tldraw/lib/shape-utils/rectangle.tsx

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import { v4 as uuid } from "uuid"
import * as vec from "utils/vec"
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import { RectangleShape, ShapeType } from "types"
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import { registerShapeUtils } from "./index"
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import { boundsCollidePolygon, boundsContainPolygon } from "utils/bounds"
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import {
getBoundsFromPoints,
getRotatedCorners,
translateBounds,
} from "utils/utils"
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const rectangle = registerShapeUtils<RectangleShape>({
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boundsCache: new WeakMap([]),
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create(props) {
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return {
id: uuid(),
type: ShapeType.Rectangle,
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isGenerated: false,
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name: "Rectangle",
parentId: "page0",
childIndex: 0,
point: [0, 0],
size: [1, 1],
rotation: 0,
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style: {
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fill: "#c6cacb",
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stroke: "#000",
},
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...props,
}
},
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render({ id, size, parentId, childIndex }) {
return (
<g id={id}>
<rect id={id} width={size[0]} height={size[1]} />
<text
y={4}
x={4}
fontSize={18}
fill="black"
stroke="none"
alignmentBaseline="text-before-edge"
pointerEvents="none"
>
{childIndex}
</text>
</g>
)
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},
getBounds(shape) {
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if (!this.boundsCache.has(shape)) {
const [width, height] = shape.size
const bounds = {
minX: 0,
maxX: width,
minY: 0,
maxY: height,
width,
height,
}
this.boundsCache.set(shape, bounds)
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}
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return translateBounds(this.boundsCache.get(shape), shape.point)
},
getRotatedBounds(shape) {
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return getBoundsFromPoints(
getRotatedCorners(this.getBounds(shape), shape.rotation)
)
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},
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getCenter(shape) {
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const bounds = this.getRotatedBounds(shape)
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return [bounds.minX + bounds.width / 2, bounds.minY + bounds.height / 2]
},
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hitTest(shape) {
return true
},
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hitTestBounds(shape, brushBounds) {
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const rotatedCorners = getRotatedCorners(
this.getBounds(shape),
shape.rotation
)
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return (
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boundsContainPolygon(brushBounds, rotatedCorners) ||
boundsCollidePolygon(brushBounds, rotatedCorners)
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)
},
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rotate(shape) {
return this
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},
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translate(shape, delta) {
shape.point = vec.add(shape.point, delta)
return this
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},
transform(shape, bounds, { initialShape, transformOrigin, scaleX, scaleY }) {
if (shape.rotation === 0) {
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shape.size = [bounds.width, bounds.height]
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shape.point = [bounds.minX, bounds.minY]
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} else {
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shape.size = vec.mul(
initialShape.size,
Math.min(Math.abs(scaleX), Math.abs(scaleY))
)
shape.point = [
bounds.minX +
(bounds.width - shape.size[0]) *
(scaleX < 0 ? 1 - transformOrigin[0] : transformOrigin[0]),
bounds.minY +
(bounds.height - shape.size[1]) *
(scaleY < 0 ? 1 - transformOrigin[1] : transformOrigin[1]),
]
shape.rotation =
(scaleX < 0 && scaleY >= 0) || (scaleY < 0 && scaleX >= 0)
? -initialShape.rotation
: initialShape.rotation
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}
return this
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},
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transformSingle(shape, bounds) {
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shape.size = [bounds.width, bounds.height]
shape.point = [bounds.minX, bounds.minY]
return this
},
setParent(shape, parentId) {
shape.parentId = parentId
return this
},
setChildIndex(shape, childIndex) {
shape.childIndex = childIndex
return this
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},
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canTransform: true,
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canChangeAspectRatio: true,
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})
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export default rectangle