tldraw/lib/shape-utils/circle.tsx

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import { v4 as uuid } from "uuid"
import * as vec from "utils/vec"
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import { CircleShape, ShapeType, TransformCorner, TransformEdge } from "types"
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import { registerShapeUtils } from "./index"
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import { boundsContained } from "utils/bounds"
import { intersectCircleBounds } from "utils/intersections"
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import { pointInCircle } from "utils/hitTests"
import { getTransformAnchor, translateBounds } from "utils/utils"
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const circle = registerShapeUtils<CircleShape>({
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boundsCache: new WeakMap([]),
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create(props) {
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return {
id: uuid(),
type: ShapeType.Circle,
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isGenerated: false,
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name: "Circle",
parentId: "page0",
childIndex: 0,
point: [0, 0],
rotation: 0,
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radius: 20,
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style: {
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fill: "#c6cacb",
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stroke: "#000",
},
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...props,
}
},
render({ id, radius }) {
return <circle id={id} cx={radius} cy={radius} r={radius} />
},
getBounds(shape) {
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if (!this.boundsCache.has(shape)) {
const { radius } = shape
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const bounds = {
minX: 0,
maxX: radius * 2,
minY: 0,
maxY: radius * 2,
width: radius * 2,
height: radius * 2,
}
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this.boundsCache.set(shape, bounds)
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}
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return translateBounds(this.boundsCache.get(shape), shape.point)
},
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getRotatedBounds(shape) {
return this.getBounds(shape)
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},
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getCenter(shape) {
return [shape.point[0] + shape.radius, shape.point[1] + shape.radius]
},
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hitTest(shape, point) {
return pointInCircle(
point,
vec.addScalar(shape.point, shape.radius),
shape.radius
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)
},
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hitTestBounds(shape, bounds) {
const shapeBounds = this.getBounds(shape)
return (
boundsContained(shapeBounds, bounds) ||
intersectCircleBounds(
vec.addScalar(shape.point, shape.radius),
shape.radius,
bounds
).length > 0
)
},
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rotate(shape) {
return shape
},
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translate(shape, delta) {
shape.point = vec.add(shape.point, delta)
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return shape
},
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scale(shape, scale) {
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return shape
},
transform(shape, bounds, { type, initialShape, scaleX, scaleY }) {
const anchor = getTransformAnchor(type, scaleX < 0, scaleY < 0)
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// Set the new corner or position depending on the anchor
switch (anchor) {
case TransformCorner.TopLeft: {
shape.radius = Math.min(bounds.width, bounds.height) / 2
shape.point = [
bounds.maxX - shape.radius * 2,
bounds.maxY - shape.radius * 2,
]
break
}
case TransformCorner.TopRight: {
shape.radius = Math.min(bounds.width, bounds.height) / 2
shape.point = [bounds.minX, bounds.maxY - shape.radius * 2]
break
}
case TransformCorner.BottomRight: {
shape.radius = Math.min(bounds.width, bounds.height) / 2
shape.point = [
bounds.maxX - shape.radius * 2,
bounds.maxY - shape.radius * 2,
]
break
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break
}
case TransformCorner.BottomLeft: {
shape.radius = Math.min(bounds.width, bounds.height) / 2
shape.point = [bounds.maxX - shape.radius * 2, bounds.minY]
break
}
case TransformEdge.Top: {
shape.radius = bounds.height / 2
shape.point = [
bounds.minX + (bounds.width / 2 - shape.radius),
bounds.minY,
]
break
}
case TransformEdge.Right: {
shape.radius = bounds.width / 2
shape.point = [
bounds.maxX - shape.radius * 2,
bounds.minY + (bounds.height / 2 - shape.radius),
]
break
}
case TransformEdge.Bottom: {
shape.radius = bounds.height / 2
shape.point = [
bounds.minX + (bounds.width / 2 - shape.radius),
bounds.maxY - shape.radius * 2,
]
break
}
case TransformEdge.Left: {
shape.radius = bounds.width / 2
shape.point = [
bounds.minX,
bounds.minY + (bounds.height / 2 - shape.radius),
]
break
}
}
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return shape
},
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transformSingle(shape, bounds, info) {
return this.transform(shape, bounds, info)
},
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canTransform: true,
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})
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export default circle