Commit graph

232 commits

Author SHA1 Message Date
alex
0bd6410d9f
avoid lazy race conditions (#1364)
We had a few issues with lazy race conditions failing CI. This came from
scripts configured to invoke lazy again, rather than through expressing
dependencies between scripts.

This diff reconfigures lazy to articulate these sorts of things as
dependencies instead of through self-invocation. Instead of having lots
of separate `build-package`, `build-docs`, etc commands, we now just
have a build command with package overrides to express more specific
options

### Change Type
- [x] `internal` — Any other changes that don't affect the published
package (will not publish a new version)

### Release Notes
[internal only]
2023-05-12 15:41:40 +00:00
Orange Mug
545e421423
Adds CI for webdriver tests (#1343)
Github action CI workflows added for webdriver tests.

I've also refactored the `./scripts/e2e-*` scripts. These scripts were
somewhat unique compared to the other scripts. They are now more inline
with the other scripts in that directory and run via

```
% yarn e2e --help                               
Usage: yarn e2e <command> [options]

Commands:
  yarn e2e serve              start test server
  yarn e2e test:ci [env]      runner for CI (github-actions)
  yarn e2e test:local         run webdriver tests locally
  yarn e2e test:browserstack  run webdriver tests on browserstack
  yarn e2e selenium:grid      start selenium grid (test linux)

Options:
  --help     Show help                                                 [boolean]
  --version  Show version number                                       [boolean]
``` 

I've also added an experimental linux runner see 


2cca4ddb77/e2e/README.md (L320-L333)

### Change Type

- [x] `tests` — Changes to any testing-related code only (will not
publish a new version)


### Release Notes

- Github action CI workflows added for webdriver tests
- Refactored e2e test runner
2023-05-12 15:25:14 +00:00
Steve Ruiz
9ccd0f480f
[improvement] rename onEvent to onUiEvent (#1358)
This PR:
- renames `onEvent` to `onUiEvent`
- adds docs for `onUiEvent` to the docs site
- splits the `EventsExample` into `UiEventsExample` and
`StoreEventsExample`

### Change Type

- [x] `major` — Breaking Change

### Release Notes

- [docs] Adds docs for ui events
- [tldraw] Renames `onEvent` to `onUiEvent`
2023-05-12 09:05:56 +00:00
Steve Ruiz
8b6b244194
[docs] Update links in docs (#1357)
This PR updates links in docs to point to the tldraw repository rather
than tldraw-examples.

### Change Type

- [x] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [ ] `major` — Breaking Change

- [ ] `dependencies` — Dependency Update (publishes a `patch` release,
for devDependencies use `internal`)

- [x] `documentation` — Changes to the documentation only (will not
publish a new version)
- [ ] `tests` — Changes to any testing-related code only (will not
publish a new version)
- [ ] `internal` — Any other changes that don't affect the published
package (will not publish a new version)


### Release Notes

- [docs] Update links in docs to point to the tldraw repository rather
than tldraw-examples.
2023-05-12 08:32:30 +00:00
Steve Ruiz
03595bc88d
[improvement] Ui events followup (#1354)
This PR makes several changes to the ui events APIs.

### Change Type

- [ ] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [x] `major` — Breaking Change

### Release Notes

- [ui] Adds source to ui events data object
- [ui] Corrects source for toolbar events
- [ui] Corrects source for clipboard events
- [examples] Updates events example
2023-05-12 08:16:17 +00:00
Steve Ruiz
3437ca89d9
[feature] ui events (#1326)
This PR updates the editor events:
- adds types to the events emitted by the app (by `app.emit`)
- removes a few events emitted by the app (e.g. `move-to-page`,
`change-camera`)
- adds `onEvent` prop to the <TldrawUi> / <Tldraw> components
- call the `onEvent` when actions occur or tools are selected
- does some superficial cleanup on editor app APIs

### Release Note

- Fix layout bug in error dialog
- (ui) Add `TLEventMap` for types emitted from editor app
- (editor) Update `crash` event emitted from editor app to include error
- (editor) Update `change-history` event emitted from editor app
- (editor) Remove `change-camera` event from editor app
- (editor) Remove `move-to-page` event from editor app
- (ui) Add `onEvent` prop and events to <Tldraw> / <TldrawUi>
- (editor) Replace `app.openMenus` plain Set with computed value
- (editor) Add `addOpenMenu` method
- (editor) Add `removeOpenMenu` method
- (editor) Add `setFocusMode` method 
- (editor) Add `setToolLocked` method  
- (editor) Add `setSnapMode` method 
- (editor) Add `isSnapMode` method 
- (editor) Update `setGridMode` method return type to editor app
- (editor) Update `setReadOnly` method return type to editor app
- (editor) Update `setPenMode` method return type to editor app
- (editor) Update `selectNone` method return type to editor app
- (editor) Rename `backToContent` to `zoomToContent`
- (editor) Remove `TLReorderOperation` type

---------

Co-authored-by: Orange Mug <orangemug@users.noreply.github.com>
2023-05-11 22:14:58 +00:00
David Sheldrick
5061240912
[chore] Bump nanoid (#1349)
I need to mock nanoid for the ephemeral state fuzz tests, to create
repeatable test runs. In order to do that properly it needs to have a
consistent version among all our packages.

At the same time I'm removing some old unused params in AppOptions

### Change Type

<!-- 💡 Indicate the type of change your pull request is. -->
<!-- 🤷‍♀️ If you're not sure, don't select anything -->
<!-- ✂️ Feel free to delete unselected options -->

<!-- To select one, put an x in the box: [x] -->

- [ ] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [x] `major` — Breaking Change

- [ ] `dependencies` — Dependency Update (publishes a `patch` release,
for devDependencies use `internal`)

- [ ] `documentation` — Changes to the documentation only (will not
publish a new version)
- [ ] `tests` — Changes to any testing-related code only (will not
publish a new version)
- [ ] `internal` — Any other changes that don't affect the published
package (will not publish a new version)


### Release Notes

- Remove unused userId and instanceId props from AppOptions
2023-05-11 11:55:00 +00:00
Orange Mug
2dbfda1285
Added initial webdriver tests (#1337)
Adds webdriver tests for testing from a users perspective via browser
actions. We currently support local test runners for a bunch of actions
on desktop `chrome`/`firefox`/`edge`/`safari` on macos.

We also have a browserstack runner which we'll enable in another PR.

### Release Note

- Adds initial webdriver tests
2023-05-09 20:21:45 +00:00
alex
28c8cb9c5f main: exclude @tldraw/assets from vite dep optimization to fix examples links 2023-05-09 18:32:10 +01:00
alex
71aef1764d
Rework the assets package for strategy-specific imports (#1341)
The assets package now only exports esm-formatted .js files. There's one
for each strategy - import-based, and meta.url-based. These are directly
generated as .js and .d.ts files rather than generated as .ts and
converted to js/dts through other means.

As this package depends on esm-specific stuff to function, we don't
publish a cjs version any more.

### Change Type

<!-- 💡 Indicate the type of change your pull request is. -->
<!-- 🤷‍♀️ If you're not sure, don't select anything -->
<!-- ✂️ Feel free to delete unselected options -->

<!-- To select one, put an x in the box: [x] -->

- [ ] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [x] `major` — Breaking Change

- [ ] `dependencies` — Dependency Update (publishes a `patch` release,
for devDependencies use `internal`)

- [ ] `documentation` — Changes to the documentation only (will not
publish a new version)
- [ ] `tests` — Changes to any testing-related code only (will not
publish a new version)
- [ ] `internal` — Any other changes that don't affect the published
package (will not publish a new version)

### Release Notes

- [dev] If you're using the `@tldraw/assets` package, you need to update
your code to `import { getAssetUrlsByImport } from
'@tldraw/assets/imports'` instead of `import { getBundlerAssetUrls }
from '@tldraw/assets`
2023-05-09 16:08:38 +00:00
Steve Ruiz
4d7770b7bc
[docs] editor API (#1328)
This PR adds a basic guide to the editor API.

### Release Note

- (docs) Add a basic guide to the editor API.
2023-05-07 19:10:59 +01:00
Lu[ke] Wilson
dc16ae1b12
remove svg layer, html all the things, rs to tl (#1227)
This PR has been hijacked! 🗑️🦝🦝🦝

The <Canvas> component was previously split into an <SVGLayer> and an
<HTMLLayer>, mainly due to the complexity around translating SVGs.
However, this was done before we learned that SVGs can have overflow:
visible, so it turns out that we don't really need the SVGLayer at all.
This PR now refactors away SVG Layer.

It also updates the class name prefix in editor from `rs-` to `tl-` and
does a few other small changes.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-05-05 14:14:42 +00:00
Lu[ke] Wilson
986ffc1dd6
[docs] Add missing params docs (#1223)
This PR makes the docs site show documentation for parameters, even when
api-extractor thinks that there aren't any.

eg: Properties like `onBeforeUpdate`
eg: Types


![image](https://user-images.githubusercontent.com/15892272/236172263-155005cf-5a94-40ca-8faa-995e7d670e96.png)

![image](https://user-images.githubusercontent.com/15892272/236172299-8d1ff9dd-580d-48e8-bec9-903a9568a177.png)
2023-05-05 14:05:44 +00:00
alex
880f82e658
New vite-based examples app (#1226)
Right now this examples app looks exactly the same as our old examples
app, but there are a couple of tiny differences:
- We use `vite` instead of our own esbuild setup for development and
bundling
- We use `@tldraw/assets` for smart asset hashing instead of copying the
assets to a public folder

You can use `@tldraw/assets` with vite with a bunch of extra config, but
it (plus a bunch of other bundlers) also support a special syntax for
specifying asset urls: `new URL('./my/asset.svg',
import.meta.url).href`. This approach is more standards-complient, but
doesn't work with every bundler just yet. This diff also adds a
url-based version of `@tldraw/assets`, although I'd like to tweak the
entry point - right now you need to import from
`@tldraw/assets/lib/urls`, but i'd like to find a way to get this to
`@tldraw/assets/urls` or something at some point.

There are a couple other extra fixes in here:
- vscode builds were broken, they're fixed now!
- there's also a little tweak to the `getBundlerAssetUrls` API to allow
passing in a function instead of an object for URL formatting
- there are new internal-only functions for injecting asset urls
globally instead of passing them in via react props. this means we can
get the benefits of cacheable URLs without having to clutter our
examples by passing them in
2023-05-05 13:10:36 +00:00
Steve Ruiz
0d16942222 readmes 2023-05-04 13:47:56 +01:00
David Sheldrick
00e3d20dc8
[feat] new LiveCollaborators behind feature flag (#1219)
In this PR I'm adding new versions of the `LiveCollaborators` and
`Collaborators` components for the ephemeral state work. They are behind
a feature flag for now.
2023-05-03 13:48:46 +00:00
Lu[ke] Wilson
9e5de0c48e
[improvement] readme / contributing (#1199)
This PR adds a barebones Readme to the public repo that we can start to
iterate on.

This is what it looks like!


![image](https://user-images.githubusercontent.com/15892272/234321088-6bde4a16-5c9d-4d74-985b-fc578d374eb9.png)

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-05-03 08:32:52 +00:00
David Sheldrick
f5c5b05dc7
[chore] update lazyrepo (#1211) 2023-05-02 12:25:26 +00:00
Orange Mug
77175a9dc4
Added pHYs to import/export of png images (#1200)
Added the following

 - Always export pngs with a pixel-ratio of `2`
- Added the `pHYs` png metadata chunk describing the pixel ratio so it
opens with the correct size
 - When importing PNGs read the `pHYs` chunk for the sizing info
 
All the exporting is done via just modifying the bytes from the browsers
native image handling.


https://user-images.githubusercontent.com/235915/234309015-19f39f3a-66ce-4ec2-b7d0-b34a07ed346b.mov

I've also added `ANALYZE=true` option to get the build metadata from
esbuild on boot of `yarn dev` which allow me to see the bundle size info
in https://esbuild.github.io/analyze/

![esbuild github
io_analyze_](https://user-images.githubusercontent.com/235915/234310302-c6fe8109-c82d-480a-8c65-c7638b09e71e.png)

You can see that `crc` adds about `4.4kb`

<img width="280" alt="Screenshot 2023-04-25 at 15 33 26"
src="https://user-images.githubusercontent.com/235915/234310669-99e3e787-ddca-4ad2-81cf-b4a541631d62.png">

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-04-29 22:10:01 +00:00
David Sheldrick
4c65cb8db4
[lite] upgrade lazyrepo (#1198)
* upgrade lazyrepo

* update lockfile + lazy.config
2023-04-25 14:32:17 +01:00
alex
29ed921c67 transfer-out: transfer out 2023-04-25 12:01:25 +01:00
alex
ec84f64e63 lite: delete all 2023-04-21 16:53:31 +01:00
Steve Ruiz
b306d7cb41
Revert "Use dark title bar color on prefer dark scheme (#1180)" (#1194)
This reverts commit ec8f6c2735.
2023-04-20 07:04:42 -04:00
Beto Osorio
ec8f6c2735
Use dark title bar color on prefer dark scheme (#1180) 2023-04-20 07:02:45 -04:00
Steve Ruiz
325d494a8a 1.29.2 2023-04-01 07:09:12 +01:00
alex
1051f4c28c
Add notice that tldraw will be down for maintenance (#1174)
* alex/offline-notice: offline notice

* alex/offline-notice: cleanup

* update copy

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-03-21 11:45:47 +00:00
alex
39b784aa60
alex/maintenance-mode: Add maintenance mode (#1164) 2023-03-14 16:08:12 +00:00
Steve Ruiz
fd9200c200 1.29 2023-03-10 11:42:43 +00:00
Steve Ruiz
8b8b823012 v1.28.2 2023-03-10 11:37:43 +00:00
Steve Ruiz
3d1d329b6f 1.28.0 2023-02-06 14:26:40 +00:00
Jang Min
e02a5cb62e
Remove literals (#1114)
https://tldraw.com -> window.location.origin
2023-02-02 16:11:39 +00:00
Steve Ruiz
55a8831a6b 1.27.0 2023-01-15 11:22:09 +00:00
Steve Ruiz
4208445a8c 1.26.4 2022-12-30 18:02:02 -06:00
Daniel Molkentin
065c3ddc4a
serve fonts locally via fontsource (#1091)
* [fix] serve fonts locally via fontsource (#1077)

* fix vscode extension build

Co-authored-by: zfgrnzfsberire <noreply@github.com>
2022-12-30 17:56:33 -06:00
Steve Ruiz
24cad6959f 1.7.24 2022-12-03 14:12:31 +00:00
Steve Ruiz
7be4a27d59
add link to new beta (#1065) 2022-12-03 12:26:48 +00:00
Steve Ruiz
c5ff2da775 1.25.2 2022-11-14 15:53:12 +00:00
Steve Ruiz
0f2abaf286 1.26.1 2022-11-09 16:35:43 +00:00
Steve Ruiz
6e275f09ef 1.26.0 2022-10-26 14:06:20 +01:00
Steve Ruiz
4698b8a33a
Remove sentry, update liveblocks (#1007) 2022-10-04 13:58:55 +01:00
Steve Ruiz
0eebdddb5b 1.24.0 2022-10-04 13:08:31 +01:00
James Vaughan
d721ae6a2f
Add support for custom cursor components (#994)
* Add support for custom cursor components

* Add tests for the custom cursor props

* Make the main tldraw app take the components prop

* feat: add the ability to hide cursors

* Update cursor props

* Update imports

Co-authored-by: Judicael <46365844+judicaelandria@users.noreply.github.com>
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2022-09-24 20:24:11 +01:00
Steve Ruiz
8e55e263bf 1.24.5 2022-09-09 09:54:48 +01:00
Steve Ruiz
13898f871d Fix postinstall 2022-09-08 14:56:24 +01:00
Steve Ruiz
5e24e5a4cb 1.24.4 2022-09-08 13:36:08 +01:00
Steve Ruiz
0549660244 1.24.3 2022-09-08 11:33:57 +01:00
Steve Ruiz
b56a3a6982 1.24.1 2022-09-08 10:58:42 +01:00
Steve Ruiz
760f6494e3 1.24.0 2022-09-08 09:48:50 +01:00
Steve Ruiz
34ce1ed68c 1.22.0 2022-09-07 15:25:47 +01:00
Steve Ruiz
5c396b3253 Add ids to title on multiplayer rooms 2022-09-02 07:32:35 +01:00