This PR fixes a bug in the wheel event that added the container offset
to the pointer location.
![Kapture 2024-01-26 at 13 54
20](https://github.com/tldraw/tldraw/assets/23072548/20cdc0ed-4a43-4b11-9261-9e6aecfd3292)
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. start dragging
2. use the mousewheel / trackpad to move the camera
### Release Notes
- Fixed a bug with the mouse wheel effecting the pointer location when
the editor was not full screen
This PR fixes a bug where you could lose focus of the editor, which
caused keyboard shortcuts to stop working.
The problem was this:
- The duplicate button can become disabled while you have it focused.
- This would shove focus back to the document body, and the editor would
lose focus.
- When we disable the button, we should keep focus in the editor
instead.
- This shouldn't interfere with a developer manually handling focus of
the editor themselves.
I applied the same fix to the undo, redo, delete and duplicate buttons.
**Is this is a bit hacky? Not sure if I'm handling those `ref`s
correctly? WDYT?**
![2024-01-25 at 12 14 50 - Gold
Nightingale](https://github.com/tldraw/tldraw/assets/15892272/5ca71f92-45fa-48f6-9039-f6c01c495ce7)
### Change Type
- [x] `patch` — Bug fix
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Create a shape.
2. Select it.
3. Click the duplicate button at the top of the screen.
4. Press the 'd' key.
5. Press the 'a' key.
6. You should have the Arrow tool selected.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixed a bug where keyboard shortcuts could stop working after using an
action button.
This PR fixes a bug in the nudge code. The offset was previously mutated
in a loop by a `Vec.Cast`.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Select some shapes
2. nudge em
- [x] Unit Tests
### Release Notes
- Fixes a bug with keyboard nudging.
We don't want to allow actions that operate on selections when we are
not in select tool. For example, you could use duplicate shape keyboard
shortcut when in Hand tool and it would just create a shape out of
nowhere (we don't clear selection when changing tools so it would
duplicate the last selection).
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Select some shapes.
2. Switch to a different tool (like hand)
3. Try to duplicate, align,... via keyboard shortcuts. This should no
longer work.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Disable actions that work on selections when we are not in select tool
as it makes it not obvious what the target for these actions.
Adds an FPS counter to detect when there's a UI slowdown.
(btw, drive-by typo fix for a file)
https://github.com/tldraw/tldraw/assets/469604/b83d4b10-35d9-4584-af46-c63b5cc107ac
### Change Type
- [ ] `patch` — Bug fix
- [x] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Adds FPS counter to debug panel.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR fixes iOS Safari sometimes crashing when exporting relatively
large images
(larger than 4k, but smaller than 8k resolution)
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Copy the shapes from this snapshot:
https://www.tldraw.com/s/v2_c_5Vbhjl4sO2M4JJ8IYimis
2. Paste them into the tldraw you want to test.
3. Select the pasted shapes.
4. Copy as PNG.
5. It *shouldn't* crash!
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- iOS Safari: Fixed a crash when exporting large images.
This adds the ability to drag the label on an arrow to a different
location within the line segment/arc.
https://github.com/tldraw/tldraw/assets/469604/dbd2ee35-bebc-48d6-b8ee-fcf12ce91fa5
- A lot of the complexity lay in ensuring a fixed distance from the ends
of the arrowheads.
- I added a new type of handle `text-adjust` that makes the text box the
very handle itself.
- I added a `ARROW_HANDLES` enum - we should use more enums!
- The bulk of the changes are in ArrowShapeUtil — check that out in
particular obviously :)
Along the way, I tried to improve a couple spots as I touched them:
- added some more documentation to Vec.ts because some of the functions
in there were obscure/new to me. (at least the naming, hah)
- added `getPointOnCircle` which was being done in a couple places
independently and refactored those places.
### Questions
- the `getPointOnCircle` API changed. Is this considered breaking and/or
should I leave the signature the same? Wasn't sure if it was a big deal
or not.
- I made `labelPosition` in the schema always but I guess it could have
been optional? Lemme know if there's a preference.
- Any feedback on tests? Happy to expand those if necessary.
### Change Type
- [ ] `patch` — Bug fix
- [x] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. For arrow in [straightArrow, curvedArrow] test the following:
a. Label in the middle
b. Label at both ends of the arrow
c. Test arrows in different directions
d. Rotating the endpoints and seeing that the label stays at the end of
the arrow at a fixed width.
e. Test different stroke widths.
f. Test with different arrowheads.
2. Also, test arcs that are more circle like than arc-like.
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
- Adds ability to change label position on arrows.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Co-authored-by: alex <alex@dytry.ch>
This PR fixes a few bugs with the "comma as pointer" feature.
In tldraw, the `,` key can be used as a replacement for "pointer down"
and "pointer up". This is most useful on laptops with trackpads that
make dragging inconvenient. (See
https://github.com/tldraw/tldraw/issues/2550).
Previously, the canvas had to be focused in order for the comma key to
work. If you clicked on a menu item and then pressed comma, it would not
product a pointer event until you first clicked on the canvas. This is
now fixed by moving the listener out of the `useDocumentEvents` and into
`useKeyboardShortcuts`.
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Click the canvas.
2. Use the comma key to control pointer down / up.
3. Click a shape tool on the toolbar.
4. Move your mouse over the canvas.
5. Press the comma key. It should produce a dot / shape / etc
### Release Notes
- Improve comma key as a replacement for pointer down / pointer up.
A few things happening here
- Delete our service worker. Turns out that a couple of years back
browsers decided that a service worker is no longer required for a PWA
so you can just have the manifest and still install on the user's
device.
- Cache tldraw's assets as part of the dotcom vite asset pipeline. This
allows them to participate in the asset coalescing (preserving old
versions of asset files so old clients don't stop working when you
deploy new versions of things, see
https://github.com/tldraw/brivate/pull/3132 for more context).
- Add a new 'imports.vite.js' file to the assets package, because we
import a bunch of json translation files, and vite imports .json files
as parsed json objects instead of string urls, and there's no good way
to tell it not to. Even if there was we wouldn't want to impose that
config on our users. So another way to tell vite to load any asset as a
url string is to append `?url` to the end of the import path. That's
what this file does.
closes [#2486](https://github.com/tldraw/tldraw/issues/2486)
### Change Type
- [x] `minor` — New feature
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Fix 'could not load assets' error that we often see on tldraw.com
after a deploy
Allows you to snap to frames when dragging inside them.
https://github.com/tldraw/tldraw/assets/2523721/41816b9b-5969-416d-af15-77b8f102ad21Resolves#2471
### Change Type
- [ ] `patch` — Bug fix
- [x] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Create a frame.
2. Add some shape inside.
3. Drag the shapes while holding `cmd` or turning on always snap. You
should be able to snap to the edges and the centre of the frame.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Adds snapping to frames when dragging shapes inside a frame.
Closes#2496
Radix is supposed to handle this behaviour for us. Something we are
doing related to dom structure or css is preventing that from happening,
but I spent a while debugging and didn't get to the bottom of it. For
now let's just implement it ourselves and we can revisit making radix
behave properly later?
### Change Type
- [x] `patch` — Bug fix
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Allows dismissing dialogs by clicking the backdrop.
Also tweaks the colours of menus in dark mode to have a little higher
contrast. Fixed#2493
### Change Type
- [x] `patch` — Bug fix
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
---------
Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
When you first clone the repo and run the `dev` script for the first
time you get the following error:
![image](https://github.com/tldraw/tldraw/assets/2523721/89cd0904-3d63-4569-b950-c1e23573f800)
This is because the `dev` script in examples runs before `dev` in
`tldraw` (which creates the `tldraw.css` file). We now have a `predev`
step that does it.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Clone the repo from start (or delete `packages/tldraw/tldraw.css`
file)
2. Run `yarn dev`
3. You should not see the above error.
### Release Notes
- Fix first `yarn dev` experience.
This essentially reverts the change from #1858 – it seems to be no
longer necessary after we applied the transforms to each overlay item
individually rather than applying a single transform to the outer
container.
This fixes an issue where at certain zoom levels, overlay elements would
disappear when their parent div/svg (that we use for positioning) went
offscreen while their overflowing contents (the stuff you could see) did
not.
todos before merging
- [ ] test on android and ios
- [ ] test on windows
### Change Type
- [x] `patch` — Bug fix
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- removes the internal `useDprMultiple` hook
This PR moves the tldraw.com app into the public repo.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package[^2]
---------
Co-authored-by: Dan Groshev <git@dgroshev.com>
Co-authored-by: alex <alex@dytry.ch>
fix typo in hideRotateHandle method
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- fix typo in hideRotateHandle method
Allow urls for local files. This addresses the comment from
[here](https://github.com/tldraw/tldraw/pull/2428#issuecomment-1886221841).
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Local images example should now work. We use images from the public
folder there.
This PR adds the docs app back into the tldraw monorepo.
## Deploying
We'll want to update our deploy script to update the SOURCE_SHA to the
newest release sha... and then deploy the docs pulling api.json files
from that release. We _could_ update the docs on every push to main, but
we don't have to unless something has changed. Right now there's no
automated deployments from this repo.
## Side effects
To make this one work, I needed to update the lock file. This might be
ok (new year new lock file), and everything builds as expected, though
we may want to spend some time with our scripts to be sure that things
are all good.
I also updated our prettier installation, which decided to add trailing
commas to every generic type. Which is, I suppose, [correct
behavior](https://github.com/prettier/prettier-vscode/issues/955)? But
that caused diffs in every file, which is unfortunate.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package[^2]
This diff tries to maintain bindings whilst translating arrows. It looks
at where the terminal of the arrow ends up, and if it's still over the
same shape, it updates the binding to a precise one at that location
rather than removing the binding entirely.
![Kapture 2024-01-08 at 18 22
12](https://github.com/tldraw/tldraw/assets/1489520/b97ce5d9-ac02-456e-aaa6-ffe06825ed1d)
### Change Type
- [x] `minor` — New feature
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Create an arrow with bindings
2. Move the arrow (translation, stacking, nudging, distribution, etc)
3. Make sure that the end point of the arrow remains bound if
appropriate
- [x] Unit Tests
### Release Notes
- You can now move arrows without them becoming unattached the shapes
they're pointing to
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
this PR removes an unused file that was created while renaming a
directory a while ago.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [x] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
This is a followup to PR #2347 which was addressing #2349.
This makes sure that vertical resizing is disabled still for the text
shapes because they get in the way of rotation.
Fixes#2455
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
This PR makes it so we don't bother measuring the max size of your
browser canvas - if you're manipulating an image that is relatively
small (ie: less than 8K resolution).
Closes#2433
@SomeHats I reckon this has some conflicts with your PR, #2441
## Why?
Calculating the max canvas size... takes a long time on some devices,
eg: Android Chrome.
Most of the time, you don't need such a big canvas anyway. When you're
exporting/importing a small image, we can assume that the max size will
be big enough (based on some testing
[here](https://github.com/jhildenbiddle/canvas-size?tab=readme-ov-file#test-results)).
So we don't need to bother in those cases - speeding up the operation.
If you're manipulating a larger image, we measure the max canvas size -
as before.
## Anything else?
This PR also moves the 'clamping' code to one place. Previously, it was
repeated in three places, and it was annoying having to update them all
at the same time.
## What's next?
Measuring for large images is still slow. We should look at how to make
that experience better. eg: Visual feedback that it's happening. eg: Try
not to block the main UI thread. eg: Can we do anything in parallel?
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Draw some shapes.
2. Select them.
3. Copy/export as png.
4. Repeat with various sizes of shapes. eg: Select shapes over a large
area, so that your exported image is larger than 8K resolution.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Android: Sped up exporting and importing images.
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Release Notes
- Changed the label for the Simplified Chinese language from `Chinese -
Simplified` to `简体中文`, following the convention of other languages.
- Updated the API and relevant documentation through build scripts.
![Kapture 2024-01-10 at 13 42
06](https://github.com/tldraw/tldraw/assets/1489520/616bcda7-c05b-46f1-b985-3a36bb5c9476)
(gif is with 6x CPU throttling to make the effect more visible)
This is the first of a few diffs I'm working on to make dropping images
onto the canvas feel a lot faster.
There are three main changes here:
1. We operate on `Blob`s and `File`s rather than data urls. This saves a
fair bit on converting to/from base64 all the time. I've updated our
`MediaHelper` APIs to encourage the same in consumers.
2. We only check the max canvas size (slow) if images are above a
certain dimension that we consider "safe" (8k x 8k)
3. Switching from the `downscale` npm library to canvas native
downscaling. that library claims to give better results than the
browser, but hasn't been updated in ~7 years. in modern browsers, we can
opt-in to native high-quality image smoothing to achieve similar results
much faster than with an algorithm implemented in pure JS.
I want to follow this up with a system to show image placeholders whilst
we're waiting for long-running operations like resizing etc but i'm
going to split that out into its own diff as it'll involve some fairly
complex changes to the history management API.
### Change Type
- [x] `major` — Breaking change
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Tested manually, unit tests & end-to-end tests pass
This PR:
- shrinks the distance for edge scrolling and insets the distance for
coarse pointers
- adds edge inset tracking
## Scroll distances
Rather than increasing the distance, we move the "zero" in from the
edges, so that the middle of a honkin' fat finger would be at "zero"
when the edge of the finger is touching the edge of the screen. This is
a bit more reliable than looking at just the component size.
## Inset tracking
We now track whether a shape's edges are identical to the edges of the
document body. When an edge is inset, we extend the edge scrolling
distance outside of the component, so that dragging PAST the edge of the
component will scroll. When an edge is NOT inset, we bring that distance
into the component's bounds, so that dragging NEAR TO the edge will
begin to scroll.
![image](https://github.com/tldraw/tldraw/assets/23072548/bb216c98-3dd0-4e2e-a635-4c4f339d5117)
![image](https://github.com/tldraw/tldraw/assets/23072548/75e83c81-1ca9-40a9-8edc-72851d3b1411)
![image](https://github.com/tldraw/tldraw/assets/23072548/6cda7bda-2935-4ded-821c-e7bf78833a1c)
### Change Type
- [x] `minor` — New feature
### Test Plan
1. Use edge scrolling on mobile
2. Use edge scrolling on desktop
3. Use edge scrolling in the "scrolling example"
- [x] Unit Tests
### Release Notes
- Add `instanceState.insets` to track which edges of the component are
inset from the edges of the document body.
- Improve behavior around edge scrolling
Looks like tests fail on `main` ([example of a
PR](https://github.com/tldraw/tldraw/actions/runs/7475025477/job/20342349739?pr=2438)
that should not be failing). This fixes them.
For some reason this [line didn't update
it](https://github.com/tldraw/tldraw/blob/main/scripts/lib/publishing.ts#L61).
Will look into it, but I guess we can merge this to unblock stuff.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
Before introducing url / src validation [we allowed
nulls](https://github.com/tldraw/tldraw/pull/2428/files#diff-28a9f0a3d4797d7addd1d61d336fc00acdec878273ac09f048e2e2dfaf77a037L30)
for src so I updated validations to reflect that.
Fixes [#2437](https://github.com/tldraw/tldraw/issues/2437)
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Copy an image in tldraw in one browser (`cmd + c`)
2. Paste it to a different browser (or at least private mode of the same
browser)
3. Paste should work and you should not see any errors in the console.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fixes url validations.
---------
Co-authored-by: alex <alex@dytry.ch>
In #2198, we introduced a regression on ios around image exports. ios
will block copys if they're not called syncronously in a UI event. It's
important to make ios copys like this:
```ts
navigator.clipboard.write(new ClipboardItem(getStuffToCopyAsAPromise())
```
instead of
```ts
getStuffToCopyAsAPromise().then(stuff => {
navigator.clipboard.write(new ClipboardItem(stuff))
})
```
We've written and fixed this bug a few times, which i think is because
of how our export/copy code is written: the formatting is interspersed
with interacting with the browser APIs, which makes it hard to change
one without accidentally affecting the other.
This diff fixes the bug, but also restructures our export/copy code: all
the formatting is handled by `exportToBlob` and related which just
return `Blob`s. This leaves `copyAs`, `exportAs` etc. to just handle
interacting with the browser APIs.
Fixes#2312
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Test copy/export as on all browsers
### Release Notes
- Fix a bug preventing copying as an image on iOS
---------
Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
Adds validation for urls we use for our shapes and assets. This PR
includes a migration so we should check that existing rooms still load
correctly. There might be some that won't, but that means that they had
invalid url set.
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Existing rooms should still load correctly (there should be no
validation errors).
2. Adding new images and videos should also work (test both local and
multiplayer rooms as they handle assets differently).
- [x] Unit Tests
- [ ] End to end tests
### Release Notes
- Add validation to urls.
---------
Co-authored-by: alex <alex@dytry.ch>
setStyleForNextShapes had a comment describing how
setStyleForSelectedShapes worked. This PR fixes that.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fix error in setStyleForNextSelectedShapes comment
Fixes an issue with frame clipping paths. In fact, this should also
solve other issues we might have with intersect. Seems like our
`pointInPolygon` did not correctly detect that points in the corners or
on the edges of the polygon are in fact part of the polygon.
When calculating the intersection of two regular, intersecting
rectangles the`intersectPolygonPolygon` was returning a polygon with 2,
3, or sometimes even 0 points, which also could result in an error when
dragging one frame out of another frame.
It seems that for all intents and purposes the `pointInPolygon` function
should also consider corners and edges, but maybe we might want to
rename it?
Before:
https://github.com/tldraw/tldraw/assets/2523721/155d351d-8ceb-47c3-a263-024cab487d03
After:
https://github.com/tldraw/tldraw/assets/2523721/338b923a-f902-4dc4-a1b7-e954f906fb8d
Fixes https://github.com/tldraw/tldraw/issues/2387
### Change Type
- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
This PR adds an example that shows how a user could customize tldraw's
default color theme.
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
This PR updates edge scrolling to take into account situations where the
component's top left corner is not 0,0.
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Open up the scrolling container example
2. Edge scroll on the left near the sidebar
- [x] Unit Tests
### Release Notes
- Add a brief release note for your PR here.
This PR fixes a bug where the `version` was not updated during our last
release. This causes the assets not to load.
### Change Type
- [x] `patch` — Bug fix
Adds descriptions to examples.
![Kapture 2023-12-22 at 17 08
32](https://github.com/tldraw/tldraw/assets/1489520/d78657cf-b3c3-4160-b58b-7c08ed27823d)
They show as a list on the index page, and on individual examples they
show in a three-js style sidebar. For now, this is disabled completely
on mobile. Examples can still be opened in 'standalone' mode to get rid
of the sidebar.
Note: the 'view code' link won't work until after these changes are
merged.
There's a small impact on authoring examples: each one needs to live in
a folder with a README.md. At a minimum, the readme needs to look like
this:
```md
---
title: My Example
component: ./MyExample.tsx
---
Here is a 1-liner about my example
```
Optionally, you can:
- Add `hide: true` to the frontmatter to remove the example from the
list (you can skip the description this way)
- Add `order: 3` to control the order in which the example appears.
They're alphabetical otherwise
- Add some more description or links to docs below a `---`. This won't
show in the listing, but will be visible on GitHub and on the example
page itself.
As a follow-up, I'd like to add an 'Open in CodeSandbox' link to each
example. These won't work until we've made a release with these examples
(as our special examples codesandbox is tied to our release process) but
the code is there & ready to go!
Have a play, let me know what you think!
### Change Type
- [x] `documentation` — Changes to the documentation only[^2]
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Changes `TRANDEMARK` -> `TRADEMARK` in docs links so they work.
### Change Type
- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
### Test Plan
- Confirm the links now work.
### Release Notes
- Fixes broken links in a number of docs files.
This PR fixes the bounds calculation for polygons. It solves the bug
reported here: https://github.com/tldraw/tldraw/issues/2309 . Note that
this may produce visual changes for hexagons and other shapes.
![Kapture 2023-12-24 at 10 35
13](https://github.com/tldraw/tldraw/assets/23072548/773e89ee-f8c3-4875-b942-30860b1cdf22)
### Change Type
- [x] `patch` — Bug fix
### Test Plan
1. Create a hexagon shape with a label.
2. The label should be correctly centered.
### Release Notes
- Fixed a bug with the bounds calculation for polygons.