@OrionReed found this little bug. I started digging into it and it turns
out we have a bunch of problems around locking and it's all a bit janky
:P I was thinking I'd fix this at a deeper level (prevent select and
editing in the first place if locked) but @SomeHats advised that this is
all a bit of a hot mess 🙃
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Editing: don't allow editing locked shapes when edit→edit mode.
Simplify the types used by the props of the `Tldraw` and `TldrawEditor`
components. This doesn't make the docs perfect, but it makes them quite
a bit better than they were.
![image](https://github.com/tldraw/tldraw/assets/1489520/66c72e0e-c22b-4414-b194-f0598e4a3736)
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
So, here's what's up:
- in Firefox, in version 127 `navigator.clipboard.write` support was
added:
https://developer.mozilla.org/en-US/docs/Mozilla/Firefox/Releases/127
- previously, Firefox was going down an if/else branch where
`navigator.clipboard.write` isn't present, we use
`navigator.clipboard.writeText`
- Now, that Firefox is using the more common path, it now puts
MIME-types on the clipboard, both HTML and plaintext.
- _However_, on Firefox, it uses a different sanitization algorithm than
the Blink engine does and it ends up scrubbing out the `<tldraw>` fake
HTML tag:
https://developer.chrome.com/docs/web-platform/unsanitized-html-async-clipboard
- And, unfortunately, Firefox doesn't support setting `unsanitized` on
the ClipboardItem: https://caniuse.com/?search=unsanitized
- see also:
https://developer.chrome.com/docs/web-platform/unsanitized-html-async-clipboard
- So, the workaround here is to just use `<div data-tldraw>`. I'm not
completely happy with it since the ending `</div>` tag assumes there's
no nesting but ¯\\_(ツ)_/¯ it's fine in this case.
- Plus, I wanted to make sure that in the wild no one was relying on
this format being what was on the clipboard. Searching across all of
GitHub it seems like it'll be fine.
- The longer term, better solution, would be to use custom HTML formats:
https://developer.chrome.com/blog/web-custom-formats-for-the-async-clipboard-api
- However, of course, Firefox doesn't support that yet either 🙃https://caniuse.com/?search=web%20custom%20format
- see also:
https://developer.chrome.com/blog/web-custom-formats-for-the-async-clipboard-api
Talked with Alex, and what we could do down the line is copy SVG-in-HTML
and then include `data-info` attributes that had data we could extract
per shape. Something like that :handwavy: :)
I'll hotfix this once it lands.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Clipboard: fix copy/paste in Firefox 127+
React's strict mode runs effects twice on mount, but once it's done that
it'll go forward with the state from the first effect. For example, this
component:
```tsx
let nextId = 1
function Component() {
const [state, setState] = useState(null)
useEffect(() => {
const id = nextId++
console.log('set up', id)
setState(id)
return () => console.log('tear down', id)
}, [])
if (!state) return
console.log('render', state)
}
```
Would log something like this when mounting for the first time:
- `set up 1`
- `tear down 1`
- `set up 2`
- `render 1`
For us, this is a problem: editor 2 is the version that's still running,
but editor 1 is getting used for render. React talks a bit about this
issue here: https://github.com/reactwg/react-18/discussions/19
The fix seems to be to keep the editor in a `useRef` instead of a
`useState`. We need the state to trigger re-renders though, so we sync
the ref into the state although we don't actually use the state value.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Release Notes
- Fix a bug causing text shape measurement to work incorrectly when
using react strict mode
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [x] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Fix typo on "CardShapeUtil" name in the custom shape example
documentation.
Bumps the npm_and_yarn group with 1 update in the / directory:
[ws](https://github.com/websockets/ws).
Updates `ws` from 8.16.0 to 8.17.1
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/websockets/ws/releases">ws's
releases</a>.</em></p>
<blockquote>
<h2>8.17.1</h2>
<h1>Bug fixes</h1>
<ul>
<li>Fixed a DoS vulnerability (<a
href="https://redirect.github.com/websockets/ws/issues/2231">#2231</a>).</li>
</ul>
<p>A request with a number of headers exceeding
the[<code>server.maxHeadersCount</code>][]
threshold could be used to crash a ws server.</p>
<pre lang="js"><code>const http = require('http');
const WebSocket = require('ws');
<p>const wss = new WebSocket.Server({ port: 0 }, function () {
const chars =
"!#$%&'*+-.0123456789abcdefghijklmnopqrstuvwxyz^_`|~".split('');
const headers = {};
let count = 0;</p>
<p>for (let i = 0; i < chars.length; i++) {
if (count === 2000) break;</p>
<pre><code>for (let j = 0; j &lt; chars.length; j++) {
const key = chars[i] + chars[j];
headers[key] = 'x';
if (++count === 2000) break;
}
</code></pre>
<p>}</p>
<p>headers.Connection = 'Upgrade';
headers.Upgrade = 'websocket';
headers['Sec-WebSocket-Key'] = 'dGhlIHNhbXBsZSBub25jZQ==';
headers['Sec-WebSocket-Version'] = '13';</p>
<p>const request = http.request({
headers: headers,
host: '127.0.0.1',
port: wss.address().port
});</p>
<p>request.end();
});
</code></pre></p>
<p>The vulnerability was reported by <a
href="https://github.com/rrlapointe">Ryan LaPointe</a> in <a
href="https://redirect.github.com/websockets/ws/issues/2230">websockets/ws#2230</a>.</p>
<p>In vulnerable versions of ws, the issue can be mitigated in the
following ways:</p>
<ol>
<li>Reduce the maximum allowed length of the request headers using the
[<code>--max-http-header-size=size</code>][] and/or the
[<code>maxHeaderSize</code>][] options so
that no more headers than the <code>server.maxHeadersCount</code> limit
can be sent.</li>
</ol>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="3c56601092"><code>3c56601</code></a>
[dist] 8.17.1</li>
<li><a
href="e55e5106f1"><code>e55e510</code></a>
[security] Fix crash when the Upgrade header cannot be read (<a
href="https://redirect.github.com/websockets/ws/issues/2231">#2231</a>)</li>
<li><a
href="6a00029edd"><code>6a00029</code></a>
[test] Increase code coverage</li>
<li><a
href="ddfe4a804d"><code>ddfe4a8</code></a>
[perf] Reduce the amount of <code>crypto.randomFillSync()</code>
calls</li>
<li><a
href="b73b11828d"><code>b73b118</code></a>
[dist] 8.17.0</li>
<li><a
href="29694a5905"><code>29694a5</code></a>
[test] Use the <code>highWaterMark</code> variable</li>
<li><a
href="934c9d6b93"><code>934c9d6</code></a>
[ci] Test on node 22</li>
<li><a
href="1817bac06e"><code>1817bac</code></a>
[ci] Do not test on node 21</li>
<li><a
href="96c9b3dedd"><code>96c9b3d</code></a>
[major] Flip the default value of <code>allowSynchronousEvents</code>
(<a
href="https://redirect.github.com/websockets/ws/issues/2221">#2221</a>)</li>
<li><a
href="e5f32c7e1e"><code>e5f32c7</code></a>
[fix] Emit at most one event per event loop iteration (<a
href="https://redirect.github.com/websockets/ws/issues/2218">#2218</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/websockets/ws/compare/8.16.0...8.17.1">compare
view</a></li>
</ul>
</details>
<br />
[![Dependabot compatibility
score](https://dependabot-badges.githubapp.com/badges/compatibility_score?dependency-name=ws&package-manager=npm_and_yarn&previous-version=8.16.0&new-version=8.17.1)](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores)
Dependabot will resolve any conflicts with this PR as long as you don't
alter it yourself. You can also trigger a rebase manually by commenting
`@dependabot rebase`.
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<details>
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You can trigger Dependabot actions by commenting on this PR:
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You can disable automated security fix PRs for this repo from the
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</details>
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Looks like some leftovers when we switched away from apache. Did a full
text search and didn't find any other references to apache.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [x] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Fix the license in the readme file for the store package.
Added a new environment called `vsce publish` and added the VSCE_PAT
secret to it.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [x] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [x] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Introduce a new CI environment and use it for publishing vs code
extension.
bad hook deps was causing the wrong presence record to be returned when
switching between following users.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
This PR fixes a bug where new draw shapes (created after 500 points)
would have scale 1.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Test Plan
1. Zoom in a lot
2. Draw for a long time
3. When the new draw shape happens, the new draw shape should have the
correct scale
If you zoom in at 110% or more, edge scrolling was not working on the
bottom and right edges. That's because we were setting insets using
exact comparison when the document.body.scrollWidth/Height values were
slightly off integers.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
This PR adds a sneaky action / kbd (Alt-F) for the fill fill style.
Similar to the white action, this is not really documented and may be
removed in the future. But it's cool!!
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature
### Test Plan
1. Press Alt-F.
### Release Notes
- Secretly adds a fill-fill style (Alt-F)
Better filtering in the examples app, see gif below.
Drive-by fixes:
- removed a duplicate shape meta example
- Speech bubble text was overflowing and needed the width to be set
- Sticker (bindings) no longer snaps
- typos
![2024-06-12 at 17 06 17 - Jade
Woodpecker](https://github.com/tldraw/tldraw/assets/98838967/80a2ca95-582e-4f7e-b50f-5560211ef081)
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [x] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Type a lot of text in a speech bubble shape and move the tail
2. Text should stay static
### Release Notes
- Improve filtering of examples
This PR fixes the positions of assets created when multiple assets are
created at once.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Test Plan
1. Drop / paste multiple images on the canvas.
2. The shapes should be top aligned and positioned next to eachother.
### Release Notes
- Fixes the position of multiple assets when pasted / dropped onto the
canvas.
This PR fixes the indicators for shapes that were drawn with a pen or
stylus.
<img width="1008" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/f3050ccb-08f0-4bf4-a225-51863df12464">
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Release Notes
- Fixes a bug with the indicator for stylus-drawn draw shapes.
There was a race condition when pasting tldraw content. The paste would
sometimes resolve in time and sometimes not. We need to listen to when
the asset is actually updated/synced in the db.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Assets: fix copy/paste for new asset resolver mechanic.
Our reference docs don't currently include members inherited through the
`extends` keyword. These extended items are barely referenced at all -
you have to find them in the signature.
This diff adds a clearer note to the docs saying which type has been
extended, and if possible brings the extended items through onto the
current documentation page (with a note saying where they're from)
![image](https://github.com/tldraw/tldraw/assets/1489520/0349252d-e8bc-406b-bf47-636da424ebe0)
### Change Type
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
Allow the users to fully use the same colour scheme as their system.
Allows the users to either: force dark colour scheme, force light colour
scheme, or use the system one.
It's reactive to the system changes.
https://github.com/tldraw/tldraw/assets/2523721/6d4cef03-9ef0-4098-b299-6bf5d7513e98
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
---------
Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
This PR:
- moves the edge scrolling logic into a manager
- adds a new Editor option for `edgeScrollDelay`
- adds a new Editor option for `edgeScrollEaseDuration`
When in a state that would trigger an edge scroll, a delay is added
before the scrolling starts. When scrolling does start, it is eased in
by a certain duration.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
### Test Plan
1. Drag shapes, resize, or drag select to the edge of the screen
2. The screen should move
- [x] Unit Tests
### Release Notes
- Add a delay and easing to edge scrolling.
---------
Co-authored-by: Mitja Bezenšek <mitja.bezensek@gmail.com>
When pushing to production branch we now also package and publish a new
version of the VS Code extension. We get the last version from VS Code
marketplace and update the package.json with that version. We don't
commit that to the repo though (see the discussion below).
I added `VSCE_PAT` secret (my own personal access token from the
dev.azure.com), which will expire in 1 year. This is used when running
the publish command.
Some more info here:
- [Publishing from
CI](https://code.visualstudio.com/api/working-with-extensions/continuous-integration#github-actions)
- Publishing uses `VSCE_PAT` env variable
![image](https://github.com/tldraw/tldraw/assets/2523721/df971c57-5197-4525-bc58-d50dd4bd8f3c)
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [x] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [x] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Automate publishing of the VS Code extension.
This PR adds a user preference for "dynamic size mode" where the scale
of shapes (text size, stroke width) is relative to the current zoom
level. This means that the stroke width in screen pixels (or text size
in screen pixels) is identical regardless of zoom level.
![Kapture 2024-05-27 at 05 23
21](https://github.com/tldraw/tldraw/assets/23072548/f247ecce-bfcd-4f85-b7a5-d7677b38e4d8)
- [x] Draw shape
- [x] Text shape
- [x] Highlighter shape
- [x] Geo shape
- [x] Arrow shape
- [x] Note shape
- [x] Line shape
Embed shape?
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature
### Test Plan
1. Use the tools.
2. Change zoom
- [ ] Unit Tests
### Release Notes
- Adds a dynamic size user preferences.
- Removes double click to reset scale on text shapes.
- Removes double click to reset autosize on text shapes.
---------
Co-authored-by: Taha <98838967+Taha-Hassan-Git@users.noreply.github.com>
Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
Looking at the waterfall of fonts/images/etc. we wanted the "Loading
assets..." bit to commence earlier so it's not fighting for bandwidth
with the icons loading all at the same time.
This writes to the index.html file to start preloading the fonts we
need.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Perf: improve font loading timing on dotcom.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
I originally didn't want to add these methods to the Editor class, to
avoid muddying the API with multiple ways to do one thing, but I've
found myself reaching for these on a number of occasions so I think
maybe it would be better to have them?
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
I wanted to extend the arrow binding util to adapt holograph for the
bindings api, but it wasn't being exported like all the shape utils
were. I could have plucked it from the `defaultBindingUtils` array but
that felt dirty. What do you think @SomeHats ?
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [x] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add a brief release note for your PR here.
This PR adds some functionality for turning shapes into images.
![Kapture 2024-06-13 at 12 51
00](https://github.com/tldraw/tldraw/assets/23072548/78525e29-61b5-418f-889d-2f061f26f34d)
It adds:
- the `flattenShapesToImages`
- the `useFlatten` hook
- a `flatten-shapes-to-images` action (shift + f)
- adds `flattenImageBoundsExpand` option
- adds `flattenImageBoundsPadding` option
## Flatten shapes to images
The `flattenShapesToImages` helper method will 1) create an image for
the given shape ids, 2) add it to the canvas in the same location / size
as the source shapes, and then 3) delete the original shapes. The new
image will be placed correctly in the z index and in the correct
rotation of the root-most ancestor of the given shape ids.
![image](https://github.com/tldraw/tldraw/assets/23072548/fe888980-05a5-4369-863f-90c142f9f8b9)
It has an argument, `flattenImageBoundsExpand`, which if provided will
chunk the given shapes into images based on their overlapping (expanded)
bounding boxes.
![image](https://github.com/tldraw/tldraw/assets/23072548/c4799309-244d-4a2b-ac59-9c2fd100319c)
By default, the flatten action uses the editor's
`options.flattenImageBoundsExpand`. The `flattenImageBoundsPadding`
option is used as a value for how much larger the image should be than
the source image bounds (to account for large strokes, for example).
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature
### Test Plan
1. Select shapes
2. Select context menu > edit > flatten
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add Flatten, a new menu item to flatten shapes into images
I added Cloudflare bucket secrets to the `npm deploy` environment, so
that we can upload our assets. Just added this empty PR to retrigger the
publishing of canary build.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Retrigger canary package build to publish a new package and upload
assets to R2.
We have to make sure that env variables are present.
Might be better to use `makeEnv` inside these workflows instead of just
inside `upload-static-assets`? Feels repetitive though.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Fix an issue with uploading the static assets.
Uploads all the folders inside `./assets` folder to a new R2 bucket
called `cdn`. Uses the package version as the prefix, so that we can
host multiple versions of the assets.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [x] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Upload our static assets (fonts, icons, embed-icons, translations) to
a R2 bucket so that we can move away from using unpkg and start using
our own cdn.
this is take #2 of this PR https://github.com/tldraw/tldraw/pull/3745
As I look at LOD holistically and whether we have multiple sources when
working locally, I learned that our system used base64 encoding of
assets directly. Issue https://github.com/tldraw/tldraw/issues/3728
<img width="1350" alt="assetstore"
src="https://github.com/tldraw/tldraw/assets/469604/e7b41e29-6656-4d9b-b462-72d43b98f3f7">
The motivations and benefits are:
- store size: not having a huge base64 blobs injected in room data
- perf on loading snapshot: this helps with loading the room data more
quickly
- multiple sources: furthermore, if we do decide to have multiple
sources locally (for each asset), then we won't get a multiplicative
effect of even larger JSON blobs that have lots of base64 data in them
- encoding/decoding perf: this also saves the (slow) step of having to
base64 encode/decode our assets, we can just strictly with work with
blobs.
Todo:
- [x] decodes video and images
- [x] make sure it syncs to other tabs
- [x] make sure it syncs to other multiplayer room
- [x] fix tests
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Test the shit out of uploading/downloading video/image assets,
locally+multiplayer.
- [ ] Need to fix current tests and write new ones
### Release Notes
- Assets: store as reference to blob in indexedDB instead of storing
directly as base64 in the snapshot.
couple fixes and improvements for the LOD work.
- add `format=auto` for Cloudflare to send back more modern image
formats
- fix the broken asset logic that regressed (should not have looked at
`url`)
- fix stray parenthesis, omg
- rm the `useValueDebounced` function in lieu of just debouncing the
resolver. the problem was that the initial load in a multiplayer room
has a zoom of 1 but then the real zoom comes in (via the url) and so we
would double load all images 😬. this switches the debouncing to the
resolving stage, not making it tied to the zoom specifically.
### Change Type
<!-- ❗ Please select a 'Scope' label ❗️ -->
- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff
<!-- ❗ Please select a 'Type' label ❗️ -->
- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
Our generated docs are pretty verbose and space inefficient. This diff
has a few design tweaks to try and make sure that the information that's
emphasised is the stuff that's most important, and makes the typical
docs item use a bit less space in the process.
![image](https://github.com/tldraw/tldraw/assets/1489520/df433ae0-1400-4f5b-951e-e25869621a40)
### Change Type
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
Before:
<img width="667" alt="Screenshot 2024-06-12 at 15 54 38"
src="https://github.com/tldraw/tldraw/assets/1489520/3a5fc43c-fa2e-4b08-8e8b-c1c66decf7fa">
After:
<img width="654" alt="Screenshot 2024-06-12 at 15 55 10"
src="https://github.com/tldraw/tldraw/assets/1489520/8c8abcaa-f156-4be4-a5e9-d1a4eff39ff4">
Previously, when items in our documentation referred to each other in
code snippets, we'd put the links to their documentation pages in a
separate "references" section at the bottom of the docs. Generally I
find that this makes links harder to find (they're not in-context) and
adds a fair bit of visual noise to our API documentation.
This diff moves those links inline by adding a post-processing step to
our highlighted code. This is slightly more involved than I wanted it to
be (see the comments in code.tsx for an explanation of why) but it gets
the job done. I've added small link icons next to linked code items - i
experimented with underlines and a 🔗 icon too, but this seemed to look
the best.
### Change Type
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features
Before:
![Screenshot 2024-06-12 at 12 57
26](https://github.com/tldraw/tldraw/assets/1489520/2a9f6098-ef2a-4f52-88f5-d6e4311c067d)
After:
![Screenshot 2024-06-12 at 12 59
16](https://github.com/tldraw/tldraw/assets/1489520/51733c2a-a2b4-4084-a89a-85bce5b47672)
React components in docs now list their props, and appear under a new
"Component" section instead of randomly under either `Function` or
`Variable`. In order to have our docs generate this, a few criteria need
to be met:
1. They need to be tagged with the `@react` tsdoc tag
2. Their props need to be a simple type alias, typically to an
interface.
Both of these rules are enforced with a new lint rule - any component
tagged as `@public` will have these rules enforced.
### Change Type
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `improvement` — Improving existing features