tldraw/apps/vscode/editor/tsconfig.json

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{
"compilerOptions": {
"target": "ESNext",
"useDefineForClassFields": true,
"lib": ["DOM", "DOM.Iterable", "ESNext"],
Independent instance state persistence (#1493) This PR - Removes UserDocumentRecordType - moving isSnapMode to user preferences - moving isGridMode and isPenMode to InstanceRecordType - deleting the other properties which are no longer needed. - Creates a separate pipeline for persisting instance state. Previously the instance state records were stored alongside the document state records, and in order to load the state for a particular instance (in our case, a particular tab) you needed to pass the 'instanceId' prop. This prop ended up totally pervading the public API and people ran into all kinds of issues with it, e.g. using the same instance id in multiple editor instances. There was also an issue whereby it was hard for us to clean up old instance state so the idb table ended up bloating over time. This PR makes it so that rather than passing an instanceId, you load the instance state yourself while creating the store. It provides tools to make that easy. - Undoes the assumption that we might have more than one instance's state in the store. - Like `document`, `instance` now has a singleton id `instance:instance`. - Page state ids and camera ids are no longer random, but rather derive from the page they belong to. This is like having a foreign primary key in SQL databases. It's something i'd love to support fully as part of the RecordType/Store api. Tests to do - [x] Test Migrations - [x] Test Store.listen filtering - [x] Make type sets in Store public and readonly - [x] Test RecordType.createId - [x] Test Instance state snapshot loading/exporting - [x] Manual test File I/O - [x] Manual test Vscode extension with multiple tabs - [x] Audit usages of store.query - [x] Audit usages of changed types: InstanceRecordType, 'instance', InstancePageStateRecordType, 'instance_page_state', 'user_document', 'camera', CameraRecordType, InstancePresenceRecordType, 'instance_presence' - [x] Test user preferences - [x] Manual test isSnapMode and isGridMode and isPenMode - [ ] Test indexedDb functions - [x] Add instanceId stuff back ### Change Type - [x] `major` — Breaking Change ### Test Plan 1. Add a step-by-step description of how to test your PR here. 2. - [ ] Unit Tests - [ ] Webdriver tests ### Release Notes - Add a brief release note for your PR here.
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"allowJs": false,
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"skipLibCheck": true,
"esModuleInterop": true,
"removeComments": true,
"allowSyntheticDefaultImports": true,
"strict": true,
"forceConsistentCasingInFileNames": true,
"module": "ESNext",
"moduleResolution": "Node",
"resolveJsonModule": true,
"noEmit": true,
"jsx": "react-jsx",
"incremental": true,
"baseUrl": ".",
"composite": true,
"importHelpers": false,
"skipDefaultLibCheck": true,
"experimentalDecorators": true
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},
tldraw zero - package shuffle (#1710) This PR moves code between our packages so that: - @tldraw/editor is a “core” library with the engine and canvas but no shapes, tools, or other things - @tldraw/tldraw contains everything particular to the experience we’ve built for tldraw At first look, this might seem like a step away from customization and configuration, however I believe it greatly increases the configuration potential of the @tldraw/editor while also providing a more accurate reflection of what configuration options actually exist for @tldraw/tldraw. ## Library changes @tldraw/editor re-exports its dependencies and @tldraw/tldraw re-exports @tldraw/editor. - users of @tldraw/editor WITHOUT @tldraw/tldraw should almost always only import things from @tldraw/editor. - users of @tldraw/tldraw should almost always only import things from @tldraw/tldraw. - @tldraw/polyfills is merged into @tldraw/editor - @tldraw/indices is merged into @tldraw/editor - @tldraw/primitives is merged mostly into @tldraw/editor, partially into @tldraw/tldraw - @tldraw/file-format is merged into @tldraw/tldraw - @tldraw/ui is merged into @tldraw/tldraw Many (many) utils and other code is moved from the editor to tldraw. For example, embeds now are entirely an feature of @tldraw/tldraw. The only big chunk of code left in core is related to arrow handling. ## API Changes The editor can now be used without tldraw's assets. We load them in @tldraw/tldraw instead, so feel free to use whatever fonts or images or whatever that you like with the editor. All tools and shapes (except for the `Group` shape) are moved to @tldraw/tldraw. This includes the `select` tool. You should use the editor with at least one tool, however, so you now also need to send in an `initialState` prop to the Editor / <TldrawEditor> component indicating which state the editor should begin in. The `components` prop now also accepts `SelectionForeground`. The complex selection component that we use for tldraw is moved to @tldraw/tldraw. The default component is quite basic but can easily be replaced via the `components` prop. We pass down our tldraw-flavored SelectionFg via `components`. Likewise with the `Scribble` component: the `DefaultScribble` no longer uses our freehand tech and is a simple path instead. We pass down the tldraw-flavored scribble via `components`. The `ExternalContentManager` (`Editor.externalContentManager`) is removed and replaced with a mapping of types to handlers. - Register new content handlers with `Editor.registerExternalContentHandler`. - Register new asset creation handlers (for files and URLs) with `Editor.registerExternalAssetHandler` ### Change Type - [x] `major` — Breaking change ### Test Plan - [x] Unit Tests - [x] End to end tests ### Release Notes - [@tldraw/editor] lots, wip - [@tldraw/ui] gone, merged to tldraw/tldraw - [@tldraw/polyfills] gone, merged to tldraw/editor - [@tldraw/primitives] gone, merged to tldraw/editor / tldraw/tldraw - [@tldraw/indices] gone, merged to tldraw/editor - [@tldraw/file-format] gone, merged to tldraw/tldraw --------- Co-authored-by: alex <alex@dytry.ch>
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"include": ["src", "../messages", "scripts"],
"references": [{ "path": "../../../packages/tldraw" }]
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}