tldraw zero - package shuffle (#1710)
This PR moves code between our packages so that:
- @tldraw/editor is a “core” library with the engine and canvas but no
shapes, tools, or other things
- @tldraw/tldraw contains everything particular to the experience we’ve
built for tldraw
At first look, this might seem like a step away from customization and
configuration, however I believe it greatly increases the configuration
potential of the @tldraw/editor while also providing a more accurate
reflection of what configuration options actually exist for
@tldraw/tldraw.
## Library changes
@tldraw/editor re-exports its dependencies and @tldraw/tldraw re-exports
@tldraw/editor.
- users of @tldraw/editor WITHOUT @tldraw/tldraw should almost always
only import things from @tldraw/editor.
- users of @tldraw/tldraw should almost always only import things from
@tldraw/tldraw.
- @tldraw/polyfills is merged into @tldraw/editor
- @tldraw/indices is merged into @tldraw/editor
- @tldraw/primitives is merged mostly into @tldraw/editor, partially
into @tldraw/tldraw
- @tldraw/file-format is merged into @tldraw/tldraw
- @tldraw/ui is merged into @tldraw/tldraw
Many (many) utils and other code is moved from the editor to tldraw. For
example, embeds now are entirely an feature of @tldraw/tldraw. The only
big chunk of code left in core is related to arrow handling.
## API Changes
The editor can now be used without tldraw's assets. We load them in
@tldraw/tldraw instead, so feel free to use whatever fonts or images or
whatever that you like with the editor.
All tools and shapes (except for the `Group` shape) are moved to
@tldraw/tldraw. This includes the `select` tool.
You should use the editor with at least one tool, however, so you now
also need to send in an `initialState` prop to the Editor /
<TldrawEditor> component indicating which state the editor should begin
in.
The `components` prop now also accepts `SelectionForeground`.
The complex selection component that we use for tldraw is moved to
@tldraw/tldraw. The default component is quite basic but can easily be
replaced via the `components` prop. We pass down our tldraw-flavored
SelectionFg via `components`.
Likewise with the `Scribble` component: the `DefaultScribble` no longer
uses our freehand tech and is a simple path instead. We pass down the
tldraw-flavored scribble via `components`.
The `ExternalContentManager` (`Editor.externalContentManager`) is
removed and replaced with a mapping of types to handlers.
- Register new content handlers with
`Editor.registerExternalContentHandler`.
- Register new asset creation handlers (for files and URLs) with
`Editor.registerExternalAssetHandler`
### Change Type
- [x] `major` — Breaking change
### Test Plan
- [x] Unit Tests
- [x] End to end tests
### Release Notes
- [@tldraw/editor] lots, wip
- [@tldraw/ui] gone, merged to tldraw/tldraw
- [@tldraw/polyfills] gone, merged to tldraw/editor
- [@tldraw/primitives] gone, merged to tldraw/editor / tldraw/tldraw
- [@tldraw/indices] gone, merged to tldraw/editor
- [@tldraw/file-format] gone, merged to tldraw/tldraw
---------
Co-authored-by: alex <alex@dytry.ch>
2023-07-17 21:22:34 +00:00
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import test, { expect } from '@playwright/test'
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2023-06-23 11:53:04 +00:00
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import { Editor, TLShapeId, TLShapePartial } from '@tldraw/tldraw'
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import { rename, writeFile } from 'fs/promises'
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import { setupPage } from '../shared-e2e'
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declare const editor: Editor
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test.describe('Export snapshots', () => {
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const snapshots = {} as Record<string, TLShapePartial[]>
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for (const fill of ['none', 'semi', 'solid', 'pattern']) {
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snapshots[`geo fill=${fill}`] = [
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{
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id: 'shape:testShape' as TLShapeId,
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type: 'geo',
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props: {
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fill,
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color: 'green',
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w: 100,
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h: 100,
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},
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},
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]
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snapshots[`arrow fill=${fill}`] = [
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{
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id: 'shape:testShape' as TLShapeId,
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type: 'arrow',
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props: {
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color: 'light-green',
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fill: fill,
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arrowheadStart: 'square',
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arrowheadEnd: 'dot',
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start: { type: 'point', x: 0, y: 0 },
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end: { type: 'point', x: 100, y: 100 },
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bend: 20,
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},
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},
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]
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snapshots[`draw fill=${fill}`] = [
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{
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id: 'shape:testShape' as TLShapeId,
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type: 'draw',
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props: {
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color: 'light-violet',
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fill: fill,
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segments: [
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{
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type: 'straight',
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points: [{ x: 0, y: 0 }],
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},
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{
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type: 'straight',
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points: [
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{ x: 0, y: 0 },
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{ x: 100, y: 0 },
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],
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},
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{
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type: 'straight',
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points: [
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{ x: 100, y: 0 },
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{ x: 0, y: 100 },
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],
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},
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{
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type: 'straight',
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points: [
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{ x: 0, y: 100 },
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{ x: 100, y: 100 },
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],
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},
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{
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type: 'straight',
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points: [
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{ x: 100, y: 100 },
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{ x: 0, y: 0 },
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],
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},
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],
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isClosed: true,
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isComplete: true,
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},
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},
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]
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}
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for (const font of ['draw', 'sans', 'serif', 'mono']) {
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snapshots[`geo font=${font}`] = [
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{
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id: 'shape:testShape' as TLShapeId,
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type: 'geo',
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props: {
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text: 'test',
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color: 'blue',
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font,
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w: 100,
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h: 100,
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},
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},
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]
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snapshots[`arrow font=${font}`] = [
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{
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id: 'shape:testShape' as TLShapeId,
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type: 'arrow',
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props: {
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color: 'blue',
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fill: 'solid',
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arrowheadStart: 'square',
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arrowheadEnd: 'arrow',
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font,
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start: { type: 'point', x: 0, y: 0 },
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end: { type: 'point', x: 100, y: 100 },
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bend: 20,
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text: 'test',
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},
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},
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]
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snapshots[`arrow font=${font}`] = [
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{
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id: 'shape:testShape' as TLShapeId,
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type: 'arrow',
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props: {
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color: 'blue',
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fill: 'solid',
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arrowheadStart: 'square',
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arrowheadEnd: 'arrow',
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font,
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start: { type: 'point', x: 0, y: 0 },
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end: { type: 'point', x: 100, y: 100 },
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bend: 20,
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text: 'test',
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},
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},
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]
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snapshots[`note font=${font}`] = [
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{
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id: 'shape:testShape' as TLShapeId,
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type: 'note',
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props: {
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color: 'violet',
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font,
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text: 'test',
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},
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},
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]
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snapshots[`text font=${font}`] = [
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{
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id: 'shape:testShape' as TLShapeId,
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type: 'text',
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props: {
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color: 'red',
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font,
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text: 'test',
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},
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},
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]
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}
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for (const [name, shapes] of Object.entries(snapshots)) {
|
tldraw zero - package shuffle (#1710)
This PR moves code between our packages so that:
- @tldraw/editor is a “core” library with the engine and canvas but no
shapes, tools, or other things
- @tldraw/tldraw contains everything particular to the experience we’ve
built for tldraw
At first look, this might seem like a step away from customization and
configuration, however I believe it greatly increases the configuration
potential of the @tldraw/editor while also providing a more accurate
reflection of what configuration options actually exist for
@tldraw/tldraw.
## Library changes
@tldraw/editor re-exports its dependencies and @tldraw/tldraw re-exports
@tldraw/editor.
- users of @tldraw/editor WITHOUT @tldraw/tldraw should almost always
only import things from @tldraw/editor.
- users of @tldraw/tldraw should almost always only import things from
@tldraw/tldraw.
- @tldraw/polyfills is merged into @tldraw/editor
- @tldraw/indices is merged into @tldraw/editor
- @tldraw/primitives is merged mostly into @tldraw/editor, partially
into @tldraw/tldraw
- @tldraw/file-format is merged into @tldraw/tldraw
- @tldraw/ui is merged into @tldraw/tldraw
Many (many) utils and other code is moved from the editor to tldraw. For
example, embeds now are entirely an feature of @tldraw/tldraw. The only
big chunk of code left in core is related to arrow handling.
## API Changes
The editor can now be used without tldraw's assets. We load them in
@tldraw/tldraw instead, so feel free to use whatever fonts or images or
whatever that you like with the editor.
All tools and shapes (except for the `Group` shape) are moved to
@tldraw/tldraw. This includes the `select` tool.
You should use the editor with at least one tool, however, so you now
also need to send in an `initialState` prop to the Editor /
<TldrawEditor> component indicating which state the editor should begin
in.
The `components` prop now also accepts `SelectionForeground`.
The complex selection component that we use for tldraw is moved to
@tldraw/tldraw. The default component is quite basic but can easily be
replaced via the `components` prop. We pass down our tldraw-flavored
SelectionFg via `components`.
Likewise with the `Scribble` component: the `DefaultScribble` no longer
uses our freehand tech and is a simple path instead. We pass down the
tldraw-flavored scribble via `components`.
The `ExternalContentManager` (`Editor.externalContentManager`) is
removed and replaced with a mapping of types to handlers.
- Register new content handlers with
`Editor.registerExternalContentHandler`.
- Register new asset creation handlers (for files and URLs) with
`Editor.registerExternalAssetHandler`
### Change Type
- [x] `major` — Breaking change
### Test Plan
- [x] Unit Tests
- [x] End to end tests
### Release Notes
- [@tldraw/editor] lots, wip
- [@tldraw/ui] gone, merged to tldraw/tldraw
- [@tldraw/polyfills] gone, merged to tldraw/editor
- [@tldraw/primitives] gone, merged to tldraw/editor / tldraw/tldraw
- [@tldraw/indices] gone, merged to tldraw/editor
- [@tldraw/file-format] gone, merged to tldraw/tldraw
---------
Co-authored-by: alex <alex@dytry.ch>
2023-07-17 21:22:34 +00:00
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test(`Exports with ${name}`, async ({ browser }) => {
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const page = await browser.newPage()
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await setupPage(page)
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2023-06-23 11:53:04 +00:00
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await page.evaluate((shapes) => {
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editor
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.updateInstanceState({ exportBackground: false })
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.selectAll()
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.deleteShapes()
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.createShapes(shapes)
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2023-06-28 14:24:05 +00:00
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}, shapes as any)
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2023-06-23 11:53:04 +00:00
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const downloadEvent = page.waitForEvent('download')
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await page.click('[data-testid="main.menu"]')
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await page.click('[data-testid="menu-item.edit"]')
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await page.click('[data-testid="menu-item.export-as"]')
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await page.click('[data-testid="menu-item.export-as-svg"]')
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const download = await downloadEvent
|
tldraw zero - package shuffle (#1710)
This PR moves code between our packages so that:
- @tldraw/editor is a “core” library with the engine and canvas but no
shapes, tools, or other things
- @tldraw/tldraw contains everything particular to the experience we’ve
built for tldraw
At first look, this might seem like a step away from customization and
configuration, however I believe it greatly increases the configuration
potential of the @tldraw/editor while also providing a more accurate
reflection of what configuration options actually exist for
@tldraw/tldraw.
## Library changes
@tldraw/editor re-exports its dependencies and @tldraw/tldraw re-exports
@tldraw/editor.
- users of @tldraw/editor WITHOUT @tldraw/tldraw should almost always
only import things from @tldraw/editor.
- users of @tldraw/tldraw should almost always only import things from
@tldraw/tldraw.
- @tldraw/polyfills is merged into @tldraw/editor
- @tldraw/indices is merged into @tldraw/editor
- @tldraw/primitives is merged mostly into @tldraw/editor, partially
into @tldraw/tldraw
- @tldraw/file-format is merged into @tldraw/tldraw
- @tldraw/ui is merged into @tldraw/tldraw
Many (many) utils and other code is moved from the editor to tldraw. For
example, embeds now are entirely an feature of @tldraw/tldraw. The only
big chunk of code left in core is related to arrow handling.
## API Changes
The editor can now be used without tldraw's assets. We load them in
@tldraw/tldraw instead, so feel free to use whatever fonts or images or
whatever that you like with the editor.
All tools and shapes (except for the `Group` shape) are moved to
@tldraw/tldraw. This includes the `select` tool.
You should use the editor with at least one tool, however, so you now
also need to send in an `initialState` prop to the Editor /
<TldrawEditor> component indicating which state the editor should begin
in.
The `components` prop now also accepts `SelectionForeground`.
The complex selection component that we use for tldraw is moved to
@tldraw/tldraw. The default component is quite basic but can easily be
replaced via the `components` prop. We pass down our tldraw-flavored
SelectionFg via `components`.
Likewise with the `Scribble` component: the `DefaultScribble` no longer
uses our freehand tech and is a simple path instead. We pass down the
tldraw-flavored scribble via `components`.
The `ExternalContentManager` (`Editor.externalContentManager`) is
removed and replaced with a mapping of types to handlers.
- Register new content handlers with
`Editor.registerExternalContentHandler`.
- Register new asset creation handlers (for files and URLs) with
`Editor.registerExternalAssetHandler`
### Change Type
- [x] `major` — Breaking change
### Test Plan
- [x] Unit Tests
- [x] End to end tests
### Release Notes
- [@tldraw/editor] lots, wip
- [@tldraw/ui] gone, merged to tldraw/tldraw
- [@tldraw/polyfills] gone, merged to tldraw/editor
- [@tldraw/primitives] gone, merged to tldraw/editor / tldraw/tldraw
- [@tldraw/indices] gone, merged to tldraw/editor
- [@tldraw/file-format] gone, merged to tldraw/tldraw
---------
Co-authored-by: alex <alex@dytry.ch>
2023-07-17 21:22:34 +00:00
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const path = (await download.path()) as string
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// assert(path)
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2023-06-23 11:53:04 +00:00
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await rename(path, path + '.svg')
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await writeFile(
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path + '.html',
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|
`
|
tldraw zero - package shuffle (#1710)
This PR moves code between our packages so that:
- @tldraw/editor is a “core” library with the engine and canvas but no
shapes, tools, or other things
- @tldraw/tldraw contains everything particular to the experience we’ve
built for tldraw
At first look, this might seem like a step away from customization and
configuration, however I believe it greatly increases the configuration
potential of the @tldraw/editor while also providing a more accurate
reflection of what configuration options actually exist for
@tldraw/tldraw.
## Library changes
@tldraw/editor re-exports its dependencies and @tldraw/tldraw re-exports
@tldraw/editor.
- users of @tldraw/editor WITHOUT @tldraw/tldraw should almost always
only import things from @tldraw/editor.
- users of @tldraw/tldraw should almost always only import things from
@tldraw/tldraw.
- @tldraw/polyfills is merged into @tldraw/editor
- @tldraw/indices is merged into @tldraw/editor
- @tldraw/primitives is merged mostly into @tldraw/editor, partially
into @tldraw/tldraw
- @tldraw/file-format is merged into @tldraw/tldraw
- @tldraw/ui is merged into @tldraw/tldraw
Many (many) utils and other code is moved from the editor to tldraw. For
example, embeds now are entirely an feature of @tldraw/tldraw. The only
big chunk of code left in core is related to arrow handling.
## API Changes
The editor can now be used without tldraw's assets. We load them in
@tldraw/tldraw instead, so feel free to use whatever fonts or images or
whatever that you like with the editor.
All tools and shapes (except for the `Group` shape) are moved to
@tldraw/tldraw. This includes the `select` tool.
You should use the editor with at least one tool, however, so you now
also need to send in an `initialState` prop to the Editor /
<TldrawEditor> component indicating which state the editor should begin
in.
The `components` prop now also accepts `SelectionForeground`.
The complex selection component that we use for tldraw is moved to
@tldraw/tldraw. The default component is quite basic but can easily be
replaced via the `components` prop. We pass down our tldraw-flavored
SelectionFg via `components`.
Likewise with the `Scribble` component: the `DefaultScribble` no longer
uses our freehand tech and is a simple path instead. We pass down the
tldraw-flavored scribble via `components`.
The `ExternalContentManager` (`Editor.externalContentManager`) is
removed and replaced with a mapping of types to handlers.
- Register new content handlers with
`Editor.registerExternalContentHandler`.
- Register new asset creation handlers (for files and URLs) with
`Editor.registerExternalAssetHandler`
### Change Type
- [x] `major` — Breaking change
### Test Plan
- [x] Unit Tests
- [x] End to end tests
### Release Notes
- [@tldraw/editor] lots, wip
- [@tldraw/ui] gone, merged to tldraw/tldraw
- [@tldraw/polyfills] gone, merged to tldraw/editor
- [@tldraw/primitives] gone, merged to tldraw/editor / tldraw/tldraw
- [@tldraw/indices] gone, merged to tldraw/editor
- [@tldraw/file-format] gone, merged to tldraw/tldraw
---------
Co-authored-by: alex <alex@dytry.ch>
2023-07-17 21:22:34 +00:00
|
|
|
<!DOCTYPE html>
|
|
|
|
<meta charset="utf-8" />
|
|
|
|
<meta name="viewport" content="width=device-width, initial-scale=1" />
|
|
|
|
<img src="${path}.svg" />
|
|
|
|
`,
|
2023-06-23 11:53:04 +00:00
|
|
|
'utf-8'
|
|
|
|
)
|
|
|
|
|
|
|
|
await page.goto(`file://${path}.html`)
|
|
|
|
const clip = await page.$eval('img', (img) => img.getBoundingClientRect())
|
|
|
|
await expect(page).toHaveScreenshot({
|
|
|
|
omitBackground: true,
|
|
|
|
clip,
|
|
|
|
})
|
|
|
|
})
|
|
|
|
}
|
|
|
|
})
|