This PR ensures that the share menu is open when navigating from the
create new shared project button.
This could be achieved by calling ```editor.addOpenMenu('share-menu')```
after ```navigate('/new')``` , but that opens the menu on the local
editor first so you get a flash of that before the multiplayer editor
loads.
Instead I've used the state prop on the Navigate component/function to
pass a property called shouldOpenShareMenu.
If the user presses the back button to return to the local editor
instance then the open state of the share menu is preserved, which is
actually something we don't want in this case. Not sure how to deal with
that without adding a ton more complexity, is it worth it?
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Click create new shared project from the file menu
2. Share menu should open after navigating to the new room
### Release Notes
- Open share menu when navigating from the create new shared project
button.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
When a draw shape gets long, we split it into multiple shapes. This PR
gives the user the option to change how long a shape can be before it
needs to be split.
### Change Type
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- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
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- [ ] `internal` — Does not affect user-facing stuff
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- [ ] `bugfix` — Bug fix
- [x] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- SDK: Add option for controlling max length of draw shapes
So we were kinda bending over backwards to capture the use case where we
update the arrow's terminal x,y coords when unbinding, copy-pasting, and
duplicating.
- At first we abused the `onBeforeShapeDelete` callbacks, but that was
footgunny.
- Then we created a `onBeforeUnbind` callback, which was less footgunny
but still subtly footgunny.
This PR proposes reverting the `onBeforeUnbind` stuff, taking us back to
having `onBeforeShapeDelete` stuff. But at the same time it adds
`onBeforeShapeIsolate` callbacks which are triggered at the following
times:
- When you delete the other shape in a bound shape pair
- When you copy/paste or duplicate one shape in a bound shape pair but
not the other one
- When you opt-in while deleting bindings e.g. `deleteBindings([...],
{isolateShapes: true})`
This PR also fixes the bound arrow drag interaction. We can probably
extract that out to a separate PR if needed.
![Kapture 2024-06-04 at 12 42
40](https://github.com/tldraw/tldraw/assets/1242537/95b51e14-1119-4dad-91e4-8b19fdb5e862)
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
`createTLStore` had defaults of empty arrays for shapeUtils and
bindingUtils. this is problematic since people who already are calling
`createTLStore` manually with like `createTLStore({shapeUtils:
defaultShapeUtils})` will miss out on bindings utils when they upgrade
to the latest version, and this will probably only fail at runtime for
them.
To prevent issues we could have made `shapeUtils` and `bindingUtils`
required args but it feels better to me, long term, if we bring
`createTLStore` in line with `createTLSchema` and configure it to use
tldraw's default shapes/bindings if no custom overrides are specified.
i.e. we can do this
```diff
- const store = createTLStore({ shapeUtils: defaultShapeUtils, bindingUtils: defaultBindingUtils })
+ const store = createTLStore()
```
There's still technically potential for breaking changes by people
accidentally including the arrow binding util when they might not have
arrows in the app, but I don't think that's likely to actually cause any
bugs unless they add their own arrow binding type later on.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
This PR adds a `editor.blur()` method to complement the `editor.focus()`
method, and enhances both with an options param that allows to skip
dispatching a focus/blur event on the container.
### Change Type
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- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [x] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
We're currently sending `referrer` with path for image/bookmark
requests. We shouldn't do that as it exposes the rooms to other servers.
## `<img>`
- `<img>` tags have the right referrerpolicy to be
`strict-origin-when-cross-origin`:
https://developer.mozilla.org/en-US/docs/Web/HTML/Element/img#referrerpolicy
- _however_, because we use React, it looks like react creates a raw DOM
node and adds properties one by one and it loses the default
referrerpolicy it would otherwise get! So, in `BookmarkShapeUtil` we
explicitly state the `referrerpolicy`
- `background-image` does the right thing 👍
- _also_, I added this to places we do programmatic `new Image()`
## `fetch`
- _however_, fetch does not! wtf.
https://developer.mozilla.org/en-US/docs/Web/API/Fetch_API/Using_Fetch
it's almost a footnote in this section of the docs
(https://developer.mozilla.org/en-US/docs/Web/API/Fetch_API/Using_Fetch#supplying_request_options)
that `no-referrer-when-downgrade` is the default.
## `new Image()`
ugh, but _also_ doing a programmatic `new Image()` doesn't do the right
thing and we need to set the referrerpolicy here as well
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Test on staging that referrer with path isn't being sent anymore.
### Release Notes
- Security: fix referrer being sent for bookmarks and images.
Our Shape component is set up to, by default, not re-render the actual
shape content when the shape's x,y coords or opacity or rotation etc
change, since those things don't affect the shape itself but rather how
it is composited. It does this by only triggering re-renders when
shape.props or shape.meta change using react.memo.
However the shape's render is also reactive so it is possible to trigger
re-renders even when shape.props and shape.meta do not change, e.g. in
the case of arrow shapes you can trigger re-renders by updating bindings
involving the arrow, or by moving one of the arrow's bound shapes.
This is fine except that the actual arrow record being passed into the
util.component etc methods was not always the very latest version in the
store because it has been memoized by react. This makes identity checks
like `shape === otherShape` fail sometimes, and was causing a bug in
arrow rendering (the grey bits to show the binding anchor were not
always showing up).
To fix that, this PR simply plucks the shape out of the store using the
sneaky non-capturing method during render so that it's always up-to-date
when being passed to the shape util for rendering, while still
preserving the behaviour that by default it won't re-render unless the
shape.props or shape.meta change.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
This PR fixes pen pressure. Previously, `toFixed` loses the `z` of the
point.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Test Plan
1. use a pen with pressure
### Release Notes
- Fixes pen pressure.
This PR fixes a bug where the drag distance for an interaction was being
measured in page space rather than screen space. It should be measured
in screen space. The actual check for `isDragging` is a little ugly but
this is correct.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Test Plan
1. Zoom in
2. Drag the center handle of an arrow shape
- [x] Unit Tests
### Release Notes
- Fixed a bug where the minimum distance for a drag was wrong when
zoomed in or out.
We have a lot of events that fire in the editor and, technically, they
can fire after the Editor is long gone.
This adds a registry/manager to track those timeout/interval/raf IDs
(and some eslint rules to enforce it).
Some other cleanups:
- `requestAnimationFrame.polyfill.ts` looks like it's unused now (it
used to be used in a prev. revision)
- @ds300 I could use your feedback on the `EffectScheduler` tweak. in
`useReactor` we do: `() => new EffectScheduler(name, reactFn, {
scheduleEffect: (cb) => requestAnimationFrame(cb) }),`
and that looks like it doesn't currently get disposed of properly.
thoughts? happy to do that separately from this PR if you think that's a
trickier thing.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Test async operations and make sure they don't fire after disposal.
### Release Notes
- Editor: add registry of timeouts/intervals/rafs
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR adds a test each for 'contain' behaviour and mixed x and y
values.
1. Contain behaviour test: Lots of complicated maths that I put together
from hunting around in the editor code. I wasn't really sure how to
calculate the final state of the camera, so the test just checks that
the camera changes at all.
2. Mixed values test: different values for bounds and padding are tested
implicitly elsewhere in the file. This checks that different values can
be set for behaviour and origin.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [x] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
### Release Notes
- Adds more tests for the camera constraints API
Lots of people are having a bad time with loading/restoring snapshots
and there's a few reasons for that:
- It's not clear how to preserve UI state independently of document
state.
- Loading a snapshot wipes the instance state, which means we almost
always need to
- update the viewport page bounds
- refocus the editor
- preserver some other sneaky properties of the `instance` record
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
This PR identifies a bunch of places where the redo stack was being
blown when it shouldn't have been. I think this is going to be a
constant footgun unless we switch back to `ignore-by-default` behavior
for the store.
I also ignored changes to assets, which brings them back to how they
were being handled before the undo/redo change (i.e. they lived outside
of the undo/redo system).
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
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- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
This PR adds an (optional) options argument to the `Editor.groupShapes`
and `Editor.ungroupShapes` methods.
Taha's original PR:
This PR seeks to make it easier to disentangle shape selection logic
from the grouping shapes logic. This is one of two approaches we could
take to this problem.
Other PR is here: https://github.com/tldraw/tldraw/pull/3691
I think this is a better method because it doesn't require consumers of
the library with their own custom actions to change the way their own
grouping logic works. As evidenced by all the tests failing on the other
PR.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Right now when you hit Share/Fork on production it can take a good 5
seconds for something to happen.
In the meantime, it can feel like nothing happened when you clicked the
button. Maybe you click it again to see if that'll fix it, which doesn't
do anything. Same thing for the Copy action, sometimes we don't have an
icon to subtly show that it's been copied.
This adds some toasts and disables the Share menu while a project is
being created.
Also, has two drive-by fixes:
- the getShareUrl logic is old and needed to be superseded by the new
stuff
- the icon fix for clipboard-copied.svg from the readonly omnibus PR
(https://github.com/tldraw/tldraw/pull/3192) got overridden in a
different PR (https://github.com/tldraw/tldraw/pull/3627) - this
restores the fix
<img width="304" alt="Screenshot 2024-05-30 at 11 38 39"
src="https://github.com/tldraw/tldraw/assets/469604/f9a3b7c7-f9ea-41f0-ad00-7fc5d71da93f">
<img width="257" alt="Screenshot 2024-05-30 at 11 38 14"
src="https://github.com/tldraw/tldraw/assets/469604/c0a2d762-64c3-44da-b61e-c237133dd8cd">
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Share menu: make sharing/fork/copy actions clearer
minor thing that was bugging me. we had a bunch of z-index vars that
were "unregistered". this brings them back into a consistent place so we
can see from a bird's eye view easily the stacking order of everything.
also, a drive-by fix to not duplicate `--tl-text-outline` inside of
`DefaultCanvas`
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
original bug was this:
https://github.com/tldraw/tldraw/assets/469604/1bb3c401-4221-4981-b4d9-7325ea27944c
it seemed to be related to how the Draw font specifically was kerning or
something (maybe ligatures??), we don't really know. it seems to be only
Chrome specific.
See video:
https://github.com/tldraw/tldraw/assets/469604/1a54ba78-ebd5-4ddf-9351-3ecc44a8702a
Also, there's a line height issue when resizing vertically:
https://github.com/tldraw/tldraw/assets/469604/b7b3ac16-70a6-476c-8f23-e619725799b6
So, to address these various things:
- for the overflow bug (and related Draw font issue), we do `Math.ceil`
to help with this fuzziness. I _think_ this will help but I'm not 100%
certain this will help in all cases.
- for the line height issue, we do `Math.floor` to avoid this subpixel
wonkiness
- for good measure, I made sure that the content & textarea rendering
has matching CSS styles (things like `font-feature-settings`, etc.) the
content now matches what the `textarea` has be default in Chrome's user
agent styling.
fuuuuuuun 🥳
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Text labels: fix some inconsistencies with rendering.
If you get to tldraw via the npm search results, you get to a readme
that is very ...odd, or at least uninviting. It tells you this is the
source code (hah, ok? :P) and tells you to run the local development
server to get started. Nope! We should be clearer here.
Screenshot:
<img width="926" alt="Screenshot 2024-05-30 at 14 11 33"
src="https://github.com/tldraw/tldraw/assets/469604/64fcce89-981b-4ae7-8b85-2762820888df">
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
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debugging tools, etc.
- [x] `dunno` — I don't know
This PR adds some unit tests for the camera constraints API
I took educated guesses at the intended panning and zoom behaviour for
the editor's constraints. But I couldn't work out what the intended
behaviour was for a couple of the tests, so I've left these ones for
now:
```javascript
describe('Allows mixed values for x and y', () => {
it.todo('Allows different values to be set for x and y axes')
})
```
```javascript
describe('Contain behavior', () => {
it.todo(
'Locks axis until the bounds are bigger than the padded viewport, then allows "inside" panning'
)
})
```
I also edited some earlier tests so they now use chaining, to be
consistent with the other tests and hopefully easier to read.
### Change Type
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- [x] `internal` — Does not affect user-facing stuff
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- [ ] `bugfix` — Bug fix
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debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
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### Release Notes
- Adds tests for the camera constraints api
Another go at #3628 & #3783. This moves (most) constants into
`editor.options`, configurable by the `options` prop on the tldraw
component.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature
### Release Notes
You can now override many options which were previously hard-coded
constants. Pass an `options` prop into the tldraw component to change
the maximum number of pages, grid steps, or other previously hard-coded
values. See `TldrawOptions` for more
When switching to a non-Select tool, it should disable the Duplicate and
Trash button (and others). They don't do anything when clicking on them!
(drive-by tiny tweak to a `focus()` call)
### Change Type
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- [x] `sdk` — Changes the tldraw SDK
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debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Toolbar: disable menu items that don't work when not in select mode.
Before this PR, calling `setCamera` with an `animation` option would
calculate the target viewport based on the camera passed in without
first applying constraints. That meant that if the camera did indeed
need to be constrained you'd end up with some funky animations.
### Change Type
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This PR adds a heart geo shape. ❤️
It also:
- adds `toSvgPathData` to geometry2d
- uses geometry2d in places where previously we recalculated things like
perimeter of ellipse
- flattens geo shape util components
- [x] Calculate the path length for the DashStyleHeart
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature
### Release Notes
- Adds a heart shape to the geo shape set.
This PR fixes a bug that prevented files (which included an arrow) from
opening correctly.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Test Plan
1. Open a file that includes at least one arrow
This PR reworks the `canBind` callback to work with customizable
bindings. It now accepts an object with a the shape, the other shape
(optional - it may not exist yet), the direction, and the type of the
binding. Devs can use this to create shapes that only participate in
certain binding types, can have bindings from but not to them, etc.
If you're implementing a binding, you can see if binding two shapes is
allowed using `editor.canBindShapes(fromShape, toShape, 'my binding
type')`
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
### Release Notes
#### Breaking changes
The `canBind` flag now accepts an options object instead of just the
shape in question. If you're relying on its arguments, you need to
change from `canBind(shape) {}` to `canBind({shape}) {}`.
It made more sense for me to group the tests via input rather than via
direction of zoom, so I made a test each for pinching and wheel event
zoom. I can change this though if there's some reason for grouping them
that way that I'm missing.
From what I can tell, resetting the zoom happens via the hand tool,
which is already tested, or via the UI, which should be E2E tested.
Couldn't figure out how to write a test for that.
### Change Type
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- [ ] `bugfix` — Bug fix
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- [ ] `chore` — Updating dependencies, other boring stuff
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debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Adds unit tests for the camera
Typescript's type aliases (`type X = thing`) can refer to basically
anything, which makes it hard to write an automatic document formatter
for them. Interfaces on the other hand are only object, so they play
much nicer with docs. Currently, object-flavoured type aliases don't
really get expanded at all on our docs site, which means we have a bunch
of docs content that's not shown on the site.
This diff introduces a lint rule that forces `interface X {foo: bar}`s
instead of `type X = {foo: bar}` where possible, as it results in a much
better documentation experience:
Before:
<img width="437" alt="Screenshot 2024-05-22 at 15 24 13"
src="https://github.com/tldraw/tldraw/assets/1489520/32606fd1-6832-4a1e-aa5f-f0534d160c92">
After:
<img width="431" alt="Screenshot 2024-05-22 at 15 33 01"
src="https://github.com/tldraw/tldraw/assets/1489520/4e0d59ee-c38e-4056-b9fd-6a7f15d28f0f">
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
Camera options broke pattern lods. This PR adapts the more flexible take
of pattern LODs i did for my version of camera controls to the new
version.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
Previously, we were using touch and mouse events to detect when we were
in coarse/fine pointer mode. The problem with this is that many mobile
devices emulate mouse events for backwards compatibility with websites
not built for touch - so many touch events result in mouse events too.
The solution to this is to use the unified pointer events API, and check
the `pointerType` property to determine the device the user is using.
This diff also contains some changes to make it so that multiplayer
rooms "just work" over the LAN when devloping locally.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Release Notes
- Fix a bug where coarse-pointer mode would get incorrectly detected on
some touch devices
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.
### Change Type
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- [ ] `bugfix` — Bug fix
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- [x] `chore` — Updating dependencies, other boring stuff
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- [ ] `tests` — Changes to any test code
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debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
N/A
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Update example for Union type
---
I believe this type was changed and `literal` is what it should be now.
This PR reduces the zoom to fit area from 128 pixels on each edge to 50.
It does produce some overlap with the toolbar but I do not mind this at
all.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
### Test Plan
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
- Reduce padding when zooming to fit.
Small side quest: This reworks the overflow toolbar css to rely on
`nth-child` instead of putting together a long selector.
This also address the minor issue/edge case raised in
https://github.com/tldraw/tldraw/pull/3757
### Change Type
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- [ ] `bugfix` — Bug fix
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- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
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- [ ] `tests` — Changes to any test code
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debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Toolbar: cleanup overflow css rules.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
We had a bug in our inputs logic that would allow a long press timeout
to be triggered if a user started pointing before holding spacebar. This
PR fixes that bug! Thanks to @ds300 for the spot.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Release Notes
- Fix bug with panning
closes#3013closes#3733
This fixes a bug wherein the `inputs.isPanning` state was not being
unset correctly after a middle-click-to-pan gesture with a mouse.
### Change Type
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### Test Plan
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Our `InFrontOfTheCanvas` UI override component (we don't have a default
implementation, it's just an entry point for sdk users to insert their
own UI) was being mounted outside of the UI react context subtree, which
is an error because it won't have access to important things like
translations and asset URLs. #3750 made this bug manifest as a thrown
error in our `context-toolbar` example, as reported in #3773.
To fix this I just moved the injection site of the `InFrontOfTheCanvas`
component to be within the UI context. It ends up in the same place in
the DOM.
This PR closes#3773
### Change Type
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@SomeHats and me fixed arrow flipping, which was a little bit broken
after the bindings things
### Change Type
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---------
Co-authored-by: Alex <alex@dytry.ch>
Looking at #3762 it seemed to have been caused by calling
`setCurrentPage` during a `select.editing_shape` interaction. I wonder
whether we should trigger a `cancel` event before switching pages in
case this happens?
closes#3762
### Change Type
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We had somehow removed these
### Change Type
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follow up to #3695
### Change Type
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This revives the old 'derived camera' idea to prevent cursor wobbling
during viewport following.
Before this PR we updated the camera on a tick during viewport
following, but the shapes and cursors were not moving on the same tick
(we tried that during the perf work and it was all kinds of
problematic). Frankly I've forgotten how we ever managed to eliminate
wobble here in the first place?
Anyway after this PR we derive the camera based on whether or not we are
following a user. When you follow a user it makes it so that your
viewport contains their viewport. If your viewport is not already very
close to their viewport it will animate the initial position, after
which it will 'lock' in place and the derived value will be used from
then on.
This exposed a minor issue in our sync engine: the fact that we send
presence updates in separate websocket messages from document updates.
We get into situations like this
1. user A follows user B
2. user B deletes the current page they are on
3. user B's page deletion diff gets sent
4. user B's presence update gets sent with a new currentPageId
5. user A receives the page deletion
6. user A still thinks that user B is on the old page and doesn't know
how to update the follow state.
So to fix this I made it so that we can (and do) send presence updates
in the same websocket messages as document updates so the server can
handle them atomically.
### Change Type
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- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Test Plan
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8.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixes a bug that caused the cursor & shapes to wiggle around when
following someone else's viewport
This PR increases the maximum number of shapes per page from 2000 to
4000.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
### Test Plan
1. Create max shapes
2. Does it work?
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Increase maximum number of shapes per page from 2000 to 4000.
closes#3756
### Change Type
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Follow up to #3750 – this broke our error pages because they try to use
the Canvas component if they are in a tldraw subtree but it was designed
to work outside of a tldraw subtree too.
### Change Type
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Focus management is really scattered across the codebase. There's sort
of a battle between different code paths to make the focus the correct
desired state. It seemed to grow like a knot and once I started pulling
on one thread to see if it was still needed you could see underneath
that it was accounting for another thing underneath that perhaps wasn't
needed.
The impetus for this PR came but especially during the text label
rework, now that it's much more easy to jump around from textfield to
textfield. It became apparent that we were playing whack-a-mole trying
to preserve the right focus conditions (especially on iOS, ugh).
This tries to remove as many hacks as possible, and bring together in
place the focus logic (and in the darkness, bind them).
## Places affected
- [x] `useEditableText`: was able to remove a bunch of the focus logic
here. In addition, it doesn't look like we need to save the selection
range anymore.
- lingering footgun that needed to be fixed anyway: if there are two
labels in the same shape, because we were just checking `editingShapeId
=== id`, the two text labels would have just fought each other for
control
- [x] `useFocusEvents`: nixed and refactored — we listen to the store in
`FocusManager` and then take care of autoFocus there
- [x] `useSafariFocusOutFix`: nixed. not necessary anymore because we're
not trying to refocus when blurring in `useEditableText`. original PR
for reference: https://github.com/tldraw/brivate/pull/79
- [x] `defaultSideEffects`: moved logic to `FocusManager`
- [x] `PointingShape` focus for `startTranslating`, decided to leave
this alone actually.
- [x] `TldrawUIButton`: it doesn't look like this focus bug fix is
needed anymore, original PR for reference:
https://github.com/tldraw/tldraw/pull/2630
- [x] `useDocumentEvents`: left alone its manual focus after the Escape
key is hit
- [x] `FrameHeading`: double focus/select doesn't seem necessary anymore
- [x] `useCanvasEvents`: `onPointerDown` focus logic never happened b/c
in `Editor.ts` we `clearedMenus` on pointer down
- [x] `onTouchStart`: looks like `document.body.click()` is not
necessary anymore
## Future Changes
- [ ] a11y: work on having an accessebility focus ring
- [ ] Page visibility API:
(https://developer.mozilla.org/en-US/docs/Web/API/Page_Visibility_API)
events when tab is back in focus vs. background, different kind of focus
- [ ] Reexamine places we manually dispatch `pointer_down` events to see
if they're necessary.
- [ ] Minor: get rid of `useContainer` maybe? Is it really necessary to
have this hook? you can just do `useEditor` → `editor.getContainer()`,
feels superfluous.
## Methodology
Looked for places where we do:
- `body.click()`
- places we do `container.focus()`
- places we do `container.blur()`
- places we do `editor.updateInstanceState({ isFocused })`
- places we do `autofocus`
- searched for `document.activeElement`
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
- [x] run test-focus.spec.ts
- [x] check MultipleExample
- [x] check EditorFocusExample
- [x] check autoFocus
- [x] check style panel usage and focus events in general
- [x] check text editing focus, lots of different devices,
mobile/desktop
### Release Notes
- Focus: rework and untangle existing focus management logic in the SDK
Before this PR the interface for doing cleanup when shapes/bindings were
deleted was quite footgunny and inexpressive.
We were abusing the shape beforeDelete callbacks to implement
copy+paste, which doesn't work in situations where cascading deletes are
required. This caused bugs in both our pin and sticker examples, where
copy+paste was broken. I noticed the same bug in my experiment with text
labels, and I think the fact that it took us a while to notice these
bugs indicates other users are gonna fall prey to the same bugs unless
we help them out.
One suggestion to fix this was to add `onAfterDelete(From|To)Shape`
callbacks. The cascading deletes could happen in those, while keeping
the 'commit changes' kinds of updates in the `before` callbacks and
theoretically that would fix the issues with copy+paste. However,
expecting people to figure this out on their own is asking a heckuva lot
IMO, and it's a heavy bit of nuance to try to convey in the docs. It's
hard enough to convey it here. Plus I could imagine for some users it
might easily even leave the store in an inconsistent state to allow a
bound shape to exist for any length of time after the shape it was bound
to was already deleted.
It also just makes an already large and muddy API surface area even
larger and muddier and if that can be avoided let's avoid it.
This PR clears things up by making it so that there's only one callback
for when a binding is removed. The callback is given a `reason` for why
it is being called
The `reason` is one of the following:
- The 'from' is being deleted
- The 'to' shape is being deleted
- The binding is being deleted on it's own.
Technically a binding might end up being deleted when both the `from`
and `to` shapes are being deleted, but it's very hard to know for
certain when that is happening, so I decided to just ignore it for now.
I think it would only matter for perf reasons, to avoid doing useless
work.
So this PR replaces the `onBeforeDelete`, `onAfterDelete`,
`onBeforeFromShapeDelete` and `onBeforeToShapeDelete` (and the
prospective `onAfterFromShapeDelete` and `onAfterToShapeDelete`) with
just two callbacks:
- `onBeforeUnbind({binding, reason})` - called before any shapes or the
binding have been deleted.
- `onAfterUnbind({binding, reason})` - called after the binding and any
shapes have been deleted.
This still allows all the same behaviour as before, without having to
spread the logic between multiple callbacks. It's also just clearer IMO
since you only get one callback invocation per unbinding rather than
potentially two. It also fixes our copy+paste footgun since we can now
implement that by just deleting the bindings rather than invoking the
`onBeforeDelete(From|To)Shape` callbacks.
I'm not worried about losing the explicit before/after delete callbacks
for the binding record or shape records because sdk users still have the
ability to detect all those situations with full nuance in obvious ways.
The one thing that would even require extra bookkeeping is getting
access to a shape record after the shape was deleted, but that's
probably not a thing anybody would want to do 🤷🏼
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
in many places, we use a pattern like `React.createContext({} as
Editor)` when defining contexts. This causes a problem: `{}` is not
`Editor`, but you can still `useEditor` wherever you like and your code
with run with this confusing non-editor value.
This diff updates all our `createContext` calls to default to `null`,
with an explicit check and error for missing values. Now, if you
`useEditor` outside of `<Tldraw />`, you'll get a message telling you
that it can only be used within `<Tldraw />`.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
### Release Notes
`useEditor` and other context-based hooks will now throw an error when
used out-of-context, instead of returning a fake value.
This adds a store-level "operation end" event which fires at the end of
atomic operations. It includes some other changes too:
- The `SideEffectManager` now lives in & is a property of the store as
`StoreSideEffects`. One benefit to this is that instead of overriding
methods on the store to register side effects (meaning the store can
only ever be used in one place) the store now calls directly into the
side effect manager, which is responsible for dealing with any other
callbacks
- The history manager's "batch complete" event is gone, in favour of
this new event. We were using the batch complete event for only one
thing, calling `onChildrenChange` - which meant it wasn't getting called
for undo/redo events, which aren't part of a batch. `onChildrenChange`
is now called after each atomic store operation affecting children.
I've also added a rough pin example which shows (kinda messily) how you
might use the operation complete handler to traverse a graph of bindings
and resolve constraints between them.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature
### Release Notes
#### Breaking changes
`editor.registerBatchCompleteHandler` has been replaced with
`editor.registerOperationCompleteHandler`