Fix ios export crash (#2615)
This PR fixes iOS Safari sometimes crashing when exporting relatively large images (larger than 4k, but smaller than 8k resolution) ### Change Type - [x] `patch` — Bug fix - [ ] `minor` — New feature - [ ] `major` — Breaking change - [ ] `dependencies` — Changes to package dependencies[^1] - [ ] `documentation` — Changes to the documentation only[^2] - [ ] `tests` — Changes to any test code only[^2] - [ ] `internal` — Any other changes that don't affect the published package[^2] - [ ] I don't know [^1]: publishes a `patch` release, for devDependencies use `internal` [^2]: will not publish a new version ### Test Plan 1. Copy the shapes from this snapshot: https://www.tldraw.com/s/v2_c_5Vbhjl4sO2M4JJ8IYimis 2. Paste them into the tldraw you want to test. 3. Select the pasted shapes. 4. Copy as PNG. 5. It *shouldn't* crash! - [ ] Unit Tests - [ ] End to end tests ### Release Notes - iOS Safari: Fixed a crash when exporting large images.
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@ -29,9 +29,14 @@ async function calculateBrowserCanvasMaxSize(): Promise<CanvasMaxSize> {
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// https://github.com/jhildenbiddle/canvas-size?tab=readme-ov-file#test-results
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export const MAX_SAFE_CANVAS_DIMENSION = 8192
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export const MAX_SAFE_CANVAS_AREA = 4096 * 4096
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export async function clampToBrowserMaxCanvasSize(width: number, height: number) {
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if (width <= MAX_SAFE_CANVAS_DIMENSION && height <= MAX_SAFE_CANVAS_DIMENSION) {
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if (
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width <= MAX_SAFE_CANVAS_DIMENSION &&
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height <= MAX_SAFE_CANVAS_DIMENSION &&
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width * height <= MAX_SAFE_CANVAS_AREA
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) {
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return [width, height]
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}
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