We've had a few issues where .only in tests wasn't getting caught by our
lint rules. Turns out it's because we were excluding tests from eslint
completely
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Release Notes
internal-only change
Adds webdriver tests for testing from a users perspective via browser
actions. We currently support local test runners for a bunch of actions
on desktop `chrome`/`firefox`/`edge`/`safari` on macos.
We also have a browserstack runner which we'll enable in another PR.
### Release Note
- Adds initial webdriver tests
The assets package now only exports esm-formatted .js files. There's one
for each strategy - import-based, and meta.url-based. These are directly
generated as .js and .d.ts files rather than generated as .ts and
converted to js/dts through other means.
As this package depends on esm-specific stuff to function, we don't
publish a cjs version any more.
### Change Type
<!-- 💡 Indicate the type of change your pull request is. -->
<!-- 🤷♀️ If you're not sure, don't select anything -->
<!-- ✂️ Feel free to delete unselected options -->
<!-- To select one, put an x in the box: [x] -->
- [ ] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [x] `major` — Breaking Change
- [ ] `dependencies` — Dependency Update (publishes a `patch` release,
for devDependencies use `internal`)
- [ ] `documentation` — Changes to the documentation only (will not
publish a new version)
- [ ] `tests` — Changes to any testing-related code only (will not
publish a new version)
- [ ] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Release Notes
- [dev] If you're using the `@tldraw/assets` package, you need to update
your code to `import { getAssetUrlsByImport } from
'@tldraw/assets/imports'` instead of `import { getBundlerAssetUrls }
from '@tldraw/assets`
* Changed Wardlt use back to Tldraw. Added some VS Code marketplace categories
* Missed removing one Wardlt mention
* Initial support for esbuild based vscode extension workflow.
* Hacky start of vs code extension build script
* Fixed categories of extension
* Added script for generating VS Code extension installer
* Temp fix for file format change affecting VS Code extension
* Temp fix for file format change issue
* Cleanup, prevent changes from saving pagestates
* Remove logic around saving pageState
* standardize capitalization
* v0.1.8
* Edit readme, scripts
* Update .eslintignore
* v0.1.9
* v0.1.10
* cleans up build scripts, adds publishing notes
* Added VS Code extension implementation references links. start:vscode now auto opens the extension folder in VS Code
* Removed step from VS Code README to manually open the extensions folder
* Removed file
* v0.1.11
* v0.1.12
* Fix empty file
* v0.1.13
* README cleanup
* v0.1.14
* Update TLDrawEditorProvider.ts
* v0.1.15
* Fix types for file extension (sort of) build script for extension
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>