Commit graph

763 commits

Author SHA1 Message Date
Taha
4dab25be57
Open share menu when navigating from create new shared project button (#3898)
This PR ensures that the share menu is open when navigating from the
create new shared project button.

This could be achieved by calling ```editor.addOpenMenu('share-menu')```
after ```navigate('/new')``` , but that opens the menu on the local
editor first so you get a flash of that before the multiplayer editor
loads.

Instead I've used the state prop on the Navigate component/function to
pass a property called shouldOpenShareMenu.

If the user presses the back button to return to the local editor
instance then the open state of the share menu is preserved, which is
actually something we don't want in this case. Not sure how to deal with
that without adding a ton more complexity, is it worth it?

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Click create new shared project from the file menu
2. Share menu should open after navigating to the new room

### Release Notes

- Open share menu when navigating from the create new shared project
button.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-06-10 08:15:55 +00:00
Mime Čuvalo
1c92496d2b
dotcom: desc tweak (#3885)
super minor tweak

### Change Type

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- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-06-06 13:23:02 +00:00
David Sheldrick
d47fd56d82
Bindings onBeforeShapeIsolate? (#3871)
So we were kinda bending over backwards to capture the use case where we
update the arrow's terminal x,y coords when unbinding, copy-pasting, and
duplicating.

- At first we abused the `onBeforeShapeDelete` callbacks, but that was
footgunny.
- Then we created a `onBeforeUnbind` callback, which was less footgunny
but still subtly footgunny.

This PR proposes reverting the `onBeforeUnbind` stuff, taking us back to
having `onBeforeShapeDelete` stuff. But at the same time it adds
`onBeforeShapeIsolate` callbacks which are triggered at the following
times:

- When you delete the other shape in a bound shape pair
- When you copy/paste or duplicate one shape in a bound shape pair but
not the other one
- When you opt-in while deleting bindings e.g. `deleteBindings([...],
{isolateShapes: true})`

This PR also fixes the bound arrow drag interaction. We can probably
extract that out to a separate PR if needed.


![Kapture 2024-06-04 at 12 42
40](https://github.com/tldraw/tldraw/assets/1242537/95b51e14-1119-4dad-91e4-8b19fdb5e862)

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-06-06 09:48:23 +00:00
Taha
7071b5fee2
Add option to navigate to new project from file menu (#3876)
Rel #3861 TLD-2551

This PR adds a menu item to both multiplayer and local editor
components, to create a new shared project in the file menu.

I think it might be helpful to add a dialog as well. At the moment it
feels a bit sudden to jump to a new page right after clicking. However
it's non-destructive, and it would add an unnecessary extra step. What
do you think?



### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [x] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-06-05 16:58:05 +00:00
David Sheldrick
5d7f368fd6
[DX] sensible defaults for createTLStore (#3886)
`createTLStore` had defaults of empty arrays for shapeUtils and
bindingUtils. this is problematic since people who already are calling
`createTLStore` manually with like `createTLStore({shapeUtils:
defaultShapeUtils})` will miss out on bindings utils when they upgrade
to the latest version, and this will probably only fail at runtime for
them.

To prevent issues we could have made `shapeUtils` and `bindingUtils`
required args but it feels better to me, long term, if we bring
`createTLStore` in line with `createTLSchema` and configure it to use
tldraw's default shapes/bindings if no custom overrides are specified.

i.e. we can do this

```diff
- const store = createTLStore({ shapeUtils: defaultShapeUtils, bindingUtils: defaultBindingUtils })
+ const store = createTLStore()
```

There's still technically potential for breaking changes by people
accidentally including the arrow binding util when they might not have
arrows in the app, but I don't think that's likely to actually cause any
bugs unless they add their own arrow binding type later on.

### Change Type

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- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-06-05 14:29:54 +00:00
David Sheldrick
5d58924f74
Editor.blur method (#3875)
This PR adds a `editor.blur()` method to complement the `editor.focus()`
method, and enhances both with an options param that allows to skip
dispatching a focus/blur event on the container.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [x] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-06-05 12:25:41 +00:00
Mime Čuvalo
b7bc2dbbce
security: don't send referrer paths for images and bookmarks (#3881)
We're currently sending `referrer` with path for image/bookmark
requests. We shouldn't do that as it exposes the rooms to other servers.

## `<img>`
- `<img>` tags have the right referrerpolicy to be
`strict-origin-when-cross-origin`:
https://developer.mozilla.org/en-US/docs/Web/HTML/Element/img#referrerpolicy
- _however_, because we use React, it looks like react creates a raw DOM
node and adds properties one by one and it loses the default
referrerpolicy it would otherwise get! So, in `BookmarkShapeUtil` we
explicitly state the `referrerpolicy`
- `background-image` does the right thing 👍 
- _also_, I added this to places we do programmatic `new Image()`

## `fetch`
- _however_, fetch does not! wtf.
https://developer.mozilla.org/en-US/docs/Web/API/Fetch_API/Using_Fetch

it's almost a footnote in this section of the docs
(https://developer.mozilla.org/en-US/docs/Web/API/Fetch_API/Using_Fetch#supplying_request_options)
that `no-referrer-when-downgrade` is the default.

## `new Image()`
ugh, but _also_ doing a programmatic `new Image()` doesn't do the right
thing and we need to set the referrerpolicy here as well

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Test on staging that referrer with path isn't being sent anymore.

### Release Notes

- Security: fix referrer being sent for bookmarks and images.
2024-06-05 10:52:10 +00:00
Mitja Bezenšek
9104e6abf8
VS Code 2.0.35 (#3879)
Version bump. 

Created a branch from hotfixes, build a new version of the extension,
and published it. This PR is just to update main with the version and
changelog.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [x] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-06-05 08:26:20 +00:00
Mitja Bezenšek
15f1d82e7d
VS Code version bump 2.0.34 (#3874)
VS code version bump.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [x] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-06-04 14:34:06 +00:00
CodeTorso
38c573aacc
Add editor notes to the docs (#3832)
People just don't know that they need to put the components using
useEditor inside the <tldraw> component as a children

Either it is defined somewhere else or not defined at all, so it will
really help those.

Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [X] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [X] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan [No need]

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes [No need]

- Add a brief release note for your PR here.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-06-04 12:01:10 +00:00
Mime Čuvalo
aadc0aab4d
editor: register timeouts/intervals/rafs for disposal (#3852)
We have a lot of events that fire in the editor and, technically, they
can fire after the Editor is long gone.
This adds a registry/manager to track those timeout/interval/raf IDs
(and some eslint rules to enforce it).

Some other cleanups:
- `requestAnimationFrame.polyfill.ts` looks like it's unused now (it
used to be used in a prev. revision)
- @ds300 I could use your feedback on the `EffectScheduler` tweak. in
`useReactor` we do: `() => new EffectScheduler(name, reactFn, {
scheduleEffect: (cb) => requestAnimationFrame(cb) }),`
and that looks like it doesn't currently get disposed of properly.
thoughts? happy to do that separately from this PR if you think that's a
trickier thing.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Test async operations and make sure they don't fire after disposal.

### Release Notes

- Editor: add registry of timeouts/intervals/rafs

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-06-04 08:50:40 +00:00
David Sheldrick
19d051c188
Snapshots pit of success (#3811)
Lots of people are having a bad time with loading/restoring snapshots
and there's a few reasons for that:

- It's not clear how to preserve UI state independently of document
state.
- Loading a snapshot wipes the instance state, which means we almost
always need to
  - update the viewport page bounds
  - refocus the editor
  - preserver some other sneaky properties of the `instance` record

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-06-03 15:58:00 +00:00
Mime Čuvalo
e29137f467
share: make share/fork/copy actions clearer (#3846)
Right now when you hit Share/Fork on production it can take a good 5
seconds for something to happen.
In the meantime, it can feel like nothing happened when you clicked the
button. Maybe you click it again to see if that'll fix it, which doesn't
do anything. Same thing for the Copy action, sometimes we don't have an
icon to subtly show that it's been copied.

This adds some toasts and disables the Share menu while a project is
being created.

Also, has two drive-by fixes:
- the getShareUrl logic is old and needed to be superseded by the new
stuff
- the icon fix for clipboard-copied.svg from the readonly omnibus PR
(https://github.com/tldraw/tldraw/pull/3192) got overridden in a
different PR (https://github.com/tldraw/tldraw/pull/3627) - this
restores the fix

<img width="304" alt="Screenshot 2024-05-30 at 11 38 39"
src="https://github.com/tldraw/tldraw/assets/469604/f9a3b7c7-f9ea-41f0-ad00-7fc5d71da93f">
<img width="257" alt="Screenshot 2024-05-30 at 11 38 14"
src="https://github.com/tldraw/tldraw/assets/469604/c0a2d762-64c3-44da-b61e-c237133dd8cd">


### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know

### Release Notes

- Share menu: make sharing/fork/copy actions clearer
2024-06-03 08:42:08 +00:00
Mime Čuvalo
cd96c35f72
cloudflare: dont cache no-cache headers (#3849)
The `cache-control` setting was being put into the Cloudflare cache (if
Disable Cache was on).
We need to not being caching that header.

example:
<img width="872" alt="Screenshot 2024-05-30 at 13 56 23"
src="https://github.com/tldraw/tldraw/assets/469604/12c58ea2-d068-4bc3-b0d5-209274ec3c9c">


### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know

### Release Notes

- Cloudflare: don't cache no-cache headers.
2024-06-03 08:32:40 +00:00
Mime Čuvalo
aba77fd089
test: disable camera pinch test for now, too flaky (#3854)
this didn't work https://github.com/tldraw/tldraw/pull/3829
disabling this test for now

### Change Type

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- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [x] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-05-31 09:10:04 +00:00
Mime Čuvalo
749b7d4d6d
tests: fix edit→edit flakiness (#3850)
Similar to https://github.com/tldraw/tldraw/pull/3829

Trying to see if adding a small timeout helps fix this flaky test.

### Change Type

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- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [x] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-05-30 13:06:40 +00:00
Mime Čuvalo
b56433aa79
tests: fix camera scroll flakiness (#3829)
There's been some flakiness on the camera e2e tests. I _think_ this
would help resolve it, theory being that it's not finished scrolling
when we take the reading.

example failure:
https://github.com/tldraw/tldraw/actions/runs/9222574205/job/25373998190?pr=3827

### Change Type

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- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [x] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-05-30 12:59:51 +00:00
Mime Čuvalo
760e8724db
asset upload: nix list and delete commands (#3847)
these need to go

### Change Type

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- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-05-30 11:13:20 +00:00
alex
a457a39081
Move constants to options prop (#3799)
Another go at #3628 & #3783. This moves (most) constants into
`editor.options`, configurable by the `options` prop on the tldraw
component.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature

### Release Notes

You can now override many options which were previously hard-coded
constants. Pass an `options` prop into the tldraw component to change
the maximum number of pages, grid steps, or other previously hard-coded
values. See `TldrawOptions` for more
2024-05-28 14:22:03 +00:00
Mime Čuvalo
19f8d4248c
toolbar: disable items that dont work when not in select mode (#3819)
When switching to a non-Select tool, it should disable the Duplicate and
Trash button (and others). They don't do anything when clicking on them!
(drive-by tiny tweak to a `focus()` call)

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know

### Release Notes

- Toolbar: disable menu items that don't work when not in select mode.
2024-05-28 09:49:42 +00:00
Mime Čuvalo
47c8bc0eb3
security: add recommended OWASP settings; also Zoom apps require them (#3810)
As I was setting up the Zoom app, it turns out they're very strict about
requiring OWASP headers for their apps.
https://developers.zoom.us/docs/zoom-apps/security/owasp/

- `Strict-Transport-Security`: max-age is set to 2 years, and is
suffixed with preload, which is necessary for inclusion in all major web
browsers' HSTS preload lists, like Chromium, Edge, and Firefox.
- CSP: just set to the default, not blocking anything at the moment to
avoid going down this rabbit hole.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-05-28 09:46:00 +00:00
Steve Ruiz
e474f51745
Remove alpha mention in installation for static assets (#3833)
This PR changes a line in our static assets section of the docs.

### Change Type

- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `chore` — Updating dependencies, other boring stuff
2024-05-25 15:50:06 +00:00
Steve Ruiz
ef44d71ee2
Add heart geo shape (#3787)
This PR adds a heart geo shape. ❤️

It also:
- adds `toSvgPathData` to geometry2d
- uses geometry2d in places where previously we recalculated things like
perimeter of ellipse
- flattens geo shape util components

- [x] Calculate the path length for the DashStyleHeart 

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature

### Release Notes

- Adds a heart shape to the geo shape set.
2024-05-24 13:04:28 +00:00
alex
87e3d60c90
rework canBind callback (#3797)
This PR reworks the `canBind` callback to work with customizable
bindings. It now accepts an object with a the shape, the other shape
(optional - it may not exist yet), the direction, and the type of the
binding. Devs can use this to create shapes that only participate in
certain binding types, can have bindings from but not to them, etc.

If you're implementing a binding, you can see if binding two shapes is
allowed using `editor.canBindShapes(fromShape, toShape, 'my binding
type')`

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features

### Release Notes

#### Breaking changes
The `canBind` flag now accepts an options object instead of just the
shape in question. If you're relying on its arguments, you need to
change from `canBind(shape) {}` to `canBind({shape}) {}`.
2024-05-23 13:32:02 +00:00
alex
2b2778b4f9
Fix markdown list rendering on docs site (#3813)
We write our API docs in markdown embedded in tsdocs comments. vscode's
hover preview of these docs renders them as expected, but api-extract
treats whitespace as insignificant and strips out most newlines, which
breaks markdown lists. See https://github.com/microsoft/tsdoc/issues/178
for details.

This PR patches tsdoc's emitter so that it preserves newlines. That way,
we can write markdown lists and have them picked up as expected by the
docs site markdown parser. I don't expect this to introduce other issues
with previously ignored line breaks and markdown is only sensitive to
linebreaks in certain scenarios (like lists) anyway.

(Extracted from bindings docs - #3812)

Before:
<img width="740" alt="Screenshot 2024-05-22 at 15 00 43"
src="https://github.com/tldraw/tldraw/assets/1489520/846f88b1-9480-48a6-9795-6a9f27ca242a">

After:
<img width="708" alt="Screenshot 2024-05-22 at 14 51 28"
src="https://github.com/tldraw/tldraw/assets/1489520/80c54b8e-4f74-45e7-9cba-0287175e9f97">


### Change Type

- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `bugfix` — Bug fix
2024-05-23 13:00:22 +00:00
alex
f9ed1bf2c9
Force interface instead of type for better docs (#3815)
Typescript's type aliases (`type X = thing`) can refer to basically
anything, which makes it hard to write an automatic document formatter
for them. Interfaces on the other hand are only object, so they play
much nicer with docs. Currently, object-flavoured type aliases don't
really get expanded at all on our docs site, which means we have a bunch
of docs content that's not shown on the site.

This diff introduces a lint rule that forces `interface X {foo: bar}`s
instead of `type X = {foo: bar}` where possible, as it results in a much
better documentation experience:

Before:
<img width="437" alt="Screenshot 2024-05-22 at 15 24 13"
src="https://github.com/tldraw/tldraw/assets/1489520/32606fd1-6832-4a1e-aa5f-f0534d160c92">

After:
<img width="431" alt="Screenshot 2024-05-22 at 15 33 01"
src="https://github.com/tldraw/tldraw/assets/1489520/4e0d59ee-c38e-4056-b9fd-6a7f15d28f0f">


### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
2024-05-22 15:55:49 +00:00
alex
db32f0e8e6
Remove unneeded worker IS_LOCAL check (#3808)
This was left in by mistake from an earlier version of #3795 

### Change Type
- [x] `dotcom` — Changes the tldraw.com web app
- [x] `bugfix` — Bug fix
2024-05-22 10:07:46 +00:00
Mime Čuvalo
8fa87cc84a
touchscreen: improve the side panel, fix deploy env var, create room programmatically (#3806)
### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-05-22 10:04:24 +00:00
Mime Čuvalo
b32082a2b4
touchscreen: allow meet.google.com origin (#3805)
need to allow the origin for the new room creation

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-05-22 08:51:34 +00:00
Mime Čuvalo
ed33e6ab4d
build: disable flaky edit->edit focus test for now (#3803)
will fix up tomorrow to make sure the commit queue stays green

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [x] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-05-21 21:46:14 +00:00
Mime Čuvalo
52eeb61dcd
touchscreen: just create a new room (#3802)
further testing on staging to make this work.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-05-21 21:42:11 +00:00
alex
af664d55df
fix coarse pointer detection (#3795)
Previously, we were using touch and mouse events to detect when we were
in coarse/fine pointer mode. The problem with this is that many mobile
devices emulate mouse events for backwards compatibility with websites
not built for touch - so many touch events result in mouse events too.

The solution to this is to use the unified pointer events API, and check
the `pointerType` property to determine the device the user is using.

This diff also contains some changes to make it so that multiplayer
rooms "just work" over the LAN when devloping locally.

### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix

### Release Notes

- Fix a bug where coarse-pointer mode would get incorrectly detected on
some touch devices
2024-05-21 16:20:27 +00:00
Mime Čuvalo
18b03624d5
touchscreen: wrong url argh (#3790)
fix url

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-05-21 08:56:37 +00:00
Mime Čuvalo
ec128da55b
touchscreen: just add a fallback, figure out env later (#3789)
ugh

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-05-21 08:24:56 +00:00
Mime Čuvalo
24a70106f5
touchscreen: fix env var name (#3788)
oh right, `NEXT_PUBLIC_` prefix, doh

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-05-21 08:03:06 +00:00
Mime Čuvalo
3853c5f4d3
touchscreen: whoops, fix up script tag (#3786)
followup to https://github.com/tldraw/tldraw/pull/3765

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-05-21 06:43:56 +00:00
Mime Čuvalo
9ffd7f15ee
google meet: add hardware whiteboard integration (#3765)
pushing out my changes but this is a draft. we need to do look into this
more:
- [ ] we might need to reach out to Google support and request to be put
on their "start a whiteboard" whitelist/partner list? it's actually
pretty unclear how to get on that list. I don't see any permissions/API
scopes that is meant to enable that 🤔
- [ ] but maybe this is something that you @steveruizok as Google
Workspace admin see on your end? let's look together when you get back.

I initially tried doing a bundle (using esbuild (and i tried
parcel/rollup too)) but it didn't feel like the right path, and also it
didn't work when loading it in the Apps Scripts.
So then I went the route of just doing an iframe and I think that feels
much better. This means though that we do want our iframe protector to
let through this usecase. But also, we could maybe just redirect always
to a new room? I'm not sure yet.

The build script helps either build the prod or staging version
depending on what you want.

Once we do find that the staging version works, then we'll go through
the process of:
- [x] applied for https://developers.google.com/workspace/preview
(already did this to get access to new Google Meet APIs just in case)
- [x] added to google analytics (already done)
- [ ] turn off testing mode for oauth and submit for review
- [ ] continue publishing process to Create a store listing for our prod
app: https://developers.google.com/workspace/marketplace/how-to-publish

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [x] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Release Notes

- Google Meet: add hardware whiteboard integration
2024-05-20 14:52:05 +00:00
Mitja Bezenšek
4adbc76e2d
Prevent pressing escape when editing document name to bubble up to the editor (#3725)
This prevents pressing escape to bubble to up to editor when editing
document names. Prevents the current tool to change back to select tool.

### Before

Pressing escape when editing the name stops the editing, but also
switches from hand tool to select tool.


https://github.com/tldraw/tldraw/assets/2523721/445ec4ca-73b9-4db3-a3e8-bd408d868c6f

### After

We no longer switch to hand tool when we press escape the first time.
The second time it still works though.


https://github.com/tldraw/tldraw/assets/2523721/fbab7d97-0d87-47cb-b249-b20655f8bc70

@mimecuvalo happy to wait for your focus management PR to get merged,
then update accordingly by using `editor.focus()`.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Edit document name.
2. Press escape. It should stop editing the document name, but should
not switch the active tool to select tool.
3. Pressing escape once again should do it though. Also keyboard
shortcuts should also work.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Prevent escaping out of editing the document name to switch the active
tool to select tool.
2024-05-19 13:59:21 +00:00
Taha
e559a7cdbb
E2E camera tests (#3747)
This PR adds E2E tests for panning and zooming using touch gestures and
zooming using the scrollwheel input.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [x] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Adds E2E tests for the camera
2024-05-19 01:02:06 +00:00
Mime Čuvalo
9bf25c10b8
docs: smaller snapshot so it doesnt crash (#3768)
+ drive by fix for css cleanup

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [x] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-05-17 13:11:52 +00:00
Mime Čuvalo
b4c1f606e1
focus: rework and untangle existing focus management logic in the sdk (#3718)
Focus management is really scattered across the codebase. There's sort
of a battle between different code paths to make the focus the correct
desired state. It seemed to grow like a knot and once I started pulling
on one thread to see if it was still needed you could see underneath
that it was accounting for another thing underneath that perhaps wasn't
needed.

The impetus for this PR came but especially during the text label
rework, now that it's much more easy to jump around from textfield to
textfield. It became apparent that we were playing whack-a-mole trying
to preserve the right focus conditions (especially on iOS, ugh).

This tries to remove as many hacks as possible, and bring together in
place the focus logic (and in the darkness, bind them).

## Places affected
- [x] `useEditableText`: was able to remove a bunch of the focus logic
here. In addition, it doesn't look like we need to save the selection
range anymore.
- lingering footgun that needed to be fixed anyway: if there are two
labels in the same shape, because we were just checking `editingShapeId
=== id`, the two text labels would have just fought each other for
control
- [x] `useFocusEvents`: nixed and refactored — we listen to the store in
`FocusManager` and then take care of autoFocus there
- [x] `useSafariFocusOutFix`: nixed. not necessary anymore because we're
not trying to refocus when blurring in `useEditableText`. original PR
for reference: https://github.com/tldraw/brivate/pull/79
- [x] `defaultSideEffects`: moved logic to `FocusManager`
- [x] `PointingShape` focus for `startTranslating`, decided to leave
this alone actually.
- [x] `TldrawUIButton`: it doesn't look like this focus bug fix is
needed anymore, original PR for reference:
https://github.com/tldraw/tldraw/pull/2630
- [x] `useDocumentEvents`: left alone its manual focus after the Escape
key is hit
- [x] `FrameHeading`: double focus/select doesn't seem necessary anymore
- [x] `useCanvasEvents`: `onPointerDown` focus logic never happened b/c
in `Editor.ts` we `clearedMenus` on pointer down
- [x] `onTouchStart`: looks like `document.body.click()` is not
necessary anymore

## Future Changes
- [ ] a11y: work on having an accessebility focus ring
- [ ] Page visibility API:
(https://developer.mozilla.org/en-US/docs/Web/API/Page_Visibility_API)
events when tab is back in focus vs. background, different kind of focus
- [ ] Reexamine places we manually dispatch `pointer_down` events to see
if they're necessary.
- [ ] Minor: get rid of `useContainer` maybe? Is it really necessary to
have this hook? you can just do `useEditor` → `editor.getContainer()`,
feels superfluous.

## Methodology
Looked for places where we do:
- `body.click()`
- places we do `container.focus()`
- places we do `container.blur()`
- places we do `editor.updateInstanceState({ isFocused })`
- places we do `autofocus`
- searched for `document.activeElement`

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

- [x] run test-focus.spec.ts
- [x] check MultipleExample
- [x] check EditorFocusExample
- [x] check autoFocus
- [x] check style panel usage and focus events in general
- [x] check text editing focus, lots of different devices,
mobile/desktop

### Release Notes

- Focus: rework and untangle existing focus management logic in the SDK
2024-05-17 08:53:57 +00:00
David Sheldrick
48fa9018f4
[bindings] beforeUnbind/afterUnbind to replace beforeDelete/afterDelete (#3761)
Before this PR the interface for doing cleanup when shapes/bindings were
deleted was quite footgunny and inexpressive.

We were abusing the shape beforeDelete callbacks to implement
copy+paste, which doesn't work in situations where cascading deletes are
required. This caused bugs in both our pin and sticker examples, where
copy+paste was broken. I noticed the same bug in my experiment with text
labels, and I think the fact that it took us a while to notice these
bugs indicates other users are gonna fall prey to the same bugs unless
we help them out.

One suggestion to fix this was to add `onAfterDelete(From|To)Shape`
callbacks. The cascading deletes could happen in those, while keeping
the 'commit changes' kinds of updates in the `before` callbacks and
theoretically that would fix the issues with copy+paste. However,
expecting people to figure this out on their own is asking a heckuva lot
IMO, and it's a heavy bit of nuance to try to convey in the docs. It's
hard enough to convey it here. Plus I could imagine for some users it
might easily even leave the store in an inconsistent state to allow a
bound shape to exist for any length of time after the shape it was bound
to was already deleted.

It also just makes an already large and muddy API surface area even
larger and muddier and if that can be avoided let's avoid it.

This PR clears things up by making it so that there's only one callback
for when a binding is removed. The callback is given a `reason` for why
it is being called

The `reason` is one of the following:

- The 'from' is being deleted
- The 'to' shape is being deleted
- The binding is being deleted on it's own.

Technically a binding might end up being deleted when both the `from`
and `to` shapes are being deleted, but it's very hard to know for
certain when that is happening, so I decided to just ignore it for now.
I think it would only matter for perf reasons, to avoid doing useless
work.

So this PR replaces the `onBeforeDelete`, `onAfterDelete`,
`onBeforeFromShapeDelete` and `onBeforeToShapeDelete` (and the
prospective `onAfterFromShapeDelete` and `onAfterToShapeDelete`) with
just two callbacks:

- `onBeforeUnbind({binding, reason})` - called before any shapes or the
binding have been deleted.
- `onAfterUnbind({binding, reason})` - called after the binding and any
shapes have been deleted.

This still allows all the same behaviour as before, without having to
spread the logic between multiple callbacks. It's also just clearer IMO
since you only get one callback invocation per unbinding rather than
potentially two. It also fixes our copy+paste footgun since we can now
implement that by just deleting the bindings rather than invoking the
`onBeforeDelete(From|To)Shape` callbacks.

I'm not worried about losing the explicit before/after delete callbacks
for the binding record or shape records because sdk users still have the
ability to detect all those situations with full nuance in obvious ways.
The one thing that would even require extra bookkeeping is getting
access to a shape record after the shape was deleted, but that's
probably not a thing anybody would want to do 🤷🏼

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-05-16 13:48:36 +00:00
alex
ab807afda3
Store-level "operation end" event (#3748)
This adds a store-level "operation end" event which fires at the end of
atomic operations. It includes some other changes too:

- The `SideEffectManager` now lives in & is a property of the store as
`StoreSideEffects`. One benefit to this is that instead of overriding
methods on the store to register side effects (meaning the store can
only ever be used in one place) the store now calls directly into the
side effect manager, which is responsible for dealing with any other
callbacks
- The history manager's "batch complete" event is gone, in favour of
this new event. We were using the batch complete event for only one
thing, calling `onChildrenChange` - which meant it wasn't getting called
for undo/redo events, which aren't part of a batch. `onChildrenChange`
is now called after each atomic store operation affecting children.

I've also added a rough pin example which shows (kinda messily) how you
might use the operation complete handler to traverse a graph of bindings
and resolve constraints between them.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature

### Release Notes

#### Breaking changes
`editor.registerBatchCompleteHandler` has been replaced with
`editor.registerOperationCompleteHandler`
2024-05-14 09:42:41 +00:00
alex
5a15c49d63
ban using @internal items in examples (#3746)
There's been some confusion in the community as our example use a few
`@internal` methods. These things are intended for use inside the tldraw
library, but aren't a part of the public API. That means that when those
examples are copied out of the tldraw repo, those `@internal` references
produce errors.

This diff bans the use of items tagged as `@internal` inside our
examples app by adding an eslint plugin (adapted from the one we already
have that protects against deprecated types) preventing them.

### Change Type
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `bugfix` — Bug fix
- [x] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
2024-05-14 08:49:28 +00:00
Mitja Bezenšek
7226afc1ff
Fix readonly fetching happening too often. (#3732)
The problem happened because we cleared the `readonlyUrl` from shared
state. This was happening every time the url changed (so panning,
zooming,...). Now, instead of clearing the `readonlyUrl` we pull out the
room prefix and slug from the readonly url.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Create a shared room.
2. Move the camera around.
3. We should not be constantly fetching the readonly slug.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Fix an issue where readonly slug was being fetched every time the url
changed (panning, zooming,...).

---------

Co-authored-by: Mime Čuvalo <mimecuvalo@gmail.com>
2024-05-13 10:58:34 +00:00
Mime Čuvalo
d2d3e582e5
assets: rework mime-type detection to be consistent/centralized; add support for webp/webm, apng, avif (#3730)
As I started working on image LOD stuff and wrapping my head around the
codebase, this was bothering me.
- there are missing popular types, especially WebP
- there are places where we're copy/pasting the same list of types but
they can get out-of-date with each other (also, one place described
supporting webm but we didn't actually do that)

This adds animated apng/avif detection as well (alongside our animated
gif detection). Furthermore, it moves the gif logic to be alongside the
png logic (they were in separate packages unnecessarily)

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Release Notes

- Images: unify list of acceptable types and expand to include webp,
webm, apng, avif
2024-05-13 08:29:43 +00:00
Steve Ruiz
da415d95db
Update READMEs, add form link (#3741)
This PR updates readmes (including fixing some typos) and adds a link to
a Google Form for license inquiries.

### Change Type
- [x] `internal` — Does not affect user-facing stuff
- [x] `chore` — other boring stuff
2024-05-12 20:48:07 +00:00
Trevor Dobbertin
7b99c8532b
fix link (#3726)
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [x] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.

Just a small link fix for the docs.
2024-05-09 09:31:18 +00:00
alex
da35f2bd75
Bindings (#3326)
First draft of the new bindings API. We'll follow this up with some API
refinements, tests, documentation, and examples.

Bindings are a new record type for establishing relationships between
two shapes so they can update at the same time.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature

### Release Notes

#### Breaking changes
- The `start` and `end` properties on `TLArrowShape` no longer have
`type: point | binding`. Instead, they're always a point, which may be
out of date if a binding exists. To check for & retrieve arrow bindings,
use `getArrowBindings(editor, shape)` instead.
- `getArrowTerminalsInArrowSpace` must be passed a `TLArrowBindings` as
a third argument: `getArrowTerminalsInArrowSpace(editor, shape,
getArrowBindings(editor, shape))`
- The following types have been renamed:
    - `ShapeProps` -> `RecordProps`
    - `ShapePropsType` -> `RecordPropsType`
    - `TLShapePropsMigrations` -> `TLPropsMigrations`
    - `SchemaShapeInfo` -> `SchemaPropsInfo`

---------

Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
2024-05-08 12:37:31 +00:00
Mitja Bezenšek
2dd71f8510
Measure action durations and fps for our interactions (#3472)
Adds a feature flag `Measure performance` that allows us to:
- Measure the performance of all the actions (it wraps them into
`measureCbDuration`).
- Measure the frame rate of certain interactions like resizing,
erasing,....

Example of how it looks like:

![CleanShot 2024-04-17 at 18 04
05](https://github.com/tldraw/tldraw/assets/2523721/0fb69745-f7b2-4b55-ac01-27ea26963d9a)


### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [x] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
=

---------

Co-authored-by: Mime Čuvalo <mimecuvalo@gmail.com>
2024-05-08 10:06:05 +00:00
Mitja Bezenšek
ddebf3fc5c
Move storing of snapshots to R2 (#3693)
Instead of storing them in supabse we will store them in r2.

I have already created `room-snapshots` and `room-snapshots-preview`
buckets on cloudflare.

We could also migrate all the data from supabase, but it seems we
haven't done so for the rooms, so I also didn't look into doing it for
snapshots.

One slight drawback of moving to R2 is that it's harder to query data by
parent slug. So answering questions like which room is the parent to the
most snapshots is a bit harder to answer. Instead of just a simple query
we'd need to do some custom logic to go through the bucket. Not sure if
have ever needed this info though.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

Existing snapshots:

1. Load an existing snapshot. It should still load correctly. The best
way to do that is probably to generate a few of them in advance.

New snapshots:
1. Create a new room.
2. Create a few snapshot links.
3. They should work.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Move storing of snapshots to cloudflare R2.
2024-05-08 09:06:02 +00:00
Steve Ruiz
ebc892a1a6
Camera options followups (#3701)
This PR adds a slideshow example (similar to @TodePond's slides but more
on rails) as a way to put some pressure on camera controls.

Along the way, it fixes some issues I found with animations and the new
camera controls.

- forced changes will continue to force through animations
- animations no longer set unnecessary additional listeners
- animations end correctly
- updating camera options does not immediately update the camera (to
allow for animations, etc.)

It also changes the location of the "in front of the canvas" element so
that it is not hidden by the hit test blocking element.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
2024-05-07 10:06:35 +00:00
Steve Ruiz
fabba66c0f
Camera options (#3282)
This PR implements a camera options API.

- [x] Initial PR
- [x] Updated unit tests
- [x] Feedback / review
- [x] New unit tests
- [x] Update use-case examples
- [x] Ship?

## Public API

A user can provide camera options to the `Tldraw` component via the
`cameraOptions` prop. The prop is also available on the `TldrawEditor`
component and the constructor parameters of the `Editor` class.

```tsx
export default function CameraOptionsExample() {
	return (
		<div className="tldraw__editor">
			<Tldraw cameraOptions={CAMERA_OPTIONS} />
		</div>
	)
}
```

At runtime, a user can:
-  get the current camera options with `Editor.getCameraOptions`
-  update the camera options with `Editor.setCameraOptions`

Setting the camera options automatically applies them to the current
camera.

```ts
editor.setCameraOptions({...editor.getCameraOptions(), isLocked: true })
```

A user can get the "camera fit zoom" via `editor.getCameraFitZoom()`.

# Interface

The camera options themselves can look a few different ways depending on
the `type` provided.


```tsx
export type TLCameraOptions = {
	/** Whether the camera is locked. */
	isLocked: boolean
	/** The speed of a scroll wheel / trackpad pan. Default is 1. */
	panSpeed: number
	/** The speed of a scroll wheel / trackpad zoom. Default is 1. */
	zoomSpeed: number
	/** The steps that a user can zoom between with zoom in / zoom out. The first and last value will determine the min and max zoom. */
	zoomSteps: number[]
	/** Controls whether the wheel pans or zooms.
	 *
	 * - `zoom`: The wheel will zoom in and out.
	 * - `pan`: The wheel will pan the camera.
	 * - `none`: The wheel will do nothing.
	 */
	wheelBehavior: 'zoom' | 'pan' | 'none'
	/** The camera constraints. */
	constraints?: {
		/** The bounds (in page space) of the constrained space */
		bounds: BoxModel
		/** The padding inside of the viewport (in screen space) */
		padding: VecLike
		/** The origin for placement. Used to position the bounds within the viewport when an axis is fixed or contained and zoom is below the axis fit. */
		origin: VecLike
		/** The camera's initial zoom, used also when the camera is reset.
		 *
		 * - `default`: Sets the initial zoom to 100%.
		 * - `fit-x`: The x axis will completely fill the viewport bounds.
		 * - `fit-y`: The y axis will completely fill the viewport bounds.
		 * - `fit-min`: The smaller axis will completely fill the viewport bounds.
		 * - `fit-max`: The larger axis will completely fill the viewport bounds.
		 * - `fit-x-100`: The x axis will completely fill the viewport bounds, or 100% zoom, whichever is smaller.
		 * - `fit-y-100`: The y axis will completely fill the viewport bounds, or 100% zoom, whichever is smaller.
		 * - `fit-min-100`: The smaller axis will completely fill the viewport bounds, or 100% zoom, whichever is smaller.
		 * - `fit-max-100`: The larger axis will completely fill the viewport bounds, or 100% zoom, whichever is smaller.
		 */
		initialZoom:
			| 'fit-min'
			| 'fit-max'
			| 'fit-x'
			| 'fit-y'
			| 'fit-min-100'
			| 'fit-max-100'
			| 'fit-x-100'
			| 'fit-y-100'
			| 'default'
		/** The camera's base for its zoom steps.
		 *
		 * - `default`: Sets the initial zoom to 100%.
		 * - `fit-x`: The x axis will completely fill the viewport bounds.
		 * - `fit-y`: The y axis will completely fill the viewport bounds.
		 * - `fit-min`: The smaller axis will completely fill the viewport bounds.
		 * - `fit-max`: The larger axis will completely fill the viewport bounds.
		 * - `fit-x-100`: The x axis will completely fill the viewport bounds, or 100% zoom, whichever is smaller.
		 * - `fit-y-100`: The y axis will completely fill the viewport bounds, or 100% zoom, whichever is smaller.
		 * - `fit-min-100`: The smaller axis will completely fill the viewport bounds, or 100% zoom, whichever is smaller.
		 * - `fit-max-100`: The larger axis will completely fill the viewport bounds, or 100% zoom, whichever is smaller.
		 */
		baseZoom:
			| 'fit-min'
			| 'fit-max'
			| 'fit-x'
			| 'fit-y'
			| 'fit-min-100'
			| 'fit-max-100'
			| 'fit-x-100'
			| 'fit-y-100'
			| 'default'
		/** The behavior for the constraints for both axes or each axis individually.
		 *
		 * - `free`: The bounds are ignored when moving the camera.
		 * - 'fixed': The bounds will be positioned within the viewport based on the origin
		 * - `contain`: The 'fixed' behavior will be used when the zoom is below the zoom level at which the bounds would fill the viewport; and when above this zoom, the bounds will use the 'inside' behavior.
		 * - `inside`: The bounds will stay completely within the viewport.
		 * - `outside`: The bounds will stay touching the viewport.
		 */
		behavior:
			| 'free'
			| 'fixed'
			| 'inside'
			| 'outside'
			| 'contain'
			| {
					x: 'free' | 'fixed' | 'inside' | 'outside' | 'contain'
					y: 'free' | 'fixed' | 'inside' | 'outside' | 'contain'
			  }
	}
}
```

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature

### Test Plan

These features combine in different ways, so we'll want to write some
more tests to find surprises.

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests

### Release Notes

- SDK: Adds camera options.

---------

Co-authored-by: Mitja Bezenšek <mitja.bezensek@gmail.com>
2024-05-04 17:39:04 +00:00
Mime Čuvalo
68bc29f103
textfields: fix RTL layout for SVG exports (#3680)
Followup to https://github.com/tldraw/tldraw/pull/3188 (although this
problem was there before that PR)

This does more work for RTL rendering in SVG context, especially since
we position each span one-by-one.

I had to do a bit of esoteric spelunking and it turns out
[`unicode-bidi:
plaintext`](https://developer.mozilla.org/en-US/docs/Web/CSS/unicode-bidi)
solves our issue even though it isn't really recommend to be used by web
developers. Fun times 🙃

Before:
<img width="369" alt="Screenshot 2024-05-02 at 11 45 44"
src="https://github.com/tldraw/tldraw/assets/469604/df55e03a-4760-4b8f-adad-ed1a8c13ad51">


After:
<img width="365" alt="Screenshot 2024-05-02 at 11 54 48"
src="https://github.com/tldraw/tldraw/assets/469604/3339bbf4-041a-4fdf-8b6e-6fa19dfb0a9e">




### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Test LTR text.
2. Test RTL text.
3. Test mixed LTR/RTL on different lines.

- [ ] Unit Tests
- [x] End to end tests

### Release Notes

- [Add a brief release note for your PR here.](textfields: fix RTL
layout for SVG exports)

---------

Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
2024-05-03 13:40:59 +00:00
Mitja Bezenšek
c308cc2edd
Prevent unnecessary fetching of readonly slugs (#3663)
Prevents unnecessary fetching of readonly slugs. We only need to fetch
it if we don't have it yet.

There was also a weird issue with `window.location.href` sometimes
returning encoded search params and sometimes decoded ones:


![image](https://github.com/tldraw/tldraw/assets/2523721/ca1e36c6-5e86-4e48-9350-c53de32a9f2e)

This then caused an additional fetch in the `setInterval` since the
[urls did not
match](https://github.com/tldraw/tldraw/blob/main/apps/dotcom/src/components/ShareMenu.tsx#L140).

![CleanShot 2024-04-30 at 14 37
12](https://github.com/tldraw/tldraw/assets/2523721/b1c540aa-902a-4574-a8e7-a0507f7dbda2)

Resolves https://github.com/tldraw/tldraw/issues/3661

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Open a multiplayer room. You should only see one fetch for the
readonly slug.

1. Open a local room.
2. Share it. You should only see one fetch for the readonly slug.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Prevent unnecessary fetching of readonly slugs.
2024-05-03 10:47:58 +00:00
Mitja Bezenšek
1366a15b7a
VS Code 2.0.33 (#3687)
VS Code version bump.

As I mentioned in the standup there's a slight issue with VS Code
releases. We usually do a release, after that I create a VS Code
extension release (bump the package version, add the changelog). Which
means that if we then do a hotfix it does not have these changes as they
were added after a deploy.

So for this hotfix I did the following:
- checked out `hotfixes` branch
- created a new branch
- bumped package.json version and added change log
- committed it to the branch
- created a vs code extension package and published it
I don't think it makes sense to merge it back to hotfixes branch as it
would just create a new deploy with no changes.

Next I created this PR to get the changes to `main`.
- went to `main`
- created this branch from there and cherry picked the commit created
above

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [x] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-05-03 10:04:15 +00:00
David Sheldrick
9210655eec
delete stray error screen css import (#3683)
Removes a stray .css import from #3673 , which created some precedence
issues

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-05-02 14:53:40 +00:00
David Sheldrick
f2827f6409
Allow clients to gracefully handle rejection (#3673)
This PR fixes the issue where sync clients would get into a reconnect
loop after being rejected by the sync server.

- Close the socket when in the error state (see useRemoteSyncClient)
- Show a 'plx refresh the page' screen that doesn't have a sad face on
it.
  
<img width="665" alt="image"
src="https://github.com/tldraw/tldraw/assets/1242537/96025fa3-cc20-4f53-8f58-74e473e16702">

- If older clients who can't handle rejection well need to be rejected
(e.g. due to a store migration being added) then we send them to a
special purgatory where the canvas goes blank and it shows the offline
indicator but the websocket connection stays open and it won't try to
reconnect.

### Change Type

- [x] `dotcom` — Changes the tldraw.com web app
- [x] `bugfix` — Bug fix


### Test Plan

1. Gonna manually test this one by doing sneaky deploys to a test PR
2024-05-02 13:54:21 +00:00
Eswar Prasad Clinton. A
06be91b97b
Fix link in collaboration documentation (#3662)
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [x] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-04-30 14:03:18 +00:00
Mitja Bezenšek
b431c854b3
VS Code 2.0.32 (#3664)
Version bump.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [x] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know

### Release Notes

- VS Code release.
2024-04-30 13:03:27 +00:00
alex
8ba46fef49
fix undo/redo issues (#3658)
Fix some issues with the new undo/redo system - there were a few things
that were undoable that shouldn't be, and a few things that weren't but
should

### Change Type


- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
2024-04-30 11:01:39 +00:00
Steve Ruiz
932bbf0b1e
3d example (#3647)
This PR adds a little example of using 3D transforms in tldraw.

![Kapture 2024-04-30 at 09 52
18](https://github.com/tldraw/tldraw/assets/23072548/c7620384-629b-4914-a842-5783591c9a3a)

### Change Type

- [x] `docs`
- [x] `improvement`
2024-04-30 09:24:07 +00:00
Steve Ruiz
b8afbb4c43
Improve pressure-detection logic in drawing (#3639)
This PR improves handling of pressure in the draw tool. While we
differentiate between pen and not-pen in the pointer type, there are
not-pen type inputs like styluses that present as "mouse" inputs. This
PR makes the freehand options for these inputs more pen-like so that
they benefit from the dialing-in of options for pressure-using devices.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features

### Test Plan

1. Use pen inputs
2. Use mouse inputs
3. Use stylus inputs

- [x] Unit Tests

### Release Notes

- Improves handling of mouse-type devices that support pressure, e.g.
wacom tablets. They now use the same freehand options as true pen-type
inputs.
2024-04-29 20:43:16 +00:00
Mitja Bezenšek
c0b192033e
Allow embedding tldraw in iframes (#3640)
Allow embedding tldraw in frames, but only certain contexts. For
example, we don't allow local rooms.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Release Notes

- Allow embedding tldraw inside iframes again.
2024-04-29 13:27:37 +00:00
Steve Ruiz
5601d0ee22
Separate text-align property for shapes (#3627)
This PR creates a new "text align" property for text shapes. Its default
is left align.

This means that text shapes now have their own alignment prop, separate
from the vertical / horizontal alignment used in labels.

The style panel for text has no visual change:

<img width="400" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/aac80d2a-a069-4388-870b-1e0917d88eda">

The style panel for labels has consistent icons for label position:

<img width="487" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/0adf7f0e-8446-4d3e-b9ea-a61e43035207">

Both may be configured separately.

<img width="458" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/698dcfac-6eb2-4a8c-afb8-d1e5761019ef">


# Icon refresh

This PR also removes many unused icons.

It adds a special toggle icon for the context menu.

<img width="571" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/489551e6-a370-4528-9ad4-8f93e119f26b">
<img width="492" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/cd3d77c7-8bae-4369-8b53-ca4685b2fd0e">


### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features

### Test Plan

1. Load files.
2. Paste excalidraw content.
3. Load v1 files.
4. Use the app as usual.

- [x] Unit Tests

### Release Notes

- Separates the text align property for text shapes and labels.

---------

Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
2024-04-29 10:58:15 +00:00
fakerr
8c0e3c7f93
Add desmos graph embed type (#3608)
I added a new embed type, for desmos graphing calculator
(https://www.desmos.com/calculator) that uses their supported embed URL.
I added an icon, the new embed shape, and created tests for it.


https://github.com/tldraw/tldraw/assets/111339712/acc1a6b0-2551-4f25-8f85-20e6f829930e


### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [x] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [x] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add links for desmos graphing calculator (e.g.
https://www.desmos.com/calculator/4wa2im6u31) by either pasting or using
the insert embed menu.

### Release Notes

- (feature) add desmos embed

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-04-27 12:30:58 +00:00
Mime Čuvalo
608f0210a0
examples: add filter input (#3625)
This was @Taha-Hassan-Git 's idea originally but I thought it wasn't
necessary at the time (with our much shorter list of examples just a
couple months ago!). I think now that we have a plethora of examples
that @Taha-Hassan-Git 's original instinct here was correct and we
should a filter box.

<img width="255" alt="Screenshot 2024-04-26 at 15 22 08"
src="https://github.com/tldraw/tldraw/assets/469604/1eabc04e-c4d0-414d-881c-7ca965dbd6a3">


### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [x] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know

### Release Notes

- Examples: add a filter box.
2024-04-27 11:13:38 +00:00
Mime Čuvalo
c9af23c921
make route prefixes have a single place where they are defined (#3624)
This is for maintainabilty of the paths. It's hard to track down all the
places where a route is being referenced. This helps unify them so that
it's easily searchable in the codebase. This came up during the readonly
room refactor and being able to find the way a particular route was
wired through the codebase.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-04-27 10:57:55 +00:00
Mitja Bezenšek
77f19ccf8e
Bring back /r (#3615)
Went for straight up loading of `new` page instead of a redirect, so we
don't have a few redirects in a row (`/r` -> `/new` -> `r/something`.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Release Notes

- Brings back `/r` route for creating new rooms.
2024-04-25 15:27:33 +00:00
Mitja Bezenšek
15dd56a75e
Readonly / room creation omnibus (#3192)
Reworks how the readonly urls work. Till now we just used a simple
function that would scramble the slugs. Now we use a proper key value
mapping between regular and readonly slugs:

- We use two KV stores. One is for going from a slug to a readonly slug
and the other one for going the other way around. They are populated at
the same time.
- We separate preview KV stores (dev, preview, staging) from production
one. I've already created these on Cloudflare. [My understanding is
](https://developers.cloudflare.com/kv/reference/data-security/#encryption-at-rest)that
ids [can be
public](https://community.cloudflare.com/t/is-it-safe-to-keep-kv-ids-in-a-public-git-repo/517387/4)
since we can only access KV from our worker. Happy to move them to env
variables though.

- [x] Disable creating new rooms when tldraw is embedded inside iframes
on other websites (we check the referrer and if it's not the same as the
iframe's origin we don't allow it)
- [x] Fork a project when inside an iframe now opens the forked project
on tldraw.com and not inside iframe.
- [x] We allow embeding of iframes, but we now track the where they are
used via the referrer. We send this to Vercel analytics.
- [x] Improved UX of the share menu to make it less confusing. Toggle is
gone.
- [x]  `/new` and `/r` routes not redirect to `/`.
- [x] This introduces a new `/ro` route for readonly rooms. Legacy rooms
still live on `/v`.
- [x] Brought back `dotcom-shared` project to share code between BE and
FE. Mostly types.
- [x] Prevent creating of rooms by entering `/r/non-existing-slug`. 
- [x] Handle getting a readonly slug for old rooms. Added a comment
about it
[here](https://github.com/tldraw/tldraw/pull/3192/files#diff-c0954b3dc71bb7097c39656441175f3238ed60cf5cee64077c06e21da82182cbR17-R18).
- [x] We no longer expose editor on the window object for readonly
rooms. Prevents the users disabling readonly rooms manually.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan
1. Make sure old readonly rooms still work.
2. Creating a readonly link from an existing room should still use `/v`
path.
3. Newly created rooms should use `/ro` path for readonly rooms. Make
sure these work as well.
4. `/r` room was disabled and redirects to `/`
5. `/new` should still work when not inside iframes.

- [x] Unit Tests
- [ ] End to end tests

### Release Notes


1. This adds new functionality for readonly rooms:
- We have a new route `/ro` for newly created readonly rooms. These
rooms no longer use the scrambling logic to create readonly slugs.
Instead we now use KV storage from cloudflare to track the mapping for
slugs -> readonly slug and readonly slug -> slug.
- The old route `/v` is preserved, so that the old room still work as
they did before.
- For old rooms we will keep on generating the old readonly slugs, but
for new rooms we'll start using the new logic.
2. We no longer prevent embedding of tldraw inside iframes. 
3. We do prevent generating new rooms from inside the iframes though.
`/r`, `/new`, `/r/non-existing-id` should not allow creation of new
rooms inside iframes. Only `/new` still works when not inside iframes.
4. Forking a project from inside an iframe now opens it on tldraw.com
5. Slight copy change on the sharing menu. We no longer have a toggle
between readonly and non-readonly links.
6. `editor` and `app` are no longer exposed on the window object for
readonly rooms. Prevents users from using the `updateInstanceState` to
escape readonly rooms.

---------

Co-authored-by: Mime Čuvalo <mimecuvalo@gmail.com>
2024-04-25 14:10:40 +00:00
alex
8151e6f586
Automatic undo/redo (#3364)
Our undo-redo system before this diff is based on commands. A command
is:
- A function that produces some data required to perform and undo a
change
- A function that actually performs the change, based on the data
- Another function that undoes the change, based on the data
- Optionally, a function to _redo_ the change, although in practice we
never use this

Each command that gets run is added to the undo/redo stack unless it
says it shouldn't be.

This diff replaces this system of commands with a new one where all
changes to the store are automatically recorded in the undo/redo stack.
You can imagine the new history manager like a tape recorder - it
automatically records everything that happens to the store in a special
diff, unless you "pause" the recording and ask it not to. Undo and redo
rewind/fast-forward the tape to certain marks.

As the command concept is gone, the things that were commands are now
just functions that manipulate the store.

One other change here is that the store's after-phase callbacks (and the
after-phase side-effects as a result) are now batched up and called at
the end of certain key operations. For example, `applyDiff` would
previously call all the `afterCreate` callbacks before making any
removals from the diff. Now, it (and anything else that uses
`store.atomic(fn)` will defer firing any after callbacks until the end
of an operation. before callbacks are still called part-way through
operations.

## Design options
Automatic recording is a fairly large big semantic change, particularly
to the standalone `store.put`/`store.remove` etc. commands. We could
instead make not-recording the default, and make recording opt-in
instead. However, I think auto-record-by-default is the right choice for
a few reasons:

1. Switching to a recording-based vs command-based undo-redo model is
fundamentally a big semantic change. In the past, `store.put` etc. were
always ignored. Now, regardless of whether we choose record-by-default
or ignore-by-default, the behaviour of `store.put` is _context_
dependant.
2. Switching to ignore-by-default means that either our commands don't
record undo/redo history any more (unless wrapped in
`editor.history.record`, a far larger semantic change) or they have to
always-record/all accept a history options bag. If we choose
always-record, we can't use commands within `history.ignore` as they'll
start recording again. If we choose the history options bag, we have to
accept those options in 10s of methods - basically the entire `Editor`
api surface.

Overall, given that some breaking semantic change here is unavoidable, I
think that record-by-default hits the right balance of tradeoffs. I
think it's a better API going forward, whilst also not being too
disruptive as the APIs it affects are very "deep" ones that we don't
typically encourage people to use.



### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
- [x] `galaxy brain` — Architectural changes

### Release Note
#### Breaking changes
##### 1. History Options
Previously, some (not all!) commands accepted a history options object
with `squashing`, `ephemeral`, and `preserveRedoStack` flags. Squashing
enabled/disabled a memory optimisation (storing individual commands vs
squashing them together). Ephemeral stopped a command from affecting the
undo/redo stack at all. Preserve redo stack stopped commands from wiping
the redo stack. These flags were never available consistently - some
commands had them and others didn't.

In this version, most of these flags have been removed. `squashing` is
gone entirely (everything squashes & does so much faster than before).
There were a couple of commands that had a special default - for
example, `updateInstanceState` used to default to being `ephemeral`.
Those maintain the defaults, but the options look a little different now
- `{ephemeral: true}` is now `{history: 'ignore'}` and
`{preserveRedoStack: true}` is now `{history:
'record-preserveRedoStack'}`.

If you were previously using these options in places where they've now
been removed, you can use wrap them with `editor.history.ignore(fn)` or
`editor.history.batch(fn, {history: 'record-preserveRedoStack'})`. For
example,
```ts
editor.nudgeShapes(..., { ephemeral: true })
```
can now be written as
```ts
editor.history.ignore(() => {
    editor.nudgeShapes(...)
})
```

##### 2. Automatic recording
Previously, only commands (e.g. `editor.updateShapes` and things that
use it) were added to the undo/redo stack. Everything else (e.g.
`editor.store.put`) wasn't. Now, _everything_ that touches the store is
recorded in the undo/redo stack (unless it's part of
`mergeRemoteChanges`). You can use `editor.history.ignore(fn)` as above
if you want to make other changes to the store that aren't recorded -
this is short for `editor.history.batch(fn, {history: 'ignore'})`

When upgrading to this version of tldraw, you shouldn't need to change
anything unless you're using `store.put`, `store.remove`, or
`store.applyDiff` outside of `store.mergeRemoteChanges`. If you are, you
can preserve the functionality of those not being recorded by wrapping
them either in `mergeRemoteChanges` (if they're multiplayer-related) or
`history.ignore` as appropriate.

##### 3. Side effects
Before this diff, any changes in side-effects weren't captured by the
undo-redo stack. This was actually the motivation for this change in the
first place! But it's a pretty big change, and if you're using side
effects we recommend you double-check how they interact with undo/redo
before/after this change. To get the old behaviour back, wrap your side
effects in `editor.history.ignore`.

##### 4. Mark options
Previously, `editor.mark(id)` accepted two additional boolean
parameters: `onUndo` and `onRedo`. If these were set to false, then when
undoing or redoing we'd skip over that mark and keep going until we
found one with those values set to true. We've removed those options -
if you're using them, let us know and we'll figure out an alternative!
2024-04-24 18:26:10 +00:00
alex
c9b7d328fe
Don't check api.json files into git (#3565)
These were needed when the docs lived in a different repo, but they
don't any more so we can get rid of them.

### Change Type
- [x] `internal` — Does not affect user-facing stuff
- [x] `chore` — Updating dependencies, other boring stuff
2024-04-24 15:58:26 +00:00
alex
bfc8b6a901
fix migration exports (#3586)
We're missing the export for `createShapePropsMigrationIds`, so lets add
it. This also fixes some other bits that were used in examples but not
exported properly from tldraw.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix

### Release Notes

- Expose `createShapePropsMigrationIds`, `defaultEditorAssetUrls`,
`PORTRAIT_BREAKPOINT`, `useDefaultColorTheme`, & `getPerfectDashProps`
2024-04-24 14:36:08 +00:00
Mitja Bezenšek
d29ed933a5
VS Code 2.0.31 (#3566)
Version bump.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [x] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-04-23 12:04:22 +00:00
huppy-bot[bot]
e8b6749417 Update CHANGELOG.md [skip ci] 2024-04-23 11:47:53 +00:00
alex
8f58e7392c
Add releases section to docs (#3564)
Add a section to our docs site explaining how tldraw is versioned and
adding a changelog pulled from github.

### Change Type
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `feature` — New feature
2024-04-23 10:52:59 +00:00
alex
a7b0fdd46e
fix document name alignment (#3559)
it got wrong :(

### Change Type
- [x] `dotcom` — Changes the tldraw.com web app
- [x] `bugfix` — Bug fix
2024-04-23 09:49:01 +00:00
alex
cce794e04b
Expose usePreloadAssets (#3545)
Expose `usePreloadAssets` and make sure the exploded/sublibraries
examples uses it. Before this change, fonts weren't loaded correctly for
the exploded example.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `bugfix` — Bug fix
2024-04-22 10:32:22 +00:00
Steve Ruiz
f6a2e352de
Improve back to content (#3532)
This PR improves the "back to content" behavior. Rather than using an
interval, we now add a "camera-stopped" event that triggers the check.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` 

### Test Plan

1. Create some shapes, then move the camera to an empty part of the
canvas.
2. Check that the back to content button appears.
3. Ensure that the back to content button does not appear when the
canvas is empty.
2024-04-19 12:07:33 +00:00
Mitja Bezenšek
1fc68975e2
Fix version (#3521)
We were using react's version instead of the version of our packages.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-04-18 13:38:57 +00:00
Mitja Bezenšek
dd0b7b882d
VS Code 2.0.30 (#3519)
Version bump for the hotfix.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [x] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-04-17 20:16:40 +00:00
Mitja Bezenšek
f70fd2729d
VS Code 2.0.29 (#3515)
Version bump.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [x] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-04-17 15:31:40 +00:00
Mime Čuvalo
34ad856873
textfields: nix disableTab option; make TextShapes have custom Tab behavior as intended (#3506)
We shouldn't be making this something you have to negate everytime you
use `useEditableText`. The TextShape can just have its custom behavior
since that's the intended usecase. (although I think that Tab there
doesn't do much anyway, but whatevs)

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-04-17 11:11:08 +00:00
Steve Ruiz
7732e99811
Color tweaks (light and dark mode) (#3486)
This PR makes some changes to the appearance of colors in light and dark
mode. In general colors should be very slightly darker and less
saturated in light mode, creating greater contrast against the canvas,
fill, and note colors.

Before:

![image](https://github.com/tldraw/tldraw/assets/23072548/aa9a0c64-bf7a-4cde-a611-92fa6d78eabb)

After:

![image](https://github.com/tldraw/tldraw/assets/23072548/352bc688-aa68-4b50-b990-fab643cb0bef)

There are still some balancing to do on dark mode.

Before:
<img width="1393" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/d87114a1-c96e-4b77-bd29-7b44f4faa54f">

After:
<img width="1504" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/c8818afe-b961-4a1d-8852-914ff599a7f3">

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix

### Release Notes

- Adjusts colors

---------

Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
2024-04-17 09:31:55 +00:00
Lu Wilson
413838cd3d
Add slides example (#3467)
This PR adds a slides use-case example.


https://github.com/tldraw/tldraw/assets/15892272/89fdcb56-167d-4046-bfec-f93b18a83da2


### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [x] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [x] `dunno` — I don't know


### Test Plan

1. Try out the slideshow example! (scroll to the bottom to see it).

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Docs: Added a slideshow example

---------

Co-authored-by: Mitja Bezenšek <mitja.bezensek@gmail.com>
2024-04-17 09:27:37 +00:00
Lu Wilson
8778629f62
Only show cursor chat button in select mode (#3485)
This PR hides the cursor chat context menu button when not in select
tool.

fixes
https://github.com/orgs/tldraw/projects/41/views/1?pane=issue&itemId=59908615

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Fix cursor chat button appearing when not in select tool.
2024-04-16 12:42:26 +00:00
David Sheldrick
4f70a4f4e8
New migrations again (#3220)
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `galaxy brain` — Architectural changes



### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

#### BREAKING CHANGES

- The `Migrations` type is now called `LegacyMigrations`.
- The serialized schema format (e.g. returned by
`StoreSchema.serialize()` and `Store.getSnapshot()`) has changed. You
don't need to do anything about it unless you were reading data directly
from the schema for some reason. In which case it'd be best to avoid
that in the future! We have no plans to change the schema format again
(this time was traumatic enough) but you never know.
- `compareRecordVersions` and the `RecordVersion` type have both
disappeared. There is no replacement. These were public by mistake
anyway, so hopefully nobody had been using it.
- `compareSchemas` is a bit less useful now. Our migrations system has
become a little fuzzy to allow for simpler UX when adding/removing
custom extensions and 3rd party dependencies, and as a result we can no
longer compare serialized schemas in any rigorous manner. You can rely
on this function to return `0` if the schemas are the same. Otherwise it
will return `-1` if the schema on the right _seems_ to be newer than the
schema on the left, but it cannot guarantee that in situations where
migration sequences have been removed over time (e.g. if you remove one
of the builtin tldraw shapes).

Generally speaking, the best way to check schema compatibility now is to
call `store.schema.getMigrationsSince(persistedSchema)`. This will throw
an error if there is no upgrade path from the `persistedSchema` to the
current version.

- `defineMigrations` has been deprecated and will be removed in a future
release. For upgrade instructions see
https://tldraw.dev/docs/persistence#Updating-legacy-shape-migrations-defineMigrations

- `migrate` has been removed. Nobody should have been using this but if
you were you'll need to find an alternative. For migrating tldraw data,
you should stick to using `schema.migrateStoreSnapshot` and, if you are
building a nuanced sync engine that supports some amount of backwards
compatibility, also feel free to use `schema.migratePersistedRecord`.
- the `Migration` type has changed. If you need the old one for some
reason it has been renamed to `LegacyMigration`. It will be removed in a
future release.
- the `Migrations` type has been renamed to `LegacyMigrations` and will
be removed in a future release.
- the `SerializedSchema` type has been augmented. If you need the old
version specifically you can use `SerializedSchemaV1`

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-04-15 12:53:42 +00:00
Steve Ruiz
41601ac61e
Stickies: release candidate (#3249)
This PR is the target for the stickies PRs that are moving forward. It
should collect changes.

- [x] New icon
- [x] Improved shadows
- [x] Shadow LOD
- [x] New colors / theme options
- [x] Shrink text size to avoid word breaks on the x axis
- [x] Hide indicator whilst typing (reverted)
- [x] Adjacent note positions
  - [x] buttons / clone handles
  - [x] position helpers for creating / translating (pits)
- [x] keyboard shortcuts: (Tab, Shift+tab (RTL aware), Cmd-Enter,
Shift+Cmd+enter)
  - [x] multiple shape translating 
- [x] Text editing
  - [x] Edit on type (feature flagged)
  - [x] click goes in correct place
- [x] Notes as parents (reverted)
- [x] Update colors
- [x] Update SVG appearance

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature

### Test Plan

Todo: fold in test plans for child PRs

### Unit tests:

- [ ] Shrink text size to avoid word breaks on the x axis
- [x] Adjacent notes
  - [x] buttons (clone handles)
  - [x] position helpers (pits)
- [x] keyboard shortcuts: (Tab, Shift+tab (RTL aware), Cmd-Enter,
Shift+Cmd+enter)
- [ ] Text editing
  - [ ] Edit on type
  - [ ] click goes in correct place

### Release Notes

- Improves sticky notes (see list)

---------

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: Mime Čuvalo <mimecuvalo@gmail.com>
Co-authored-by: alex <alex@dytry.ch>
Co-authored-by: Mitja Bezenšek <mitja.bezensek@gmail.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Lu[ke] Wilson <l2wilson94@gmail.com>
Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
2024-04-14 18:40:02 +00:00
Mitja Bezenšek
143755fda0
Allow users to edit the document title by double clicking it even when editing a shape. (#3459)
Fixes [#3437](https://github.com/tldraw/tldraw/issues/3437)

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Create a shared document
2. Add a text note and start editing it
3. Double click document name. You should be now editing the document
name.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Allow users to editing document name by double clicking even when
previously editing text.
2024-04-13 19:47:37 +00:00
Steve Ruiz
3ceebc82f8
Faster selection / erasing (#3454)
This PR makes a small improvement to the way we measure distances.
(Often we measure distances multiple times per frame per shape on the
screen). In many cases, we compare a minimum distance. This makes those
checks faster by avoiding a square root.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features

### Release Notes

- Improve performance of minimum distance checks.
2024-04-13 13:30:30 +00:00
Mitja Bezenšek
152b915704
[hotfix] Panning fix for VS Code (#3452)
After the panning hotfix got merged I created a branch from that, then
bumped the vscode version and created a new version of the extension so
that the extension also gets the hotfix.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [x] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know

---------

Co-authored-by: SomeHats <huppy+SomeHats@tldraw.com>
Co-authored-by: ds300 <huppy+ds300@tldraw.com>
Co-authored-by: alex <alex@dytry.ch>
Co-authored-by: GitHub <noreply@github.com>
Co-authored-by: mimecuvalo <huppy+mimecuvalo@tldraw.com>
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
Co-authored-by: steveruizok <huppy+steveruizok@tldraw.com>
2024-04-12 05:34:24 +00:00
Mitja Bezenšek
84dbf2df20
VS Code 2.0.27 (#3442)
Version bump.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [x] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-04-11 09:42:16 +00:00
Steve Ruiz
ae6ecf35b1
Fix cursor chat in context menu. (#3435)
This PR fixes flipped boolean logic for displaying the cursor chat
option on coarse pointer devices.

### Change Type

- [x] `dotcom` — Changes the tldraw.com web app
- [x] `bugfix` — Bug fix
2024-04-10 12:51:59 +00:00
Taha
f40099e04e
Update font import URL in quick-start.mdx (#3430)
Fixes font import link in quickstart guide

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [x] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Fixes font import link in tldraw.dev quickstart guide
2024-04-10 12:46:55 +00:00
Mitja Bezenšek
987b1ac0b9
Perf: Incremental culled shapes calculation. (#3411)
Reworks our culling logic:
- No longer show the gray rectangles for culled shapes. 
- Don't use `renderingBoundExpanded`, instead we now use
`viewportPageBounds`. I've removed `renderingBoundsExpanded`, but we
might want to deprecate it?
- There's now a incremental computation of non visible shapes, which are
shapes outside of `viewportPageBounds` and shapes that outside of their
parents' clipping bounds.
- There's also a new `getCulledShapes` function in `Editor`, which uses
the non visible shapes computation as a part of the culled shape
computation.
- Also moved some of the `getRenderingShapes` tests to newly created
`getCullingShapes` tests.

Feels much better on my old, 2017 ipad (first tab is this PR, second is
current prod, third is staging).


https://github.com/tldraw/tldraw/assets/2523721/327a7313-9273-4350-89a0-617a30fc01a2

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Regular culling shapes tests. Pan / zoom around. Use minimap. Change
pages.

- [x] Unit Tests
- [ ] End to end tests

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-04-10 10:29:11 +00:00
Mitja Bezenšek
947f7b1d76
[culling] Improve setting of display none. (#3376)
Small improvement for culling shapes. We now use reactor to do it. .

Before:

![image](https://github.com/tldraw/tldraw/assets/2523721/7f791cdd-c0e2-4b92-84d1-8b071540de10)

After:

![image](https://github.com/tldraw/tldraw/assets/2523721/ca2e2a9e-f9f6-48a8-936f-05a402c1e7a2)


### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-04-08 11:36:12 +00:00
Steve Ruiz
4a494a2eaf
Update useFileSystem.tsx (#3371)
This PR makes a small change to how useFileSystem reports errors, so
that legitimate errors may be caught.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature
2024-04-05 11:40:28 +00:00
Taha
e8de70ec85
Examples: update kbd shortcuts, add actions overrides example (#3330)
I think the keyboard shortcuts example already teaches the concept that
the actions overrides example does. I've updated the keyboard shortcuts
example and included an action override example in case we want that
too.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [x] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add action overrides example, update keyboard shortcuts example

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-04-05 10:04:38 +00:00
Taha
4f2cf3dee0
Tool with child states (#3074)
Adds an example of a tool with child states. I'm going over the
annotations at the moment, just wanted to validate the idea in the
meantime.
Closes tld-2114
- [x] `documentation` — Changes to the documentation only[^2]

### Release Notes

- Add an example of a tool with child states

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-04-03 11:25:07 +00:00
Mitja Bezenšek
584380ba8b
Input buffering (#3223)
This PR buffs input events.

## The story so far

In the olde days, we throttled events from the canvas events hook so
that a pointer event would only be sent every 1/60th of a second. This
was fine but made drawing on the iPad / 120FPS displays a little sad.

Then we removed this throttle. It seemed fine! Drawing at 120FPS was
great. We improved some rendering speeds and tightened some loops so
that the engine could keep up with 2x the number of points in a line.

Then we started noticing that iPads and other screens could start
choking on events as it received new inputs and tried to process and
render inputs while still recovering from a previous dropped frame. Even
worse, on iPad the work of rendering at 120FPS was causing the browser
to throttle the app after some sustained drawing. Yikes!

### Batching

I did an experimental PR (#3180) to bring back batching but do it in the
editor instead. What we would do is: rather than immediately processing
an event when we get it, we would instead put the event into a buffer.
On the next 60FPS tick, we would flush the buffer and process all of the
events. We'd have them all in the same transaction so that the app would
only render once.

### Render batching?

We then tried batching the renders, so that the app would only ever
render once per (next) frame. This added a bunch of complexity around
events that needed to happen synchronously, such as writing text in a
text field. Some inputs could "lag" in a way familiar to anyone who's
tried to update an input's state asynchronously. So we backed out of
this.

### Coalescing?

Another idea from @ds300 was to "coalesce" the events. This would be
useful because, while some interactions like drawing would require the
in-between frames in order to avoid data loss, most interactions (like
resizing) didn't actually need the in-between frames, they could just
use the last input of a given type.

Coalescing turned out to be trickier than we thought, though. Often a
state node required information from elsewhere in the app when
processing an event (such as camera position or page point, which is
derived from the camera position), and so the coalesced events would
need to also include this information or else the handlers wouldn't work
the way they should when processing the "final" event during a tick.

So we backed out of the coalescing strategy for now. Here's the [PR that
removes](937469d69d)
it.

### Let's just buffer the fuckers

So this PR now should only include input buffering.

I think there are ways to achieve the same coalescing-like results
through the state nodes, which could gather information during the
`onPointerMove` handler and then actually make changes during the
`onTick` handler, so that the changes are only done as many time as
necessary. This should help with e.g. resizing lots of shapes at once.

But first let's land the buffering!

---

Mitja's original text:

This PR builds on top of Steve's [experiment
PR](https://github.com/tldraw/tldraw/pull/3180) here. It also adds event
coalescing for [`pointerMove`
events](https://github.com/tldraw/tldraw/blob/mitja/input-buffering/packages/editor/src/lib/editor/Editor.ts#L8364-L8368).
The API is [somewhat similar
](https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/getCoalescedEvents)
to `getCoalescedEvent`. In `StateNodes` we register an `onPointerMove`
handler. When the event happens it gets called with the event `info`.
There's now an additional field on `TLMovePointerEvent` called
`coalescedInfo` which includes all the events. It's then on the user to
process all of these.

I decided on this API since it allows us to only expose one event
handler, but it still gives the users access to all events if they need
them.

We would otherwise either need to:

- Expose two events (coalesced and non-coalesced one and complicate the
api) so that state nodes like Resizing would not be triggered for each
pointer move.
- Offer some methods on the editor that would allow use to get the
coalesced information. Then the nodes that need that info could request
it. I [tried
this](9ad973da3a (diff-32f1de9a5a9ec72aa49a8d18a237fbfff301610f4689a4af6b37f47af435aafcR67)),
but it didn't feel good.

This also complicated the editor inputs. The events need to store
information about the event (like the mouse position when the event
happened for `onPointerMove`). But we cannot immediately update inputs
when the event happens. To make this work for `pointerMove` events I've
added `pagePoint`. It's
[calculated](https://github.com/tldraw/tldraw/pull/3223/files#diff-980beb0aa0ee9aa6d1cd386cef3dc05a500c030638ffb58d45fd11b79126103fR71)
when the event triggers and then consumers can get it straight from the
event (like
[Drawing](https://github.com/tldraw/tldraw/pull/3223/files#diff-32f1de9a5a9ec72aa49a8d18a237fbfff301610f4689a4af6b37f47af435aafcR104)).

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
4.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-04-02 14:29:14 +00:00