeShapeDelete` callbacks, but that was
footgunny.
- Then we created a `onBeforeUnbind` callback, which was less footgunny
but still subtly footgunny.

This PR proposes reverting the `onBeforeUnbind` stuff, taking us back to
having `onBeforeShapeDelete` stuff. But at the same time it adds
`onBeforeShapeIsolate` callbacks which are triggered at the following
times:

- When you delete the other shape in a bound shape pair
- When you copy/paste or duplicate one shape in a bound shape pair but
not the other one
- When you opt-in while deleting bindings e.g. `deleteBindings([...],
{isolateShapes: true})`

This PR also fixes the bound arrow drag interaction. We can probably
extract that out to a separate PR if needed.


![Kapture 2024-06-04 at 12 42
40](https://github.com/tldraw/tldraw/assets/1242537/95b51e14-1119-4dad-91e4-8b19fdb5e862)

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-06-06 09:48:23 +00:00
David Sheldrick
5d7f368fd6
[DX] sensible defaults for createTLStore (#3886)
`createTLStore` had defaults of empty arrays for shapeUtils and
bindingUtils. this is problematic since people who already are calling
`createTLStore` manually with like `createTLStore({shapeUtils:
defaultShapeUtils})` will miss out on bindings utils when they upgrade
to the latest version, and this will probably only fail at runtime for
them.

To prevent issues we could have made `shapeUtils` and `bindingUtils`
required args but it feels better to me, long term, if we bring
`createTLStore` in line with `createTLSchema` and configure it to use
tldraw's default shapes/bindings if no custom overrides are specified.

i.e. we can do this

```diff
- const store = createTLStore({ shapeUtils: defaultShapeUtils, bindingUtils: defaultBindingUtils })
+ const store = createTLStore()
```

There's still technically potential for breaking changes by people
accidentally including the arrow binding util when they might not have
arrows in the app, but I don't think that's likely to actually cause any
bugs unless they add their own arrow binding type later on.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-06-05 14:29:54 +00:00
David Sheldrick
5d58924f74
Editor.blur method (#3875)
This PR adds a `editor.blur()` method to complement the `editor.focus()`
method, and enhances both with an options param that allows to skip
dispatching a focus/blur event on the container.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [x] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-06-05 12:25:41 +00:00
Mime Čuvalo
b7bc2dbbce
security: don't send referrer paths for images and bookmarks (#3881)
We're currently sending `referrer` with path for image/bookmark
requests. We shouldn't do that as it exposes the rooms to other servers.

## `<img>`
- `<img>` tags have the right referrerpolicy to be
`strict-origin-when-cross-origin`:
https://developer.mozilla.org/en-US/docs/Web/HTML/Element/img#referrerpolicy
- _however_, because we use React, it looks like react creates a raw DOM
node and adds properties one by one and it loses the default
referrerpolicy it would otherwise get! So, in `BookmarkShapeUtil` we
explicitly state the `referrerpolicy`
- `background-image` does the right thing 👍 
- _also_, I added this to places we do programmatic `new Image()`

## `fetch`
- _however_, fetch does not! wtf.
https://developer.mozilla.org/en-US/docs/Web/API/Fetch_API/Using_Fetch

it's almost a footnote in this section of the docs
(https://developer.mozilla.org/en-US/docs/Web/API/Fetch_API/Using_Fetch#supplying_request_options)
that `no-referrer-when-downgrade` is the default.

## `new Image()`
ugh, but _also_ doing a programmatic `new Image()` doesn't do the right
thing and we need to set the referrerpolicy here as well

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Test on staging that referrer with path isn't being sent anymore.

### Release Notes

- Security: fix referrer being sent for bookmarks and images.
2024-06-05 10:52:10 +00:00
David Sheldrick
b04ded47c3
Prevent stale shape data in render (#3882)
Our Shape component is set up to, by default, not re-render the actual
shape content when the shape's x,y coords or opacity or rotation etc
change, since those things don't affect the shape itself but rather how
it is composited. It does this by only triggering re-renders when
shape.props or shape.meta change using react.memo.

However the shape's render is also reactive so it is possible to trigger
re-renders even when shape.props and shape.meta do not change, e.g. in
the case of arrow shapes you can trigger re-renders by updating bindings
involving the arrow, or by moving one of the arrow's bound shapes.

This is fine except that the actual arrow record being passed into the
util.component etc methods was not always the very latest version in the
store because it has been memoized by react. This makes identity checks
like `shape === otherShape` fail sometimes, and was causing a bug in
arrow rendering (the grey bits to show the binding anchor were not
always showing up).

To fix that, this PR simply plucks the shape out of the store using the
sneaky non-capturing method during render so that it's always up-to-date
when being passed to the shape util for rendering, while still
preserving the behaviour that by default it won't re-render unless the
shape.props or shape.meta change.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-06-05 10:48:52 +00:00
Steve Ruiz
876f1ef326
Fix pressure (#3877)
This PR fixes pen pressure. Previously, `toFixed` loses the `z` of the
point.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix

### Test Plan

1. use a pen with pressure

### Release Notes

- Fixes pen pressure.
2024-06-04 16:31:19 +01:00
Steve Ruiz
930ea64d35
Fix drag distance (#3873)
This PR fixes a bug where the drag distance for an interaction was being
measured in page space rather than screen space. It should be measured
in screen space. The actual check for `isDragging` is a little ugly but
this is correct.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix

### Test Plan

1. Zoom in
2. Drag the center handle of an arrow shape

- [x] Unit Tests

### Release Notes

- Fixed a bug where the minimum distance for a drag was wrong when
zoomed in or out.
2024-06-04 12:16:23 +00:00
Mime Čuvalo
e74d2470c5
timeouts: rework effectschedule timeout tracking (#3870)
talked to @ds300 and decided that we needed to rework this latest bit to
cleanup outside of `EffectScheduler`

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-06-04 10:55:22 +00:00
Mime Čuvalo
aadc0aab4d
editor: register timeouts/intervals/rafs for disposal (#3852)
We have a lot of events that fire in the editor and, technically, they
can fire after the Editor is long gone.
This adds a registry/manager to track those timeout/interval/raf IDs
(and some eslint rules to enforce it).

Some other cleanups:
- `requestAnimationFrame.polyfill.ts` looks like it's unused now (it
used to be used in a prev. revision)
- @ds300 I could use your feedback on the `EffectScheduler` tweak. in
`useReactor` we do: `() => new EffectScheduler(name, reactFn, {
scheduleEffect: (cb) => requestAnimationFrame(cb) }),`
and that looks like it doesn't currently get disposed of properly.
thoughts? happy to do that separately from this PR if you think that's a
trickier thing.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Test async operations and make sure they don't fire after disposal.

### Release Notes

- Editor: add registry of timeouts/intervals/rafs

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-06-04 08:50:40 +00:00
Taha
23cf8729bc
Taha/more constraints tests (#3863)
This PR adds a test each for 'contain' behaviour and mixed x and y
values.

1. Contain behaviour test: Lots of complicated maths that I put together
from hunting around in the editor code. I wasn't really sure how to
calculate the final state of the camera, so the test just checks that
the camera changes at all.
2. Mixed values test: different values for bounds and padding are tested
implicitly elsewhere in the file. This checks that different values can
be set for behaviour and origin.


### Change Type

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- [ ] `sdk` — Changes the tldraw SDK
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- [x] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan


### Release Notes

- Adds more tests for the camera constraints API
2024-06-04 07:59:14 +00:00
David Sheldrick
19d051c188
Snapshots pit of success (#3811)
Lots of people are having a bad time with loading/restoring snapshots
and there's a few reasons for that:

- It's not clear how to preserve UI state independently of document
state.
- Loading a snapshot wipes the instance state, which means we almost
always need to
  - update the viewport page bounds
  - refocus the editor
  - preserver some other sneaky properties of the `instance` record

### Change Type

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- [x] `sdk` — Changes the tldraw SDK
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- [ ] `dunno` — I don't know


### Test Plan

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2.

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### Release Notes

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2024-06-03 15:58:00 +00:00
David Sheldrick
9422a0ecc2
[bugfix] Preserve redo stack when selection changes (#3862)
This PR identifies a bunch of places where the redo stack was being
blown when it shouldn't have been. I think this is going to be a
constant footgun unless we switch back to `ignore-by-default` behavior
for the store.

I also ignored changes to assets, which brings them back to how they
were being handled before the undo/redo change (i.e. they lived outside
of the undo/redo system).

### Change Type

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- [x] `sdk` — Changes the tldraw SDK
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- [ ] `dunno` — I don't know


### Test Plan

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2.

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### Release Notes

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2024-06-03 12:57:20 +00:00
Taha
14abf25ab6
Add select option to Editor.groupShapes and Editor.ungroupShapes (#3690)
This PR adds an (optional) options argument to the `Editor.groupShapes`
and `Editor.ungroupShapes` methods.

Taha's original PR:

This PR seeks to make it easier to disentangle shape selection logic
from the grouping shapes logic. This is one of two approaches we could
take to this problem.

Other PR is here: https://github.com/tldraw/tldraw/pull/3691

I think this is a better method because it doesn't require consumers of
the library with their own custom actions to change the way their own
grouping logic works. As evidenced by all the tests failing on the other
PR.

### Change Type

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- [x] `sdk` — Changes the tldraw SDK
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- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-06-03 09:07:39 +00:00
Mime Čuvalo
e29137f467
share: make share/fork/copy actions clearer (#3846)
Right now when you hit Share/Fork on production it can take a good 5
seconds for something to happen.
In the meantime, it can feel like nothing happened when you clicked the
button. Maybe you click it again to see if that'll fix it, which doesn't
do anything. Same thing for the Copy action, sometimes we don't have an
icon to subtly show that it's been copied.

This adds some toasts and disables the Share menu while a project is
being created.

Also, has two drive-by fixes:
- the getShareUrl logic is old and needed to be superseded by the new
stuff
- the icon fix for clipboard-copied.svg from the readonly omnibus PR
(https://github.com/tldraw/tldraw/pull/3192) got overridden in a
different PR (https://github.com/tldraw/tldraw/pull/3627) - this
restores the fix

<img width="304" alt="Screenshot 2024-05-30 at 11 38 39"
src="https://github.com/tldraw/tldraw/assets/469604/f9a3b7c7-f9ea-41f0-ad00-7fc5d71da93f">
<img width="257" alt="Screenshot 2024-05-30 at 11 38 14"
src="https://github.com/tldraw/tldraw/assets/469604/c0a2d762-64c3-44da-b61e-c237133dd8cd">


### Change Type

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- [x] `sdk` — Changes the tldraw SDK
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debugging tools, etc.
- [ ] `dunno` — I don't know

### Release Notes

- Share menu: make sharing/fork/copy actions clearer
2024-06-03 08:42:08 +00:00
Mime Čuvalo
633a4e700d
chore: cleanup z-indices so that they're all clearly listed (#3855)
minor thing that was bugging me. we had a bunch of z-index vars that
were "unregistered". this brings them back into a consistent place so we
can see from a bird's eye view easily the stacking order of everything.

also, a drive-by fix to not duplicate `--tl-text-outline` inside of
`DefaultCanvas`

### Change Type

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- [x] `sdk` — Changes the tldraw SDK
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- [ ] `tests` — Changes to any test code
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debugging tools, etc.
- [ ] `dunno` — I don't know
2024-06-03 08:35:57 +00:00
Mime Čuvalo
c66da1013e
text labels: address some rendering inconsistencies with the content vs. textarea (#3830)
original bug was this:


https://github.com/tldraw/tldraw/assets/469604/1bb3c401-4221-4981-b4d9-7325ea27944c

it seemed to be related to how the Draw font specifically was kerning or
something (maybe ligatures??), we don't really know. it seems to be only
Chrome specific.

See video:


https://github.com/tldraw/tldraw/assets/469604/1a54ba78-ebd5-4ddf-9351-3ecc44a8702a

Also, there's a line height issue when resizing vertically:


https://github.com/tldraw/tldraw/assets/469604/b7b3ac16-70a6-476c-8f23-e619725799b6

So, to address these various things:
- for the overflow bug (and related Draw font issue), we do `Math.ceil`
to help with this fuzziness. I _think_ this will help but I'm not 100%
certain this will help in all cases.
- for the line height issue, we do `Math.floor` to avoid this subpixel
wonkiness
- for good measure, I made sure that the content & textarea rendering
has matching CSS styles (things like `font-feature-settings`, etc.) the
content now matches what the `textarea` has be default in Chrome's user
agent styling.

fuuuuuuun 🥳 

### Change Type

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- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
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- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
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- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Release Notes

- Text labels: fix some inconsistencies with rendering.
2024-06-03 08:28:41 +00:00
Mime Čuvalo
bc748f66a2
npm: improve tldraw package readme (#3851)
If you get to tldraw via the npm search results, you get to a readme
that is very ...odd, or at least uninviting. It tells you this is the
source code (hah, ok? :P) and tells you to run the local development
server to get started. Nope! We should be clearer here.

Screenshot:
<img width="926" alt="Screenshot 2024-05-30 at 14 11 33"
src="https://github.com/tldraw/tldraw/assets/469604/64fcce89-981b-4ae7-8b85-2762820888df">


### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
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- [ ] `docs` — Changes to the documentation, examples, or templates.
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- [x] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
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- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [x] `dunno` — I don't know
2024-06-03 08:25:52 +00:00
Taha
fc302ec4a5
Camera Constraints Tests (#3844)
This PR adds some unit tests for the camera constraints API

I took educated guesses at the intended panning and zoom behaviour for
the editor's constraints. But I couldn't work out what the intended
behaviour was for a couple of the tests, so I've left these ones for
now:

```javascript
describe('Allows mixed values for x and y', () => {
	it.todo('Allows different values to be set for x and y axes')
})
```

```javascript
describe('Contain behavior', () => {
	it.todo(
		'Locks axis until the bounds are bigger than the padded viewport, then allows "inside" panning'
	)
})
```

I also edited some earlier tests so they now use chaining, to be
consistent with the other tests and hopefully easier to read.

### Change Type

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- [ ] `sdk` — Changes the tldraw SDK
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- [ ] `docs` — Changes to the documentation, examples, or templates.
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- [x] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Adds tests for the camera constraints api
2024-06-03 08:23:18 +00:00
alex
a457a39081
Move constants to options prop (#3799)
Another go at #3628 & #3783. This moves (most) constants into
`editor.options`, configurable by the `options` prop on the tldraw
component.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature

### Release Notes

You can now override many options which were previously hard-coded
constants. Pass an `options` prop into the tldraw component to change
the maximum number of pages, grid steps, or other previously hard-coded
values. See `TldrawOptions` for more
2024-05-28 14:22:03 +00:00
Mime Čuvalo
19f8d4248c
toolbar: disable items that dont work when not in select mode (#3819)
When switching to a non-Select tool, it should disable the Duplicate and
Trash button (and others). They don't do anything when clicking on them!
(drive-by tiny tweak to a `focus()` call)

### Change Type

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- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
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<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
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- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know

### Release Notes

- Toolbar: disable menu items that don't work when not in select mode.
2024-05-28 09:49:42 +00:00
Lu Wilson
93cfd250e9
Fix cropped image export (#3837)
Fix cropped images not exporting right

<img width="780" alt="image"
src="https://github.com/tldraw/tldraw/assets/15892272/41928af4-f222-4b71-bbcd-90b9df375019">


### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Make an image shape.
2. Crop it.
3. Export it.
4. Check it looks right.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Fixed cropped images not exporting properly
2024-05-28 09:49:28 +00:00
David Sheldrick
5f7032a553
[fix] setCamera animates to constrained viewport (#3828)
Before this PR, calling `setCamera` with an `animation` option would
calculate the target viewport based on the camera passed in without
first applying constraints. That meant that if the camera did indeed
need to be constrained you'd end up with some funky animations.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
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- [x] `bugfix` — Bug fix
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debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-05-28 09:36:40 +00:00
Steve Ruiz
ef44d71ee2
Add heart geo shape (#3787)
This PR adds a heart geo shape. ❤️

It also:
- adds `toSvgPathData` to geometry2d
- uses geometry2d in places where previously we recalculated things like
perimeter of ellipse
- flattens geo shape util components

- [x] Calculate the path length for the DashStyleHeart 

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature

### Release Notes

- Adds a heart shape to the geo shape set.
2024-05-24 13:04:28 +00:00
alex
6c9ead0309
fix excalidraw paste (#3822)
it broke for a few things, so this fixes it and adds some tests

### Change Type


- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
2024-05-23 20:32:59 +00:00
Steve Ruiz
58104c1a4c
Fix broken files (#3821)
This PR fixes a bug that prevented files (which included an arrow) from
opening correctly.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix

### Test Plan

1. Open a file that includes at least one arrow
2024-05-23 20:03:58 +00:00
alex
87e3d60c90
rework canBind callback (#3797)
This PR reworks the `canBind` callback to work with customizable
bindings. It now accepts an object with a the shape, the other shape
(optional - it may not exist yet), the direction, and the type of the
binding. Devs can use this to create shapes that only participate in
certain binding types, can have bindings from but not to them, etc.

If you're implementing a binding, you can see if binding two shapes is
allowed using `editor.canBindShapes(fromShape, toShape, 'my binding
type')`

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features

### Release Notes

#### Breaking changes
The `canBind` flag now accepts an options object instead of just the
shape in question. If you're relying on its arguments, you need to
change from `canBind(shape) {}` to `canBind({shape}) {}`.
2024-05-23 13:32:02 +00:00
Taha
d0033ce353
Add unit tests for the camera (#3814)
It made more sense for me to group the tests via input rather than via
direction of zoom, so I made a test each for pinching and wheel event
zoom. I can change this though if there's some reason for grouping them
that way that I'm missing.

From what I can tell, resetting the zoom happens via the hand tool,
which is already tested, or via the UI, which should be E2E tested.
Couldn't figure out how to write a test for that.


### Change Type

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- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
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- [x] `internal` — Does not affect user-facing stuff

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- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
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- [ ] `galaxy brain` — Architectural changes
- [x] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know

### Release Notes

- Adds unit tests for the camera
2024-05-23 08:35:53 +00:00
alex
f9ed1bf2c9
Force interface instead of type for better docs (#3815)
Typescript's type aliases (`type X = thing`) can refer to basically
anything, which makes it hard to write an automatic document formatter
for them. Interfaces on the other hand are only object, so they play
much nicer with docs. Currently, object-flavoured type aliases don't
really get expanded at all on our docs site, which means we have a bunch
of docs content that's not shown on the site.

This diff introduces a lint rule that forces `interface X {foo: bar}`s
instead of `type X = {foo: bar}` where possible, as it results in a much
better documentation experience:

Before:
<img width="437" alt="Screenshot 2024-05-22 at 15 24 13"
src="https://github.com/tldraw/tldraw/assets/1489520/32606fd1-6832-4a1e-aa5f-f0534d160c92">

After:
<img width="431" alt="Screenshot 2024-05-22 at 15 33 01"
src="https://github.com/tldraw/tldraw/assets/1489520/4e0d59ee-c38e-4056-b9fd-6a7f15d28f0f">


### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
2024-05-22 15:55:49 +00:00
alex
abc8521a71
fix pattern fill lods (#3801)
Camera options broke pattern lods. This PR adapts the more flexible take
of pattern LODs i did for my version of camera controls to the new
version.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
2024-05-22 13:24:14 +00:00
alex
af664d55df
fix coarse pointer detection (#3795)
Previously, we were using touch and mouse events to detect when we were
in coarse/fine pointer mode. The problem with this is that many mobile
devices emulate mouse events for backwards compatibility with websites
not built for touch - so many touch events result in mouse events too.

The solution to this is to use the unified pointer events API, and check
the `pointerType` property to determine the device the user is using.

This diff also contains some changes to make it so that multiplayer
rooms "just work" over the LAN when devloping locally.

### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix

### Release Notes

- Fix a bug where coarse-pointer mode would get incorrectly detected on
some touch devices
2024-05-21 16:20:27 +00:00
Lorenzo Lewis
38b1f7d0c9
Update validation.ts (#3324)
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.

### Change Type

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- [ ] `sdk` — Changes the tldraw SDK
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- [ ] `internal` — Does not affect user-facing stuff

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- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
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- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

N/A

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Update example for Union type

---

I believe this type was changed and `literal` is what it should be now.
2024-05-21 15:28:52 +00:00
Steve Ruiz
b7933d7e08
Tighten up zoom to fit padding (#3798)
This PR reduces the zoom to fit area from 128 pixels on each edge to 50.
It does produce some overlap with the toolbar but I do not mind this at
all.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features

### Test Plan

- [x] Unit Tests
- [ ] End to end tests

### Release Notes

- Reduce padding when zooming to fit.
2024-05-21 15:26:13 +00:00
Mime Čuvalo
453c98dd7e
toolbar: rework overflow css logic (#3779)
Small side quest: This reworks the overflow toolbar css to rely on
`nth-child` instead of putting together a long selector.
This also address the minor issue/edge case raised in
https://github.com/tldraw/tldraw/pull/3757

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know

### Release Notes

- Toolbar: cleanup overflow css rules.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-05-21 14:28:09 +00:00
Steve Ruiz
625d59e468
Fix spacebar/mmb panning bug. (#3791)
We had a bug in our inputs logic that would allow a long press timeout
to be triggered if a user started pointing before holding spacebar. This
PR fixes that bug! Thanks to @ds300 for the spot.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix

### Release Notes

- Fix bug with panning
2024-05-21 09:29:28 +00:00
David Sheldrick
1452978246
[bugfix] Cleanup input state after middle-click-to-pan (#3792)
closes #3013 
closes #3733

This fixes a bug wherein the `inputs.isPanning` state was not being
unset correctly after a middle-click-to-pan gesture with a mouse.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

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2.

- [ ] Unit Tests
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### Release Notes

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2024-05-21 08:45:22 +00:00
David Sheldrick
29608838ef
Move InFrontOfTheCanvas (#3782)
Our `InFrontOfTheCanvas` UI override component (we don't have a default
implementation, it's just an entry point for sdk users to insert their
own UI) was being mounted outside of the UI react context subtree, which
is an error because it won't have access to important things like
translations and asset URLs. #3750 made this bug manifest as a thrown
error in our `context-toolbar` example, as reported in #3773.

To fix this I just moved the injection site of the `InFrontOfTheCanvas`
component to be within the UI context. It ends up in the same place in
the DOM.

This PR closes #3773 



### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
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- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

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2.

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2024-05-21 05:05:59 +00:00
David Sheldrick
16ba1eb2c2
fix flipping for arrows (#3780)
@SomeHats and me fixed arrow flipping, which was a little bit broken
after the bindings things

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
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- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
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- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

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---------

Co-authored-by: Alex <alex@dytry.ch>
2024-05-20 12:52:02 +00:00
David Sheldrick
2cf8104f5a
[bugfix?] End interactions before switching page (#3771)
Looking at #3762 it seemed to have been caused by calling
`setCurrentPage` during a `select.editing_shape` interaction. I wonder
whether we should trigger a `cancel` event before switching pages in
case this happens?

closes #3762 

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
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- [ ] `galaxy brain` — Architectural changes
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- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

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2024-05-20 12:45:00 +00:00
David Sheldrick
ed63bcead5
add missing spline icons (#3778)
We had somehow removed these

### Change Type

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- [x] `sdk` — Changes the tldraw SDK
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- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
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- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

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2.

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### Release Notes

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2024-05-20 09:28:14 +00:00